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Reinstate parts of the community on the forums

[WS]Jacob · 18409

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Offline Boozman

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Reply #45 on: October 14, 2014, 06:17:15 pm
The focus should be equal. Our community was incredibly populated when it was diversified by its active games. It also created friendly competition between servers that made the developers of each want to strive to be better than the rest. The effort of getting things back on track is something that would require work from everyone individually and together. That is a community-wide effort. What is being discussed here, though, is just the website/forum side of it.
Argonath at it's peak:

An immensely littered forum; 100+ players on SA:MP daily; MTA:SA and VCMP would MAYBE cap out at 20 players on the weekends; A slightly populated stunt server; and sister DM community that could barely hold it's own weight; a dead racing game; a project the developers of argo started years ago that will never see light past concepts; A MTA:VC server that has been dead since 2007 that only you and JDC would ever enter and you would just sit idle (this server was so dead TeaM would use it for private meetings since no one ever came on that server); Need I go on? Your perception of a incredibly populated community is blurry if you ask me, especially when 90% of the players came from SA:MP when the community was at it's peak.

I don't understand why parts of this community are trying to be restored when the vast majority of them are failures and are dead beyond resurrection. Why not focus on the thriving parts of the community? Why not have a major overhaul of the forums, remove servers that (in reality) and just a waste of bandwidth and focus on growing parts of this community that have obviously done well?

Oh wait, then that would mean that a large amount of people will lose their so called "ranks" and "titles" and won't be part of the administration anymore. But worst of all they won't be able to feel like they have some sort of authority over people and won't feel special anymore :(

Wake the f**k up.

/awaitoverreaction



Offline AK47

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Reply #46 on: October 14, 2014, 06:31:26 pm
 :app:

Former SA:MP Property Administrator
Former Senior SA:MP Administrator


Offline SugarD

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Reply #47 on: October 14, 2014, 07:35:15 pm
Argonath at it's peak:

An immensely littered forum; 100+ players on SA:MP daily; MTA:SA and VCMP would MAYBE cap out at 20 players on the weekends; A slightly populated stunt server; and sister DM community that could barely hold it's own weight; a dead racing game; a project the developers of argo started years ago that will never see light past concepts; A MTA:VC server that has been dead since 2007 that only you and JDC would ever enter and you would just sit idle (this server was so dead TeaM would use it for private meetings since no one ever came on that server); Need I go on? Your perception of a incredibly populated community is blurry if you ask me, especially when 90% of the players came from SA:MP when the community was at it's peak.

I don't understand why parts of this community are trying to be restored when the vast majority of them are failures and are dead beyond resurrection. Why not focus on the thriving parts of the community? Why not have a major overhaul of the forums, remove servers that (in reality) and just a waste of bandwidth and focus on growing parts of this community that have obviously done well?

Oh wait, then that would mean that a large amount of people will lose their so called "ranks" and "titles" and won't be part of the administration anymore. But worst of all they won't be able to feel like they have some sort of authority over people and won't feel special anymore :(

Wake the f**k up.

/awaitoverreaction
MTA:SA was not developed in the past, so of course it had no players. In fact, its server was locked. MTA:VC and VC:MP both had high numbers until ASE went down, during which time most MTA:VC'ers switched to just VC:MP and SA:MP. SA:MP always had popularity because it beat the other mods to features that had never been seen before, which also hooked new players who never had a chance to try the other mods.

MTA:VC dead since 2007? I find that hilarious. You should double-check your history. Especially when you, yourself, played there in 2008 when it was populated.

Our racing game dead? Simply because the person leading it was Community Banned before it was made popular.

The only overreaction is from the person who is saying to only restore a single part of this community because it was more "popular". Contrary to popular belief, Argonath RPG is a world of its own, not a server of its own. There is a reason why we have always expanded while keeping support of our other homes.


As said, we are a community, not a server. Those who think otherwise are dead-wrong. No one is forcing anyone to play in every server we have, but we would also never force anyone to ignore our other servers either. Else, where does "community" come in within our world?



Offline Boozman

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Reply #48 on: October 14, 2014, 08:02:58 pm
MTA:SA was not developed in the past, so of course it had no players. In fact, its server was locked. MTA:VC and VC:MP both had high numbers until ASE went down, during which time most MTA:VC'ers switched to just VC:MP and SA:MP. SA:MP always had popularity because it beat the other mods to features that had never been seen before, which also hooked new players who never had a chance to try the other mods.

MTA:VC dead since 2007? I find that hilarious. You should double-check your history. Especially when you, yourself, played there in 2008 when it was populated.

Our racing game dead? Simply because the person leading it was Community Banned before it was made popular.

