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SA:MP 0.3c RC

Leon. · 3116

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Offline Louis_Keyl

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Reply #30 on: December 06, 2010, 05:48:55 pm
Make it... One million dollars!!!!! *dr evil*

Can't wait for full release :D




Offline Biggo2

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Reply #31 on: December 06, 2010, 06:13:20 pm
Was that drawn in f**king MSPaint?
No, you can actually attach flashing lights to cars.

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"Don't walk in front of me, I may not follow. Don't walk behind me, I may not lead. Walk beside me and be my friend."


Offline David_Omid

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Reply #32 on: December 08, 2010, 09:42:59 pm
I'm still inactive but don't worry, when I come back I'll be working a lot on some new features, assuming another scripter hasn't beaten me to it!

Included in my ideas:

Better usage of checkpoint markers, very useful for jobs and future mission types. Also very useful for things like /heydude.

Custom number plates with colours.

A possibility of having some sort of gunning platform which can be deployed from helicopters, as well as deployable stairs for the AT-400 (yes, I tried this before and it failed, but this was a long time ago before we had the new functions, so it could work this time!).

Better usage of fire for the fire missions (assuming it can be detected and controlled properly, otherwise I'll keep things how they are now and if anything just add extra fire to make things harder!)

Other vehicle features such as being able to control the engine and separate doors, especially the boot. Another feature which I have thought about would be car alarms which actually work.




We'll see what happens when I return, whenever that may be ;)




Offline KhornateMonkey

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Reply #33 on: December 08, 2010, 10:00:27 pm
Awsome To here you coming out of hibernation, Alot of people are missing the /changes command  :razz:



Offline Biggo2

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Reply #34 on: December 08, 2010, 10:04:21 pm
Also - add the ability to attach flashing lights to cars, for SRU/SWAT Buffalos etc. Or any other car for that matter. Instead of allowing people take PD cars, let them take cars with just a flashy light. :D

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Offline KhornateMonkey

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Reply #35 on: December 08, 2010, 10:08:28 pm
Also - add the ability to attach flashing lights to cars, for SRU/SWAT Buffalos etc. Or any other car for that matter. Instead of allowing people take PD cars, let them take cars with just a flashy light. :D

As My friend Biggo here has mentioned maybe making a Flashable light for ARA, I'm sure this would increase Saftey and many would appricieate it  ;)

Also Found some more Media.






Offline Biggo2

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Reply #36 on: December 08, 2010, 10:29:43 pm
Here's a small video of the flashing lights, just ignore the bug. There is also a Neon effect that could be used in /savecar.
[BUG] SA-MP 0.3c

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"Don't walk in front of me, I may not follow. Don't walk behind me, I may not lead. Walk beside me and be my friend."


Offline Melvin

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Reply #37 on: December 08, 2010, 10:43:37 pm
Wow, This looks freaking awesome. When David has done his work, I will think of returning to ArgonathRPG and become active again.

Goodluck David  ;)

Melvin Edwards


Offline Louis_Keyl

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Reply #38 on: December 09, 2010, 04:39:14 am
Better usage of fire for the fire missions (assuming it can be detected and controlled properly, otherwise I'll keep things how they are now and if anything just add extra fire to make things harder!)

The fire itself cannot be detected... However, the fire is included within the new particle effects, so instead of using torchs, you could place lots of fires that you could extinguish, using the same system as now to detect if the player is extinguishing the torch. Just my idea that you replace each torch with 6 fires and increase the explosions times :D




Offline [SE]Dr_Pepper27

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Reply #39 on: December 09, 2010, 04:49:09 am
oh my.



Offline Louis_Keyl

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Reply #40 on: December 09, 2010, 04:55:04 am
This is a quote from a SA:MP Betatesters on the SA:MP Forums:

Quote from: Matite
Lights do not work at an RX or RY angle of about plus or minus 15 degrees.

This is a GTASA limitation not a SA:MP limitation. For example, when you smash a light pole in normal GTASA it switches off.

I tried to make light sabers with the neon :(




Offline Flakattak_88

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Reply #41 on: December 09, 2010, 11:38:01 pm
F AWESOME HOLY SHOITZA I AM ZE UBERMENSCH VOWS VOWS ZE ULTIMITAVE SAMP JAJAJAJA



Offline Pablo

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Reply #42 on: December 09, 2010, 11:50:45 pm
@ Infernuses.



Offline JayL

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Reply #43 on: December 10, 2010, 06:07:50 pm
0.3c RC4-2 optional client update

- You can now driveby as a passenger with any bullet-type weapon. This will only work for RC4-2 clients.
- SetPlayerArmedWeapon now works when the player is in a vehicle.

WIN. You can even driveby with miniguns!!!!!!!

Eu corro fujo desta sombra / Em sonhos vejo este passado
E na parede do meu quarto / Ainda está o seu retrato
Eu quero ver pra não lembrar / Pensei até em me mudar / Lugar qualquer que não exista / O pensamento em você


Offline Louis_Keyl

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Reply #44 on: December 10, 2010, 06:54:31 pm
WIN. You can even driveby with miniguns!!!!!!!

And thats something i will do for sure :D




 


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