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[IVMP] Poll + opinion: Enforce (light) roleplay rules

James Conway · 4520

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Offline James ConwayTopic starter

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Hello everyone, I've seen this discussion come up alot of times in the history of IVMP and also recently in VMP. Now I feel like this has to be a decision made by the community and not only HQ. We need to improve and we need to change if we want to keep moving forward.

That's why I'm asking you to vote and post your opinion on this topic. This is also a trial for future suggestions. If this format works out, I'm thinking of doing this more often.

Tell me what you think.



Offline Joey

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Reply #1 on: May 08, 2019, 09:03:48 pm
My opinion: We can just make that using "no force rp" as an excuse not acceptable. If you don't want to continue in a rp, make a rp excuse or finish that rp in a quick way. For eg, if u are in the middle of something and u have to go off, then don't just say on main chat that I gtg and /q. RP something like getting an imp phone call that needs u to be somewhere urgently and leave the RP scenario area and then /q.



Offline Nadim Jones

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Reply #2 on: May 09, 2019, 06:33:11 pm
It was never a role play force because its a role play server, but as joey said, most of people are using that server rule to avoid role playing which that was not the purpose i think. So you can not refuse role playing because you're not in the mood of interacting with others or because you're working. If you found yourself involved in one, you can not just decline it using the rule. In my opinion its not forcing because thats the main reason of joining a role play server.



Offline James ConwayTopic starter

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Reply #3 on: May 10, 2019, 04:31:49 pm
Hello everyone, this topic was first posted for administration staff. Now it's time for the publics opinion.



Offline JackDockz

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Reply #4 on: May 10, 2019, 04:50:25 pm
Make RP Necessary Fuck Yeah with some lenient rules so it doesn't become too much( for eg disallowing people to leave a long rp if they needa go irl or smth)



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Reply #5 on: May 10, 2019, 06:05:03 pm
Its so simple
Ignoring/refuseing/avoiding rp is not allowed
Also Poor role play is a rulebreak



Offline James ConwayTopic starter

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Reply #6 on: May 10, 2019, 06:46:46 pm
Its so simple
Ignoring/refuseing/avoiding rp is not allowed
Also Poor role play is a rulebreak
How would you measure poor roleplay though?



Offline Sirius

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Reply #7 on: May 10, 2019, 06:54:26 pm
Its so simple
Ignoring/refuseing/avoiding rp is not allowed
Also Poor role play is a rulebreak

People learn slowly no one is born with that knowledge, and btw if someone has poor knowledge of English and does hugggggeeeeeee grammatical mistakes, you would consider it poor rp as well?



Offline Ninda

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Reply #8 on: May 10, 2019, 07:21:25 pm
There are 4 type players in common.

1. Players who like to roam, hanging out with their fellas and so on.
2. Players who like to build his dreams ( Having cars + business + etc ) / earning XP / creating clans / get rewards and positions as their goals.
3. Players who like to be involved in RP scenes.
4. New players who do not know what to do.

The explanation.

I agree we currently run very great RP server.
One thing that we should understand, to gain players and make them eager to join server that people don't always do RP.

They need to reach their goals therefore they would be active, and server will be populated.

What to consider.
The economics should be lifted on good situations.
Decreasing prices ( houses / business / vehicles )
Increasing the income ( get more money for the job )

Please note : making players rich / giving them better income will not hurt the server.

And last and not least,
Friendly RP
make some good events which players like to take role and get involved.
for example :
Honigsenf . Like it or not, this man had given priceless contributions to our server, we need more people like him.

At some case, if HQ administrators able to invite senior players back active, that would be a great come back for all of us.

Once again, its just my opinion.
Have a great day.



