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Offline SugarD

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Reply #30 on: May 31, 2012, 08:29:32 pm
No worries Kessu. My post wasn't directed at you anyway, but thank you for taking the time to explain your side peacefully. It's nice to see someone that is willing to discuss this on friendly terms. :)



Offline Huntsman

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Reply #31 on: May 31, 2012, 08:56:02 pm
Ye ye, keep blaming me ofcourse! Im the one with no knowledge about VCMP fighting way , i have compeltely no understanding of what is glitching and what is not!

Seriously.. Just.. NO.

Over 10 years in Argonath


Offline SugarD

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Reply #32 on: May 31, 2012, 09:00:45 pm
Ye ye, keep blaming me ofcourse! Im the one with no knowledge about VCMP fighting way , i have compeltely no understanding of what is glitching and what is not!

Seriously.. Just.. NO.
No one blamed you for anything, but if you wish to take it, by all means...



Offline JDC

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Reply #33 on: June 01, 2012, 05:04:35 pm
The amount of discrimination against non-VC:MP-based players in this topic is just sickening.

I support the Owners' decisions.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Morphine

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Reply #34 on: June 01, 2012, 06:18:23 pm
It's not one-sided discrimination, as a whole. Shouldn't matter in this thread, though.

Although, to date and my playing time on Argonath VC:MP, there hasn't been a single player who has used the so-called "glitches" of yours in a way where the other players felt uncomfortable. Well, actually, there were a few, but they abused something which were actually glitches, one of them being the well-known /fall bug which breaks the falling animation when being shot by a powerful short-range weapon. This glitch (an actual glitch) can not be blocked at current time because of severe limitations in the VC:MP PAWN server. I assume and expect that 2.0 will have the /fall glitch blocked because there is a function that toggles its availability.

Getting back to what the argument here is about, it's all good stuff disabling the switches, but in this way, you are depriving the players of their own fun. In all honesty, I do not know whether "having fun" constitutes part of Argonath's Vision, but it does constitute part of the logic behind a successful server.



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Reply #35 on: June 01, 2012, 06:44:04 pm
Removing the fast switch and jump switch does not constitute removal of fun from the server.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline SugarD

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Reply #36 on: June 01, 2012, 06:46:13 pm
It's not one-sided discrimination, as a whole. Shouldn't matter in this thread, though.

Although, to date and my playing time on Argonath VC:MP, there hasn't been a single player who has used the so-called "glitches" of yours in a way where the other players felt uncomfortable. Well, actually, there were a few, but they abused something which were actually glitches, one of them being the well-known /fall bug which breaks the falling animation when being shot by a powerful short-range weapon. This glitch (an actual glitch) can not be blocked at current time because of severe limitations in the VC:MP PAWN server. I assume and expect that 2.0 will have the /fall glitch blocked because there is a function that toggles its availability.

Getting back to what the argument here is about, it's all good stuff disabling the switches, but in this way, you are depriving the players of their own fun. In all honesty, I do not know whether "having fun" constitutes part of Argonath's Vision, but it does constitute part of the logic behind a successful server.
Although I agree that disabling them is a good thing, and that it's unfortunate that player fun had to be sacrificed here, if others had simple not abused the hell out of these things to their advantage, we would probably never be in this situation to begin with, and things wouldn't be so limited. Unfortunately though, humanity has a bad habit of pushing good things too far until they are used the wrong way, so I guess our nature could be partially to blame. Let's just hope that things get better from now on so nothing else gets taken away from us.



Offline Huntsman

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Reply #37 on: June 01, 2012, 06:47:27 pm
Removing the fast switch and jump switch does not constitute removal of fun from the server.

Sure! Just dropping already a small player count to even smaller, since the new players mostly come from deathmatch servers, as soon as they would notice that fast switch is dissallowed, they will leave.

Over 10 years in Argonath


Offline Morphine

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Reply #38 on: June 01, 2012, 08:26:29 pm
The database seems to have exploded, I can't really put in the post I wanted to.

Since I can't post here, I'll put in a screen of my post.



Offline SugarD

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Reply #39 on: June 02, 2012, 12:55:32 am
Morphine, I do care about this server. I care about all Argonath RPG servers. I don't play here as often as I wish because of three reasons that are all beyond my control:
1. Originally I did not join the server often because for some reason, VC:MP caused my gaming computer, (my desktop), to often freeze in full-screen mode, and attempting to get out of it bugged my screen completely, forcing me to restart my computer. To this day I do not understand why it only happens with VC:MP and not MTA:VC. My best guess is some kind of memory incompatibility issue with my system and VC:MP's memory addresses.
2. The other original reason I did not join the server often is because many times I attempted to roleplay in the past, I was attacked by deathmatching players, and flamed by others constantly. This has changed much in the last few months, as Gandalf mentioned in the other topic, and I'm happy to see that. However, this affected me in the past regardless.
3. The technical reason why I do not commonly join today is because of where I live. The people I'm staying with think games don't work on my laptop, which is a PoS in all honesty that can barely handle GTA III. I'm also not allowed to play games here anyway, (despite the annoying fact that I work in a video game store on weekends), because the owners of this home are workaholics. My very, very limited time I'm able to go in-game while living here is mainly devoted to MTA 0.x development and the scripting/testing of Argo's upcoming LU server.