The only overreaction is from the person who is saying to only restore a single part of this community because it was more "popular". Contrary to popular belief, Argonath RPG is a world of its own, not a server of its own. There is a reason why we have always expanded while keeping support of our other homes.


As said, we are a community, not a server. Those who think otherwise are dead-wrong. No one is forcing anyone to play in every server we have, but we would also never force anyone to ignore our other servers either. Else, where does "community" come in within our world?
Perhaps you should check your history.

MTA:SA was not locked and included a basic RP script with a full admin script. I know that for a fact because I was a moderator for MTA:SA in '09.

I joined Argonath in 2009 with SA:MP. I was never an active player of MTA:VC. As a matter of fact the only times I would join MTA:VC was with TeaM for private meetings. But I never considered that an active part of the community. For as long as I've been here I've never seen MTA:VC go over like 5 (Except when everyone in the server was TeaM).

And I never said to shut down every server. I said the servers that don't hold any sort of player base. This community is notorious for wasting resources on services that go unused or end up getting abandoned in the short future, and if you ask me that model should be reconsidered. For example your precious LU mod, WHO THE FUCK IS GOING TO PLAY THAT FOR LONGER THAN AN HOUR? ESPECIALLY WHEN NO ONE PLAYS THE SA:MP SERVER ANYMORE, AND THAT IS THE MOST POPULAR SERVER. Focus on the ones that people want to play (and actually do play) and trash the ones that are using up server resources. I mean really, there is no point in spending all that time developing a server and then you cap out at 4 players on the weekends.

You can't let shit go and you always have an excuse for everything, SugarD. And if you can sit there and say I'm wrong then you've been here far too long and need to consider some sort of sabbatical from this community.



Offline stormeus

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Reply #49 on: October 14, 2014, 11:54:33 pm
Focus on the ones that people want to play (and actually do play) and trash the ones that are using up server resources.

Because:
  • Developers are forced to develop for a server and do not enjoy it unless the server is popular.
  • Game servers are extremely intensive to run and are wasting all the moneys.



Offline Boozman

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Reply #50 on: October 15, 2014, 12:24:36 am
Because:
  • Developers are forced to develop for a server and do not enjoy it unless the server is popular.
  • Game servers are extremely intensive to run and are wasting all the moneys.
>says the developer of 2 dead servers, one of which hasn't really even launched yet.


Edit:
Truth be told I could care less where the resources of Argonath are utilized. My point is this: Why waste the resources on dead/dying/hopelessly unfinished portions of the community? Why spend so much time developing and spending money on the server just so 5 or less people can play it? It makes no sense. You people are so hopelessly blinded by nostalgia that you fail to see how much of a waste of space these dead servers are.



Offline stormeus

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Reply #51 on: October 15, 2014, 01:14:42 am
>says the developer of 2 dead servers, one of which hasn't really even launched yet.

Is your definition of dead anything less than SA:MP's minimum player count? VC:MP is active for a fact. Maybe if Argonath would actually put up a reliable host for us instead of forcing us to perpetually scramble for temporary hosts, and people like you would quit your sectarian bullcrap where people aren't allowed to have fun if they're not a big enough server, maybe we'd meet your expectations of usefulness.



Offline Boozman

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Reply #52 on: October 15, 2014, 02:43:43 am
Is your definition of dead anything less than SA:MP's minimum player count? VC:MP is active for a fact. Maybe if Argonath would actually put up a reliable host for us instead of forcing us to perpetually scramble for temporary hosts, and people like you would quit your sectarian bullcrap where people aren't allowed to have fun if they're not a big enough server, maybe we'd meet your expectations of usefulness.
No, SA:MP is a dying server as well (In terms of Argonath, SA:MP as a whole is flourishing better than ever). This community as a whole is steadily declining and has been for the past year and a half, if not longer, for various reasons that aren't always the fault of the developers. That's why I think resources should be pooled to only a couple of servers instead of 9 Argonath servers and the forums plus the various other non Argonath services being ran by the developers (Paruni, Hand Of Law, etc.). It has to be waste of money from the Owners standpoint, There is no possible way that the server is self sustaining strictly on advertisements, meaning that what the ads don't pay for (and there are probably not many donations anymore) the Owners pay out of pocket. And I'm basing this on Financial Reports from when the server was still largely populated.

I'm not saying your server sucks, I'm not saying any of them suck, I'm simply saying that there is no possible way that this community is financially viable anymore. Which I think that reflects on the Owners, showing how much this community means to them if they are still willing to pay for it at this point (shout out to you guys).

