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SA-MP 0.3 is nearing release...

Chase · 4732

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Offline Melvin

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Reply #60 on: August 17, 2009, 11:33:20 pm
I'm really curious how plane surving will be.

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Offline Romeo

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Reply #61 on: August 17, 2009, 11:42:08 pm
What does the new SAMP have, that this one does not?



Offline [Rstar]Razor

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Reply #62 on: August 17, 2009, 11:46:23 pm
This is great news, great update on SA-MP.



Offline Pancher

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Reply #63 on: August 17, 2009, 11:53:00 pm
I will wait for release before i scream out loud..

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Offline ElMartu

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Reply #64 on: August 17, 2009, 11:55:04 pm
What does the new SAMP have, that this one does not?

Its expected to have more sync, a max of 500 players and 2000 cars, more functions scriptwise and uhm, that's about it.



Offline Marting_Riggs

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Reply #65 on: August 17, 2009, 11:56:16 pm
I will wait for release before i scream out loud..

i screem for icecreem and SAMP 3.0 :D

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Offline R.Rivens

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Reply #66 on: August 18, 2009, 01:40:15 am
I am very exited about this one :)


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Offline Romeo

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Reply #67 on: August 18, 2009, 02:05:26 am
What does the new SAMP have, that this one does not?



Offline ElMartu

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Reply #68 on: August 18, 2009, 02:20:15 am
What does the new SAMP have, that this one does not?

Its expected to have more sync, a max of 500 players and 2000 cars, more functions scriptwise and uhm, that's about it.

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Offline hijol_goswami

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Reply #69 on: August 18, 2009, 05:08:22 am
nice i will download it and i will love it i bet and thanks for posting this info i cant wait!



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Offline Pandalink

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Reply #70 on: August 18, 2009, 05:54:09 am
What does the new SAMP have, that this one does not?

Car desync is out the window, each car is treated as if a driver was inside on SAMP 0.2.X, even if its unattended.
Hence, everybody sees the car in the same place, with the same car damage, and can destroy the car without a driver inside.

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Offline Altair_Carter

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Reply #71 on: August 18, 2009, 09:07:53 am
Car desync is out the window, each car is treated as if a driver was inside on SAMP 0.2.X, even if its unattended.
Hence, everybody sees the car in the same place, with the same car damage, and can destroy the car without a driver inside.
Its expected to have more sync, a max of 500 players and 2000 cars, more functions scriptwise and uhm, that's about it.
I'll also add, that you can now use fighting styles, get drunk not script-wised (But a feature has to be still enabled by script), and single-handled guns like Sawnoffs and Tec and other lamogun shit.

http://argonathrpg.eu/forum/index.php?topic=46601.0
Quote from: ElMartu on WS Forums --->http://www.wshadows.com/forum/index.php?topic=1012.msg15914#msg15914 date=1274383278
DONT PRESSURE ME IM RETARED
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Offline Xander

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Reply #72 on: August 18, 2009, 09:14:47 am
Yea i cant wait for this to be released to public. Ill defiantly snatch it up. Looks like it will be fun. Hopefully itll handle Argo's scripts? Therefore less crashes? Would be sweet.

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Offline chrille

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Reply #73 on: August 18, 2009, 12:40:50 pm
Yes :D finally!!  :m4: :sig:  :poke: Yesss this will happen!



Offline Aragorn

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Reply #74 on: August 18, 2009, 12:46:36 pm
With the 0.3 comes, sync :)
So yes some scripts are more useful then others ;)

Sound like you were developing 0.3... After long time and several updates sync was not improved... What makes you be sure this time it is??

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