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Jobs Analysis and Suggestions

Matt Murdock · 4407

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Offline Jairo.

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Reply #30 on: October 26, 2017, 03:58:40 pm
Pretty amazing suggestions from you Kyle.
The only things i didn't really support was the respawn of a car after a hour, because surely somehow people will start ramming each other because of the lag and other stuff and will need to wait 1 hour to respawn it, it could be atleast 20 minutes or so.


Offline AK47

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Reply #31 on: October 26, 2017, 04:54:58 pm
The only things i didn't really support was the respawn of a car after a hour, because surely somehow people will start ramming each other because of the lag and other stuff and will need to wait 1 hour to respawn it, it could be atleast 20 minutes or so.

So report them? I think 1 hour is fair since it will make people drive a bit more realistic and going apeshit in carchases with the police etc and hopefully it will increase the roleplay with firemens and mechanics.

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Offline Matt MurdockTopic starter

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Reply #32 on: October 26, 2017, 05:27:37 pm
Pretty amazing suggestions from you Kyle.
The only things i didn't really support was the respawn of a car after a hour, because surely somehow people will start ramming each other because of the lag and other stuff and will need to wait 1 hour to respawn it, it could be atleast 20 minutes or so.
or they could just call a mechanic?  :lol:

Btw here's a spot that can also be used for casual fishing :



Offline Pete

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Reply #33 on: October 26, 2017, 07:42:48 pm
Fishing is a nice idea would be great to see it IG!

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Reply #34 on: October 27, 2017, 10:38:28 am
or they could just call a mechanic?  :lol:

Btw here's a spot that can also be used for casual fishing :

Spoiler for Hiden:
Also it's a good place to pee  :D :D :D :lol:



Offline Paledian

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Reply #35 on: October 27, 2017, 03:28:02 pm
Hey Kyle I have to say 1 thing...  I like to wear that lab coat guy for 24*7 in game if possible irl. I just have to say this that I support it with full mind... If I can or could help in any way you can seek for my service ATM.

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Reply #36 on: October 29, 2017, 03:27:25 pm
There's an issue which came up to my mind..

If this gets accepted and requires reset of players' profiles (as in new RS6), as it launchs a totally new system.. would we as players agree or disagree to this?

With a bit of work this should not be required now. RS4>RS5 I believe was also a migration from .txt files for data, to a SQL DB. Wouldn't take long to knock up a few scripts to keep people happy.



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Reply #37 on: October 29, 2017, 08:24:52 pm
to add (IM NOT GIVING UP ON THIS ONE) EMS should also do some crimes and be "corrupted" to do some kind of a facial operation to famous notorious criminals that feds are looking for, for a high amount of money. Mining can be linked to weapon crafting rest's good.



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Reply #38 on: November 04, 2017, 09:13:52 am
I support everything except of the following:

"This will also nullify players ramming their own vehicles to respawn them. A vehicle set on fire, will not respawn until the fire is taken out. Your car just doesn't appear in front of your door if it catches fire IRL, why should it in the game? For the sake of it, the vehicles would respawn after being on fire for 1 hour. " - There's no need for this as long as your fireman ideas gets implemented.


Accidents
"If you are a part of an accident you can no longer just ignore and drive away, at times you'd get a message depending on the impact :
You are too injured to drive, EMS have been informed. or
Too injured to run, please contact an EMS" - This would be pain in the ass for all players, not needed.


"I have nothing to say except, just bring back the old way it worked already. Hooker job has immense capability to earn on its own. Just re enable /setfee and /sex. So condoms can finally be used and people catch diseases so they have to visit a hospital or a medical personnel" - This job should be based on RP and not scripts.


Bonus Missions
"I have seen this happen and this would bring some great and more realistic opportunity for both the firefighters and the community. Basically whenever a vehicle HP reaches 0(or 10), the vehicle would catch fire and stop at the point, it will stay wherever it caught the fire and firemen will/can be alerted about this. It'll take some fire extinguisher to take the fire out and the fireman involved will gain $500 from taking out the fire. This will also force those people who suicide inside their vehicle during a police chase or being chased by an enemy to come out and face the roleplay, or roleplaying burn injuries. Once the fire has been taken out the vehicle hp will restore to 40 hp.(see mechanic for more)" - This is too far, there's no need to force players to suffer from this script, it might be fun at the beginning but afterwards, it's going to be annoying.

"On side, this can also be applied to journeys, when cooking meth. If the journey goes boom, the journey and the surrounding area will catch fire and will require fire brigade assistance. Forcing people to grab another journey instead of /groupvehiclespawn at the cooking spot." No need for this, this will be annoying for meth cookers, and there are bunch of them.


Let me fix one of your suggestions and offer a better one - Medical insurance
I agree that the EMS script is so abandoned by HQ, but the idea of medical insurance is too messy.
 
