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Why can't we achieve greatness?

Teddy · 8379

0 Members and 4 Guests are viewing this topic.

Offline SugarD

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Reply #60 on: January 02, 2016, 09:15:41 pm
Should we really try to achieve greatness?
I'd say so. If we are here to have fun, why not succeed in doing so? We all have great memories from our times here that keep us around. Let us not give up on those, but instead create more.

Now for the issue at hand, Teddy put it pretty well in several of his posts. It is going to take a community-wide effort to change things. That means everyone must be willing. If everyone isn't, it can't happen. Regardless of how many scripts, punishments, rewards, and other "solutions" we come up with as a community, none of them will fix the problems at hand unless we actually desire to change our attitudes as a whole. I can only hope that everyone is sick of how things have been going by now, and are willing to start off 2016 fresh with a new perspective, and a want to just have fun without abusing everything they have access to. If so, we may just have a chance. :)



Offline Kostas

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Reply #61 on: January 03, 2016, 03:06:45 am
So, anyone willing to make the start? Start changing yourselves. Is it that easy? How many of us actually acknowledge our mistakes? and are willing to change for the better? I know that I don't know probably most of my mistakes so far, who does?


Offline FARQ3X

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Reply #62 on: January 03, 2016, 03:37:39 am
This is something I've been pondering for a bit of time now and it's really hard to just slap the blame down on to the community. But being practical there is a lot of good ideas we have, and you have had that we simply cannot do because of one simple fact: f**cking useless trolls and abusers. With every system it seems we develop, we spend more time writing code to prevent abuse, detect abuse, and logging systems to ensure we can prove abuse than we do actual functionality in the systems. I bring this up because I want RS5.2 to be something different, something well... amazing and based on tester feedback it's generally well appreciated even though it's in an incomplete stage. So many ideas I've looked at and thought "Wow, this would actually be good" but within a few minutes my mind is flooded with all the ways it can and WILL be abused.

Don't think it's an issue? Look at Trucking for example, minor bug as soon as one person found it dozens and dozens of people were using it for gain and only one single person months later decided to properly report it to the development team. So this idea isn't baseless in terms of evidence from our community history.

What needs to change? That's the thing. Either the community as a whole has to want and make change or nothing changes and we continue to stun progress over childish behaviors. The choice is really yours, do you want greatness or do you want merely "good". I'll leave that up to you.

I will be honest and say Admin fines implemented is required... I must say even am money hungry.



Offline Thom

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Reply #63 on: January 03, 2016, 11:57:56 am
I believe the too early announcement of any update of the server causes the development team to be in hurry to finish any script. As it was with RS5.. It was announced too early, people were getting impatient and suddendly RS5 was launched partly incomplete and earlier than wanted. But of course, the blame can't be tossed, that easily, at those who spend hours of their lifes trying to make the server better for us.

As for bug abusers.. If they can't behave by themselves, then admins should "help" them behave. A kid in school doesn't behave? PUNISHMENT. A player in server abuses bugs, then punishment. People learn what they should do the good way or the bad way. And we're talking about kids now, cause bug abusers and trolls are nothing more than kids, no matter what their age is.

In other words, i agree with the most of the guys in this topic. Set money to 0$,also tempban for 7 days, make them value what they had and what they should have. Plus, keep a record of those who are punished spesificly for this, and make the punishment greater even going to minus money and perm ban, if they do it more than 1 time.

All the trolls, were given many chances to behave and i believe that's what should be done. This rule i suggest isn't strict, because bug abusing is a rule itself and when rules are broken, punishments are implied. Common sense boys, sayonara.



Offline Gandalf

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Reply #64 on: January 03, 2016, 12:19:07 pm
I believe the too early announcement of any update of the server causes the development team to be in hurry to finish any script. As it was with RS5.. It was announced too early, people were getting impatient and suddendly RS5 was launched partly incomplete and earlier than wanted. But of course, the blame can't be tossed, that easily, at those who spend hours of their lifes trying to make the server better for us.

Just somehting that I think is very important. When RS5 in its first inception was near completing the idea was to do thorough testing, add or correct things as a result and only then do the launch. Unfortunately something happened: we lost all server data,
This meant that we had a choice to revert to a copy of the players accounts that was over 6 months old, start an empty RS4 knowing we would have to start another loss of all acounts for RS5 or launch early.
Using an old copy would disadvantage a lot of players and also cause a huge workload of requests to management.  Bans would have to be sorted out, new players who worked hard the past 6 months would have to be compensated and properties changed. It would have been a mess, and as the scripters of the time told RS5 was as good as finished it seemed not worth doig all that for what might be one or two months.
Using an empty RS4 would be possible, however it would be temporarily and players would have had to go through a double reset. This did not seem right.
The logical thing was to skip some testing and get in to RS5, at least it would ensure that there would not be further reset of accounts. What turned out is that the scripting team was not nearly as far with the ideas of RS5 as it should have been at release. RS5.2 is getting close to where RS5 should have been. That was one of the reasons that caused the drastic changes in the team over 2015.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Thom

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Reply #65 on: January 03, 2016, 12:44:13 pm
So, when in your opinion would RS5 had been launched if the data loss thing didn't occur?



