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Cop reward Reduced

Davron · 11684

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Offline Drix

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Reply #90 on: January 19, 2011, 01:36:45 am
Not sure why you want this to change.. but uh.. since you all down i'm in to.
Firstly i didn't support it because i just saw some EAF guys moaning about cops winning $$ but now i see some people are supporting it to.


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Offline Klaus

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Reply #91 on: January 19, 2011, 01:40:28 am
i don't see any reason of why this should stay...
Reason? Because its awesome. Don't be sad that I haz teh highest bountyz0r


Offline Klaus

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Reply #92 on: January 19, 2011, 01:44:17 am
Then in that case, no change is to be made. No point in it


Offline Leonardo

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Reply #93 on: January 19, 2011, 02:19:30 am
Then in that case, no change is to be made. No point in it

Alright then, let it stay like it is.

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline Frank_Federico

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Reply #94 on: January 19, 2011, 02:29:50 am
Well, cops are winning more because of the bounty thing. If you don't want it removed, then just don't change a thing, lol



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Offline ~Legend~

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Reply #95 on: January 19, 2011, 08:52:31 pm
I think Leo & Spiral have suggested ideas that are slightly linked in the way they work for the final rewards.

We could judge up the crimes and money a little more, but I think having something like that - while it's going to turn into a complex system - will stop people from complaining too much on either side (or hopefully that's the idea).

From certain posts, I guess many of you think that the VCPD command staff/higher staff must be properly rolling in money. In actual fact, you may be a little surprised.

It would be great if there was a judge to recognise those that set up really cool situations in the server, show great RP and actual commitment to their role in the server as that would probably solve many issues. Talking out of the police group - take Leonardo & Marcus (hope you don't mind guys), who currently head VCPD. From what I see, I guess some of you think they walk around with clothes made out of money. These are 2 people that put in a lot of effort to create the best out of their role and situation.
They really aren't your "money cops" - the ones that would have caused topics such as this to start.


Offline SpiralRock

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Reply #96 on: January 20, 2011, 12:08:33 am
From certain posts, I guess many of you think that the VCPD command staff/higher staff must be properly rolling in money. In actual fact, you may be a little surprised.
They really aren't your "money cops" - the ones that would have caused topics such as this to start.

Ask [WS]player123062 after he killed Klaus luckily when Klaus's bounty was over 150 ...
He currently owns roxor internationals.



Offline Marcell

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Reply #97 on: January 20, 2011, 12:10:02 am
The cop reward needs to be reduced, either by changing the system or rewards.
He's my idea:
After cop dies, he'll get 10% less for jailing or killing a wanted criminal. So it means, after 10 deaths = 0% of reward, and after he respawns the system gets back to normal (his reward goes back to 100%)

So if let's say brian got killed 2 times and then he killed me, instead of 1000$ he would get 800$.

Now the downside of that system is the fuck that cops could just suicide with /kill 10 times to get their systems restarted... ;/
UNLESS, it would be possible, to change that, so it would only work on player kills. Brian drowned on the way- nothing changed. But I killed him - -10%
The downside of that is that often the game doesnt detects if someone suicided or was killed, for example often when u headshot someone it says 'Victim died' instead of 'God pwnd Jesus (m4, head)'

What do you think?



Offline XSniper

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Reply #98 on: January 20, 2011, 12:18:17 am
If im right in SA:MP cops earn 250$ for killing "any" suspect no matter the stars, unless you use a PD Car you get $500.
I agree.

and of course if you jail them you get $1500



Offline SpiralRock

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Reply #99 on: January 20, 2011, 12:21:47 am
The cop reward needs to be reduced, either by changing the system or rewards.
He's my idea:
After cop dies, he'll get 10% less for jailing or killing a wanted criminal. So it means, after 10 deaths = 0% of reward, and after he respawns the system gets back to normal (his reward goes back to 100%)

So if let's say brian got killed 2 times and then he killed me, instead of 1000$ he would get 800$.

Now the downside of that system is the f**k that cops could just suicide with /kill 10 times to get their systems restarted... ;/
UNLESS, it would be possible, to change that, so it would only work on player kills. Brian drowned on the way- nothing changed. But I killed him - -10%
The downside of that is that often the game doesnt detects if someone suicided or was killed, for example often when u headshot someone it says 'Victim died' instead of 'God pwnd Jesus (m4, head)'

What do you think?

