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Replace EMP with Explosive Shells

stormeus · 3159

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Offline stormeusTopic starter

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on: May 01, 2012, 12:09:11 am
This is an idea that Marc suggested, though not exactly in the form I'm posting. One widely known problem with EMPs is that they're extremely disruptive and don't take much effort to use. At the same time, they don't take much effort to evade, which is as simple as getting out of the car (though this has become more limited recently).

Instead of having one wave (which, in reality, would be radioactive and each burst would cause players to mutate -- this isn't RL though) that instantly disables a car and locks it, Police Mavericks would have somewhat of a mounted gatling gun, which would have to be operated by a passenger. The passenger would have to use something like /c emp to "lock on" to a car. However, instead of instantly disabling the car, the car would gradually lose something like 100 HP every second, firing explosive shells in short bursts.

If the car reaches 0 HP due to damage from gatling guns, the engine would be killed as well as the car catching fire, rendering it completely inoperable. However, if the driver of the car manages to evade the Police Maverick like EMPs, the passenger would have to lock onto the car again.

The driver of the car would receive on message saying something similar to "Explosive shells are piercing the hood of your car."

Also like EMPs, the helicopter would have a limited number of bursts before having to restock, at which point the pilot of the helicopter would have to restock while in the helicopter. This gives them 25 explosive shells for use in a Police Maverick.



Offline Marcell

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Reply #1 on: May 01, 2012, 12:54:54 am
Since it was my idea ORGYNALLY, I support it - the command should be /c openfire ID and there should be a visible /me message, perhaps



Offline Klaus

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Reply #2 on: May 01, 2012, 01:04:05 am
I'd have to see it in action to know whether it works or not.


Offline Kessu

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Reply #3 on: May 01, 2012, 12:02:40 pm
This idea could be tested over a weekend to see if it really works out  :conf:


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Offline ferrari32

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Reply #4 on: May 01, 2012, 09:15:49 pm
Wouldn't it be better off to wait for the next VCMP release, where the passenger will be able to boon the shit outta the guy he's chasing like in the Long Night mod? To me, this seems like overusing scripts.



Offline Marcell

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Reply #5 on: May 01, 2012, 09:26:09 pm
Wouldn't it be better off to wait for the next VCMP release, where the passenger will be able to boon the shit outta the guy he's chasing like in the Long Night mod? To me, this seems like overusing scripts.
and who said turret shooting is scripted in 0.4



Offline ferrari32

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Reply #6 on: May 01, 2012, 10:12:36 pm
Maxorator did, as far as I remember :P



Offline stormeusTopic starter

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Reply #7 on: May 01, 2012, 10:15:09 pm
Maxorator did, as far as I remember :P

Well he didn't, as far as I know.



Offline Willy

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Reply #8 on: May 02, 2012, 08:38:55 am
As far as the normalcy is concerned, removing nails, EMP's would be the best things that can happen so far.

Its just a joke cops can't see nails thrown at them from the front car. Also, cops do get spikes and they can make backups.

Leaving vice city the way it is will always be my best and honest opinion. It accounts for players gaming skills rather than their typing skills. We are here to play the game, not typing 10,000 commands for the tiniest and littlest things.

Nails and EMP's or shells should be added only if we can actually see them being thrown, which is kind of impossible now.

Where there is Will, there is a Way.
Where there is Willy, I dont Know.....


Offline ferrari32

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Reply #9 on: May 02, 2012, 09:07:13 am
Well he didn't, as far as I know.
I thought he said it would be possible, back on the IT forums?



Offline Klaus

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Reply #10 on: May 02, 2012, 11:05:00 am
It accounts for players gaming skills rather than their typing skills. We are here to play the game, not typing 10,000 commands for the tiniest and littlest things.
QFT


Offline Kessu

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Reply #11 on: May 02, 2012, 02:56:05 pm


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Offline Marcell

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Reply #12 on: May 02, 2012, 03:25:48 pm
cops can see a huge DICK1 HAS DROPPED NAILS FROM HIS CAR, so yes, they can see nails
eventually we could make a pickup at place where nails appear, and delete it 10 seconds after



Offline Klaus

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Reply #13 on: May 02, 2012, 08:24:27 pm
So what if some text is shown on the chat? It still doesn't count for the fact that we're making more and more commands that ultimately depreciate the gameplay and end up shadowing a players gaming skill. If one player can not stop another player in the car, nowadays he can just type a command and either revoke his controls (EMP) or magically blow all four of his tires (nails). It's all getting out of hand.

:ps: What happened to the good ol' chases where you had to rely on ramming techniques and roadblocks? People who played back in 1.1 times know what I'm talking about.


Offline Marcell

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Reply #14 on: May 02, 2012, 09:29:43 pm
we're talking about a way to replace non-sense emp script, not about how bad nails are



 


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