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List of Changes in 1.95d

stormeus · 10501

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Offline stormeusTopic starter

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on: April 22, 2012, 07:09:03 pm
1.95d Changelog
  • Logging has been improved to provide some more detail/context in certain situations.
  • Overdosing while inside a vehicle will eject you from the vehicle, causing you to die properly.
  • /c engine added
  • Messages such as /c english now show the name of the player who used it.
  • /c pull no longer shows a message to the entire server, but to players within a 120m radius.
  • Using /c pull on helicopters and boats show appropriate messages rather than simply "pulling over."
  • Emergency calls made using /c medic only appear to medics and police officers.
  • 911 calls made using /c 911 only appear to medics, police officers, firefighters, and the calling player. A later update will allow people within the local radius to see people call 911 as well.
  • Small bugfixes.

Quote from: Old Changelog
1.95c Changelog
Bugfixes
Bug fixes were applied to prevent some crashes from occurring. Other mechanisms have been put in place to try to trace the cause of some bugs that have yet to be fixed, so that they can be patched in a later script version.

Managerial Restarting
Managers and scripters now have a command which will alert users 30 seconds prior to a server restart, then restart the server automatically. This is for players to prepare for a planned restart and, if management allows, gathering evidence of weapon purchases and usage in order to refund players.

Weapon Usage Saving at Ammunations
If you buy a weapon at an Ammunation, you will not have to pay for the cost of the weapon itself until you die or reconnect.



1.95b Changelog
  • Officers now receive one warning to check their fire if killing an innocent civilian. If they kill another innocent civilian, they are discharged from duty and become wanted.
  • Discharged officers no longer lose weapons.
  • Discharged officers are now able to lose heat.
  • Jail time is capped at 4 minutes.
  • Cop rewards are capped at $9,000. no it is not over 9000
  • Officers can see how many times they died trying to take down a criminal by checking /c mydeaths [suspect]. The basis of this command may be used for a revised police reward scheme later on.
  • Upon being jailed, the jailed suspect loses their jewels.
  • Smuggled jewels are now regarded as a dropped item available for looting. If a smuggler drowns, another smuggler can loot their body and sell the jewels themselves.
  • Dying (either through armour headshots or /kill) will now trigger looting again.
    • /c killme is to be used as a replacement for /kill to avoid people from losing their cash when they need to respawn.
  • If an FBI agent plants a bug on a bribing suspect or a bribed officer, the FBI agent will be able to see the bribe.
  • Fixed an improperly formatted admin message.
  • Managers+ can now set the water level in the server.
1.95a Changelog
  • Experimental breeding ground for discharging officers instead of automatically warning them.

1.95 Changelog
  • A GPS can be purchased from 24/7 Vice Point.
    • /c gps [property], after buying a GPS, can be used to get directions to a given property.
  • All commands that write to main chat (/c lastlogin, /c wanted, /c players, etc.) will now only message the player using the command.
  • After using /c loadskin at least once, /c getskin can be used anywhere to instantly load your last used stored skin.
  • Cops spawning for the first time must use /c stock before automatically spawning weapons later.
  • Medics and firefighters can now use /c m(egaphone)
  • Attempted to fix a script issue that corrupted user data.
  • Alias listings should no longer show blank entries.

1.94c Changelog
  • RE-ENABLED fast switch on ownership's request :pop:

1.94b Changelog
  • Disabled fast switch on ownership's request
  • Minor bugfixes
1.94 Changelog
  • Added a VCPD ranking system to support Officers, Senior Officers, Sergeants, etc. (/c rank, /c setrank)
    • ARPD Officer+ can view other officers' ranks
  • Script now works properly on suicides, drownings, and bugged headshots
  • After reconnecting, a wanted players' heat interval (how long it takes to lose heat) is restored
  • Implements lesser police first-aid per idea
  • Phone calls and radio messages are displayed in a local radius
  • Fixed a crash related to /c plantbug
  • Removed "Lost connection to hidden device" messages for targets (not for FBI agents)
  • Removed implementation of /c addleader in gang HQs, as it was insecure/broken even after several patches
  • Fixed PnS pickup at Ocean Beach
  • SWAT operatives can now suspect players
  • Changed all VCID references to FBI
  • Skins are now saved when changing names
  • Fixed skin business bug where anyone can collect money
  • Implementation of /c tryskin at clothes shops
  • Fixed display bug when buying more than 1 food item at a time
  • Fixed minor bug where /c idle would not reset after rejoining.
  • Level 5 admins can set lottery manually per idea
  • Messages are displayed within a local radius when using drugs
  • A business owner buying goods from their own business no longer gets their money back as profit



