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Gangwars - what's in the pipeline, your ideas/suggestions

Cutt3r · 2895

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Offline Mario_Rinna

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Reply #30 on: January 20, 2012, 04:56:52 pm
Both. The gang members will often return to the fight, this is understandable because they are not likely to want to stand idly by and watch their gang mates be killed. Random civilians often get involved, they might drive by, a couple of stray bullets hit their car and suddenly they're amongst the fray with a combat shotgun.

By the time the reports start coming in all we see are a mass of people fighting and no way to determine it's origins or legitimacy.
Even if you add 50 DM zones, people will still DM outside of them. :rules:



Offline Murt

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Reply #31 on: January 20, 2012, 04:58:33 pm
But if this idea would even get implemented, how would we deal with the so called shoot-outs outside the zones (DM)? It sounds the roleplay would be limited and not even a regular shoot-out could occur anymore.


Offline Mario_Rinna

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Reply #32 on: January 20, 2012, 04:59:31 pm
But if this idea would even get implemented, how would we deal with the so called shoot-outs outside the zones (DM)?
By filling in an application form and informing the ARPD 7 days before the shoot-out.



Offline Cutt3rTopic starter

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Reply #33 on: January 20, 2012, 05:00:14 pm
Mario, unfortunately for me, I do not see the ignore button to your useless comments. Unfortunately for you though, if you cannot be constructive and post silly things like what you did, you will receive warnings/mute on forums. You need not support an idea but you must know how to put your ideas properly.

I am surprised that hardly anyone is reading/thinking about this constructively. Except for Que's & Jcstodds's views, hardly any others were constructive.

Who said that criminal roleplay is only about gangwars? Who said that civilians in open terrain can't add any roleplay in a gang war while civilians in a gang war will do? Kindly refrain from inferring things which are not said anywhere. And what is wrong with filming a gangwar?

Quote
basicly the whole topic (yes I did read every post) when shortened/translated is like:
'ADMINS CAN'T HANDLE GANG WARS, SO WE GONNA ADD DM ARENAS, SO THERE WONT BE WHINING ABOUT GANG WARS, YO'
Marcell, use a new translation tool. Apparently, yours works wrong.

When there are 6/8 admins on 130 players, it is downright hard to watch each person. Gangwars are not the only thing happening on server. All admins cannot be watching the 20 or so people at the gangwar, this cannot be expected. You can have gangwars in open terrain, provided you give me 130 names of probable admins with good reasons on why each one can be an admin, provided we accept them. Deal?

We have been having a lot of raging about gangs deathmatching, which, to solve effectively, we need to use such an idea. Why is this point unclear?

Quote
adding 'dm arenas' just sounds...i dont know...retarded
DM arenas...hmm...where? If you read every post you would see that I changed the term gang war arena to gang war location. When you say something, say it after properly reading everything, else you will be the one to appear retarded.

Henceforth, people who cannot contribute ideas properly will simply be forum muted for a few days. Just be quiet, if you don't like it, navigate away from this page. I have asked for your constructive ideas/sugestions. I have not asked for your moronic posts. I have limited time, so do other people who can take decisions. If you wanna know what sort of contribution is expected, see Que's or Jcs's posts as examples.



Offline Murt

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Reply #34 on: January 20, 2012, 05:03:13 pm
Constructive: By adding this it would restrict roleplay and give the players wrong impression about the current administration team. They would see it that we either run from our problems or just take an easy way out to prevent this.

To prevent mass deathmatching we can ban players and they have to realise what they have done wrong in the unban section, it's simple.


Offline jinjifliaktor

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Reply #35 on: January 20, 2012, 05:04:08 pm
Cutter, your idea is good... for Paruni.  :)



Offline Jack Rosso

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Reply #36 on: January 20, 2012, 05:05:56 pm
For the sake... Teleporting to an area? You can easily drive to the location with your gang mates which not only creates much more roleplay but aswell is much more realistic + its lame to get teleported for an gang war.

I don't agree with this idea, and i think Argonath will lose yet another piece of roleplay in the community.

"I'm nobody. I'm a tramp, a bum, a hobo. I'm a boxcar and a jug of wine... and a straight razor-if you get too close to me." - Charles Manson


Offline Murt

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Reply #37 on: January 20, 2012, 05:06:45 pm
Let me rephrase myself, we can already prevent this by the tools we have been given. Players can also help to prevent this by report the rulebreakers. This can be dealt with as any player who breaks the rules.

Or just create a new validation system with less rules and let it be more open? Or don't even have a system for it? I have seen that many groups have managed this, but some players have taken it wrong by using the reason they are in a "war" with another group so they can attack them.


Offline Mario_Rinna

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Reply #38 on: January 20, 2012, 05:07:23 pm
Mario, unfortunately for me, I do not see the ignore button to your useless comments. Unfortunately for you though, if you cannot be constructive and post silly things like what you did, you will receive warnings/mute on forums. You need not support an idea but you must know how to put your ideas properly.

