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Teleporting people and flying cars causing a real headache.

Frank_Hawk · 1652

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Offline Ben.

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Reply #15 on: August 11, 2011, 08:19:33 pm
between the British providers and the mainland
Since when were Britain not mainland?  :trust:


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Offline SafetyMoose

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Reply #16 on: August 11, 2011, 08:20:41 pm
Would like to point out, that any Canadians using Rogers for their ISP have been experiencing connection issues to any european site or server at certain time in the late evening. I know this is not me because i have many friends who play other games based in europe, and we have the same problems at the same time. I cant speak for Bell customers who are the only other available ISP in my region, but i know that we have had connection issues.


As for lag / desynch, only during peak hours does this ever trouble me, however it has started to get worse then normal at around 11:00PM - 1:00AM EST when it was normally not a problems.

Post Merge: August 11, 2011, 08:23:40 pm
Since when were Britain not mainland?  :trust:

Since 450,000 years ago when the straight of lowlands between france and England was flooded due to raising sea levels, thus making it an island.



Offline Conroy

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Reply #17 on: August 11, 2011, 08:26:16 pm
    I have experienced the random disconnections (I lose connection to the server but my internet is fine - I can still browse the internet, then a few minutes later I manage to connect back to the server).

    Desync/lag can be caused by the following options:
    • Connection issues
      • If you, the player, have connection problems - We cannot prevent this or do anything to help it. If you do have a bad connection, reducing the amount of internet dependant applications can help.
      • Your ISP is doing something with your connection (I'm pretty sure that's what people are reporting this time round?)
    • Server issues
      • If the server doesn't have enough resources available, players will lag. This is not the case, though.
    • Script issues (most common)
      • If the function which syncs all players returns a wrong value or has unnecessary code is causing execution of the function slower, players will randomly loose sync.
      • Script uses too much memory from variable use, oversized arrays and the real killer: too much loops




Offline Violet

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Reply #18 on: August 11, 2011, 08:48:25 pm
If you are experiencing the same issues, please make it unknown so we can collectively correct this persisting problem.
Your vision is indeed being strained  :lol:


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Offline battle

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Reply #19 on: August 11, 2011, 08:57:48 pm
I've had DC's also and i'm from denmark, when it happends i DC twice within 5 minutes. After that it works again for 1-2 hours and then we go again.

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Reply #20 on: August 11, 2011, 09:50:37 pm
Since when were Britain not mainland?  :trust:

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Offline b2311e

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Reply #21 on: August 11, 2011, 10:04:16 pm
There is defiantly something going on...I hadn't experienced the problems people on this forum have mentioned until a little afterwards, but now, I can open a page on here and it takes >1sec and others take about 5 mins. Can't comment on IG at the moment because I haven't been active this week, but in recent weeks there has definitely been something, random disconnects yet the light remains on my router.


Offline Frank_HawkTopic starter

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Reply #22 on: August 11, 2011, 10:06:45 pm
The disconnections have been reported by multiple people from Britain, depending on your provider and speed you may experience lag instead of disconnection.
Also note that this is not a single issue but a combination. To solve it all parts that could influence need to be examined and this is something that is an ongoing process. The scripters and developers are constantly trying to improve reaction time, it is just a mattter of finding the right combination.

If this is the case, perhaps we should start working collectively as a community to identify symptoms and issues. I'm sure the developers would benefit/relieved from input across the community to address these challenges. This issue does not in my view reside with the ISP. I've had uninterrupted connection to the SA:MP server with no lag and no desync providing I was connected during off-peak hours (-70). The issue only begins once the server reaches peak hours (100+) where it becomes remotely playable. In the past, this was not the case - the server was playable at both peak and off-peak hours.

