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Natural calamites

PMP · 3718

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Offline Call_me_Dad

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Reply #15 on: September 26, 2007, 05:36:30 pm
i think every calamity should be avoidable
so i dont really like dying in an instant or gradually, one should always be able to defend himself.

life guards should be assigned some sort of rescue missions(how?  ill try to think)

also i saw some of these in LW server
the huge waves were there, they raised above the joint between starfish and havana, so the water was coming above the road(looked cool)

and once i saw extreme sort of weather(never seen on single player) - swirling clouds (like real tornado) and trees bent down at 30 degrees from ground, everything dark

that will be nice on our server too, and i like the idea of teleporting them 500m above (at a safe place though, so it doesnt repeat)

can the screen really be made to shake (something using repeated grenade explosion?) for earthquake

 :ps: i posted natural calamities idea on MTA:ideas, glad it is suggested in vcmp!! :banana:







Offline PMPTopic starter

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Reply #16 on: September 26, 2007, 09:47:44 pm

the huge waves were there, they raised above the joint between starfish and havana, so the water was coming above the road(looked cool)

and once i saw extreme sort of weather(never seen on single player) - swirling clouds (like real tornado) and trees bent down at 30 degrees from ground, everything dark

those are weathers from VC:MP, every server has them, even ours.



Offline con205

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Reply #17 on: September 27, 2007, 12:23:56 am
i think we should have a hurricane instead.
there will be huge waves at the sea , and trees blowing in all directions, rain , difficult to walk etc.

sea storm+tornado=hurricane  :)

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Offline PMPTopic starter

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Reply #18 on: September 27, 2007, 09:18:15 pm
i think we should have a hurricane instead.
there will be huge waves at the sea , and trees blowing in all directions, rain , difficult to walk etc.

sea storm+tornado=hurricane  :)

LOL, but you can't have to weathers at same time, it's like having fog and sun at the same time, game speaking off course cause you are right about that.



 


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