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SA-MP 0.3e

Fuzzy · 7370

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Offline FuzzyTopic starter

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on: March 05, 2012, 01:26:34 pm
Quote
SA-MP 0.3e is mainly a security update. Some new features and models are planned. More will be added during the RC period.

- There are some minor security problems in the previous version which is resulting in servers being attacked with specially made tools. Resolving this issue requires both a client and server update.
- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied.
- An issue setting the player colour of player IDs greater than 500 has been resolved.
- An issue where a player might get kicked if the server used SpawnPlayer() has been fixed.
- Fixed an issue with the server browser where it might crash if invalid data was returned by the server.

Although SA-MP 0.3e is mainly a security update, there are a few new features:

- Added some new models models made by cessil including tophat, cane, several different wall sections.
- Scripted dialogs now have a caption bar.

- The server can get the exact revision of the client using GetPlayerVersion().
pawn Code:

native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player


- A parameter has been added to SetPlayerCameraLookAt() so that the camera will move to the new position, rather than teleport.
pawn Code:

#define CAMERA_CUT  2
#define CAMERA_MOVE 1
native SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z, cut = CAMERA_CUT);


- A new tool has been added to make it easier to find positions for player attached objects. This new tool can also be used on ordinary objects.
http://forum.sa-mp.com/showthread.php?t=323271



Seems some nice features and bug fixes. Probably more features will be added thru the RC stages
NOTE: Not a full release yet, dont download it unless you plan on testing some functions on your own server



Offline MrFrancis

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Reply #1 on: March 05, 2012, 02:30:34 pm
Quote
- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied,
Glad this is going to get fixed



Offline Reece

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Reply #2 on: March 05, 2012, 02:32:23 pm
Nice and as Francis said, that is a great bug to have fixed.



Offline Ted

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Reply #3 on: March 05, 2012, 02:44:56 pm
People will as always find away around that fix. I'm sure i remember this type of bug being fixed numerous times over the years.



Offline Kapil

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Reply #4 on: March 05, 2012, 06:05:27 pm
Great news :)



Offline Gandalf

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Reply #5 on: March 05, 2012, 06:20:19 pm
We will keep track of the RC and final release. Scripters will ensure that scripts can run without problems so we can switch soon after release.

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Offline danne132

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Reply #6 on: March 06, 2012, 03:33:36 pm
Is this going to get updated on Argonath along with RS5?

If any player is there to disrupt the game play by DMing you have full permission to serve him with a load of bullets until he quits in shame.


Offline murdoxix

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Reply #7 on: March 06, 2012, 03:52:59 pm
We will keep track of the RC and final release. Scripters will ensure that scripts can run without problems so we can switch soon after release.
Good :)



Offline Hevar.

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Reply #8 on: March 06, 2012, 04:17:20 pm
Awesome !!! I love it =)


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Offline Julio.

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Reply #9 on: March 06, 2012, 04:50:16 pm
Hmm, I wonder when SA:MP 1.0 will come out  :D



Offline Ben.

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Reply #10 on: March 06, 2012, 05:02:14 pm
I like the camera thing...could be like a security man standing in a booth!  :evil:


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Offline Michele_Noord

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Reply #11 on: March 06, 2012, 05:29:56 pm
Good to hear  ;)


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Playing ArgonathRPG since 28th october 2009


Offline FuzzyTopic starter

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Reply #12 on: March 08, 2012, 12:31:23 am
[aeva]
Quote
Client/server update SA-MP 0.3e RC2

- Fixed bug where the player might get teleported to 0,0,0 if they're surfing a vehicle that gets respawned/deleted.
- New pawns:
Code: [Select]
native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native AttachCameraToObject(playerid, objectid);
native AttachCameraToPlayerObject(playerid, playerobjectid);

[/aeva]



Offline Ted

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Reply #13 on: March 08, 2012, 12:37:57 am
Nice that the vehicle surfing bug has been fixed, it used to leave people bewildered.



Offline FuzzyTopic starter

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Reply #14 on: March 13, 2012, 01:10:39 pm
Quote
Client/server update SA-MP 0.3e RC3

- Fixed problem where player attached objects might appear floating, not attached to the player - if the game decided to stream the player out.
- Attached objects will be removed when the player respawns or enters class selection, not when the player dies (during the death animation).
- Added new objects from cessil: ~40 new walls including doorways and windows, handcuffs, police lights, speed bump, different coloured headphones.

Screenshots of new handcuffs object:



Pretty awesome, atleast the new objects.



 


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