The symptoms of the problem are for me (I have no mods installed):
- Hovering people, suddenly standing still and appearing elsewhere instantly
- Shooting 10m ahead of a target (depends on severity of lag)
- Cars moving on their own / car killing with no driver / spawning on your head
- Typing commands such as /enter and only executing after 5/10 seconds
- Sudden /p and /l chat lag
- Many more including super human grove street members

I'm not expert in development but perhaps as a starter for ten and taking account of Conroy's points, we can explore options including examining:

- Identifying ISPs affected and making them known to others
- Reviewing server resources and making more available to handle capacity
- Monitor and make adjustments to player capacity to accommodate playability
- Forum speed relationship
- Streamline scripts and remove redundant ones as a high priority
           - To help with this one, can I suggest removing non-core scripts and retrofitting older ones once cleaned up.

I would stress though, this has always been the most annoying problem in SA:MP Argonath and on occasions unbearable to a point where you just want to log off in frustration. I've highlighted it time and time again but each time it becomes worse. I'm very keen to see playability resume to how RS4 started out. I'm sure we'll all lend a helping hand where needed.





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Offline kun4L

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Reply #23 on: August 12, 2011, 06:43:52 am
Yes few months back when i had low connection speed 256kbps (I know its low) but still it ran good then i upgraded to 512kbps and more good my ping better i know i dont have the fastest internet connection but what i like to add is the server never gave problem in high ping too it was around Nov. 2010 and few months more, I think the lag issue started around when the forum was updated somewhere around that time it was heavy for around 2 months but now it have been improved and upgraded far more better since past few months but sometimes not regular the server lags only at the evening time on my side we can say when 100-150 players are on and yes the dossing can cause it.
But still i would say the lag issue have improved a lot since past few months..
hope the additional info might help in some way :D

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Offline Pancher

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Reply #24 on: August 12, 2011, 08:45:56 am
Last night i had some terrible lag/desync ingame which i know isn't a problem by my internet provider.. I assume it has to do with the possible DDOS attack...

[R*]Pancher


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Reply #25 on: August 12, 2011, 09:34:36 am
Yes few months back when i had low connection speed 256kbps (I know its low) but still it ran good then i upgraded to 512kbps and more good my ping better i know i dont have the fastest internet connection but what i like to add is the server never gave problem in high ping too it was around Nov. 2010 and few months more, I think the lag issue started around when the forum was updated somewhere around that time it was heavy for around 2 months but now it have been improved and upgraded far more better since past few months but sometimes not regular the server lags only at the evening time on my side we can say when 100-150 players are on and yes the dossing can cause it.
But still i would say the lag issue have improved a lot since past few months..
hope the additional info might help in some way :D
Ok, when i had the 256 kb/s connection my ping used to be 300-320, now when i've got a 512 kb/s connection my average is 500-600. FUCKING WIN



Offline kun4L

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Reply #26 on: August 12, 2011, 11:25:24 am
Ok, when i had the 256 kb/s connection my ping used to be 300-320, now when i've got a 512 kb/s connection my average is 500-600. f**kING WIN
I still remember the time when me you and phillip were talking about the ping from India :D but yes i too did noticed the strange ping thing when i went to 512 kb/s but it seem to work fine now..

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Offline 9r2e5i3k

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Reply #27 on: August 12, 2011, 02:40:49 pm
kb/s
That's bandwidth.
ping
That's the connection speed.

Those are two different things.


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Offline SugarD

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Reply #28 on: August 12, 2011, 02:52:50 pm
I have a possible theory as well, Gandalf. I noticed that many people consistently complain of lag in unoccupied, unscripted parts of Idlewood which, if I remember correctly, has interiors floating high above it, possibly in another virtual world. My best guess is it's an object conflict, which should be fixed in RS5. As far as RS4.1 goes though, maybe someone could test the server without the interiors loaded and see if this can be ruled as the cause or not.



Offline CharlieKasper

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Reply #29 on: August 12, 2011, 04:22:31 pm
That's bandwidth.That's the connection speed.

Those are two different things.
ikr, but as far as i know, The more is your bandwidth, the less is the ping.



 


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