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Argonath Role Play, a forgotten skill ?

Gandalf · 11756

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Offline Fedrico

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Reply #135 on: January 05, 2010, 08:27:20 pm
If everyone is so smart, that they know this.
Why I rarely see this ingame, you can also put your affort into this.


Words = WEAK
Actions = STRONG.



Think about it:)


I guess people think they gain something on being suck-ups and quoting Gandalf's first post and then say "I agree totally".



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Offline Frank_Hawk

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Reply #136 on: January 05, 2010, 08:28:44 pm
I don't believe the foundation of weakness revolves around roleplay in Argonath. I do however believe it is orientated around certain groups/clans and the never ending exploitation of /p, rules and the growing negativity.

A recent exploration of another server/community led to a drastic demise in Inferno 9 [i9] activity and commitment. The members were veterans of Argonath, and jumped off board claiming the ship was sinking for not adopting or investigating modern roleplay techniques. Whilst I do not agree with their claims, I feel Argonath may be holding onto values that may be a tad prehistoric and may benefit from an exploration of new techniques that could be tailored to be made simpler for players to adapt towards. It may be useful to assign a team of players who can research into techniques that are in demand by the player base and to outline a plan of advantages and disadvantages. The reason I believe this is important is that, it will be impartial and allow the player base to have their say and for the decision to be weighed with correct justification. My fear is that we may lose significant figures within the community that have a track record for training new/existing players to high standards. Whilst they may not fit with the Argonath vision, they will be difficult to replace and will eventually have a profound impact on the community indirectly.

My experience leads me to believe that the tolerance demonstrated for player on /p are simply not stringent or severe enough. A majority of regulars are very well aware of the rules yet time after time they simply ignore them. If punished, community members may claim that there is a new found inflexibility however they are experienced enough to know how not to behave. I really feel that if there are tougher sanctions imposed on /p in relations to silly comments about others, it will make people to think twice especially when a majority feel that they have alliance with particular admins and therefore can get away with stuff others cant.  The issue is that we experience a domino effect. New players often do not exhibit the characteristics of regulars, opting for a lower profile on /p. However once they sense there is an negative breeding culture in /p, they join in on the party in time rendering us towards reduced efficency.

I will draw your attention to Seanolk for example. Rage Incorporated [RI] recruited him as a new player in the community and taught him simple roleplay techniques fitting him into a taxi driver position. He rarely commented on /p with furious remarks when being DMed, carjacked or the other nonsense a typical pain in the ass regular would throw a fit over. When he did however he was quickly put into his place by Rage Incorporated [RI] members and directed towards the correct way of conveying himself. As a result Seanolk demonstrated the values of the pristine player. As Rage Incorporated [RI] closed its doors, he explored different groups/clans and led him to be influenced in a different way which drastically changed his conduct and approach within /p and other RP orientated tools. What Im trying to get at is that, there should be a consultation with the two clans who represent a majority of players within Argonath. The clans are in my perspective the main culprits of negativity within the community. I feel the aim should be to enforce tougher methods of controlling their members therefore we can in turn raise the bar in Argonath. Once the clans can be influenced and monitored within the Argonath vision of rules, I feel the rest will follow like a tidal wave.

In relations to the comment about imagination as core roleplay, I couldnt agree any more. The essence of roleplay that me and Pete found in Argonath, was that imaginative situations would lead to greater recognition and a more successful turnover. This concept is still very much alive in me and others which are highlighted in the value of Inferno 9 [i9] towards new player development. Yet though saying this, there is room to explore different techniques which will challenge our more experienced player base to test their calibre of skills should they want to stay and help raise the 'bar'.

Please accept my apology for straying off topic; however I really despise people who preach double standards. A select bunch within this topic have done just that, conveying themselves as good samaritans however whilst delivering the utmost unruly low blows in-game.  :mad: 

Summary:
- We may be at risk of losing core RPers who form the pillars around SA:MP Groups.
- We should consider exploring different RP techniques that fit in line with Argonath vision.
- /p compliance should be reviewed to a degree to stop the negative trend.
- New players are prone to being instilled with negative values.
- Conduct within major league clans should be reviewed and regulated.
- Imaginative roleplay is considered most suitable for Argonath.
- We have a bunch of double standard preaching individuals in this topic.