Offline ZeRoX2

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Reply #1 on: April 22, 2012, 08:03:02 pm
As always, great job Stormeus! Keep up the good work :D



Offline Ave

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Reply #2 on: April 22, 2012, 10:01:24 pm
Let me request something here, as I said ealier Flamethrower is bugged at Phils Place's purchase.



Offline ~Legend~

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Reply #3 on: April 22, 2012, 10:56:40 pm
Been a really fun day, make sure you drop in on the server all.


Offline Call_me_Dad

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Reply #4 on: April 23, 2012, 04:01:43 pm
Let me request something here, as I said ealier Flamethrower is bugged at Phils Place's purchase.
That is actually a VCMP bug, flame-thrower always gives you 2 ammo (even through RCON I guess).
Though a loop can fix it.



Offline stormeusTopic starter

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Reply #5 on: May 29, 2012, 12:12:52 am
1.94b Changelog
  • Disabled fast switch on ownership's request
  • Minor bugfixes



Offline Alarba

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Reply #6 on: May 29, 2012, 12:35:42 am
How's the bank robbery fix going?



Offline stormeusTopic starter

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Reply #7 on: May 29, 2012, 12:37:52 am
How's the bank robbery fix going?

Working on it, no dice though.

EDIT: Uploading a script that should fix the "Vault has locked down further" repetition.
EDIT: Changes applied.



Offline Jaga848

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Reply #8 on: May 29, 2012, 06:43:25 pm
1.94b Changelog
  • Disabled fast switch
  • Disabled jump switch
  • Disabled shooting while crouching
Might as well as remove stubby from the server...



Offline freestyle_Shadow

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Reply #9 on: May 29, 2012, 07:27:43 pm
I am sorry to  say this, but now, the server tactic dropped to 0. Even a guy who plays vc:mp from 1 min can take down a suspect. Fast switch and Jump Switch were NOT glitches. They were pure tactics. Like move & shoot in SA. Now, Argonath VC:MP dropped to 0. Still sorry to say it, but the "nucleus" of criminal defense against cops ( and I talk about their defending against cops, which won't be done by throwing tomatoes ) is pure inexistent, as almost everyguy with a m4 can do it.




Offline Klaus

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Reply #10 on: May 29, 2012, 08:00:13 pm
Fast switch and Jump Switch were NOT glitches.
Try telling that to the owners.


Offline SugarD

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Reply #11 on: May 29, 2012, 08:02:21 pm
It is a glitch whether it's used as a tactic or not. If you don't like it, don't play here. Argonath RPG's stance on glitching is very clear.



Offline Kessu

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Reply #12 on: May 29, 2012, 09:22:56 pm
It is a glitch whether it's used as a tactic or not. If you don't like it, don't play here. Argonath RPG's stance on glitching is very clear.
It IS a FEATURE implemented by VCMP developers.

Stop talking trash and learn the facts :(


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Offline SugarD

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Reply #13 on: May 29, 2012, 11:45:19 pm
It IS a FEATURE implemented by VCMP developers.

Stop talking trash and learn the facts :(
If it were a feature, it would be listed as one. The option to disable it is a feature. Not the glitch itself. Infinite health is a scriptable feature in sa:mp, but Argo doesn't use it. I see no justification there at all.



Offline Murt

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Reply #14 on: May 29, 2012, 11:46:01 pm
Prove him otherwise by showing him a source of what you are saying.  :roll:


 


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