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Changes to be made

Satoshi · 15601

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Offline Teddy

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Reply #210 on: September 07, 2015, 07:06:38 pm
Good news, with the few tracerts we've gotten we have a new suspect in the cause of the lag and will contact our hosting provider immediately to see it resolved. Continue to send those if/when you get lag.

Gandalf has gotten back to me regarding this and hopefully there should be some resolution to the lag.



Offline Frank_Hawk

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Reply #211 on: September 07, 2015, 10:15:10 pm
The priority order and delivery order is not entirely the same thing. One system may be finished before another because it is smaller, or requires less rewriting. Our biggest priority rewrite is the business profit system which requires a very extensive amount of work, with a large amount of that still needed. There is also testing, and other phases which might change up release orders.

Thanks for looking into the lag Teddy – I’m assuming that we have different developers working on different parts of functionality planned to be released iteratively into RS5. I’m also assuming there is no interdependencies between the code and that each segment is standalone in its own right. This is a good approach and while I like it, I can suggest some recommendations to further our approach in delivering the right level of functionality at the right time.

From the list you supplied – let’s give each segment of functionality a priority rating (with 1 being the highest and 5 being the lowest). Let the leadership decide on what functionality should have what priority rating and then to seek the wider community view (i.e. a poll) to see whether your views tally with the community’s expectations. This would ensure that the production of functionality prior to starting development would be validated by user uptake.

From that point, you can assign the most experienced developers to the highest priority items ranked for delivery. This will allow the more experienced developer to produce the most sought after functionality first, while less experienced developers work on items with a lesser priority rating (allowing for more time to develop).

I also agree with your point on validation of the system. We as a community are simply not doing enough to validate the functionality that developers are delivering. If the development team is serious about developing, then we should also be serious in creating a ‘testing team’ which are specifically responsible for validating new functionality and carrying out regression testing.  Once we have created test scripts, they can be passed over to other players in future release to perform. I’m sure we would find many volunteers to help with this. This will help us to become more scalable, not only from a development perspective but also from an end user’s (ultimately players) perspective. 

Are you at liberty to disclose the names of these people? Perhaps some of us can convince them to come back.

Devin - are you prepared to disclose the names of those who left the server? Some of us may be able to reason with them and bring them back.



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline Devin

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Reply #212 on: September 07, 2015, 11:02:45 pm
If people don't wish to play on the server, there's nothing stopping them from leaving if they choose to do so. I see no reason to name/list those that have chosen to leave.
Instead keep a positive attitude on top regarding the changes set to happen as per players requests.



Offline Frank_Hawk

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Reply #213 on: September 07, 2015, 11:12:38 pm
If people don't wish to play on the server, there's nothing stopping them from leaving if they choose to do so. I see no reason to name/list those that have chosen to leave.
Instead keep a positive attitude on top regarding the changes set to happen as per players requests.

We should show them our humbleness, by offering them an olive branch to come back.



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline Traser

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Reply #214 on: September 07, 2015, 11:14:17 pm
We have to teach all the newcomers, a healty and friendly atmosphere will make them stay, but all together we need the new and updated scripts asap!




Offline Dennis.

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Reply #215 on: September 08, 2015, 01:51:12 am
  • For me bringing back /save - /load and bussines profit(even the old one) asap, will help a lot. It's not a big deal but you know, people are waiting so long for it. /save and /load can help people to save money so they don't need to work all the time, but in the time that they are supposed to "work" they can roleplay and have fun.

  • /dice - It's a small thing but that can help too. That would help in casinos and increase the activity there. Increasing activity there means increasing players interactions. Increasing players interactions means increasing players count. Everything which helps in "Players Interaction" is important.

  • Making the system a bit easier will help, too. This is for new players.
  • Bring back "Freecop".
  • Factions are an important thing too. Let me remember something, when there was a war between Soprano and Corleone, both parts increased their activity by 10 players+ from each side. The same thing for Gvardia and other factions.  More interactions => Something to do in-game => Increased player count.