To those who are in agreement, or have any other constructive solutions that we may be able to explore. Please highlight them now by replying. If you don't have the courage to do so, when you have been given the opportunity by Gandalf, please refrain from posting the extra curricular topics based around negativity!



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline duffman

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Offline Vince

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Reply #138 on: January 06, 2010, 05:22:11 am
A simple answer to this topic's title after my experience tonight - no.

To make a long story short.. a suspect who surrendered roleplayed being the Joker. After convincing a few cops that I would rather have my city safe than get $600 we split the force up to go disarm the bombs (no, no script added, all imagination.) and we did. We then brought the Joker (Tinman) by private plane to Mordor and had a terrific roleplay situation going on. It was action intense, we got the last bomb defused with less than a minute remaining, and saved the city.

If it wasn't for me that guy would've been killed/jailed just because he "/gued".

- No one lost weapons

- No one lost money

- No one complained (except for maybe when I accidently crashed the plane)

- No one demanded SCRIPT SUPPORTI)OJS(D

- Everyone had fun.

Involved... Myself, Jenn, Jaaskaa, Tinman, Jose, Dark.. It didn't matter who was FBI who was SAPD who was this and that who gaveup and who was orange and blue, we were players and made our own RP situation and most importantly had a good time doing so... So next time think - if someone is giving you the opportunity to have fun on the server as an alternative to jailing a /gued suspect - take it. That's what Argonath RPG is all about and exactly why I love it. :)

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Offline Allison

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Reply #139 on: January 06, 2010, 05:27:56 am
What Vince said.



Offline BlackBird

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Offline Sago

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Reply #141 on: January 06, 2010, 06:35:39 am
In some situations we need strict RP , for example 3 cops come to Player 1 ,
Cop1 grabs Player1
Cop2 & 3 help
Player1 runs
Player1 : xDxD u fail u can't force me to Rp xDxD

Or when you get /frisk-ed and the cop finds drugs , xDxD I keep my weed xD u can't force me to RP.

Its like deja vu 60% of the time while on police duty. I see police duty as not Cops and robbers style but more role play. I have noticed in fact over 80% of the suspects request a fast jail instead of the traditional investigation process.


I remember actually pulling over someone, finding out they are driving drunk, arrest them, and jail them all without suspecting or any loss of anything. Just good ol' fun.



Offline Zippie

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Reply #142 on: January 06, 2010, 01:11:43 pm

I would do: /me hits cops and runs.



Offline JDC

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Reply #143 on: January 06, 2010, 01:22:25 pm
I would do: /me hits cops and runs.

Experienced Cops will see you as an undesirable attention seeker and report to Admins to deal with you, or kill you discreetly and get it over with.

The most important part is interacting with others and meeting people from around the world.

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Offline Zippie

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Reply #144 on: January 06, 2010, 01:41:31 pm
Experienced Cops will see you as an undesirable attention seeker and report to Admins to deal with you, or kill you discreetly and get it over with.

Attention seeker? Why?



Offline LillMumin

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Reply #145 on: January 06, 2010, 02:00:00 pm
From what I saw in 2008, MTA VC is similar to VCMP.. (by similar scripts, the clients has only two same things, VC and the map of it)

In VCMP, people uses /me, !ad (/ad in SAMP) and !call (/call in SAMP) instead of /s, /l, /pm..
Yes, there is /l coming to VCMP, as /me appears to whole server.. VCMP and MTAVC way to RP FTW..

SAMP is "too scripted" (not saying it's bad or work for nothing, I do appreciate the work of scripters) from my opinion..
People uses scripts to RP, not the imagination which is the idea of RP (from my opinion, again)..

About the /me succes/fails in blablablabla

* Kessu kicks Gandalf (This gives the opportunity of asnwering negatively or positively and also it gives chance to make RP "longer"
* Gandalf dodges it and kicks back
* Kessu got hit by kick and falls to ground
* Kessu tries to kick Gandalf while in ground (This gives the chance that he's leg is too short, he misses the kick, or hits, or w/e)
* Gandalf got hit by Kessu's kick in ground
* Kessu gets up and runs away
* Gandalf shouts: Come back here, you coward!!!

