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Progress on Rockstars 2.0

stormeus · 14927

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Offline Rapture

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Reply #75 on: September 14, 2011, 08:25:46 pm
They have been working on things for awhile. Until you test 2.0 in it's current state, moaning about it's problems won't help, so try to be patient. They can only do what they can with what they already know.

We tested it today, Oh well, More bugs. And nobody is fucking moaning, car buying is getting "fixed" for the past month or so.



Offline SugarD

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Reply #76 on: September 14, 2011, 08:30:24 pm
We tested it today, Oh well, More bugs. And nobody is f**king moaning, car buying is getting "fixed" for the past month or so.
Getting pissed off over a bug not fixed in something yet to be released is still basically moaning. Just stay calm and use the bug topic to report it as still there. They can only do so much at a time to get it done. You have to understand that it's not easy to track down these bugs sometimes.



Offline Rapture

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Reply #77 on: September 14, 2011, 08:33:59 pm
Getting pissed off over a bug not fixed in something yet to be released is still basically moaning. Just stay calm and use the bug topic to report it as still there. They can only do so much at a time to get it done. You have to understand that it's not easy to track down these bugs sometimes.

Oh boy, I would write all day. Well, It's less than one week until release, so this beta is in it's late stages.



Offline Marcell

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Reply #78 on: September 14, 2011, 08:34:31 pm
Before firefighter script got made at all, medic script should be made (improved) first, since firefighters are less important when there's like no arsonings around the city.

also, if you guys think that firefighter script increases roleplay, it does indeed - but with lack of /me commands - it will be just like smuggle, people will try to put out the fire (smuggle) as fast as possible, instead of wasting time on describing roleplay with /me commands. I don't see any problem on that, but i'd just like to ask certain guys - if you think it is good roleplay, then roleplaying without use of /me commands (like, during combat, chases, smuggling, jacking transports) isn't bad itself.

and yes the bugs ARE annoying. I can't deliver certain vehicle stock, if I die the cash pickup doesn't appear, all cars are owned by Bass (fucking conspirancy i tell you), storing is not possible at all...and instead of fixed bugs, we get a firefighter script. That is bugged as well, it crashed the server while Avenger was putting off a fire.. why I'm whining? because i'm almost 98% procent sure that this beta will be delayed, cause it doesn't seem anyone is really focused on fixing bugs...it's like we're feeded with how great 2.0 is gonna be, then we gotta wait more more more and it turns out it isn't so great since half of scripts made weren't tested at all.






Offline SugarD

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Reply #79 on: September 14, 2011, 08:45:10 pm
Before firefighter script got made at all, medic script should be made (improved) first, since firefighters are less important when there's like no arsonings around the city.

also, if you guys think that firefighter script increases roleplay, it does indeed - but with lack of /me commands - it will be just like smuggle, people will try to put out the fire (smuggle) as fast as possible, instead of wasting time on describing roleplay with /me commands. I don't see any problem on that, but i'd just like to ask certain guys - if you think it is good roleplay, then roleplaying without use of /me commands (like, during combat, chases, smuggling, jacking transports) isn't bad itself.

and yes the bugs ARE annoying. I can't deliver certain vehicle stock, if I die the cash pickup doesn't appear, all cars are owned by Bass (f**king conspirancy i tell you), storing is not possible at all...and instead of fixed bugs, we get a firefighter script. That is bugged as well, it crashed the server while Avenger was putting off a fire.. why I'm whining? because i'm almost 98% procent sure that this beta will be delayed, cause it doesn't seem anyone is really focused on fixing bugs...it's like we're feeded with how great 2.0 is gonna be, then we gotta wait more more more and it turns out it isn't so great since half of scripts made weren't tested at all.
1. To say that anyone is less important is a BS favoring statement, so please don't go there. I could easily argue how ARFD is equal to ARPD on a government level, and that ARPD gets all the attention, but I don't. As for Medics, I agree with you that they deserve more support, and I would love to help you come up with ideas to achieve that. Emergency Services has generally been mostly about cops in Argo because in MTA:VC, that was the only Emergency Service skin available when the community was made, and for unknown reasons people began building off that idea instead of expanding every possibility. I'm not against Medics getting more support at all. In fact, I'm trying to get them more if anything. They and ARFD are very heavily ignored throughout many of the servers, and it's less than fair to do that to them when they are seen as equals to every other scripted job.
2. Does /me not work now? I don't have an issue with teaching them to roleplay with /me while putting out the fires. I actually hired someone trustworthy to get the ball rolling in VC:MP awhile back so that it wouldn't all become about the money. As scripts and the client/server improve though, I do agree that it would be beneficial to continue improvement so users don't get greedy.
3. As I said before, be patient. Because there is no test server for them to keep up 24/7 for people to constantly test things, they can only go off of what they have when they test it locally or open the server for short periods of time, giving exposure to only a limited number of people.



