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RS5 - 5.2.15: The long awaited and overdue item storage update.

Chase · 3296

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Offline ChaseTopic starter

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You have to choose an amount of drugs you want to sell, and the bigger amount of drugs you're selling is, the bigger the price per gram you get. So basically you can't get the maximum value from the market as you're limited to selling 22.5kg while market offers up to (i believe) 32kilos at once.

I would suggest itemizing a dufflebag or a briefcase or something simillar, in order to be able to carry more than the current limit (22.5kg), and make the limit with the bag/briefcase/whatever up to maybe 30 or 40 kilos. You could as well decrease the default amount player can carry down to 10kg or something.  (system simillar to container system but with actual purpose this time)

Also, i would suggest cutting down the amount of cash one can carry around on their hands, unless they also have an itemized bag used for carying items/cash.

I was unaware of that with the drug system. Teddy knows a lot more about it than me. Thanks for bringing it to my attention. I will see about making a backpack item to extend the player weight limit.

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Offline jovanca

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You have to choose an amount of drugs you want to sell, and the bigger amount of drugs you're selling is, the bigger the price per gram you get. So basically you can't get the maximum value from the market as you're limited to selling 22.5kg while market offers up to (i believe) 32kilos at once.

I would suggest itemizing a dufflebag or a briefcase or something simillar, in order to be able to carry more than the current limit (22.5kg), and make the limit with the bag/briefcase/whatever up to maybe 30 or 40 kilos. You could as well decrease the default amount player can carry down to 10kg or something.  (system simillar to container system but with actual purpose this time)

Also, i would suggest cutting down the amount of cash one can carry around on their hands, unless they also have an itemized bag used for carying items/cash.

I was unaware of that with the drug system. Teddy knows a lot more about it than me. Thanks for bringing it to my attention. I will see about making a backpack item to extend the player weight limit.

Great! Also, think about reducing the default amount of weight player can carry down to 10kg or something!

I AM A BIG BOY I DONT TAKE SHIT FROM ANYONE


Offline Acika

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It's been only 6 years and this is what we get on the end ? Sorry, i may be rude, but im not impressed at all.
Overly complicated, not balanced,  cant even store skins, has problems interfering with other systems and yet has been released.

Simplicity, that's what Argonath is about. /load, /store, end.
Even RS4 had UI for this and what we get after 6 years is "/store <ammount> <item>'. Not fun to remember all item names, not user friendly.
I want to see /store > list of items pops up > select item > amount pops up > type in number and confirm.

Instead of focusing on creating car storage which literally noone will use, cuz SAMP vehicles are made the way they are, they explode, this aint GTA V, you should have focused on creating user friendly interface which will make life easier for everyone.

Congratulations, you separated guns from ammo, i hope you all made it in life after all those years!
Im not hitting on you Chase, im hitting on everyone that contribued, from their dumb ideas to this poor execution, you're just the guy that published it.

♠ The law of the street was take or be taken ♠ Charles Lucky Luciano ♠ 


Offline ChaseTopic starter

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I'm not here to impress anybody. I'm not being paid to do this so I'm not concerned about that.

You should be able to store skins like any other item, I don't see why it wouldn't work.

As for the UI - I know it's not very user friendly. PAWN is a garbage language which requires a shit ton of code for a lot of seemingly simple things. If I had gone down the route of making everything dialog based then it would take a lot longer to write and a lot more prone to bugs.

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Offline Acika

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Exactly why you should've done what i said, kept it simple. Instead of focusing on unnecessary things, you could have poured your energy and code into two things(the core, /load, /store) and perfected them out.
There was absolutely nothing wrong with how it was in RS4, except that you couldnt separate your(everyone that ever scripted) precious guns from ammo.

From what i know there's plugins/SDKs that allow you to write in pure c++ and not in pawn for years now. Noone was rushing you, it's been 6 years. 6, 16 or 66, noone really cares at this point, server cant exceed 3 players.

Im talking on a bigger scale here. What im trying to point out is that exactly this led to server's demise. Unnecessary, overly complicated scripts that were left unfinished and forced into public.

Thank you for spending your free time on something like this nevertheless.

♠ The law of the street was take or be taken ♠ Charles Lucky Luciano ♠ 


Offline JackDockz

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Good Job Fellas!



Offline Stefos

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Great Job.  :app: :app:



Offline ChaseTopic starter

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I forgot to mention that /givepropertyrights will give a person almost all rights to your property. This includes stuff like withdrawing profit, accessing storage, stocking it, etc
Of course one of the few things they can't do is sell your property... but regardless, only give this to people you trust!

REEEE


Offline badboy.dhia

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we need /takeall cmd too ..



Offline Hevar.

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Looks good! Thank you chase.

One question, how can i see weight limit storage in my house?


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Offline Afyea

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Looks good! Thank you chase.

One question, how can i see weight limit storage in my house?

Not sure if there's specific CMD for it, but once something is stored, you can do /storage and see the limits. Same goes for vehicles too. @Hevar.




Offline Hevar.

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Looks good! Thank you chase.

One question, how can i see weight limit storage in my house?

Not sure if there's specific CMD for it, but once something is stored, you can do /storage and see the limits. Same goes for vehicles too. @Hevar.

okey thank i see =)


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