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IV-MP Client Build 11 Released

Senate · 2242

0 Members and 1 Guest are viewing this topic.

Offline SenateTopic starter

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on: June 30, 2018, 07:11:12 am
Build 11 is released and a client update will be required to play.

http://forum.iv-mp.eu/viewtopic.php?f=2&t=357&sid=bb046c12401c489173af2b9e1ee99204

Changelog:

Fixed crashes related to damaging occupied vehicles,
Fixed an error within the client weapon sync code,
The client will now load its custom configuration files instead of replacing GTA's,
Improved the master list interface,
The chat input box will no longer save the last text if it was empty,
Fixed a passenger vehicle entry request issue not allowing the player to get in if seat ID 2 was occupied,
Fixed a bug forcing the player out of a vehicle if they had previously left a vehicle thru the passenger seat,
Many other client and server features update.



Offline HemanthTG

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Reply #1 on: June 30, 2018, 07:18:45 am
I thought there will be the new Liberty City Customs too. But no. :(

[SA:MP] Retired San Fierro Driving School Assistant Manager ~ [IV:MP] Soldier of the Lucchese family ~ [SA:MP] Associate to the Gvardia family



Offline beshoopaula

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Reply #2 on: June 30, 2018, 09:06:21 am
Build 11 is released and a client update will be required to play.

http://forum.iv-mp.eu/viewtopic.php?f=2&t=357&sid=bb046c12401c489173af2b9e1ee99204

Changelog:

Fixed crashes related to damaging occupied vehicles,
Fixed an error within the client weapon sync code,
The client will now load its custom configuration files instead of replacing GTA's,
Improved the master list interface,
The chat input box will no longer save the last text if it was empty,
Fixed a passenger vehicle entry request issue not allowing the player to get in if seat ID 2 was occupied,
Fixed a bug forcing the player out of a vehicle if they had previously left a vehicle thru the passenger seat,
Many other client and server features update.
Good News sweety but why lcc auto installed , we should have an option to choose install or not .
that is my opinion and ty alot :3



Offline James Conway

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Reply #3 on: June 30, 2018, 10:04:36 am
Good News sweety but why lcc auto installed , we should have an option to choose install or not .
that is my opinion and ty alot :3

Why do you want LCC to be optional? It's officially supported by us. If you don't you'll get weird colors and weird tunes. Alot of faction cars will look ugly etc. Cars are tuned and colored based on the mod.



Offline dread_king

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Reply #4 on: June 30, 2018, 10:21:00 am
So that we can play sp normally?



Offline about10pandas

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Reply #5 on: June 30, 2018, 10:26:30 am
So that we can play sp normally?
Doesn't it come with an uninstaller?



Offline dread_king

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Reply #6 on: June 30, 2018, 10:31:44 am
No



Offline about10pandas

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Reply #7 on: June 30, 2018, 10:34:28 am
No
Oh. Then what's the one that I have in my PC? Lmao



Offline yusufennab201

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Reply #8 on: June 30, 2018, 11:50:44 am
so the server has moved from build 10 to build 11?
cuase i have the build 11 already

Yusuf_Castello


Offline Mihail Junkovich

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Reply #9 on: June 30, 2018, 01:01:54 pm
The client will now load its custom configuration files instead of replacing GTA's,

This should mean that LCC is not loading unless you are playing IV:MP T4
Single player is without LCC unless you specifically overwrite the default vehicle images

Also, I am pretty sure there was uninstaller for LCC in the main EFLC folder xd

Edit: What you just need to do now is to remove LCC from the single player [if there is any] and you are all good. Because IV:MP T4 will still load it from EFLC/TBoGT/LCC/ custom folder

The reason why you need to again remove LCC from single player [if not done earlier on] is because previous versions were overwriting the default vehicles.ide found in EFLC/common/data/.. but now that file won't be used anymore to load the LCC



Offline beshoopaula

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Reply #10 on: June 30, 2018, 01:18:33 pm
Good News sweety but why lcc auto installed , we should have an option to choose install or not .
that is my opinion and ty alot :3

Why do you want LCC to be optional? It's officially supported by us. If you don't you'll get weird colors and weird tunes. Alot of faction cars will look ugly etc. Cars are tuned and colored based on the mod.
it disable visual damage to the car just get  repair price in /purchaseinfo , i supported it in t3 as i have also SS to it when it was no damage there
,,
The client will now load its custom configuration files instead of replacing GTA's,

This should mean that LCC is not loading unless you are playing IV:MP T4
Single player is without LCC unless you specifically overwrite the default vehicle images

Also, I am pretty sure there was uninstaller for LCC in the main EFLC folder xd

Edit: What you just need to do now is to remove LCC from the single player [if there is any] and you are all good. Because IV:MP T4 will still load it from EFLC/TBoGT/LCC/ custom folder

The reason why you need to again remove LCC from single player [if not done earlier on] is because previous versions were overwriting the default vehicles.ide found in EFLC/common/data/.. but now that file won't be used anymore to load the LCC
i will try this pap  ivmp files  but when i removed lcc folder i crashed in mp mode only not sp 



Offline beshoopaula

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Reply #11 on: June 30, 2018, 01:35:48 pm
we have now visuals damge i tried hood + bumber its fixed as i didnt get them last time i installed it ;)



Offline Mihail Junkovich

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Reply #12 on: June 30, 2018, 02:11:15 pm
Do not remove the LCC folder q.q

You just need to overwrite the default files that GTA4/EFLC uses on regular basis.. because previous versions of client/LCC were overwriting the files in order for the mod to work.

More specifically the EFLC/common/data/vehicles.ide -> Get this one back to default version

I am not sure, but I think that the vehicles.ide in TBoGT folder was separated from the start, not sure. So just try to switch that base one stated above.. and check single player

Edit: Also the file in EFLC/TBoGT/content.dat -> Return to default version



Offline rid

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Reply #13 on: June 30, 2018, 05:46:45 pm
deleted

~Signature Removed~


Offline beshoopaula

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Reply #14 on: June 30, 2018, 08:19:05 pm
Do not remove the LCC folder q.q

You just need to overwrite the default files that GTA4/EFLC uses on regular basis.. because previous versions of client/LCC were overwriting the files in order for the mod to work.

More specifically the EFLC/common/data/vehicles.ide -> Get this one back to default version

I am not sure, but I think that the vehicles.ide in TBoGT folder was separated from the start, not sure. So just try to switch that base one stated above.. and check single player

Edit: Also the file in EFLC/TBoGT/content.dat -> Return to default version
yes pap i got the default file of vehicles.ide but all files still the same not deleted or modified



 


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