Offline Marcell

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Reply #80 on: September 14, 2011, 08:56:47 pm
it isn't easy to /me everytime while in adrenaline situation, i'd like to see ARFD rape keyboards with /me while they are close to burning to death/failing to put out the fire, i never said you guys wouldn't know how to roleplay within use of /me

it's always kinda ridiculous how everyone expects me to roleplay while chased or being shot at...what i am, suspossed to hotkey /me commands or something?

lol, I never said that ARFD is lower than ARPD or anything like that (both are useless lol i joke ), all I'm saying is that firefighter's are less 'needed' than medics or cops, since most of times they would need to work, is after a bomb blows up. however due to new script, that should change, the problem is that it will seem so fake, dude...people don't want to wait 5 minutes for a firefighter squad to put out the fire, they will just run for a new car and won't give a fuck..

and the server can be on whenever they want, it's just so full of bugs often that we change to 1.9 forth and forwards.

in the end it's cool ARFD is something alive; the only medics we had was criminals backuping their mates, and the only firefighters were peeps who tried to troll others using the giant-ass firetruck, finally there will be less government (if such thing exists at all) focus on cops, medics&firefighters will be something official. I really think medics should get some cool script support, i'd be cool to apply to ARFD to become a 'real' medic and maybe even perform your duties while a civilian (getting a permission for it) with some limitations ofc



Offline SugarD

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Reply #81 on: September 14, 2011, 09:12:31 pm
it isn't easy to /me everytime while in adrenaline situation, i'd like to see ARFD rape keyboards with /me while they are close to burning to death/failing to put out the fire, i never said you guys wouldn't know how to roleplay within use of /me

it's always kinda ridiculous how everyone expects me to roleplay while chased or being shot at...what i am, suspossed to hotkey /me commands or something?

lol, I never said that ARFD is lower than ARPD or anything like that (both are useless lol i joke ), all I'm saying is that firefighter's are less 'needed' than medics or cops, since most of times they would need to work, is after a bomb blows up. however due to new script, that should change, the problem is that it will seem so fake, dude...people don't want to wait 5 minutes for a firefighter squad to put out the fire, they will just run for a new car and won't give a f**k..

and the server can be on whenever they want, it's just so full of bugs often that we change to 1.9 forth and forwards.

in the end it's cool ARFD is something alive; the only medics we had was criminals backuping their mates, and the only firefighters were peeps who tried to troll others using the giant-ass firetruck, finally there will be less government (if such thing exists at all) focus on cops, medics&firefighters will be something official. I really think medics should get some cool script support, i'd be cool to apply to ARFD to become a 'real' medic and maybe even perform your duties while a civilian (getting a permission for it) with some limitations ofc
Don't get me wrong man, I know you're just worried about the greed issue, and I'm with you on that. What happened in SA:MP was not expected and the way things are still going in there is only making them worse. I don't plan for that to happen. With the ideas I have in mind for LU, I want to try to create a model of how things should have been to prevent all the abuse and still allow users to have fun with fair recognition and no boasting about rights/ranks. That applies for the FD and Medical sides of things too. I know you're also worried about things being stable over adding scripts, I'm not against that. The reason why Storm added the FD scripts now, rather than earlier, was because it was something that should have happened a long time ago, not right now when 2.0 is on the horizon and needs bugs fixed. Unfortunately the community's attitude towards certain ideas and jobs caused this to become an issue, and here we are now.

As for Medics though, I am totally with you on more support, 100%. The only reason why my personal focus is so big for ARFD itself is because I created the group for the sake of the roleplay for others. When I started it two years ago, I had no plans of personally running it after it became stable, but I grew attached to it, and stability is still way far off of the horizon given how people have treated ARFD thus far. My original goal was to get ARFD an equal status compared to that of ARPD so users had another, well-supported choice in roleplay. I knew of many users who had loved the idea, and in other GTA MP communities, many of them added a lot of focus on the job, whereas Argo didn't even have a skin for it in SA:MP until 2009 in RS4's introduction, and the interior and lack of vehicles was a joke at best. VC:MP added it sometime around then as well, if my memory serves me correctly, but obviously for different reasons. If I was able to walk away from ARFD right now and call it stable, and have it be where my vision for it was aiming, EMS and Medical stuff likely would have been my next focus. I've even tried to remake EMS under the control of a trusted friend of mine with my guidance just so the possibility of an official group for Medics could exist too, thus expanding their possibilities even further.

