This idea is about a new way to get Money, as, In real life, you would buy guns to supply your gunshop, then, you sell it for a price higher than you bought your weapons.
How would the main idea work:
Example, a random bought an Ammunation, and people want to buy guns. They go to the blip and buy them for Free, and he/she didnt win anything.
With the New system, the player could be able to supply his ammunation with any gun (any gun that is Avaliable on the new scripts), by paying an ammount for the weapons that he is buying to stock.
Example, Player that owns ammunation, goes to the docks and writes: !buystock m4 2000 , then he pays the Price of 2000 M4 units, and stocks it at his ammunation. (Example, he bought 2000 units for 4000$ (2$ per unit))
Then, he writes: !setprice M4 <price of each unit of M4, in $$> (!setprice M4 6 , each should unit cost 6$ to buy)
Another player that wants to buy M4 from that shop, writes: !stocklist , and he receives a PM.
PM: Weapons avaliable:PM: Weapon: M4 / Stock: 2000 / Price: 6$ If he agrees in buying, he writes: !buyweapon m4 <units> (Example: !buyweapon M4 10)
Then he receives a PM:
You bought 10 units of M4 for 60$.Prices could be way lowered, so people dont have to spend loads and loads of Money in guns.
Good Points:
- Ammunation owners would get Profit from their weapons
- People would create Auctions, and get high bids on their ammu's
- A new way to get money
- Competition Between ammunations, and increased business activities
Bad Points:
- Persons would loose money that they spent in their guns if they died
Please, comment about this Idea. If you have any new Good/Bad points, i'll be pleased to add them.
You may discuss other's opinions in this topic, but, please, no flamming, etc.