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RS 6.0.2

Teddy · 3140

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Offline Tonny.

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Reply #15 on: June 07, 2019, 02:03:26 pm
the white blip system was removed for various reasons the main one being.. There is no benefit from having all white blips, Criminals who "wont" evade as soon as they see blue can just assume that white is going to be a police man eventually after being rushed at a drug spot of approached while being suspected etc, And for those who are active to notice the white blips and the current script don't really match together with coloured jobs.(vice versa)

This doesn't mean blips will always be coloured again, How about we do something useful and make a decision based on the players thoughts?

We can either keep the blips white and have everyone on jobs pop up in chat as coloured or make the default job colour white and not be able to tell anyone apart unless found out in roleplay or by appearance(clothing)

Or we can go back to having coloured blips [Pink - Medic] [Red/darker red - fireman] [Blue/darker blue - Law] [yellow - Mechanic] [Green - Taxi Driver]

I suggest it all should be white. Therefore, there will be more interaction between people. That's also why government agencies have uniforms and marked vehicles.



Offline Jeremy.

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Reply #16 on: June 07, 2019, 02:37:00 pm
the white blip system was removed for various reasons the main one being.. There is no benefit from having all white blips, Criminals who "wont" evade as soon as they see blue can just assume that white is going to be a police man eventually after being rushed at a drug spot of approached while being suspected etc, And for those who are active to notice the white blips and the current script don't really match together with coloured jobs.(vice versa)

This doesn't mean blips will always be coloured again, How about we do something useful and make a decision based on the players thoughts?

We can either keep the blips white and have everyone on jobs pop up in chat as coloured or make the default job colour white and not be able to tell anyone apart unless found out in roleplay or by appearance(clothing)

Or we can go back to having coloured blips [Pink - Medic] [Red/darker red - fireman] [Blue/darker blue - Law] [yellow - Mechanic] [Green - Taxi Driver]

I suggest it all should be white. Therefore, there will be more interaction between people. That's also why government agencies have uniforms and marked vehicles.

The guy is right

The night mare of all criminal and legal groups on Argonath since late 2010.


Offline Spike.

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Reply #17 on: June 07, 2019, 03:11:37 pm
#MakeArgonathWhiteAgain



Offline Chase

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Reply #18 on: June 07, 2019, 08:36:31 pm
The map blips should be white, Tab and Chat should be colored for MetaGame reasons.
Tab color is hard linked to blip color in SAMP. AFAIK there's no way around it.

REEEE


Offline Acika

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Reply #19 on: June 07, 2019, 08:47:32 pm
White blips should have been a thing when we had 150players online, not now. Everything is done at the wrong time, im glad it's reverted.

And removing blips is straight up cancer with 2 players, even with 50. just no.



Us, freecops AKA topkops, want to be light blue again. Thanks in advance.


♠ The law of the street was take or be taken ♠ Charles Lucky Luciano ♠ 


Offline TeddyTopic starter

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Reply #20 on: June 07, 2019, 11:37:47 pm
+Hotfix

- Fixed an issue where you could open a Blackmarket case while already having a weapon in that slot. Due to the base game's mechanics, you cannot have two of the same type, resulting in not obtaining and losing the case. Refunds will be provided for those who can competently submit a report.



Offline Aca

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Reply #21 on: June 08, 2019, 07:52:20 am
What the hell is workshop?



Само слога Србина спасава!!!


Offline Jones3106

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Reply #22 on: June 08, 2019, 11:02:26 am
What the hell is workshop?
It means you need to have 5+ crafting tables in your property/business.

It's been a long time


 


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