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[SA:MP] RS5: Script Updates

Gimli · 18250

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Offline GimliTopic starter

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Reply #75 on: September 16, 2014, 06:15:22 pm
The Future
I'm going to start simplifying a lot of scripts that don't work or are barely used (mainly because of poor UX). For example, we don't need 10 ways of storing money if there isn't a way of making money in the first place.

Some features like wallets, containers, etc will probably be going away until we get a basic and simple core layer working that is easily understood. For example, the way I imagine bank accounts is having a default bank account that you can easily use (/deposit /withdraw /wire) without having to do anything... and then, when this works well, adding additional functionality such as savings accounts, group accounts, etc (that isn't buggy like half of the current economy scripts_).

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Offline Zaila

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Reply #76 on: September 16, 2014, 08:41:55 pm
Changes September 16 2014:

Added a new anti tuning hack system which is rendering tuning hacks useless. The server will desync any tuning made through hacks so only the player using the hack can see the tuning which means hackers can not mass crash players by adding invalid components to vehicles anymore.


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Reply #77 on: September 19, 2014, 10:47:13 pm
Changes September 19th

Added so miniguns can't be used to kill players at all, even if someone manage to hack it in.

This change is not affecting the minigun on Hunters.


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Offline Conroy

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Reply #78 on: November 23, 2014, 01:45:04 am
Changes November 23rd

* Properties that could not sell because of a loan bug should now be able to sell. Make a bug report if this bug still exists.
* Suspects cannot escape inside an interior if cops are outside
* /mir can be used by UC cops if their badge is visible (small fix)



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Reply #79 on: January 18, 2015, 02:57:29 am
Changes 18th January 2015

Minor changes to /send
*Players without a passport is now only able to send $500 at the time.
*Players without a passport is now only able to send money once per minute, regardless of the amount used previously.

Stay tuned for more updates shortly.


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Reply #80 on: January 23, 2015, 01:23:15 am
Bugfixes 23rd January 2015

*Fixed a problem that would cause /changename to crash the server under certain circumstances.
*Fixed a problem which would cause players to not load with their weapons on logging in if their last known position was unknown. This change has been reverted.
*Added so your weapons will be loaded 3 seconds after you have spawned on login. This is just an experiment for now to see if it's fixing the issue above.


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Reply #81 on: January 24, 2015, 11:37:55 pm
Bugfixed 24th January 2015

*Fixed a problem in vehicle script preventing players and groups to be able to spawn their vehicles
*Fixed an error in /copbans
*Several internal fixes

The changes above will go live at the next script reload / server restart.


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Offline Zaila

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Reply #82 on: January 25, 2015, 03:47:55 am
Bugfixes 25th January 2015

Several changes has been made to the login spawn system. This in order to try a new way of loading weapons when logging in, in order to eliminate the bug causing weapons to be lost on logging in.

*Changed how the code works when your last location is unknown.
**Please keep in mind that this is an experiment and while it gave positive results in private testing, it might be acting differently in a production enviroment. If you still loose your weapons when your last location is unknown, please report it.

*Fixed so your weapons will never be loaded unless you actually have spawned in order to avoid premature loading of your weapons and as a result loose them.
*Made changes to how account information is saved to try to fix the problem above.

These changes are now live. Please report if you are still loosing your weapons on logging in.


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Offline Zaila

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Reply #83 on: February 03, 2015, 11:14:07 pm
Changes and updates lately (no timeframe):

By [WS]Mikro:

 - Full vehicle reset will leave attached trailers to driven trucks.
 - Weird messages on /buyweapon removed.
 - Major fixes to /closest, also added medic to it.
 - /offernos now takes a NOS item.
 - Weather should now be set to sunny when entering an interior (custom interiors will not have fog etc anymore).
 - /giveweapon can now give weapons to cops.
 - /mir fixed for players using the command.
 - Some fixes for AirDiv vehicles.
 - Some admin spectate fixes.
 - Event system/textdraw fixed.
 - /groupvehiclespawn now available for group ranks with manage vehicle permissions.
 - /groupvehicles now available for group ranks with manage vehicle permissions.
 - /givevehicle now available for group ranks with manage vehicle permissions.
 - /storm or /breach added for cops.
 - /lock and /unlock available from inside a property now.
 - fix on /copbans.
 - Many other small fixes.

IMPORTANT: All groups should check their rank settings so only trusted ranks can manage vehicles.

These changes are not live yet and we have no ETA on when it will be live.



By [Rstar]Zaila:

Due to the the inability of ARFD to lead and support SAFD, SAFD has been closed down until further notice. That means that any script changes that was made to benefit SAFD members has been reverted.

The biggest change reverted was the payout for non SAFD members. As you all know, it was changed so that non SAFD members only earned 75% of what they actually earned during missions to make it more attractive to join SAFD. As SAFD refused to actually fullfill their promises and try to bring back activity into the group, it has been changed back again. From now on, everyone will be paid 100% of their earnings from fire missions.



An experimental feature has been added to the server in order to try to stop bot attacks.

When the script is deteceting a certain amount of incoming connections within a time limit, it will go into 'throttling mode'. What that means is that the server will start to accept only 1 connection within a short timeframe for some time onwards. What that means is that if they connect within the mentioned timeframe as someone else then they wont be able to connect and get the "Server is not responding" (i think, not exactly sure) message and it will try to connect you again.

As said, this feature is experimental at this stage and the developers will keep an eye on it and see how it works out. If it is working as expected then we will keep it, otherwise we will try to find a new solution.


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Offline Zaila

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Reply #84 on: February 03, 2015, 11:21:39 pm
My apologies, i mistakely wrote SAPD instead of SAFD. SAPD is not and will not be closed down.


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Offline GimliTopic starter

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Reply #85 on: February 25, 2015, 10:38:31 pm
Vehicle Script
/buycolor and /prevcolor now support hidden colors
/previewcolor can now be used instead of /prevcolor
Admin created vehicles that are given to players/groups no longer have a monetary value.

Trucking Script
/cargo now lists your truck's weight stats (current, max physical, max legal)
You can no longer abandon cargo in the middle of nowhere - this is to prevent trucks dumping their load to avoid police inspections.

Admin Script
Managers now have the ability to reload scripts and manage groups (create, delete, etc) -- this was previously limited to those with developer rights.

"The purpose of life is to live it, to taste experience to the utmost, to reach out eagerly and without fear for newer and richer experience."
- Eleanor Roosevelt


Offline Conroy

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Reply #86 on: March 19, 2015, 08:18:31 pm
Loans have been disabled due to a bug.



Offline Teddy

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Reply #87 on: May 03, 2015, 05:44:02 pm
RS5.1.0 - 3/5/15

+ Added /tram command to drive an SF tram [you must be in passenger seat]
+ Added Pay N Spray's with ownable / profitable system
+ Added the ability to use tow trucks [use left mouse click]

+ Disabled the withdraw and deposit functionality of /mobilebank

+ Enabled the use of /getin for SF trams



Offline Teddy

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Reply #88 on: May 04, 2015, 03:33:58 pm
HOTFIX You can no longer cheat trucking missions using the tow truck.



Offline Teddy

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Reply #89 on: May 04, 2015, 09:35:40 pm
RS5.1.0 BUILD 3 - 4/5/2015

+ Fixed "closest hospital" always spawning at Market Hospital. Should not properly determined nearest and teleport you there.



 


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