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Gang wars!

Klajdi.. · 2017

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Offline Archie

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Reply #15 on: April 28, 2015, 08:18:18 pm
When somebody is under attack (or dead in-game), he is actually hospitalized not dead. That's the difference.

But if someone's RP character is dead, he cannot be hospitalized and he needs to create a new RP character in order to play again.

The thing that is; when you kill someone in-game, he gets hospitalized so that he will likely try to kill you for a revenge and that is particularly death-matching which is not allowed.

back again!


Offline Leon.

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Reply #16 on: April 28, 2015, 09:13:52 pm
Since it's convenient here, let's compare this to RL. If you killed a gang/mafia member in real life, and they know who did it, do you expect them to not launch a retaliation?



Offline Tiny

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Reply #17 on: April 28, 2015, 10:03:33 pm
It's funny how people from families that are involved in this war thing are asking a rule to stop them. I've said this million times and it's disappointing to see there's no change at all, Argonath has given you all this freedom so you can be creative, don't force HQ to add lines and rules to limit actions, you can have shitloads of fun unless the only intention you have is to kill the other side.

I know how it is to feel that you want to kill the one who killed your friend or family member, but don't forget that it's a damn game and you are here to have fun while doing these roleplays, don't use roleplay just to be able to kill without problems with the administration.

I miss the old wars, both sides were so fine with them that administration didn't even need to be involved. Now, it's kill -> report -> moaning again and again.



Offline wweman14

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Reply #18 on: April 28, 2015, 10:57:50 pm
Here's what I suggest.

Two different kinds of war.

PK War: Both groups agree to a PK war, and they make a roster of both sides, and of who is dead/alive. When someone dies from either side, their death is marked, and they can't participate in the war until it is over. Once the war is over, a 48 hour cooldown is to be administered to allow the groups to regain themselves and allow them to RP.

Long Term War: Both groups agree to this, it is kinda like what is going on currently, but heres how it goes. Both factions agree to a LTW, they shoot it out, and after an attack happens, there is a 24 hour cooldown, making it so that both groups can only attack ONCE a day, giving groups time to plan strategies that are most efficient to eliminate the other side. This continues till either side surrenders or both come to terms of peace.

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Offline Kostas

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Reply #19 on: April 28, 2015, 11:07:36 pm
Why force something? Wanna know a fact? Both sides like it. If they didn't like it, they would have manned up, and asked for a truce. Like we did a few months ago. Do not add rules to fights. Devin's rule is more than enough.


Offline Antonio.

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Reply #20 on: April 28, 2015, 11:32:56 pm
Loving the hypocrisy of this topic. If you have any rulebreaks of players, groups etc., you are free to contact the appropriate person about it. Other than that, I'm sure the HQ will inform the community of these problems and take action on those involved like they recently have done regarding gang wars. That is of course if these problems are actually occurring.



Offline Marco

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Reply #21 on: April 28, 2015, 11:40:47 pm
   Here and here you have present exquisite repositories of discussions concerning this topic. Reading both of them whole doesn't take too much time and.. well, it's a pretty good read, for both new players and the "so called veterans"; the quote "Those who cannot remember the past are condemned to repeat it" Misquoted/fixed ;d  comes to mind.

   From what I've read, I can see that the problems from 2-3 years ago are pretty much the same; just exchange "gang" with "family/group" when necessary. What's lacking every time is the lack of imagination to create good (hell, won't even go with "great" because the way things are, something that goes beyond a "simple" roleplay that isn't "Oh, you killed me/my [friend/gang or family member/associate/enemy that I killed enough times that we agreed to stop for a while] and now we're here to throw a few insults/threats around to heat things up so admins wont punish us.. and well, kill you" is becoming rarer and rarer from my short experience around) roleplaying scenarios where a small part of the whole story is the shootout between the two rival groups, if it's even needed (since the penalty for dying is pretty much null and it's not unlikely that a revenge DMing cycle turns up). There's a reason why killing people IRL is efficient, they don't come back; this, however, is Argonath, and killing doesn't have that much of an impact (unless to the wallet sometimes  :lol:).

   I think the main point.. is that, to make a point there's no need to kill people; Whiteman's offered plenty of alternatives that are capable of creating great roleplaying scenarios while at the same time being fun. If killing's needed, IMO do something organized (like what's been discussed over the topics I cited). It'll make a better overall experience and cause less of a headache. If you feel like organizing a quick RP to justify a sort of "TDM" to vent, either from IRL or an IG event.. just hit up your foes, your friends and head for Paruni!