If you have any ideas for Medics, let me know man. I'm totally open to helping them out too. I've even tried to diversify their job by having both FD-based Medics and standard ones in Argo, like IRL, so users have more variety on their Medic-based jobs and roleplays. I would love to increase roleplay and overall cooperation between everyone even more.



Offline Marcell

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Reply #82 on: September 14, 2011, 09:25:02 pm
tbh, the biggest problem is greed itself..most of people don't bother to extend roleplay during smuggles cause it's too risky, ppl focus on profit instead.
another problem is (was) that most of people either choose cop/medic/criminal background, there isn't even any civilian to take as a hostage - hostages that I take turn out to be 'undercover' criminals, since whenever cops try to rescue them they get shot by the almight hostages themselfs  :lol: however instead of adding ridiculous amount of disadvantages for suspects (losing cash if you die while wanted etc) the 2.0 scripts should 'fix' that issue, there are things to do, there is a reason why you wouldn't try to get wanted for no reason, etc

i'll drop some ideas about medic script in your PM box later



Offline SugarD

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Reply #83 on: September 14, 2011, 09:31:51 pm
tbh, the biggest problem is greed itself..most of people don't bother to extend roleplay during smuggles cause it's too risky, ppl focus on profit instead.
another problem is (was) that most of people either choose cop/medic/criminal background, there isn't even any civilian to take as a hostage - hostages that I take turn out to be 'undercover' criminals, since whenever cops try to rescue them they get shot by the almight hostages themselfs  :lol: however instead of adding ridiculous amount of disadvantages for suspects (losing cash if you die while wanted etc) the 2.0 scripts should 'fix' that issue, there are things to do, there is a reason why you wouldn't try to get wanted for no reason, etc
If that is the case with how roleplays are going in VC:MP, then I totally agree with you. The Administration and Developers should be, (if they aren't already with 2.0, which I know Storm is trying to do with some things), focusing on solving this so it doesn't happen in the first place, rather than dealing with it afterwards.

i'll drop some ideas about medic script in your PM box later
Understood. Can't wait. :)



Offline Marcell

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Reply #84 on: September 14, 2011, 09:39:27 pm
I don't even dream of a perfect roleplay with everyone, since, whereas most of SAMP Argonathians get their experience off 10000 RP servers (let's not lie, I don't think there's one SAMPer who didn't play a RP server) the VCMP server newcomers often take the server as some kind of 'light' TDM server along with commands to gain money (like smuggle)

this creates a massive problem, if we have many commands that actually increase roleplay (smuggling, businesses, many many other options) people focus on profits, if we delete all the scripts that cause greedism, nobody will want to play - both 'non rpers' and roleplayers. It's good to see administration team like legend teaching newbies how to roleplay, however it's bad to see some ppl just aren't interested in it at all

personally I always roleplay with my gang, civilians, allies, however I'm always stubborn when it comes to roleplaying with cops; there is ALWAYS something that goes wrong, sometimes I just lose patience myself and decide its better to shoot/escape after short roleplay actions. It's just a real shame to see some newbs come into a shootout, die, and begin to think that server has no roleplay content whatsoever... or worse - people who fail to roleplay with criminals and later 'turn the tables', they begin abusive cops shooting anyone who is wanted.

but damn, I got off the track right here...sorry about it lol



Offline SugarD

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Reply #85 on: September 14, 2011, 09:53:11 pm
I don't even dream of a perfect roleplay with everyone, since, whereas most of SAMP Argonathians get their experience off 10000 RP servers (let's not lie, I don't think there's one SAMPer who didn't play a RP server) the VCMP server newcomers often take the server as some kind of 'light' TDM server along with commands to gain money (like smuggle)

this creates a massive problem, if we have many commands that actually increase roleplay (smuggling, businesses, many many other options) people focus on profits, if we delete all the scripts that cause greedism, nobody will want to play - both 'non rpers' and roleplayers. It's good to see administration team like legend teaching newbies how to roleplay, however it's bad to see some ppl just aren't interested in it at all

personally I always roleplay with my gang, civilians, allies, however I'm always stubborn when it comes to roleplaying with cops; there is ALWAYS something that goes wrong, sometimes I just lose patience myself and decide its better to shoot/escape after short roleplay actions. It's just a real shame to see some newbs come into a shootout, die, and begin to think that server has no roleplay content whatsoever... or worse - people who fail to roleplay with criminals and later 'turn the tables', they begin abusive cops shooting anyone who is wanted.