And since you seem to thing I'm oblivious to anything going against my own beliefs, why don't you tell me what sort of usefulness VC:MP offers the community? What classifies VC:MP as an 'active server'? You say that VC:MP is active yet I don't see any evidence to suggest that an actual population exist outside of the development or VC:MP veterans. I could be wrong. But if I am please let me see evidence of this. And let me be clear, I agree with you about the temporary host. The past year or so has been a shuffle of new IPs and servers and that puts a strain on the growth of all the servers, I get that. But once the smoke has settled, will VC:MP, MTA:SA, MTA:VC, Argo Stunt, or any of the other "dying" servers make a come back? Hell, will SA:MP, Minecraft and IV:MP even make a comeback? Maybe. Maybe not. But perhaps the more "popular" servers could be salvaged and regrow if the combined efforts of the community were focused on the few that are still holding some sort of player count and less on the development of servers that are either a) dead or b) not going to yield any kind of population (in the case of LU).

And on the matter of you saying I believe people aren't allowed to have fun on a small server, I leave you with this:
Don't speak as if I want Argonath to die, because I spent the past 5 years as part of this community and would never want any of Argonath to die. I'm just simply stating facts here in terms of Finances and Resources.

Now, I'm sure you'll take this as a personal insult to your beloved VC:MP and LU, and you take it how you wish. But understand my point is not to insult anyone or any server.



Offline SugarD

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Reply #53 on: October 15, 2014, 03:34:41 am
By that logic, we should give up on every server in Argo then, including SA:MP.



Offline Teddy

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Reply #54 on: October 15, 2014, 03:36:38 am
{{ wall of funny }}

Can you feed me now? You post made my IQ drop to a critical level. SEND HELP.



Offline Sandi

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Reply #55 on: October 15, 2014, 03:57:07 am
SAMP is not dying.. I am very active on the server..you apparently arent..I am watching people playing since rs5 started..people are getting active the server is rising once again..yes some people left..but quiting would would be very dumb after all what happened. This only shows you were in the community just when it was easy and everything was served. Now when the tough period comes..what happens then? You all just left sayin "fuck this".. So are we idiots because we try hard. All I'm doing for this community is nothing but best..I help new people and just love reading how inactive people come after a year and start to complain.



DJ vrti malo hit, malo vrti hitić, malo svira David Guetta malo Mile Kitić


Offline Teddy

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Reply #56 on: October 15, 2014, 04:20:35 am
SAMP is not dying.. I am very active on the server..you apparently arent..I am watching people playing since rs5 started..people are getting active the server is rising once again..yes some people left..but quiting would would be very dumb after all what happened. This only shows you were in the community just when it was easy and everything was served. Now when the tough period comes..what happens then? You all just left sayin "f**k this".. So are we idiots because we try hard. All I'm doing for this community is nothing but best..I help new people and just love reading how inactive people come after a year and start to complain.




Offline Boozman

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Reply #57 on: October 15, 2014, 04:28:07 am
SAMP is not dying.. I am very active on the server..you apparently arent..I am watching people playing since rs5 started..people are getting active the server is rising once again..yes some people left..but quiting would would be very dumb after all what happened. This only shows you were in the community just when it was easy and everything was served. Now when the tough period comes..what happens then? You all just left sayin "f**k this".. So are we idiots because we try hard. All I'm doing for this community is nothing but best..I help new people and just love reading how inactive people come after a year and start to complain.
No, none of you are idiots for trying. As a matter a fact I applaud those still hanging in there. And for the record I didn't leave because the server changed to RS5, I left due to personal reasons and don't have nearly the amount of time I used to play any game really. But I've never really gone anywhere completely, I've been watching Argonath from time to time just to see how things are doing (contrary to popular belief I do care about Argo) and I'm simply pointing out what I observe from the sidelines. The fact that people are still able to hang there is great, don't get me wrong.

By that logic, we should give up on every server in Argo then, including SA:MP.
By what logic? I just fucking said SA:MP and the *still active servers should be focused on more over certain others...

Can you feed me now? You post made my IQ drop to a critical level. SEND HELP.
Your*



Offline SugarD

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Reply #58 on: October 15, 2014, 04:28:53 am
Argonath at it's peak:

An immensely littered forum; 100+ players on SA:MP daily; MTA:SA and VCMP would MAYBE cap out at 20 players on the weekends
At its peak? I think you meant ~200 players in SA:MP daily, MTA:SA and VC:MP active with large numbers of players coming on to test new scripts, MTA:VC maxing out the server during events, IV:MP reaching its limits and crashing repeatedly because so many players wanted to join, and the forum immensely active with daily posts about ideas and suggestions with which users would conflict over. Oh, and yes...that was all happening at the same time.



Offline Teddy

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Reply #59 on: October 15, 2014, 04:29:53 am
Your*

Only further validates my statement



 


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