THEY BUILT A MALL NEAR MY HOUSE SO I COULD PALY OF VCMP IN IT


Offline jannik852

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Reply #22 on: April 29, 2015, 12:50:55 am

I miss the old wars, both sides were so fine with them that administration didn't even need to be involved. Now, it's kill -> report -> moaning again and again.
When you could do executions with roleplaying  :janek:



Offline Cofiliano

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Reply #23 on: April 29, 2015, 07:44:47 am
I think my suggestion will help to reduce "DMs".
No it wont, it will just make it worst actually. And I know why you're suggesting such a non sense, pure subjective reasons. Admins got headache over who died or not already, tracking time place etc, is just gonna get burn effect with admins being powerless to check if all is legit, which leaves many free space for all sorts of abuses. Not to mention the second part where dead people suddenly become alive, yeah that ain't gonna work, even if it would possible in theory that would just then become a constant massive DM.

Naše će sjene hodati po Beču,lutati po dvoru,plašiti gospodu.


Offline Adam

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Reply #24 on: April 29, 2015, 01:22:45 pm
Here's what I suggest.

Two different kinds of war.

PK War: Both groups agree to a PK war, and they make a roster of both sides, and of who is dead/alive. When someone dies from either side, their death is marked, and they can't participate in the war until it is over. Once the war is over, a 48 hour cooldown is to be administered to allow the groups to regain themselves and allow them to RP.

Long Term War: Both groups agree to this, it is kinda like what is going on currently, but heres how it goes. Both factions agree to a LTW, they shoot it out, and after an attack happens, there is a 24 hour cooldown, making it so that both groups can only attack ONCE a day, giving groups time to plan strategies that are most efficient to eliminate the other side. This continues till either side surrenders or both come to terms of peace.

There is no any 'cooldown' in gang wars.
Once someone is dead in a war which must be for a very strong reason, he is not allowed to create nonsense reasons to kill and continue the war.
Or coming the next day saying 'We're in war' or 'His family member attacked us, he should die' are just bullshit reasons and it is mass deathmatch.
If you want another war you need a strong reason too. What is happening daily is based on unreasonable reasons.

The problem here is every group think they win if they kill the other side, which is completely wrong.
The groups themselves should change what they are doing, and be creative with their role-play.

Review and read these, they'll help.
Topic1
Topic2
Topic3



Offline Ivan_MC

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Reply #25 on: April 29, 2015, 01:47:08 pm

The groups themselves should change what they are doing, and be creative with their role-play.

Aight here is an exemple for this sentence:
We are grouping all together and going after one cool "kiddnap" RP. We are going to the target, taking him in a RP way and going to some random location to do some cool RP that we have in mind. Suddenly there are like 10players that are all friends of the guy beeing kiddnaped rushing towards our /area ( ofcourse while the guy beeing kiddnaped we frisk the guy taking all his assets that he have on him), and when they arrive of cours guns out no RP no shit BANG BANG, mass DM. How the the fuck you expect creativity in the role-play when this ALWAYS occurres?
And don't tell me now why you have to do that kind of RP bla bla, we are criminal family that is what we do along with all the other things we are doing.



Offline Marcel

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Reply #26 on: April 29, 2015, 03:42:59 pm
Aight here is an exemple for this sentence:
We are grouping all together and going after one cool "kiddnap" RP. We are going to the target, taking him in a RP way and going to some random location to do some cool RP that we have in mind. Suddenly there are like 10players that are all friends of the guy beeing kiddnaped rushing towards our /area ( ofcourse while the guy beeing kiddnaped we frisk the guy taking all his assets that he have on him), and when they arrive of cours guns out no RP no shit BANG BANG, mass DM. How the the fuck you expect creativity in the role-play when this ALWAYS occurres?
And don't tell me now why you have to do that kind of RP bla bla, we are criminal family that is what we do along with all the other things we are doing.
Simple: you report the attackers for deathmatching, as they could not know where you were with their friend and as such, had no roleplay reason to attack you.




Offline Ivan_MC

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Reply #27 on: April 29, 2015, 03:56:16 pm
Simple: you report the attackers for deathmatching, as they could not know where you were with their friend and as such, had no roleplay reason to attack you.
It's not that simple as you think...



Offline Marcel

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Reply #28 on: April 29, 2015, 04:05:18 pm
It's not that simple as you think...
It is! All you need to do is open the chat input by pressing "T", type /report [playerid] [reason] and you're done! Very simple.




Offline Ivan_MC

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Reply #29 on: April 29, 2015, 04:09:27 pm
It is! All you need to do is open the chat input by pressing "T", type /report [playerid] [reason] and you're done! Very simple.
No shit ?



 


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