There is another way to fix that problem, which is Death mode script. Players who will die from shots/brawls will go on death mode instead of respawning. Only medics will be able to save players them by taking them to the nearest hospital and healing them there, players who got saved by medics will not lose their weapons.

In case players want to murder other players, they will need to shoot them, and shoot them again once they are in death mode, so they will respawn immediately without getting a chance to be saved by medics.

Medics who manage to heal players in death mode will get $2000 (Can be adjusted) on each individual.



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Reply #39 on: December 27, 2017, 08:49:51 pm
Bump!This needs to be considered by the HQ!



Offline Bruce.

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Reply #40 on: February 21, 2018, 11:22:18 am
Vehicle damage.
The vehicles should even blow up on low HP. The engine should start causing problems like lower speed and shutdown when the carhp is around 40-30hp. If it goes lower then 30 it should not work anymore and would require a mechanic to show up on scene and help. Same goes for all the vehicles including Pd Fd vehicles.

Fishing
Fishing is an epic thing to have. Of course to avoid people going on open sea and stuff like that you could only allow it in certain areas. And of course this would include a fisherman market place where you could sell them.

Player injured/dead
This would also help indeed. If a player gets shot he should be on the ground injured. If he gets injured he can either be left injured or he can still be shot to die.
Now when a player is injired he can be let there injured to suffer. And after 2 or 3 minutes he can get a message asking him to either accept his death or continue staying injured amd waiting for someone to show up.

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


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Reply #41 on: March 21, 2018, 03:58:36 am
Pilot :

It will be great if there will be an job like transportation of cargo like trucking. In addition the ATC will make it more realistic. It will be source of income for the new comers and the criminals. And yes please if you are going to add it then set the income little higher than other jobs as the Pilot job provides more income. And to make it more realistic let's say that, what if you guys add the exams for it ;D to make it more realistic (If it will make the work load more then please don't add it).

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Offline adam_malik

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Reply #42 on: March 21, 2018, 04:48:16 am
Vehicle damage.
The vehicles should even blow up on low HP. The engine should start causing problems like lower speed and shutdown when the carhp is around 40-30hp. If it goes lower then 30 it should not work anymore and would require a mechanic to show up on scene and help. Same goes for all the vehicles including Pd Fd vehicles.

Fishing
Fishing is an epic thing to have. Of course to avoid people going on open sea and stuff like that you could only allow it in certain areas. And of course this would include a fisherman market place where you could sell them.

Player injured/dead
This would also help indeed. If a player gets shot he should be on the ground injured. If he gets injured he can either be left injured or he can still be shot to die.
Now when a player is injired he can be let there injured to suffer. And after 2 or 3 minutes he can get a message asking him to either accept his death or continue staying injured amd waiting for someone to show up.
I really agree with this, especially with "Player injured/dead". On injured mode, there should be a command to check player wounds. Like maybe /damages (player ID). It would really support RP. Medic/Firefighter would become more useful if this script added.



Offline Matteo.

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Reply #43 on: March 21, 2018, 05:08:11 am
Vehicle damage.
The vehicles should even blow up on low HP. The engine should start causing problems like lower speed and shutdown when the carhp is around 40-30hp. If it goes lower then 30 it should not work anymore and would require a mechanic to show up on scene and help. Same goes for all the vehicles including Pd Fd vehicles.

Fishing
Fishing is an epic thing to have. Of course to avoid people going on open sea and stuff like that you could only allow it in certain areas. And of course this would include a fisherman market place where you could sell them.

Player injured/dead
This would also help indeed. If a player gets shot he should be on the ground injured. If he gets injured he can either be left injured or he can still be shot to die.
Now when a player is injired he can be let there injured to suffer. And after 2 or 3 minutes he can get a message asking him to either accept his death or continue staying injured amd waiting for someone to show up.
I really agree with this, especially with "Player injured/dead". On injured mode, there should be a command to check player wounds. Like maybe /damages (player ID). It would really support RP. Medic/Firefighter would become more useful if this script added.
Same I'm really agree about this



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Reply #44 on: March 21, 2018, 07:31:52 am
Spoiler for trucking:
Trucking

The analysis is based on the trucking job, and at an average a trucker can easily make $40,000 ARD / Hour. All other suggestions in this topic are made for other jobs to be able to match that pay. Nerfing this will just break the economy. However I am in full support of a level system implemented here as well to boost the earnings by a bit to match the drug profits.
Legal jobs should not be as profitable as (or more profitable than) illegal jobs. The point of crime is to get more than "legal" limits allow, otherwise no one would do anything illegal.