but damn, I got off the track right here...sorry about it lol
No worries man, I see a lot of the concerns you have as well. That day when I spent a good few hours in the early morning my time to roleplay the police job with everyone at the kidnapping/hostage situation near Malibu, I saw exactly what you are talking about, from both sides of it. Criminals on the rooftops were shooting cops who were just standing outside watching the door, new players and trolls were rushing in to ruin the RP, cops were BARELY roleplaying at all by just standing there and saying a few things over a RP'ed "megaphone", but that was about it. At one point I had to open fire from across the street just to defend myself against a few snipers who kept shooting my head off. If that were to happen in real life, SWAT would've just rushed the place and killed everyone. The criminals were begging for a peaceful roleplay by having no one enter the building without meeting their demands, but shooting cops outside isn't really enforcing what they requested, nor are cops being fair by just standing there shouting into a megaphone once every few minutes, waiting for the criminals to get bored and just give up the RP and rush them.



Offline Marcell

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Reply #86 on: September 14, 2011, 10:06:24 pm
yeah, the fault lies on 2 sides most of times - either cops don't put effort in their roleplay, don't roleplay at all, or the roleplaying ones get shot by criminals who ignore them.
it's the most annoying when some random guy runs into a place infested with barricade suspects and is like 'YO HI GUISE', ignoring police warnings along with the fact that there's 10 heavy armed criminals near them. I tend to shoot guys like that most of times (hey, your own fault that you can't pay attention to what happens around you) with only a single warning, it's good to see administration team taking care of guys like that too.
Also it can be annoying when freecops ignore everything and go solo...it's very often seen that a guy comes to withdraw his paycheck (aka shoot the suspects with no warning) and after he is gunned down, cops assault in order to avenge the loss.

I'm not throwing everything on cops right here though, it's pure embarassment when we have a hideout and hear sirens, yet everyone decides to run out of the hideout like some kind of retard and shoot at the police officers..really I don't mind running for a short distance (after all, you're trying to save your mates) and shooting, but running after cops is purely outrageous, unless you want to send VCPD a message by murder...single time. Or roleplay that you're some psycho junkie, w/e

i guess the situation will fix within time though, i saw good guys enforcing rules on both sides (marcus/leggy on cops, klaus/ave on crims)

also due to fact that suspects have the habbit to paranoidally shoot cops on sight, it would be good to contact their representative via a phone, no matter how ridiculous that sounds...after all some are crazy enough to shoot the hostages as soon as they hear a siren.



Offline SugarD

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Reply #87 on: September 14, 2011, 10:11:27 pm
also due to fact that suspects have the habbit to paranoidally shoot cops on sight, it would be good to contact their representative via a phone, no matter how ridiculous that sounds...after all some are crazy enough to shoot the hostages as soon as they hear a siren.
I pretty much agree with everything you said, but this quote specifically stood out to me. You're right, and the funny thing is, if criminals think they are falsely suspected, or don't want to be arrested, why not roleplay it by giving up and calling a lawyer to the scene, or a higher officer to investigate, or both? If someone roleplays the lawyer job well enough, you can argue with a cop for hours on their method of arrest to get out of a crime in a roleplayed fashion, just as a higher-ranking cop investigating things can do the opposite. People on both sides think if they shoot and kill, it will solve all the problems, but it's actually creating more if anything, and in the case of suspects, it's only making their escape time take longer ;)



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Reply #88 on: September 14, 2011, 10:12:27 pm
Quote
>cash pickup
It's /c loot, amigo.

stormeus...i dont want to criticize, but what are you doing? we have 100 bugs yet you make another script, so its like we have next 100 bugs which makes 200 bugs in total...

to be more logical, i mean that car system is still bugged. i bought a patriot and it says bass owns it.
I'm sorry for making a neglected script that has been mostly tested as working fine that I made in 10 minutes of my free time.



Offline SugarD

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Reply #89 on: September 14, 2011, 10:14:57 pm
It's /c loot, amigo.
I'm sorry for making a neglected script that has been mostly tested as working fine that I made in 10 minutes of my free time.
Don't panic Stormy, he and I talked it over. He didn't intend to offend you. He's just panicking over the fact that there's lotsa bugs and he doesn't wanna see features added until after those are fixed. No one meant to insult your awesome work :)



 


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