    @Staff
    About players count (?) just give it some time, trust me. Simply continue the good/hard job with mapping/scripting, don't waste time in forum explain everything to everyone. This goes to players too. Instead of sitting in forum, go and give your contribute in-game.

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Offline Stof.

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Reply #216 on: September 08, 2015, 07:25:12 am
If people don't wish to play on the server, there's nothing stopping them from leaving if they choose to do so. I see no reason to name/list those that have chosen to leave.
Instead keep a positive attitude on top regarding the changes set to happen as per players requests.

100% agreeed, it was their decision to leave for whatever reason and with the changes coming who knows, they might come back. We shouldn't dwell on the past and the past members but focus on us, the new players and the future of argonath for now.

For me bringing back /save - /load and bussines profit(even the old one) asap, will help a lot. It's not a big deal but you know, people are waiting so long for it. /save and /load can help people to save money so they don't need to work all the time, but in the time that they are supposed to "work" they can roleplay and have fun.

Factions are an important thing too. Let me remember something, when there was a war between Soprano and Corleone, both parts increased their activity by 10 players+ from each side. The same thing for Gvardia and other factions.  More interactions => Something to do in-game => Increased player count.

Very valid points here, /store and /load do need to be brought back as it can be a major part of roleplay. We can start letting police confiscate our drugs on our person. It will also bring back the weapon market.

Factions are responsible for most of the roleplay that goes down on the server, I always stress in game to not take wars and other stuff personal and to communicate with the enemy to let them know your intentions through /pm to avoid any conflict. Sometimes we win, sometimes we lose, don't let your personal pride enter a video game.



Offline Rusty

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Reply #217 on: September 08, 2015, 11:22:36 am
Some of you need to read Teddy's posts, he's already mentioned that the business script and other features you've all mentioned a dozen times will return.  Ain't no need to keep saying you want them when he already knows that.

REPLICA.


Offline Devin

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Reply #218 on: September 08, 2015, 01:28:35 pm
Storing and loading of items will only come back when the business script is released as they are all interlinked. There's no way to just release a portion of the script without the rest.



Offline Dennis.

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Reply #219 on: September 08, 2015, 02:12:38 pm
will return
We know that it will, but when!? It's being too late. Is fishing more important than it?

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Offline Rusty

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Reply #220 on: September 08, 2015, 02:13:33 pm
Until it's finished they can't give a date when it's ready.

REPLICA.


Offline Dennis.

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Reply #221 on: September 08, 2015, 02:22:31 pm
Such thing has to be primary for teddy at the moment.
Things like fishing and hunting, can wait.

Making drugs profitable as much as trucking might help in players interaction too. Remove current trucking system and implement the drug one as in RS4.
By trucking players have to play alone and get bored from server.

I already know that those are suggested previously and are taken in consideration but this is primary for now! Forget about bank heist, fishing etc etc...(atm)

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Offline Teddy

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Reply #222 on: September 08, 2015, 02:24:10 pm
We know that it will, but when!? It's being too late. Is fishing more important than it?

Ignorance won't help either. Fishing is being developed by an entirely different developer and hasn't even begun development really. We are doing everything we can to get this business logistics system out and it has our best developer working on it.



Offline Teddy

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Reply #223 on: September 08, 2015, 02:27:06 pm
Such thing has to be primary for teddy at the moment.
Things like fishing and hunting, can wait.

Making drugs profitable as much as trucking might help in players interaction too. Remove current trucking system and implement the drug one as in RS4.
By trucking players have to play alone and get bored from server.

I already know that those are suggested previously and are taken in consideration but this is primary for now! Forget about bank heist, fishing etc etc...(atm)

More ignorance from you. Check out our roadmap which clearly shows what is in development and what isn't. Check your facts before rambling on.



Offline TruthSvensson

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Reply #224 on: September 08, 2015, 02:28:12 pm
Fishing is actually a very good way to give civillian RPers a thing to do. We've already got drug scripts, getting better ones is good but getting a completely different job is better in my opinion. Us Svenssons are very excited about fishing script actually.

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