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Gangwars - what's in the pipeline, your ideas/suggestions

Cutt3r · 2845

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Offline midget

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Reply #45 on: January 20, 2012, 05:40:51 pm
Alright, so the idea is good but not great..yet

How about not needing to apply on the forum, instead you can come up with a solution in-game with an admin and the "rival" that you can do it at a given time the same day.
I know that "small time" crime organisations like to DM "bigger ones", they can come 10 versus 3 and then claim that they are the best, so I do like this idea.

Changes I'd like to see is the fee taken away, no need for applications, remove the maximum limitations and that you can be in another gang war one week after, two weeks is far too long.

Without these changes, role play will be restricted.


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Offline Julio.

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Reply #46 on: January 20, 2012, 06:01:13 pm
Without these changes, role play will be restricted.

Suggesting Team Deathmatch is RP.



Offline midget

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Reply #47 on: January 20, 2012, 06:12:34 pm
Suggesting Team Deathmatch is RP.
I don't
However you can have a role play BEFORE the "gang war", just having this instead of the shootout that would've happened anyways, changes nothing except now the cops won't jump in.
I'd rather have a shootout with the "rivals" without the cops jumping in.


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Offline Comrade

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Reply #48 on: January 20, 2012, 06:19:20 pm
I'm sorry but I do not like this at all.
The same thing can easily be done at ParUni, typing /dm 1.
This is not how gangwars are supposed to be, this is how Paintball Events are.

I understand that you're just trying to do what you think is best, Cutt3r, and the thought is good, but scripting this just won't work.


Everyone, this is how you properly set up a gangwar;

Step 1: Make sure you're actually IN a war with the opposing Gang/Family. A simple PM asking about it will do.
Step 2: Call your Bro's.
Step 3: Contact your enemies by phone, sms, whatever, saying "We're coming for you" etcetera etcetera. Just make sure they get the point, and know why they'll be attacked in the near future. Do so BEFORE getting armed, as this will prevent you from wasting time if they refuse by sending a PM. This also gives them time to prepare, which in turn will make a fair fight and no moaning.
Step 4: Get armed, get some wheels, prepare for the battle.
Step 5a: Move towards your enemies.
Step 5b(OPTIONAL): Try to get admin supervision just in case, as some people may break rules like returning after death and healing in combat.
Step 6: Once there, taunt them or whatever, obviously roleplay-wise and no flaming involved. If they taunt back or shoot first, it'll be a (second) confirmation that they are in for a fight.
Step 7: Have fun blasting people.

If done correctly, everybody wins and has fun, may they have lost or won.

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Cocaine is God's way of saying you're making too much money.


Offline Chris_Knight

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Reply #49 on: January 20, 2012, 06:40:19 pm
Not supported.

IG:Chris_Knight


Offline Radagast

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Reply #50 on: January 20, 2012, 07:45:18 pm
Not supported in the least.



Offline Ratko Gavrilovic

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Reply #51 on: January 20, 2012, 08:21:02 pm
It's sad to see this happen.
Like Aragorn once said, we can roleplay without scripts. We only need our imagination.



Offline Que

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Reply #52 on: January 20, 2012, 08:42:01 pm
Why should it restrict rp?
It is restricting a possible role-played gangwar to the fullest. All the "random" driveby's will be considered deathmatching, due to this idea, as we are requested to fill in an application form every time two gangs has an argumentation.
However you can have a role play BEFORE the "gang war"
"Yo, ey you fucked with ma sista yoyo yoyoyo."
"Fuke yo, get yo boys we teleport to gangwar arena we'll fuck y'all up yo yo."
Like, why?
Like Aragorn once said, we can roleplay without scripts. We only need our imagination.
Once real life role-play server were called (or is nowadays as well) a strict rule book server. This is the second time in a short term I've seen two pretty radical "changes", whose goal is to add multiple rules to prevent rulebreaking, which is simply the way real life role-play servers are implementing things.



Offline JayL

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Reply #53 on: January 20, 2012, 08:55:39 pm
Why not just leave the whole thing for the people who want to do gang wars? As we say here, if one doesn't want, two don't play... So if gangwar is disruptive for someone let them /report like a regular deathmath case. There are many things which could become productive with script support but gangwars I believe it's quite the opposite, e.g. amount of members and location. Every gang leader must take the consequences of gang warfare in mind before waging conflicts with others.

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Offline Ben.

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Reply #54 on: January 20, 2012, 09:05:00 pm
Its an interesting idea, but I do not see the benefit of adding gangwars to Argonath. I feel it is like shoving a knife in Paruni's back. We are sister communities after all, and if they want a gangwar, then they can go to Paruni.
Paruni already have a gangwar system, which must involve at least 5 people on each side (or something like that). If the gangs can muster up 5 people each, they might as well take it to Paruni, where the whole place is purposely scripted around Team DM.