None of these issues are by choice, and despite my hardships, I try my best to come into the server as much as I can, just as I do the others. There is nothing I can do about this right now, but that does not mean I am not devoted to every Argonath server. I care for each one of them deeply, and what I've seen here is exactly why I get involved. No one wants to see players turn away from the server, throwing out accusations or deathmatching each other because they don't follow rules they don't know exist or understand. I am not here to blame anyone for this, but regardless of that fact, I still care to try to do something about it to fix it.

As for those who continue to say that I have no care for VC:MP, then tell me why I have worked with the Developers to try to develop scripts for ARFD...a group I created for the sake of others, not myself.

I care about VC:MP for the same reasons I do about SA:MP, MTA:VC, and all the other servers: They are a part of a great community that holds a deep meaning in my heart. A place where I have made friends, regained inspiration for my love in Law Enforcement, and had fun with people who changed my life forever. For those that think this is just about a game, it's not. Argonath RPG is more than just a cyber community. The people you play with here are real, and I care about them, just as I care about the place they and I both enjoy. Just because I don't have hardcore activity in VC:MP does not mean I don't give two ****s about it. I was there in the beginning when it was being developed...watching it expand, even before I became a regular player in SA:MP. I know what went into it, even long before many of you joined it and helped it grow. I understand how defensive you all are of your server, but what you don't get is that I'm trying to help you, not hurt you. I care about it too...



Offline Willy

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Reply #40 on: June 02, 2012, 08:10:58 am
History of SAMP says it all:
These guys removed bikes from server, because criminals ran away easily. Was that a glitch too? People who lack skills always cry. Why not make a poll on VCMP forum and raise a poll for the whole VCMP community, ask them wether fast switch/jump switch is a glitch or not. You guys will not wanna do it, coz you know you will get served very well.
Learn to shoot, otherwise there won't be a difference between skilled guys and rookies

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Reply #41 on: June 02, 2012, 01:55:05 pm
History of SAMP says it all:
These guys removed bikes from server, because criminals ran away easily. Was that a glitch too? People who lack skills always cry. Why not make a poll on VCMP forum and raise a poll for the whole VCMP community, ask them wether fast switch/jump switch is a glitch or not. You guys will not wanna do it, coz you know you will get served very well.
Learn to shoot, otherwise there won't be a difference between skilled guys and rookies

I do not recall Argonath ever being a democracy...

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline SugarD

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Reply #42 on: June 02, 2012, 04:47:36 pm
History of SAMP says it all:
These guys removed bikes from server, because criminals ran away easily. Was that a glitch too? People who lack skills always cry. Why not make a poll on VCMP forum and raise a poll for the whole VCMP community, ask them wether fast switch/jump switch is a glitch or not. You guys will not wanna do it, coz you know you will get served very well.
Learn to shoot, otherwise there won't be a difference between skilled guys and rookies
The Server Owners already made it clear what the stance was. Even as per the Argonath Vision, no amount of player support will make a rule change in either direction. Gandalf has mentioned that if the negative issues in the server change, however, the abilities *might* return.

As for the SA:MP bike thing, it was not a glitch, but was an unfair advantage. At the time, the server was unable to control the speeds and handling of vehicles, and it was very unbalanced for a multiplayer environment, hence the solution they used at the time.

As for the "learn to shoot" comment, I could say the same to everyone else. You don't need glitches to aim and pull the trigger in a combat roleplay. ;)

I do not recall Argonath ever being a democracy...
It's not, but players do influence change from time to time, even though they do not make any decisions themselves.

No one asked for your f**king opinion either.
And no one asked you to make negative comments. Keep it clean.



Offline JDC

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Reply #43 on: June 02, 2012, 06:15:20 pm
No one asked for your f**king opinion either.

It amuses me as to how people still confuse the facts I post with opinions.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Willy

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Reply #44 on: June 03, 2012, 11:34:30 am
All I want to say is:

We should never change the local traditions of anything. Keep Vice city the way it is. Disabling default features will always harm the community. When 99% people are saying that they dislike this new "disable feature", why do you guys still have to do it. 

Argonath gets its most players in VCMP from other VCMP servers. Now if you remove the 'defaults', they are not going to play anymore. Culture is most important here. We play VCMP because we love the shooting scenario here than any other clients. I am not advertizing anything here or abusing other clients. Its just a honest opinion.

We don't like LU or SAMP, because of its limitations, and only VCMP has all the stuff we want. Don't delete the fun factor. And if you want to say, it doesn't removes fun, the player count will prove it in next few days.

Also, you broke the big balance between cops and criminals. Have you tried using shotgun after the disabling stuff. Cops later on will want to have stubby as a replace to shotgun. Its going to cause more changes to traditions(cops should always have shotgun, not stubby). They would be needing m4 too. Don't think I am correct, try it yourself and check out how helpless you will feel.


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Where there is Willy, I dont Know.....


 


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