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Server Maintenance (NEW IP: 46.105.234.125:7777)

Zaila · 2783

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Offline Devin

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Reply #15 on: January 23, 2015, 05:40:05 pm
Well I'm curious is there any way for the users of Pakistan to connect server without using these freaking VPNs? as its frustrated that usually we get crash or lose the server connection! if someone knows anything about this, So please let us know this.

There is no way to connect without a VPN because of what your internet providers have done.



Offline Mang

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Reply #16 on: January 23, 2015, 10:52:13 pm
Nooo, we had suspects in Minas Morgul :( Oh well.



Offline Silvester

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Reply #17 on: January 23, 2015, 10:53:47 pm
Nooo, we had suspects in Minas Morgul :( Oh well.
HAHA Mang :D



Offline Bruce.

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Reply #18 on: January 23, 2015, 10:55:01 pm
Nooo, we had suspects in Minas Morgul :( Oh well.

First time i finally achieved to get a suspect for one hour and server gets shut down :(

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline [NP]Monte Montague

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Reply #19 on: January 23, 2015, 11:01:48 pm
ParUni is working fine.
play.argorpg.com:7780

:B

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Offline ZailaTopic starter

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Reply #20 on: January 23, 2015, 11:29:39 pm
The maintenance has been concluded and we are now on the new host.

As with everything technical, there is always a chance there is a problem so if you encounter something that is wrong, please report it ASAP.

The new IP is 46.105.234.125:7777.

Have fun!


All PMs saying "Look at my unban request!!11" will be ignored.

In need of assistance? Please send me a forum PM instead of contacting me ingame. Whenever i am ingame, i'm most likely busy with something else which means i wont be able to help you there and then.


Offline Shaun

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Reply #21 on: January 23, 2015, 11:35:22 pm
Wohoho Yay Yay Finally Pakistan Unblocked with the New ip  :bananarock:  :bananav:

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Offline Luke

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Reply #22 on: January 23, 2015, 11:49:52 pm
Pakistan no longer routeblocked?

Scottos returning? Server overpopulated?  :lol: ;)



Offline Rei

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Reply #23 on: January 23, 2015, 11:57:19 pm

As with everything technical, there is always a chance there is a problem so if you encounter something that is wrong, please report it ASAP.

The new IP is 46.105.234.125:7777.


The /vehicles seem to be broken for everyone.


Offline Bruce.

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Reply #24 on: January 23, 2015, 11:59:53 pm
inb4 their ISP blocks argonaths IP again  :lol:

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline Luke

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Reply #25 on: January 24, 2015, 12:10:27 am
inb4 their ISP blocks argonaths IP again  :lol:

Server goes back to 2 players.  :lol:



Offline [NP]Monte Montague

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Reply #26 on: January 24, 2015, 12:46:54 am
rpg.argorpg.com now works as an ip to connect to Argonath RPG.

Hopefully when ParUni gets moved over, then we can do play.argorpg.com routing to the new ip!
Did not know I could do this with the domain name XD I just bought it because it was hosting for coastguard forum and I was fed up with free sites.


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Offline Kostas

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Reply #27 on: January 24, 2015, 01:20:53 am
A couple of questions for you ... except from the obviously higher than usual pings, the server used to feel laggy with the past host ... Did that change now?
Also a bug occured to many players where occupied vehicles on the move, would be seen spawning back and forth , especially durring laggy times, but some times even at quiet times, when the server was pretty empty, and pings pretty low. This has been a true pain... for many reasons, from being lag rammed, to seeing a vehicle spawning inside yours for like a split second ... and it being enough to even make your car explode.


Offline Devin

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Reply #28 on: January 24, 2015, 01:33:46 am
A couple of questions for you ... except from the obviously higher than usual pings, the server used to feel laggy with the past host ... Did that change now?
Also a bug occured to many players where occupied vehicles on the move, would be seen spawning back and forth , especially durring laggy times, but some times even at quiet times, when the server was pretty empty, and pings pretty low. This has been a true pain... for many reasons, from being lag rammed, to seeing a vehicle spawning inside yours for like a split second ... and it being enough to even make your car explode.

I'll put it this way, the new server is more powerful than the previous one. It should also be more stable, even in the event of a dos/ddos attack.
I would hope/expect most of the lag issues of the previous host has now been resolved.



Offline [NP]Monte Montague

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Reply #29 on: January 24, 2015, 01:40:48 am
Please note that the news item that shows on forum list of boards shows "world.argonathrpg.eu or samp.argonathrpg.com use this in your favorites" and that does not work if you put it in your samp client.

Update soon!

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