You guessed it, another long post from me, apologies if I annoy/bore anyone, but I think its important to express what
I think. Having read through the topic, I think its fair that the groups who were abusing the commands were clan warned.
I have no sympathy for those players who are simply here to gloat and boast about how great their fighting skills are,
if you wish to do that, simply visit a deathmatch server. I find it sick, that people knowingly are abusing the new scripts,
that they were moaning for months to attain, and when they get it, toss the trust of rule following players and developers
into the bin. For me, script abuse means just one thing, attaining an advantage over other players, which is the same purpose
of any cheat or hack tool, so now that you have been warned, I encourage the criminals who do abide the rules not to support
future banned players who were prevented from further malignant use of the scripts in their unban requests, in my eyes
the bans issued are well and fully deserved, no matter who is banned.
I am a criminal, but that does not allow me, or anyone else for that matter to simply abuse commands
for my own recreational purposes, and although I am friends with some of the members of criminal groups warned, I completely am
against you all letting the names of criminals as a whole down. Perhaps it is this that is leading to other things such as only police roleplaying players
to be trusted with level 1 admin also known as trial moderator rights, because if the main admins think that we, criminals cannot control ourselves
when it comes down to basic rules, so why should criminals be allowed to teach new players as criminals are a bad example, I could be wrong, but its just
an idea.
IRL there are medics, but they treat only if someone is really injured, and usually, or, always, he never comes back to the fight.
This is not a real life server, I suppose it would be better if suspects had to call the emergency services before they are healed, this has
a number of advantages, mainly being that it will take more time, and constant /healing won't happen. Maybe, we could have a one time only rule,
where a non suspected medic can only treat a suspect once, to prevent healing after healing, which makes the suspect invincible.
Another thing I can suggest, is to disable weapons for medics, as their sole purpose is to serve the public, not kill them. That way,
criminals would have less of an advantage, but I would rather have it like that.
You criminals have a lot of thanks to say to Gvardia and Cems... anyway, today is "JDC is sarcastic" day. No offense to Gvardia and Cems.
About the wanted medics not being able to heal, criminals are once again moaning about cops having advantages... the idea that cops should only have as much advantage as criminals is total bullshit, Cops are a force made to control the criminals, not to combat them in a war where both sides are equal. Cops need to retain some control over the criminals.
Let's put it into a different situation with the same logic for example... think of the community as a Human Being. The cops are the white blood cells who find dangers to the body and expel them, while the criminals are the millions of kinds of germs who invade the body, posing risks both small and big. If the white blood cells were equal in strength to the germs, your body resistance factor will lower to nearly zero and you'll be f**ked!
Get the logic?
Anyways, enough of that Cop-Crim-Advantage discussion before people start moaning and we get "*childish voice* But JDC STARTED IT!" all over the place.
Anyway, think of another situation that would happen if CBF didnt block wanted medics from healing. Three criminal medics would be locked up inside a hospital, shooting cops whenever they go in. Poor cops, it's like a human being with AIDS. No matter how many white blood cells are sent, it is no use.
I do not like a lot of things you said in the above post, JDC, your comparison or analagy of criminals to pathogens is pretty insulting.
Yet again, this is not a real life server, think logically, would you ever see people speeding in real life, maybe on or two cars an hour
but no where near what it is like on Argonath, nobody ever sticks to the speed limits, cop or criminal. For obvious reasons,
the proportion of cops who speed is lower than the criminals who do, nonetheless cops never speed for no reason like they do
ingame, compared to in real life. If you want to think that it is best for cops to completely dominate criminals, then I'm not
stopping you but, we will just have a predicament similar to the time of the release of RS4, when weapon prices went
through the roof, and cops were complaining that they had nothing to do, because people simply wouldnt buy weapons.
I'm sure after reading this, you would rather have something to do, instead of eating doughnuts all day and boring yourself.
I also think the way you picture criminals is slightly hypocritical, as I saw you today at the shootout in the Cems casino,
re-armouring after leaving the casino, although Cems magically knew you were a FBI agent despite you being clothed in beach
wear. In addition Cems were aiming at you towards the door, and Im sure you remember being cornered by the door of the
casino and yes, I've seen it done before too from other FBI, and I will be writing a letter to Fernando about it,
as that is also an unfair advantage.
Ingame none of that logic applies, whatsoever. The two sides should be balanced, otherwise you guys would be out a job as nobody would bother ever being a criminal. Frankly, if there was actually any money and fun to be had in selling Lasagnes (which there isn't
) then I'd do that. However, there is no fun to be had because frankly I'm just typing lots of /me. As a criminal, I'm actually doing something.
Simply, what I am saying. This is a roleplaying game server, not real life, we are encouraged to use creativity.
IRL, no-one can recover to "full HP" after they have been shot within like 2 seconds. It takes more than 2 seconds to remove a bullet from a person's wound, plus takes a lot of concentration too. Let alone that, even as the bullet is removed, it takes at least hours before the person can really recover. Yes, ingame isn't IRL, but at the same time, the game is completely unbalanced by the criminals who just abuse this /heal. So yes, I'm happy that this abuse is going to be removed.
Also, to those who are moaning about criminals having too much disadvantage, in the game, criminals can now escape by running away and keeping from cops for a long enough time. Why are criminals still moaning about too many disadvantages even though they can escape like this?? In real life, even if criminals get away, the evidence of their treason is still there within the police force, so they could just get him another day. But that doesn't happen ingame. If suspects get away, that's that, even if the evidence of their act is still there. So why keep complaining even after having this advantage?!?!?!
Partly true, and partly not. Would be cool, if medic could only heal upto a max, say 80%, which would depict
that healing does not return a person to their full health, before their illness, as damaged tissues cannot
be regenerated as if we were Doctor Who. Your second paragraph is true to an extent, but cops cannot
also just follow the suspect in a car in a direction that they do not know, because they have LOST him.
They would actually have a briefing, and employ insiders to find out the location of the suspect, and only
go after him, after his exact location has been found, in order to save resources. There is an exception to
what you said being the FBI, who are still cops, but order SAPD members to follow the lost suspect, and I
know this because I have constantly been pulled over by FBI for the 'warrant' that they had to arrest me,
constantly evaded and escaped, and it's like a cycle.
I actually agree with you on some level, as I disagree with criminals sitting in an interior that contains a health pickup.
Nonetheless, I think if criminals can manage to escape to a restaurant, and use it, they should be allowed to. That said, I understand it is hard to tell (script-wise) if somebody is fighting inside the restaurant, or managed to escape there for a short time to refill health.
Perhaps make it so that they have to enter and exit each time they wish to buy something. That way, they would have to walk outside for a moment if they were indeed fighting inside it (where they could be shot).
Maybe, combine this, with the runhowlong system currently in place, such as, when the script recognises that you
are more than a hundred metres away from cops, you will be allowed to buy food. If they are within
the radius of a hundred metres, then the /buy food facility is unavailable for suspects.
And to conclude, please stop making irrelevant ideas. To be honest, I think
it would have been better just to keep sprunk, as it disabled the player doing anything,
and the new system, has not really encouraged medical roleplay,however simply /healing
and /buy food, which is a shame. Thank you.
Violet.