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Offline JDC

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Reply #30 on: July 16, 2014, 02:53:56 pm
Never am I going to restrict a specific vehicle from usage of criminals, either skimmer will be added and allowed to everyone or it stays unavailable for everyone.

I was talking about -also- restricting it from cops involved in a chase (or maybe even active patrol duty as well), that should even things out.

The most important part is interacting with others and meeting people from around the world.

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Offline Nylez

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Reply #31 on: July 16, 2014, 04:53:47 pm
Why would you add the Skimmer in if you can't use it most of the time.
As Kessu explained, we add it for full use, or we won't add it at all.
Seems only fair.

Ohhh so you're saying you're hurt, pansy? It's just a few holes, tough it out.


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Reply #32 on: July 16, 2014, 05:01:14 pm
The thing is that people enjoy using the Skimmer, while the only thing that would make it annoying was its use in chases, so I thought barring it from both sides during hostile engagement would be a good attempt at compromise.

The most important part is interacting with others and meeting people from around the world.

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Offline KessuTopic starter

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Reply #33 on: July 16, 2014, 06:03:25 pm
The thing is that people enjoy using the Skimmer, while the only thing that would make it annoying was its use in chases, so I thought barring it from both sides during hostile engagement would be a good attempt at compromise.
Another annoying fact is that there's a vehicle amount and model limit in VCMP, so we can't add another vehicle without removing another.

This is why skimmer will NOT be added, especially not with restrictions.


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Offline Luca Man

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Reply #34 on: July 16, 2014, 06:06:48 pm
Fully agree, besides VCFD and SWAT ideas.

VCFD is designed to extinguish fires, not help medics.
SWAT has already gears, it is organized that way. It doesn't need anymore commands that give a weapon for no reason.



Offline Huntsman

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Reply #35 on: July 23, 2014, 11:44:41 am
Now that VC:MP 0.4 is fairly close to reality, I'd like to poke more on the firefighter idea. Can we finally expect a proper firefighter script once VC:MP 0.4 comes into effect? Does the client support such?

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Offline KessuTopic starter

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Reply #36 on: July 23, 2014, 01:17:16 pm
Now that VC:MP 0.4 is fairly close to reality, I'd like to poke more on the firefighter idea. Can we finally expect a proper firefighter script once VC:MP 0.4 comes into effect? Does the client support such?
Don't know, I need to talk with Stormeus about the possibilities of 0.4


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Offline Klaus

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Reply #37 on: July 23, 2014, 02:32:29 pm
What about this: A player can set a business / house on fire after having bought some molotovs or something. The player is automatically suspected and the Fire Department is alerted of the building on fire. The fireman is paid a few hundred for stopping the fire but if the fire isn't put out in time, 50% of stored items are lost.


Offline KessuTopic starter

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Reply #38 on: July 23, 2014, 05:16:29 pm
What about this: A player can set a business / house on fire after having bought some molotovs or something. The player is automatically suspected and the Fire Department is alerted of the building on fire. The fireman is paid a few hundred for stopping the fire but if the fire isn't put out in time, 50% of stored items are lost.
For fair balance, for the script to activate there has to be firefighters online (atleast 2?)

Also does the owner need to be online during the period their house is being burned to the ground or not?

Last point being; wouldn't it be better if the %x stored items destroyed was random? could be anything between 20 to 60%.


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Offline Nylez

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Reply #39 on: July 23, 2014, 05:17:40 pm
Would make sure that owners of businesses protect their business better as well. I like this suggestion a lot.

Makes also the possibility of rivalry between businesses who are alike.
Ammunations, Pay and Sprays, Restaurants, Tool Shops etc.

Would add a whole bunch of more roleplay into Argonath.

Ohhh so you're saying you're hurt, pansy? It's just a few holes, tough it out.


Offline brian1996

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Reply #40 on: July 23, 2014, 05:27:19 pm
Now that VC:MP 0.4 is fairly close to reality, I'd like to poke more on the firefighter idea. Can we finally expect a proper firefighter script once VC:MP 0.4 comes into effect? Does the client support such?
Don't know, I need to talk with Stormeus about the possibilities of 0.4
It's capable of doing anything that samp can and even bump it up a notch.


Kurwa


Offline Ki-Reddy

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Reply #41 on: July 23, 2014, 09:46:26 pm
Sounds like loads of people are going to abuse it. Well if that gets implented, there goes my business dream in Argo lol


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Offline Klaus

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Reply #42 on: July 24, 2014, 02:44:01 am
How can it be "abused" exactly? It would of course cost more to set a building on fire than the Fireman earns for dousing the flames, which prevents any kind of moneycheat scheme. If we add the other safeguard that Kessu mentioned, then it can't be abused.


Offline Luca Man

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Reply #43 on: July 24, 2014, 08:29:49 am
It would be good if it can be made in a non-abusive way.



Offline Klaus

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Reply #44 on: July 24, 2014, 11:57:45 am
It would be good if it can be made in a non-abusive way.
What do you even mean?


 


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