Spoiler for Fireman #1:
Fireman

Fire Missions
Currently we see like one mission every 40 mins or so paying upto $2k on average, it should be increased to 3 missions / hour at minimum, where each fireman should have an opportunity to earn upto $10k, each mission. Which amounts to a solid $30k/hour.
I find the amounts to be too high. While the firefighter job does need a boost, it shouldn't be brought up to levels that would already worsen the currency inflation on the server. In fact, meth and weed should be nerfed. Why not give ARFD full-time salary like SAPD? (to prevent salary-farming, implement restrictions where players can only receive full-time salary from one agency at a time)

Spoiler for Fireman #2:
Bonus Missions
I have seen this happen and this would bring some great and more realistic opportunity for both the firefighters and the community. Basically whenever a vehicle HP reaches 0(or 10), the vehicle would catch fire and stop at the point, it will stay wherever it caught the fire and firemen will/can be alerted about this. It'll take some fire extinguisher to take the fire out and the fireman involved will gain $500 from taking out the fire. This will also force those people who suicide inside their vehicle during a police chase or being chased by an enemy to come out and face the roleplay, or roleplaying burn injuries. Once the fire has been taken out the vehicle hp will restore to 40 hp.(see mechanic for more)

This will also nullify players ramming their own vehicles to respawn them. A vehicle set on fire, will not respawn until the fire is taken out. Your car just doesn't appear in front of your door if it catches fire IRL, why should it in the game? For the sake of it, the vehicles would respawn after being on fire for 1 hour.
Like some others said, forcing all vehicles to become fire missions upon low HP would be impractical, especially if it's added on top of the mechanic requirement. And on top of impracticality, imagine the strain on both firefighters and the server if this was forced on events like races and DDs.

Furthemore, if anyone commits suicide during a police chase, they should be reported to and punished by admins. Don't turn rulebreaks into normal game mechanics.

On side, this can also be applied to journeys, when cooking meth. If the journey goes boom, the journey and the surrounding area will catch fire and will require fire brigade assistance. Forcing people to grab another journey instead of /groupvehiclespawn at the cooking spot.
This one's okay though. Criminal activities should retain high risk, since they have high rewards.

Spoiler for Mechanic:
Mechanic
Vehicle Damage
In fireman job I mentioned that a vehicle catches fire at under 10 hp, but what happens before that, or after the fire brigade takes out the fire? Well, around 40hp or a bit above the smoke would start coming out and the engine would stall. This will require a mechanic to operate on the vehicle to make it fully operational again. The mechanic would be able to repair it to just 30-50% (300-500) unless he tows it to a nearby garage, or it can be repaired fully at any PnS. Mechanic would make money based on their skill level instead of /setrepairfee.

Impractical if you force all cars to stop when dropping below a certain HP. A better alternative would be giving low-HP cars a chance of engine failure, so anyone who still manage to wings it all the way to a PnS can do so out of pure luck. (which won't be easy)

Adding a skill level with more money for mechanics should be nice, though.

Spoiler for Medic:
Emergency Medical Services
Medical Insurance :
Once a player gets shot rapidly, they no longer instantly die, but can choose death and lose all their weapons + some money and respawn at a hospital OR choose to stay alive upto a maximum period of 5 minutes and be cured by a medic and retain their weapons. A medic will be able to heal on foot, but only 10%, in ambulance upto 40% and in hospital till 100%.

Medical pass will have to be paid for daily / weekly / monthly. There will be 3 levels of the pass based on its price, The level of pass will determine how much time you get after being fatally shot / wounded for medical help to arrive, and ALSO how much HP you respawn with at the hospital. Can be like this :

Level 1 Pass ~ 1K ~ 1.5 Mins ~ Respawn with 10 hp
Level 2 Pass ~ 5k ~ 3 Mins ~ Respawn with 30 hp
Level 3 Pass ~ 10k ~ 5 Mins ~ Respawn with 50 hp

You will have to eat at a restaurant(or you know, mashed potatoes) to gain the remaining hp.
This is very hard to implement, if not outright possible, due to the game's fundamental physics. (If your HP reaches 0 or if you are falling beyond a certain height, you die automatically) Even workarounds would be practical, because changing player health to enable survival of bullets means also changing the vulnerability of players to other injuries because you change the health itself.

If you want more "realistic" health physics, instead things would be going the opposite of what you ask for. One shot to the head / center mass from a deagle / shotgun / anything stronger, you die. A better alternative is the full-time salary for EMS.

Spoiler for Undercover EMS:
Undercover EMS Officials
Those part of the SAFD EMS squad or AEMS(Argonath EMS, I am totally making this up but if it does get picked, I suggest Pete to lead it) will be able to go undercover once they pass trainee rank. Truth be told, nobody likes to be the pink guy in a lab coat 24 X 7. As in real life, you can easily come across a doctor at time of an incident, these doctors will also be informed of an accident or a patient at hospital through a text on phone / alert.
What's the point of EMS going undercover aside from players being too lazy to wear uniforms, since there are no criminals to infiltrate? IRL, doctors and medics are fully equipped when they are on duty at hospitals and ambulances. If you want the tools to heal someone, go on medic duty.