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Reply #9 on: May 10, 2019, 08:33:17 pm

The stuffs which i have faced with solutions:
Roleplay Binds
 
Spoiler for Hiden:
Binds to draw or holster one handed weapons are allowed as they naturally have a faster draw time. Two handed weapons such as assault rifles, rifles, shotguns, etc. require a manually typed out /me to draw the weapon, unless it is easily accessible due to predetermined RP (gun racks, gun slings, gun on lap, etc).
Disregard for Life
Spoiler for Hiden:
Someone showing disregard for their own life or unnecessary risk such as acting suicidally or generally not caring for their actions as carefully as they would in real life. Some more detailed examples of this would be:
 
 ▪Pulling a gun out on a police officer during a traffic stop when you are going to receive a traffic infraction, your character is then killed.
 ▪Reckless handling of a vehicle or aircraft and crashing it which would clearly result in death, especially at a very high rate of speed.
 ▪Police acting like they’re invincible, failing to follow proper safety protocol, acting out unrealistically in situations where they normally wouldn’t.


☆Please note, not all forms of disregard must or even should result in a character kill. The circumstances of the scenario and context matter greatly. If someone is resisting capture or kidnapping against 4 people, their chances of actually escaping and telling the police is slim to none which means if one of those 4 kidnappers is a hothead and shoots the person resisting capture, it should not be immediately deemed a character kill. The weight of their actions should be taken into account. 
Logging to Avoid
Spoiler for Hiden:
Players are forbidden from logging out during a roleplay unless approved by an administrator. Do not join in a large roleplay situation if you cannot commit the time.
Restricted Areas
 
Spoiler for Hiden:
You may not commit serious crimes on purpose in high profile areas without adequate law enforcement on duty. You may check if there are enough law enforcement by asking an administrator. This limitation, however, is not to be used as a “safe zone”. If you are being chased by an attacker and run onto the steps of a police station, this does not mean they must suddenly stop all illegal activity. The following zones include all of their reasonable surrounding perimiters.
 
 All restricted areas may have crimes purposefully committed on them such as robberies of banks with permission from the UAT.
 
 Examples:
 
 Government Buildings such as County Hall, Memorials, Court Houses, Court Offices, and similar Facilities, Medical Center, County General Hospital, or similar Medical Facilities,Liberty City Police Department HQ and Precincts and Facilities NOOSE HQs & Facilities Liberty City Detention Center,Bank of Liberty City.
Player Kills
Spoiler for Hiden:
A player kill is when your character is killed, simulating unconsciousness and amnesia which extends as far back as that particular roleplay situation’s beginning. If you are revived by an administrator to roleplay your wounds after being player killed, this does not reverse the amnesia effects unless an administrator specifically tells you the amnesia is voided for a particular reason. Player kills do not necessairly require a script death for the effects of a player kill to exist such as amnesia and severe injuries.
 
 Example 1

(Player-X) goes to a bar in a bad part of town and meets a particularly violent drunk named (Player-Y) who while minding his own business, hits his girlfriend a few times.(Player-X), being a white knight of the situation, tries to intervene. The two get into a physical altercation, and while (Player-Y) is inebriated, he loses some self-control, kicking (Player-X) repeatedly in the face after he collapsed against an arcade machine. Slumped in the corner,(Player-X) is player killed where he his health is depleted, and he is killed script-wise.
 
 Example 2
 
(Player-A) roleplays falling 20 feet into the interstate off a bridge. Scriptwise, his fall does not take all of his HP, but from a roleplay perspective, he would clearly hit his head, causing him to go unconscious, resulting in amnesia and a severe brain injury or other injuries, making the fall by all practical means, a player kill. A secondary version of this example would be a sucker punch that knocks someone out, or a bat swung at the back of someone’s head in an ambush.
 
 Example 3
 
 Miles Morrison is beat viciously by a group of thugs and loses consciousness, sustains a broken wrist and other bruising and cuts. Because this is a severe beating from a roleplay perspective and he lost consciousness, this situation for him is treated as a player kill, and he sustains the amnesia effect, and they are not required to “brawl” him and kill Miles through the script.
 
 Example 4
 
(Player-Q) is shot in the middle of a driveby shooting. He begins to lose blood after sustaining a gunshot wound to his arm and abdomen. He is not near a vehicle and begins to run to his house for the phone he left inside to call 911. He stumbles to the doorway and slumps down, still losing blood. A loss of blood causes unconsciousness, and eventually, he fails to reach his phone. In this instance, we can see how injuries that worsen over time such as being shot and losing blood may result in the same practical outcome as a player kill like when you are shot and lose all of your script health, but it is just on a longer time horizon.



