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Permament skins

Marcell · 2097

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Offline Willy

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Reply #15 on: May 04, 2012, 07:07:42 pm
Sorry, but werent you the one vouching against ideas "like in SAMP" all the time now?

This comment was of no use in this topic. If a addition of a script/module spices up the gameplay, it will be and must be added. People consider SAMP vs VCMP as a 100 years war between France and England during medieval ages (reference Age  of kings mission: joan of arc).

Where there is Will, there is a Way.
Where there is Willy, I dont Know.....


Offline Kessu

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Reply #16 on: May 04, 2012, 07:12:05 pm
Sorry, but werent you the one vouching against ideas "like in SAMP" all the time now?
Do not stick your nose in stuff you know nothing of.

I like this idea very much, since I can get my favourite skin  :roll:


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Offline MarcellTopic starter

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Reply #17 on: May 04, 2012, 08:37:51 pm
Sorry, but werent you the one vouching against ideas "like in SAMP" all the time now?
lol
no comment



Offline SugarD

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Reply #18 on: May 05, 2012, 05:18:32 am
I never said anything against SA:MP. I said scripts should enhance roleplay, not do it for us. SA:MP has, by accident and discovery of new features, crossed this line. It wasn't on purpose, but it is to be fixed in SA:MP RS5. I never once said servers shouldn't be like SA:MP. I said they shouldn't make the same mistakes other servers did.



Offline Jaga848

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Reply #19 on: May 05, 2012, 10:28:05 am
I like this idea very much, since I can get my favourite skin  :roll:



Offline Huntsman

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Reply #20 on: May 05, 2012, 03:26:02 pm
Do not stick your nose in stuff you know nothing of.

I like this idea very much, since I can get my favourite skin  :roll:

Keep telling that to yourself

Over 10 years in Argonath


Offline MarcellTopic starter

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Reply #21 on: May 31, 2012, 01:28:34 am
BUMPPPPPPPPPPPPPPPPPPPPPPPPPPPPP



Offline Morphine

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Reply #22 on: June 01, 2012, 11:09:40 am
To further enhance loading skins while in a vehicle, the ID of the vehicle the player would find himself in at the time of loading the skin could be stored into an array and in the process of loading the skin, the player would/could be ejected and then set back into the same car. There would be no difference visually because ejecting and inserting a player into a car simultaneously takes less than a millisecond.



Offline Hellrocker

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Reply #23 on: June 22, 2012, 06:35:09 pm
It seems like a cool idea to have the skin option similar to SA:MP but I'm going to have to disagree with this idea. There is not nearly as many Skins in VC as there are in SA. And buying skins for VC would be annoying. Aside from mostly being a Police Officer, I sometimes use skins, and generally I do not always choose the same skin. I also feel that it is better if the player is able to choose from a wide variety of skins, that way they will be more satisfied there is one they like. Not to mention in SA;MP is a real pain to find the skin you want.


HeLLRocKeR


Offline SugarD

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Reply #24 on: June 22, 2012, 06:37:27 pm
It seems like a cool idea to have the skin option similar to SA:MP but I'm going to have to disagree with this idea. There is not nearly as many Skins in VC as there are in SA. And buying skins for VC would be annoying. Aside from mostly being a Police Officer, I sometimes use skins, and generally I do not always choose the same skin. I also feel that it is better if the player is able to choose from a wide variety of skins, that way they will be more satisfied there is one they like. Not to mention in SA;MP is a real pain to find the skin you want.
What if users could store these skins like in SA:MP?



Offline stormeus

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Reply #25 on: June 22, 2012, 11:10:30 pm
Done for 1.95, and here's how it will work:

  • You need a property.
  • You need to do /c loadskin at your property before being able to use /c getskin.
  • For the sake of performance, /c getskin will not freeze you for two seconds. You MUST be standing still when using it.



 


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