Of course, gang-wars are still within RP to some extent, but I don't feel comfortable implementing something here that Paruni already has to offer us. I believe there is not a good feeling over the Argonath Stunt server implementing DM zones either. Are we to completely get rid of Paruni by making DM zones in a stunt server and finishing it off with Team DM in an RPG?

I believe this is constructive, becaue the Argonath HQ can start building up a picture of who does not agree with the idea, and why. Can't get more constructive than that.


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And we do not try to be real life, as why would you ever play real life if you have one ? We play the GTA universe, and our players should try to live in the GTA world, not the real one.


Offline Sisko

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Reply #55 on: January 20, 2012, 11:22:21 pm
I nearly fell off my chair! Totally against this. The whole excitement of a Gang war is the spur of the moment - it cannot be planned, and this idea will definitely fail.



Offline Cutt3rTopic starter

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Reply #56 on: January 24, 2012, 12:57:48 am
Its an interesting idea, but I do not see the benefit of adding gangwars to Argonath. I feel it is like shoving a knife in Paruni's back. We are sister communities after all, and if they want a gangwar, then they can go to Paruni.
Paruni already have a gangwar system, which must involve at least 5 people on each side (or something like that). If the gangs can muster up 5 people each, they might as well take it to Paruni, where the whole place is purposely scripted around Team DM.

This is a good alternative. I did think about this but whenever I have tried to tell groups to take their wars to ParUni, I don't get a positive response. For some reason it is preferred to fight in the rp server. Whilst it is absolutely fine to fight in an RP server, it is difficult to establish if matters before a fight were roleplayed or not.
This would be a great alternative though and we can think about this one.

That being said, many felt that there was no rp with this idea. As said in my first post, my entire idea has not been listed here. When it does get listed and when you read the full thing maybe you will see that there is atleast some rp in it.
Now why such an idea was made - We have an RP server at SA:MP, we want to give the players a fun time within the rules. Unfortunately , more often than not, accusations of DM are thrown around between the gangs. It is literally impossible for us to watch every person all the time - that is, unless we have 130 admins. Such a system, it was thought, would give us a reprieve from similar situations in future, because we could use the applications to check logs, understand if the cause for the gangwar was roleplayed or not, grant it, let scripts take care of the war itself and leave it at that.

I am not saying that this idea will be implemented. I am telling you why the concept was thought about. After all, if there is a problem, should you live with the problem or try to find a solution?

It's sad to see this happen.
Like Aragorn once said, we can roleplay without scripts. We only need our imagination.
You can well roleplay  without scripts. I will be the first to say it, I have done it too. But then, there were 26 players on servers with 3 or so admins. Player to admin ratio at 8:1. No one cared about money etc etc etc. Is this the situation now? Nope. So we had to do something and this was the best situation we could think off, put up for discussion. It is sad to see such a situation but we cannot have eyes on every player all the time. This is why we sometimes need scripts and other rules to aid us.



Offline McGarrett

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Reply #57 on: January 24, 2012, 01:21:22 am
This is something that demotes the joy, not only for the conflict between 2 groups, but the cops also. In ever gang war, the police will be involved, and it is no realism in that you teleport us to a arena. If we want a arena, we just go to the paintball arena at Blueberry or announce a event there.. This is nonsense. Argonath RPG is a light roleplay server which focuses on the humanity and player rights and free will to promote roleplay.

These limits will be constantly demoted when the arena script shows up. I can agree with that people who crash should not be able to rejoin the roleplay, it stricts against the rules "Do NOT return to the same roleplay when you are dead/disconnected", and I support the one that admins can spectate the gangwars, but the rest some sort of freaks me out.



If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline Squeak

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Reply #58 on: January 24, 2012, 01:27:26 am
Idea is weak, either disallow them completely or keep it the way it is.


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Offline rJCaiG

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Reply #59 on: January 24, 2012, 05:47:34 am
No to everything. This would only further induce people making/joining groups to have a legal reason to deathmatch (as in get guns and shoot people being the main point of the game). As if that's not already happening...

Furthermore, if it's going to get scripted, actual role-played gang wars will lose on validity - just like everything that gets scripted, because of the "if it's scripted, not using the script doesn't count" logic. Same with drugs, same with the whole hitman script.

No group should want to have a gang war out of nothing, because that just shows the group is set towards deathmatching. If anything, a gang war should be an outcome that's a finale to a bigger role-play scenario between gangs that revolves around a valid point (just "being enemies"/"he is from another gang" is not a valid reason and is a plain deathmatching excuse).

yes this
seriously this idea is pointless, involves no RP and won't achieve anything



 


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