Spoiler for EMS Bonus:
Bonus
Bonus for treating government officials, which includes not only police officers and firemen but also CMB officials and Court members.

Medics are paid for treating people, not for who they treat. If they save some wealthy / important person's life and want to be given tips, then they should also produce fun, creative RP. Even then, tips are only a bonus.

Spoiler for Driver:
Taxi Driver

Just get rid of this one already, it did not work in RS4 its not working now even with Uber script implemented. There should be self driving buses instead which take you from one part of the city to another(Philip was working on this). Those who wish to roleplay this will still be able to roleplay it, and charge passengers on prepaid basis before the ride begins or after. If the person declines to pay, the cab company / driver can simply sue the person in Argonath court.

As an addition, there can also be self-driving trains which takes you from one city to another. The self driving buses can be easily implemented in a small town like Montogomery / Palomino creek as pilot project.
Unless SA:MP's technology has changed drastically, self-driving NPCs still caused a significant amount of lag, which is why previous implementation was only limited to "zombies" instead of self-driving vehicles.

And in the first place, adding self-driving vehicles to transport players defeats the aim of boosting player interaction / RP. Need someone to give you a lift? Ask for a driver and say you're paying well.

Spoiler for Hooker:
Hooker

I have nothing to say except, just bring back the old way it worked already. Hooker job has immense capability to earn on its own. Just re enable /setfee and /sex. So condoms can finally be used and people catch diseases so they have to visit a hospital or a medical personnel.

Just RP it. You don't need commands to wipe your ass or take a shit. The hooker job should stay RP-based, which will allow creative RPers to shine.

Spoiler for Mining:
Mining

There's nothing you can do with the current mined ornaments, be it ruby , gold, emerald etc etc. But here's the idea to put them to work, if you are a miner, you should be able to craft items (kind of similar to what you see in /wear) and sell or use them. These items would attach to the vehicle of your choice and you will set them just as you set /wear, so people can have truly unique vehicles in the server.
Putting objects on vehicles may cause a problem with the server. Even static maps are carefully limited in objects.

Groups like Nomads use gems for valuation / alternate currency, so they already have a use. But if you want to add more, then perhaps give miners the capability to craft some furniture.



Spoiler for Fishing:
Fishing

Allow people to buy bait from shops as well as fishing rods. So San Andreas can see some water population as well. Large fishes will be scarce near the beaches, but in big numbers the further in the ocean you go. This will also come with a danger, if you go too far, you can also catch a shark which will bite and kill you by dragging you with it (/gethit 2 animation forced if a guy catches a shark, and he jumps from his boat into the water to drown and die), you will be able to sell fishes depending on their weight to some kind of NPC, just like the drug dealer (if the drugs can vanish in thin air, why not the fishes?) , should have the ability to earn upto $40,000 / hour. Again levels will come in play here.
40k an hour is more than the average trucking, and at least trucking requires you to keep driving all over the map. Jobs should be aimed at mixing profitability with creative player interaction, not further isolating players. We have enough of a problem as it is with all those who only cook meth instead of interacting with anyone else.



The Level System
This right here is what will determine your career in Argonath. Just like notoriety you will be able to reach upto level 10 in any of the jobs mentioned above. Depending on your level you will earn more and more, and far more easily. Basically a level 10 fisherman will have lower chances of catching a shoe in water while fishing, than a level 1.

The players will also earn more based on their level for example :
A level 1 on any job would earn upto $10,000 ARD / hour
A level 10 can earn upto $100,000 ARD/ hour on their job(maximum, can be discussed and adjusted).

To gain levels you will have to do the job a certain number of times, like do 50 fire missions to reach level 2 fireman, then 100, then 250 etc etc. You will be required to do any job at least a 1000 times or more to reach the level 10. So in the end, it feels worth it, and those who dedicate their time to the profession deserve to be rewarded, thus the higher pay for doing it.

The levels can also be implemented on drug system, a level 1 weeder would have higher chances of his crops being eaten by pest, or his journey catching fire than a higher level one. They will also obtain a lower amount from the weed plant / meth cooking while at lower levels. This will prevent all newbies from becoming ultra rich in a week and being pushed into drug business only.
Firemen should earn more based on ranks granted on the basis of their performance (like SAPD / FBI), not because of how many times they can grind missions. Otherwise, might as well abolish the official ARFD altogether.

As for veterans, there should be more rewards to keep them challenged, but it shouldn't come in the form of giving them all the money they want. Currency is inflated as it is. In fact, drugs should be nerfed and more money sinks should be added.

The most important part is interacting with others and meeting people from around the world.

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