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Addition to the radar dots suggestion

McGarrett · 7949

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Offline Bundy

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Reply #90 on: January 09, 2016, 09:54:11 pm
Inappropriate remark removed. - Andeey

Like real life roleplay? Which means your account is deleted when you die.
can you please name 1 server on the sa:mp community which has this feature?
CK contracts which you can agree upon are the only way to have your account deleted upon death

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Offline SugarD

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Reply #91 on: January 09, 2016, 09:58:43 pm
seems like mister circlejerk arrived, you need a room
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Offline TiMoN

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Reply #92 on: January 09, 2016, 09:59:47 pm
We roleplayed without entereable interiors, with one single chat that was public for all to read, with blips and with people running around using grenades and flamethrowers as there was no way to block them. Did to keep us from roleplaying and occasionally taking down a DMer.
Yeah you got killed a couple of times, so what?

If you think that you need tons of scripts and everything must be scripted or in your inventory to roleplay and earn money, you  know absolutely nothing about roleplay.
But hey, probably you are eduacted to be a trained maze rat.
This is the same stuff my grandfather used to tell me so I could appreciate what I have, it was less about virtual games and more about how he had to walk a few miles to get to school or how he had to sell a sack of potatoes to afford books. You and him had to make do/improvise with whatever was available back then to suit your needs.
Sure I can go around imagining fields of wheat with my /me and /em, however having such thing as scripted farms also contributes to a roleplaying atmosphere as well as a fun agricultural experience. Another example would be cops, some just focus on three commands to do their job while others try to interact with other people. My point is that scripts promote/help create RP, you can't deny it.



Offline AK47

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Reply #93 on: January 09, 2016, 10:03:14 pm
No point guys, it's lost, we're stuck with how it is now. :)

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Offline Devin

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Reply #94 on: January 10, 2016, 01:28:19 am
Perhaps.



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Reply #95 on: January 10, 2016, 04:51:06 am
Or...

Why do you guys that do not like the blips talk to developing team and see if there is anyway of them being nice and can make a script to toggle blips on and off for the ones that wish to not have blips. I am not sure if that is something that they can do, but why ruin everyone's experience by having them remove the blips. Some people like the blips, its a huge help in game. You may not like it but your partner or friend does, so you should be able to toggle it on or off if you want.

My opinion.

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Offline Mikro

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Reply #96 on: January 10, 2016, 10:26:36 am
I just would like to add that scriptwise a lot is impossible to reach. The function to limit the blip range seems to be bugged, so it is either on or off. Ideas like the one from Cofi are also impossible due to the name tag being also invisible when getting close. Besides, all options that do not involve simply turning it on or off, are met with serious performance penalties due to the amount of checks that have to be done. Hence most ideas are sadly not feasible options at the moment.


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Offline Manoni

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Reply #97 on: January 10, 2016, 10:50:19 am
Removing the blips wont do any harm. I can't understand why is it so hard to give what the people is asking, even if the inactive players are also giving their support for it who cares? Ever considered that they might return if they see the changes they asked for?


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Offline Bruce.

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Reply #98 on: January 10, 2016, 10:50:25 am
What if we start this idea by removing the blips only inside the interiors? I think it will be a good testing process in the meanwhile.

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline Gandalf

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Reply #99 on: January 10, 2016, 11:06:27 am
Because they desire more, in order to achieve more. And they have the same jingle, because based on their experience that's the only way they'll manage to accomplish something. :lol: That's my objection as well, but you didn't give your opinion on my idea, to resolve that:
Or lets say, you're at Idlewood Motel, and you see blips at Ganton circle, yet once you come close to enter the Ganton circle, the dots are gone. By that time, everyone who came, can have a visual on those people, yet those people can use the blips gone, to dissapear behind the houses and those small alley streets, for the sake of roleplay.
Your suggestion sounds interesting, however I am not sure it is possible.

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Offline Gandalf

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Reply #100 on: January 10, 2016, 11:09:21 am
Or...

Why do you guys that do not like the blips talk to developing team and see if there is anyway of them being nice and can make a script to toggle blips on and off for the ones that wish to not have blips. I am not sure if that is something that they can do, but why ruin everyone's experience by having them remove the blips. Some people like the blips, its a huge help in game. You may not like it but your partner or friend does, so you should be able to toggle it on or off if you want.

My opinion.
There is a very simple way for those who wish to play without blips. Switch off the minimap.

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Offline Gandalf

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Reply #101 on: January 10, 2016, 11:10:42 am
Inappropriate remark removed. - Andeey
can you please name 1 server on the sa:mp community which has this feature?
CK contracts which you can agree upon are the only way to have your account deleted upon death
You are one who is advocating for more realistic roleplay. It does not get more realistic as this.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Benn

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Reply #102 on: January 10, 2016, 11:38:22 am
Why do people find it soo hard to accept Argonath as a Light RP server...
You keep trying to enforce stuff that will not even work on this server.. we already tried your "brilliant" ideas like locking SAPD did it work? NO it only caused harm to the server!
so lets not act all smart and try to change Argonath 180 degree, People sticked to the server because how it was and not how it will be.

EDIT: Just to be clear I support change... but not total change. Keep some of Argonath uniqueness in it.

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Offline [NP]Monte Montague

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Reply #103 on: January 10, 2016, 12:14:24 pm
Money fixes everything.


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Offline Gandalf

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Reply #104 on: January 10, 2016, 12:15:09 pm
Removing the blips wont do any harm. I can't understand why is it so hard to give what the people is asking, even if the inactive players are also giving their support for it who cares? Ever considered that they might return if they see the changes they asked for?
I disagree that it will not do any harm.
New players will not be able to find anyone, as they are unable to see where others are. That is likely to make them leave out of boredom in a few minutes.
Actually catching a wanted criminal will become possible only on the wish of the criminal, as it becomes very easy to hide. That means cops will not chase wanted criminals but instead annoy more people who are just driving on the road and happen to pass. In return copbaiting will be frequent as wanted criminals get bored of not being chased.
There will be more ambushing, where people sneak up on others for a mass DM style attack. If cops show up at all, people will just run.
Instead of interacting with other people will be more exclusive in playing with others they know only, thus making the server less welcome for new arrivals.

I also see the advantages of being able to approach others with stealth in a way which is currently impossible when dealing with those who are hostile towards interacting with others. That is not a failure of the blips, but of the willingness to allow roleplay.

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