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Getting Los Santos more crowded

Tiny · 3203

0 Members and 1 Guest are viewing this topic.

Offline Julio.

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Reply #60 on: June 05, 2016, 04:52:59 pm
You may have a problem with proportions buddy. Vice City is significantly smaller than Los Santos.

Vice City was more than big enough to force you to "travel" to interact with others. As is often the case, your post is irrelevant.

When large groups hold public meetings, events etc, more people stay online... this is due to increased interaction.
If multiple small groups were interacting, it would have the same effect.

Time to start making some more friends guys...



Offline JDC

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Reply #61 on: June 06, 2016, 06:39:22 pm
You may have a problem with proportions buddy. Vice City is significantly smaller than Los Santos.

From north to south, Vice City boasts a considerable distance. Not to mention VC being split into several islands adds to the atmosphere of "distance", compared to cities with one contiguous landmass, hence

Vice City was more than big enough to force you to "travel" to interact with others.

The most important part is interacting with others and meeting people from around the world.

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Offline Stivi

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Reply #62 on: June 06, 2016, 06:57:52 pm
But no, why would Gvardia leave San Fierro to give this a try? Because Tiny wants it to become LSRP and LS is shit.
But no, we've actually given input in your idea and that's not what we said? "more interactivity" isn't something you'll get by Gvardia ( or any other group, I understand it's just an example ) moves to LS.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Leon.

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Reply #63 on: June 06, 2016, 07:16:46 pm
But no, why would Gvardia leave San Fierro to give this a try? Because Tiny wants it to become LSRP and LS is shit.
It seems your reading comprehension has gone down the toilet.

If you want to interact with someone, you take the initiative to go to them, or do something that will make them come to you.

Regardless of the map size, it's not the density of the players that matters. It's the quality of interaction. Not to mention that we have a community that can interact as a whole through /p.
JDC and I have a fair history of not agreeing on some server matters, but I must say - this one hits the nail right on the head.



 


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