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[FiveM] Developer Update from Owners

Jcstodds · 6

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Offline JcstoddsTopic starter

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on: Today at 09:31:48 pm
Hello everyone,
We want to share an important update about the future of Argonath RPG and the continued development of our FiveM RP server.
Over the past few years, we’ve faced significant development challenges,  transitioning from RageMP to FiveM, and then into the QBCore framework. These changes, combined with limited developer resources, have slowed our ability to deliver the experience we’ve always envisioned for our community.
Today, we’re excited to confirm that development is continuing, with a clear strategic shift. Whilst we may have missed opportunities during GTA V’s RP lifecycle, we are fully committed to being ready for GTA VI and bringing Argonath RPG back to its former strength.

Development Team Update
To support this direction, we are excited to officially welcome KJones as our Lead Developer for GTA V & VI.
Many of you will already be familiar with his enthusiasm and impact on SA:MP, where he delivered major improvements, resolved long-standing issues, and introduced new features.
Over the past month, @KJones  has been working closely with owners @WDoyle and @[R*]Jcstodds,  and V:MP Division Leader @[R*]Kawashty. Together we have made strong progress within the Open Core framework. Development is now on track for an initial FiveM test server.

Our Vision
It is our intention to focus on Text Based RP to support our international community. Our broader vision remains unchanged:
To create a server where jobs encourage meaningful roleplay and promote teamwork, while still being viable for solo players and accessible to new members.
Every system, item, and feature will have a purpose within a wider, player-driven economy.

Development Progress
Over the past month KJones had made exceptional progress including:
•   Core systems such as character creation, inventory, banking, Discord integration
•   Staff tooling, including admin systems and exploit detection
•   A foundation Faction Syste, designed to ensure all groups (government, police, gangs, businesses) operate with consistent capabilities across permissions, assets, and resources
•   Core player features such as  custom phone, HUD, and chat systems.
We aren’t truly building from scratch, as several systems developed previously by Wdoyle and the previous team are being implemented.

Current Priorities
Our immediate focus is to build a functional, core gameplay experience
•   Core business and job mechanics to support a player-driven economy (crafting, logistics, buying and selling)
•   Expansion of business, factions and group gameplay
•   Player identity systems including passport, phone numbers, ID’s etc
•   Government services, properties and vehicles
This list is not exhaustive and KJones will be providing regular development updates as we progress.

Getting Involved
We will be sharing ongoing updates through our FiveM Discord. https://discord.gg/QAr9emhFu
 
If you have experience with JavaScript and are interested in contributing to the project, please reach out to KJones or Wdoyle directly.
If you are interested to join in-game for alpha testing (no coding experience necessary) please contact KJones.

Thank you for your continued support. This marks a new chapter for Argonath RPG, and we are looking forward to building something far more robust, scalable, and future-ready.

[R*]Wdoyle & [R*]Jcstodds
Owners of Argonath RPG



 


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