There's no need to do it in same way, it is just an example.

Exactly what i was going to write.

Why does the other player have to decide what is going to happend to the other?
Thats kinda like in kindergarden "Im princess, your a frog, you died."

If im kicking someone, why not just let the other person decide on whats happening, like you Joey and Gandalf and Que had a discussion about the bridge, what if it would look like this..


"/me kicks Que
*Que gets the kick in his stumache and falls down the bridge"

Or simply, if you dont wanna be a part of it

"/me Kicks Que
*Que dodges the kick and runs away"

thats not so hard.

(now i dont know what you others have typed, didnt read all the last sides.)

-Mumin, say it as u mean it!


Offline Stanley_Taylor

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Reply #146 on: January 07, 2010, 03:12:43 am
Powergaming is a bull shit here on Argonath, and it does not exist here the way it does on other servers since we are not an RLRPG.

That's right. This is not a RLPG server. That's why powergaming is allowed. But do not deny the existence of powergaming on Argonath. Everybody should be powergaming on Argonath..

Clearly, Stanley, you need to change your vision of Argonath. This Server is about imaginative RP, unlike RLRPG Servers that are about loosely related rules and regulations made to govern every aspect of RP.

I don't have a vision of Argonath. Do you?  :lol:



Only a few players really excel in their primairy role play, using different techniques.
I'd like to name Bluefox and Mike Parker, because their role play is so different. Bluefox, pretending to be a hyena. I really enjoyed his role play at Pershing Square, something I missed for a while. It was one of the best role plays for a while that I've experienced. Not just because of his 'unusual' role, but because he was always surprising me with new methods to get his prey. Mike Parker has always been role playing a gangster. He was also using different methods to play like a thug. He would talk to me about it how to create new styles and sorts to implement in his role. They are good examples of players who (have) constantly adapt(ed) new styles in to their favorite role.
About the gang-related moaning in /p..
It always starts with one smartass.. and then the ball starts rolling. Instead of using /p to bitch about a game so we can all get annoyed by it, use /cb. Also, I don't know why, but no gangs are using Argonath TeamSpeak...

If a player/gang wants to play their role like a real person would act, which means less metagaming/powergaming, the others should not attack those players and tell them they are on the wrong server. When they recruit new players for their gang is a whole different story, something that has already been mentioned by Gandalf. A lot of players told me that I shouldn't play on Argonath because I play too realistic. I can't imagine to how many other players they've said the same thing. Whatever role a player is playing, it is still whatever they imagine it to be. If they want to use more or less imaginative extern tools in their role play (higher level of powergaming) should be up to them.



Offline Ajeesh

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Reply #147 on: January 07, 2010, 04:03:00 am
To be quite honest, you don't NEED to have your RP realistic. I RP normally, sure i admit to doing things like /em Suceed or fail, or the whole (()) (which i try not to do). But you do not have to impose your RP beliefs on new players or other players.

I don't care what kind of RP i'm in, as long as I can feel the joy of rping i am happy. I will rp a a goblic, a blue square, a chair, hell i'd even RP a tree if you want. Or i can rp living like real life. My point is, open your eyes to different types of roleplay. Even you have to admit that it gets boring doing the same sort of thing. Try something new. The choice is yours.



Offline Zippie

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Reply #148 on: January 07, 2010, 04:11:33 am
You dont need this fail/success at all.
Just, example, /me attempts to push man on the ground, if 'man' agrees he does /lay or /hurt or something.

Actualy, RP is not most importnant in Argonath, most importnant is attitude.
All this flaming and shit. I understand why this happens, i got pissed off myself today and flamed and moaned abit. It was freecops who killed me after /gu and i wanted to tell them something. Usualy i dont whine about it this, i just report or pm or tell in /p that its not allowed.



Offline Rusty

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Reply #149 on: January 07, 2010, 06:50:21 am
Those who think Roleplay is lost nowadays are completly wrong they aren't open minded enough to think of other ways to play other roles, I for instance take up a few roles (Hobo, Street Gangsta').  Roleplay how you want to not what other people do, no need to follow the crowd.  If you get moaned at for shitty Roleplay just ignore them.

REPLICA.


 


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