I am surprised that hardly anyone is reading/thinking about this constructively. Except for Que's & Jcstodds's views, hardly any others were constructive.

Who said that criminal roleplay is only about gangwars? Who said that civilians in open terrain can't add any roleplay in a gang war while civilians in a gang war will do? Kindly refrain from inferring things which are not said anywhere. And what is wrong with filming a gangwar?
Profile -> Modify Profile -> Buddies/Ignore List -> Edit Ignore List

Constructive criticism? Your "idea" doesn't deserve any. Argonath is not meant to be a TDM server. Follow your advice and use common sense.



Offline Julio.

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Reply #39 on: January 20, 2012, 05:08:41 pm
Let me rephrase your idea Cutt3r into one simple line.

You want to make DM zones in Argonath which you can only join once every two weeks.



Offline Kojak

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Reply #40 on: January 20, 2012, 05:13:48 pm
Constructive: By adding this it would restrict roleplay and give the players wrong impression about the current administration team. They would see it that we either run from our problems or just take an easy way out to prevent this.

To prevent mass deathmatching we can ban players and they have to realise what they have done wrong in the unban section, it's simple.

No one is running from anything, this is not about the admin team. This is about giving criminal groups who see rivalry and conflict as part of the game a way to do it without interference from admin intervention and an overwhelming police response.

There is nothing easy about this at all, the easy thing to do would be to carry on doing what we're doing and just keep banning and tempbanning people over and over and over. If this or something like this would ever be implemented, this would be the hard option. All we want are ideas about how to develop it, if you don't like it then suggest something positive to improve it.

One thing is clear, zones and teleporting are not supported by anyone. Like I said we will listen and if that is not supported, ultimately that particular aspect of it will be shelved. So now the objection to teleporting to zones has been said several times, move past it and see what other things you can think of to make criminal wars work.




Offline Cutt3rTopic starter

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Reply #41 on: January 20, 2012, 05:14:31 pm
Constructive: By adding this it would restrict roleplay and give the players wrong impression about the current administration team. They would see it that we either run from our problems or just take an easy way out to prevent this.

To prevent mass deathmatching we can ban players and they have to realise what they have done wrong in the unban section, it's simple.

Don't worry about impression of players of the admin team. An impression is formed in one's mind. You do not control it, nor can you expect to. You do your job and that is all you have to worry about.

Why should it restrict rp? Say, one gang has a problem with another. They immediately do not have a shoot out. Instead, they apply for the gangwar, giving reason and assent to it. It gets sanctioned, they have the gangwar. Problem solved, isn't it? Furthermore, we do not want to ban people, contrary to most notions. We want people to play. Using the idea we can reduce cases of random DM, thereby reducing chances of bans.



Offline Zaila

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Reply #42 on: January 20, 2012, 05:14:38 pm
A raw idea i have about this is to have a scripted area (i'm gonna take the Abandonded Airfield as a example on this now) where players need to travel themself if they wanna fight. The leader for each group need to use a command to mark that there is a gang fight about to happend. When both leaders have used that command, a message is sent to every player around the area that a group fight is about to happend and another command is available for group members to 'opt in' and join the side they are fighting for. Also that the admin team gets notified about a oncoming gangwar so 1 or 2 admins can take it upon themself to watch the battle quietly if there is enough admins online.

When both gang leaders has comfirmed through another command that every participant on their side has 'opted in', the battle starts.

Now, when they die, they will spawn on their spawn point from entering the server. If the spawnpoint is close to the battle, they spawn at LS CH instead to avoid returning back.

Also what people needs to realise, the whole topic about an idea, it's not set into stone as far as i can see.


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Offline Julio.

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Reply #43 on: January 20, 2012, 05:16:07 pm
The issue is, why the hell would a gang fight in a neutral turf anyway? Each group has their own area, they fight in each others or their own.

You may implement this script, I guarantee after about a month they'll be shooting on the street instead.



Offline Cutt3rTopic starter

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Reply #44 on: January 20, 2012, 05:23:56 pm
Ok, why teleporting is needed:
1. Admins cannot watch over a turf when spread over the length and breadth of SA.
2. Admins time is very crucial. They cannot wait for all members to drive at their convenience to the location and enter the location.

I am not saying that we will implement the teleports. It is merely an option I thought of. Just think about how we can solve the problems above and others listed elsewhere. For the record, each time you enter an interior, did you know what you are being teleported? Each time you travel up the elevator to Star tower, did you know you are being teleported?

We know what the problems are, do you know what the solution is?

Post Merge: January 20, 2012, 05:29:21 pm
You want to make DM zones in Argonath which you can only join once every two weeks.

Roleplay is the foundation of Argonath RPG. Why would I make a DM zone?

People will make the application, managers will check the logs to see if there was sufficient roleplay for the gangwar to be allowed. If there is no/minimal RP, not only will the gangwar be disallowed, but the persons involved may be punished after considering previous history and such other factors.



 


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