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Offline superh2o

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Reply #10 on: May 10, 2019, 08:42:04 pm
Babby steps people, we should for now just give a stimulation for players who want to rp, then see what lvl of rp can we set as benchmark for the server.

Lets just do all light rp rules with the exeption of you can refuse rp rule, tho it needs to be clear what unfair rp is and that its not allowed.

Rp must leave room for all parties involved to be able to take multiple options.


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Offline Toreto

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Reply #11 on: May 10, 2019, 10:37:53 pm
It's a nice idea
But if this would be applied there should be something scripted refers that this player is busy. Like when admins are In admin duty their nicknames turns to red.
And this should be automatically applied to players who don't have passport so that no one forces them to RP

That's my opinion,
 



Offline Serifis

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Reply #12 on: May 10, 2019, 10:42:46 pm
http://www.argonathrpg.eu/index.php?topic=125185.0
 
Does anyone read this ^ ?
Why to force the whole server to obey more rules than already does
when we can talk with the people around our roleplay life and set
any kind of rule / term that we gonna agree?

My opinion: We can just make that using "no force rp" as an excuse not acceptable. If you don't want to continue in a rp, make a rp excuse or finish that rp in a quick way. For eg, if u are in the middle of something and u have to go off, then don't just say on main chat that I gtg and /q. RP something like getting an imp phone call that needs u to be somewhere urgently and leave the RP scenario area and then /q.

I agree make a rp excuse to finish that rp asap but trying to avoid a robbery for example will end with a bullet between your eyes and your
wallet empty...from one hand doesn`t matter cuz we respawn and actually lose no $$ but the death needs to be count on your character since was a rp death right?
And what if I gonna have a black-out, how I will proof that was not my will and was electricity problem? (or internet problem due to unpaid bill,
dunno :P )
For me a better solution would be something similar to weed spots "rule", if you are near by a spot you cant avoid a react with cops, if they came to investigate
you and the area. If you want to avoid any kind of rp scene then be at your house, lets set homes as a safe zone, if you are outside of it then you have to re-act
with others, low or high how much each one can. That goes for the afkers...be afk on your house!

Its so simple
Ignoring/refuseing/avoiding rp is not allowed
Also Poor role play is a rulebreak

When did you learn how to roleplay and demand a heavy server now?

It's a nice idea
But if this would be applied there should be something scripted refers that this player is busy. Like when admins are In admin duty their nicknames turns to red.
And this should be automatically applied to players who don't have passport so that no one forces them to RP

That's my opinion,
 

A "busy duty" nice one as well but that would help only the afkers for me. Want to avoid a scene /busy and boom, its the same as the main chat msg and /q.

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Offline superh2o

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Reply #13 on: May 10, 2019, 11:14:07 pm
I forgot i made that topic lol

Yeah crime life is a good place to get general rp rules and guidelines.


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Offline Joey

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Reply #14 on: May 10, 2019, 11:24:54 pm
Forcing someone to do something has never had a positive result. If such a rule is made, admins will be getting more reports about roleplay conflicts rather than players actually RPing. No one can force any rule that will bring back RP unless and until the player himself gets aware that this is indeed a RolePlay server and using no force RP this is just some BS. But if a rule to RP is forced, what if a player is not interested to RP with a particular person/gang. What if someone uses this rule in a negative way against another player? This will create more issues than it will solve. All we need is for players to realize the common sense that this is actually a ROLEPLAY server and not some mission server. Don't wait for others to RP, start one yourself, no matter how small it would be. Others around you are watching you, if you do it they will get the desire to do it as well. Everything starts from small, nothing just becomes huge in a day, it takes time and efforts. Instead of using /PM's use /call or /sms as much as possible. While on fireman/EMS duty, don't just go to the waypoint and stand there waiting for progress to complete, interact with the npcs instead, even a small "/me applies bandages on the wounds" can make a lot of difference. Use the job radio in more professional way instead of just spamming it with "leave me progress or wait for me" and whatnot.

It's about time everyone realizes that it's up to you to maintain the quality of RP in this server and not admins or HQ. Management has a lot more to do than to force every player to RP.



 


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