Offline Devin

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Reply #66 on: January 03, 2016, 12:45:55 pm
So, when in your opinion would RS5 had been launched if the data loss thing didn't occur?

It would have always occurred, the plan was never to use the old player data from RS4. It was to have players register new accounts and start over fresh with a new system as well as give most of the previously banned players a chance to start over again.



Offline TeddyTopic starter

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Reply #67 on: January 03, 2016, 12:58:15 pm
So, when in your opinion would RS5 had been launched if the data loss thing didn't occur?
3 - 4 months later than it did;



Offline Kostas

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Reply #68 on: January 03, 2016, 01:16:22 pm
I don't think that the quick and fucked up launch of rs5, is what you were pointing out though, or was it?Because I like your way of thinking on that post. Don't rush the scripts, give them the time they need.


Offline McGarrett

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Reply #69 on: January 04, 2016, 12:15:42 am
I'd say it's a mental thing. I'd ban those who abused the bug to begin with, I understand it would take forever to find out who eventually abused a bug. Banning those who abused it will make the abusers understand that the administration will hit them like a truck if it is abused. Even though it would take some time to unban those who "did not know" that it was a bug, then it still would be worth to do as I am certain that you guys run checks through the script and logs to find out when the bug was committed and link them up to other banned players who abused the same bug to find out if there were any communication.

You may think "wow this will take forever", but think about it. Wouldn't it be worth it? Because those who abuse once without getting caught are most likely to abuse again. It's proved and repeated time after time. Those who are banned often will most likely get banned again in near future somehow. Those who have attitude issues and flame people will most likely flame again. Those who committed crimes will commit crimes again. And abusers will abuse again if you don't run them over with the ban hammer to make them understand that this is not allowed and is a top priority.


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline Kaze

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Reply #70 on: January 04, 2016, 07:58:01 pm
Teddy,

It's the players within the community that prevent the HQ from progressing. During the 2011 period, many veterans stopped playing which shifted the playerbase to the new players. 4/5 years down the line, these 'new players' are still fairly young and still fuck around. Don't take this in a provocative manner but you prove my point as you waltz in here in 2011 and 4 years down the line you're one of the main guys in the community. You, along a handful of other players, actually do something good in this community. I'm sorry but your generation till present fucked up the community weather you want to accept it or not.

The only way to stop this is by using our heads instead of some damn outdated argonath vision. Use a system like candyland so we welcome only sophisticated, mature players with decent level of English and roleplay. I will be PM'ing you about an idea that I have and will publish soon.



Offline Salmonella

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Reply #71 on: January 04, 2016, 09:31:42 pm
The only way to stop this is by using our heads instead of some damn outdated argonath vision. Use a system like candyland so we welcome only sophisticated, mature players with decent level of English and roleplay. I will be PM'ing you about an idea that I have and will publish soon.

It's ideas like this that caused the playercount to drop drastically earlier in 2015 when the 'remove freecop' idea was given a shot.

This is absolute bollocks; everyone should be welcome in Argonath. Your English wasn't all that good either when you started playing here, ''veteran''.




Offline SugarD

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Reply #72 on: January 04, 2016, 09:34:40 pm
The Argonath Vision is not the problem. It could work flawlessly if players wanted it to, as it did for many years. Removing it won't fix a single thing. Players will still abuse things so long as they choose to.



Offline TruthSvensson

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Reply #73 on: January 04, 2016, 09:54:32 pm
Here are my observations, just to contribute.

I didn't think ahead or made a plan while writing this post so it might be all over the place, sorry in advance.

-Players think too highly of themselves.
-Admins think too highly of themselves.
-Most of the people are easily offended.
-Most of the people don't have a good sense of humor.
-Most of the people either ignore new players or teach them rules from other servers like it's Argonath's rules.
-Since there is not a rule book in roleplaying like in Dungeons&Dragons, there is always a fight between people who use different techniques while roleplaying.
-Players think people with bad English are stupid people because they can't talk their language.
-Players who has English as a second language usually make fun of people who can not speak English because they couldn't achieve what themselves could.
-People started caring about scripts more and more over the years and that damaged the line which seperates Argonath from a single player role playing game.
-Gangs take ingame beefs seriously and really get mad at enemy gang members.
-People spend their time typing commands instead of talking to each other so they can earn money and buy stuff they will never use.
-San Andreas Multiplayer is getting outdated.
-There are mostly two kinds of people; Those who make unfunny jokes about eachother (mostly about a person being interested in homosexual relationship) on /p and people who take things too serious.
-There is an ego war between everyone ingame.
-People are trying to put standarts to role playing, which is not possible.
-Players forget that this is a video game.
-Players who refuse to migrate to other servers which will satisfy their needs and instead trying to emulate those servers on Argonath.
-High ranking admins acting like a jerk to everyone. ( First examples that come to my mind are Devin and Rusty.)

(I probably left out a lot of things I observed because I got tired at this point.)


So basically, player base is toxic and people get what they deserve.

Thanks.

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Offline Devin

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Reply #74 on: January 04, 2016, 10:05:57 pm
 :(



 


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