This situation doesnt happens on vc...
Cops die 20- 30 times then kill a criminal luckily ...
Though keep hitting new ideas



Offline ~Legend~

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Reply #100 on: January 20, 2011, 12:26:56 am
Ask [WS]player123062 after he killed Klaus luckily when Klaus's bounty was over 150 ...
He currently owns roxor internationals.

Yo, Spiral - don't quote me wrongly, please. You took off a whole chunk in between all that. :P

Firstly, player isn't part of the command team or the senior staff. And from personally knowing, as I did some account transfer stuff for him a little while back, I know he has been saving up for a while. He has also had quite a few other businesses before, and they would have been pretty good sources of income. 

It was Klaus's choice to get his bounty up that high, as in it was his choice to keep going... plus, I don't think with the reward from a 150 bounty would immediately secure you a business. And such high bounties are rare, so it's something "extra".

Hopefully player would have shared out the earnings with others that helped him in the process. That's one thing that we try to encourage in ARPD/VCPD - newcomers are trained just through experiences to be supportive of their fellows, and share earnings whenever relevant rather than to add possession to it, claiming it is "mine".
The majority of people are really generous and don't get clingy when it comes to this. It's just one of the things we do to be fair.

This situation doesnt happens on vc...
Cops die 20- 30 times then kill a criminal luckily ...
Though keep hitting new ideas

That's not the whole picture.

This is only applicable to the "high level" criminals that work in gangs. A lot of the time, cops get teamed up on with overpowered weapons in comparison to what they have - which is fair enough (could work both ways) - but it's not entirely representative when you have a poor freecop who joined the server yesterday that's equipped with a colt & a shotgun in comparison to say, M60s, stubbys... 


Offline SpiralRock

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Reply #101 on: January 20, 2011, 12:46:16 am
It was Klaus's choice to get his bounty up that high, as in it was his choice to keep going... plus, I don't think with the reward from a 150 bounty would immediately secure you a business. And such high bounties are rare, so it's something "extra".
ahh blame criminals ...
Ok tell us what we do next time??
When we get suspected... We either get jailed/surrender, bribe, or get killed immediately...
Srsly...
All new players start becoming cops when they come in server. Earn good cash in 4-5 days, buy a car / biz , then get bored, and then leave away and never come back...
This is only applicable to the "high level" criminals that work in gangs. A lot of the time, cops get teamed up on with overpowered weapons in comparison to what they have - which is fair enough (could work both ways) - but it's not entirely representative when you have a poor freecop who joined the server yesterday that's equipped with a colt & a shotgun in comparison to say, M60s, stubbys...
Also mind that atleast shotgun is free for cops...
Telling u a truth, all EAFers manage to get weps thanks to Neal, Denlow, Klaus, who put them in our hq...
And all EAF is rich thanks to Neal's ammunation. I am able to buy ocean beach hotel coz neal gave me 400 k,
But look at [DZ]Pyrus, [WS]Player123052, DaniGold who are always cop and self sufficient...
Its a serious imbalance!!

Also you get all that invisible thing... for vcid
Now you guys get EMP. You guys are always rolling with money and all...

We EAFers are able to "tame" cops only because of our "Team Work". Do you expect Freestyles or RmN to hold against cops??
They dont even have money to buy weps. They are still smuggling jewels. (Still in Dark age). So why cops get this much bonus?? when others cant.



Offline ~Legend~

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Reply #102 on: January 20, 2011, 01:18:44 am
ahh blame criminals ...
Ok tell us what we do next time??
When we get suspected... We either get jailed/surrender, bribe, or get killed immediately...
Srsly...

Blame criminals? In what way was that blaming? I was simply saying, you don't have to aim for high bounty levels - expect to leave behind a high police salary if that's what you are aiming for. Eventually, in one way or another for both sides - cop or criminal, they will get taken down - simply as that seems to be the way it goes.

