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Heat

Marcell · 2957

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Offline JDC

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Reply #15 on: July 08, 2012, 04:25:38 am
Marcell, under your proposition, how fast would the rate of heat decrease be, considering that the maximum heat will be limited?

The most important part is interacting with others and meeting people from around the world.

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Offline Kessu

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Reply #16 on: July 08, 2012, 05:45:41 am
Marcell, under your proposition, how fast would the rate of heat decrease be, considering that the maximum heat will be limited?
So under math it would actually be possible to evade. Now, it's really not unless you drive around for hours by yourself in the server.


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Reply #17 on: July 08, 2012, 05:54:44 am
So under math it would actually be possible to evade. Now, it's really not unless you drive around for hours by yourself in the server.

It always was possible to evade. It's just about how good you are at running from the cops.

The most important part is interacting with others and meeting people from around the world.

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Reply #18 on: July 08, 2012, 06:26:46 am
It always was possible to evade. It's just about how good you are at running from the cops.
Go and try to evade 100-1000 heat with cops online. It's NOT possible. 60 heat takes hours to evade with Alarba chasing you  :D


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Offline Jaga848

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Reply #19 on: July 08, 2012, 11:01:55 am
Go and try to evade 100-1000 heat with cops online. It's NOT possible. 60 heat takes hours to evade with Alarba chasing you :D
:D



Offline MarcellTopic starter

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Reply #20 on: July 08, 2012, 02:20:52 pm
Marcell, under your proposition, how fast would the rate of heat decrease be, considering that the maximum heat will be limited?
It would be locked to wanted level, so if you have 12 wanted level, the max heat is 12 heat, which is about 12 mins to evade (as the 30 sec timer gets increased by 10 secs on each kill) - if Klaus considers thats too low we might just do 2x the wanted level (max 24 heat if your wanted level's 12)



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Reply #21 on: July 08, 2012, 08:07:48 pm
From my own experience, any heat level below 15 is lost with ease, though highest heat level worth attempting to evade is 80. Anything above that you might as well last-stand it scarface style. Problem is with the heat-level rising to ridiculous levels when your bounty is below 10.


Offline SugarD

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Reply #22 on: July 09, 2012, 03:58:16 am
Go and try to evade 100-1000 heat with cops online. It's NOT possible. 60 heat takes hours to evade with Alarba chasing you  :D
Heat shouldn't be that easy to get then. Not only does it make evasion near-impossible, but it makes the point of continued criminal roleplays pointless. That balance should be adjusted so both sides can enjoy the roleplays offered through it. :)



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Reply #23 on: July 09, 2012, 09:42:35 am
Practically speaking, heat should be capped at 3x the wanted level as the default heat is 3, with a wanted level of 1 when suspected. However, I also have an idea for logarithmic heat intervals -- in other words, the closer you get to the heat cap, the longer it takes to gain heat. This also makes it slightly (and I mean very slightly) easier to lose heat at the lower heat levels.



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Reply #24 on: July 17, 2012, 04:48:03 am
the closer you get to the heat cap, the longer it takes to gain heat

Will this also apply for heat loss?

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline stormeus

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Reply #25 on: July 17, 2012, 05:15:30 am
Will this also apply for heat loss?

If you mean the closer you get to 0, the longer it takes to lose heat, this is also possible. This would create a parabola of sorts in terms of heat that would work both ways.



When implemented it would look odd, though.



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Reply #26 on: July 17, 2012, 04:30:28 pm
If you mean the closer you get to 0, the longer it takes to lose heat, this is also possible. This would create a parabola of sorts in terms of heat that would work both ways.



When implemented it would look odd, though.

Looks good to me. It makes sure that suspects don't escape too quickly, and that suspects who kill a lot of cops / people have more time to be accountable for their crimes.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


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Reply #27 on: July 17, 2012, 04:40:40 pm
So Stormeus, now the million dollar question. Does that actually make the time to evade say, 137 heat smaller or higher?


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Offline JDC

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Reply #28 on: July 17, 2012, 04:56:00 pm
According to the graph (assuming 137 is below the maximum), large amounts of heat (and we can say 137 is large) will take a longer time to evade. Only smaller and larger amount of heats will be affected, those in between will be lost faster.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Kessu

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Reply #29 on: July 17, 2012, 05:05:47 pm
According to the graph (assuming 137 is below the maximum), large amounts of heat (and we can say 137 is large) will take a longer time to evade. Only smaller and larger amount of heats will be affected, those in between will be lost faster.
What I'm asking, is comparing the time between the time you'd need to evade 137 heat now and the time you'd need to eavde 137 after implementation of what Stormeus has so far shown.


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