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SA:MP 0.2.5 News

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Offline Carbon

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Reply #30 on: March 21, 2008, 03:01:04 pm
500 people: 10 admins, 450cops, 10 ARPD, 30 criminals...

10 admins 200 cops 250 criminals , 10 arpd , 30 normal players  :lol:

Okay j/k.

Its good. 2000 vehicles wow.
Everyone can own .. 3 cars ! amazing:D

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Offline [Rstar]Razor

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Reply #31 on: March 21, 2008, 05:27:55 pm
10 admins taking care of 490 players? Im going to suicide lol..  :rofl:



Offline Pandalink

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Reply #32 on: March 21, 2008, 05:53:58 pm
But even if you increase the number of admins, then you might get 45 admins on 1 guy sometimes

 :lol:

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Offline Smiley

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Reply #33 on: March 21, 2008, 07:35:35 pm
Cant wait, this is gonna be awsome :) It'Z InZane ;D



Offline Helljumper89

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Reply #34 on: March 21, 2008, 10:15:14 pm
 I doubt we will even have the player count to 500.. more like 200 or 250.



Offline thrustking56

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Reply #35 on: March 21, 2008, 11:31:40 pm
but 1 question, when argonath goes over do we lose all money, houses etc or will you be able to keep that with this version?



Offline Jcstodds

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Reply #36 on: March 21, 2008, 11:48:46 pm
but 1 question, when argonath goes over do we lose all money, houses etc or will you be able to keep that with this version?
  Because 0.2.5 is more stable, better synched and car limit increased, it will allow the developers to use more advanced car ownership system (as was originally planned at the beginning of the 0.2 scripts) so the cars will probably be reset. Otherwise as the scripts are compatible the house/ businesses and money is likely to remain the same. There may also be a possibility for more businesses is the pickup limit has been increased.



Offline Aragorn

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Reply #37 on: March 22, 2008, 12:01:06 am
1. If the main target was - to decrease unsync - then I am happy...
If to set 500 players and 2000 cars to pwn MTA:SA - then we are in trouble...

If the problem with unsync will not be fixed - no 500 players no 2000 cars...

2. 500 players on server? What is the point? What to prove?

That it will be a trouble for admins - for sure...
10 admins will not handle 490 players... I do not talk even about IDs of players to use the correct command for kick or ban... How the hell admin will scroll all 490 players to find the guy?

10 admins - 100 players = "OMG! Admins do not want to listen to me!"
10 admins - 500 players = *********omg...
50 admins - 500 players = *********omg...
50 admins - 500 players = 50 complains with/without reason...

All developers should do - to sit and check every complain or just to start ignore complainers...

500 script accounts the same time active? I am afraid to suppose what can happen with server...

3. More admins - less admin control... This will increase not only rulebreakers but abuse in admins team...

Right now we have around 30 admins I think - not much... 100 admins and on each - complain and report "He kicked me, he banned me"...

So I have no idea what is the point of increasing server possibilities to 500 players...
Better concentrate on unsync problems and finish the work till it will not be perfect...

Then we can bring our original script which supposed to be...

You found paradise in Argonath. You had a good game, you made good friends. The admins protected you and there were courts of law. So you didn't need a friend like me. Now you come and say "Aragorn, give me justice." But you don't ask with respect.


Offline Carbon

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Reply #38 on: March 22, 2008, 12:06:39 am
Hmm. I was just kidding. Maybe 100 is not too much players then. I prefer 150 players
Dont remember but right now was car limit 700-800. And if we add some rp cars more and some good cars too i think 1000 is enough or what u guys think? :roll:

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Offline Helljumper89

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Reply #39 on: March 22, 2008, 01:21:50 am
 Thats why I said 200 or 250 will be nice :D



Offline PMP

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Reply #40 on: March 22, 2008, 01:49:31 am
Look at those videos, sync looks better than mta... almost like singleplyer....
I so wish to see this as soon as posible....
Thats cause betatesters have low ping.



Offline Grovyle

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Reply #41 on: March 22, 2008, 05:46:31 pm
Thats cause betatesters have low ping.

Well my ping goes like 60 ~ 180 if the net is not used that so much...

And that's low :P



Offline X~Shaheen~X

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Reply #42 on: March 23, 2008, 04:59:39 am
looks pretty good , 500 players would make the city alive , yet it would take time to build up. Right now whenever we have the avg 80-100 people only 30-40 actually rp while others are new and are spamming for help. in which we could increase the ammount in time yet not jsut 500 on the first week.


one thing giving me a thought was when gta 4 comes out SAMP WILL DIE , it will be low for a good month maybe two , leaving the samp client very dry. only 10000 - 25000 people play samp a day , and ussualy 2000-4000 at a time, so the 10 big server leages will control a huge ammount of population.


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Offline Watti

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Reply #43 on: March 23, 2008, 05:05:38 am
i recon we can Handle 200-250 players at least... not 500... no way.. iu think 500 is for Little Whitey servers :D...

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Offline X~Shaheen~X

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Reply #44 on: March 23, 2008, 05:22:48 am
i doubt it , their servers have " time being players " meaning they spike in players who come in to play around and leave like i do , most people dont have a huge score maybe 100 or 200 kills so its not like they have regular 250 players , just a couple of people who happen to fall to the " which server has highest players i should join " moment . as for our server 70-80%  are regulars and its been growing fast since were getting alot more regulars.


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