All new players start becoming cops when they come in server. Earn good cash in 4-5 days, buy a car / biz , then get bored, and then leave away and never come back...Also mind that atleast shotgun is free for cops...
Telling u a truth, all EAFers manage to get weps thanks to Neal, Denlow, Klaus, who put them in our hq...
And all EAF is rich thanks to Neal's ammunation. I am able to buy ocean beach hotel coz neal gave me 400 k,
But look at [DZ]Pyrus, [WS]Player123052, DaniGold who are always cop and self sufficient...
Its a serious imbalance!!

Buying a car and a business in 4/5 days? Now that'd be a bit of a dream for newcomers, I would think? Really? You would have to be on *a lot* and burn quite a few hours to get something average. When I returned to the new server scripts, I already had a fair bit of experience with Argonath. It still took me a fair few days to save up a little.

The average newcomer is completely new to the world of RPG (acceptably as we are the only prominent RPG server on VC:MP these days) and the first few times they play on the server they might require a lot of support.

As for free weapons for police, well I agree. But that's just to keep it in line with the real world. The police is governmentally funded and supported. Other groups tend to be privately run, and do not usually receive state support.
That's why I said it is "fair enough" that groups should be allowed to stock up as they like.

And yea, I also agree that certain people choose the police skin a lot of the time. Again, that's up to them and that choice is available to everyone, technically. Criminals will choose non-police/civilian based skins usually too...
Pyrus, player and DaniGold have/used to play a fair bit too - so that would be expected. I don't know how much most of them have, obviously, but they didn't get what they have (if they have) from playing for a little while and getting bored.
As Klaus said, there are about 8 people above the million mark in the server. I am quite sure (and I hope so too) that they deserve whatever they have earned.
I even think the "top earners" roleplay as criminals. Nothing necessarily wrong in that.   

As for the other criminal groups, they are still gaining experience in the server, let alone the criminal way. That's evident.

Quite honestly, the police role and the criminal role would not work without the other in the same sense as it is today.


Offline Call_me_Dad

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Reply #103 on: January 20, 2011, 05:20:57 am
I came up with this,

Cops get an income after every 30 minutes.
It is calculated as:

Department Credits earned x Personal Credits earned.
Income=DC*PC


Department Credits (DC)
Department Credits(DC) will be determined by several factors. These factors will be depend on the whole police force.
These credits are same for all cops online, because they are relevant to the whole police force as one...not individual cops.
The default Department Credits are 100. It is set to 100 after each payday is given every 30 minutes.
Several events in those 30 mins will change the credits
That is,
+ 50 on each Robbank failed by robbers.
+ 10 on each suspect jailed.
+ 5 on each suspect killed.
+ 2 on each crime reported.

- 30 on each Robbank success.
- 15 on each SWAT/VCID casuality.
- 10 on each freecop casuality.
- 5 on each Civilian casuality.
- 2 on each Civilian murder


Personal Credits (PC)
They vary from cop to cop. It depends on personal achievements of the cop.
Personal Credits are 0 by default. So if the cop did not do anything in those 30 minutes, he gets nothing as DC x 0=$0. PC for every cop is set to $0 after every payday in 30 minutes.
Events that would change PC are:

+ 10 on suspect jailed by that officer
+ 5 on minor suspect killed by that officer
+ 10 on major suspect killed by that officer(Major suspect is a suspect with 20+ wanted level, in short an EAFer :D )
+ 2 on crime reported by that officer
+ 9999999 on each Donut eaten jkjkjk


- 15 on Innocent civilian killed by that officer
- 20 on fellow officer killed by that officer
- 2 on civilian car used by that officer


Since DC and PC are reset after every 30 minutes, the income isnt permanent. Each payday depends on what you have been doing in the past 30 minutes.

DC or PC wont go negative, so minimum income to cops will be 0, no tax.

The +/- values for DC or PC can be changed (its just examples in this idea).

Read it all mofo? So how d'ya like it???  :evil:



Offline Kessu

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Reply #104 on: January 20, 2011, 08:26:40 am
It's a great idea Daddy, but.. Do you have to be on the server for 30 minutes to get the payday? Or can you just join every 29 minutes and get free 100, or AFK as cop and get free money without even doing shit?

From my opinion, the system there is now, is quite good, cops really don't roll on money, unless Klaus plays more than I thought  :lol:


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