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Offline Willy

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Reply #30 on: May 31, 2012, 09:15:02 am
Where is the insult? I Read it 15 times, still can't find it. Are you a 5 yrs old kid?

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Where there is Willy, I dont Know.....


Offline Call_me_Dad

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Reply #31 on: May 31, 2012, 04:01:53 pm
Fast switch, crouch switch and jump switch were never glitches.
It was just some polish tard who used the wrong word once....and they are popularly KNOWN as glitches.


Compare the fighting style with MTAVC.
Fast switch exists in MTAVC.
Everyone uses it with stubby, it is also allowed in Argonath. Though MTAVC does not have an option to disable it.
Jump Switch exists in MTAVC. People jump with shotguns all the time.

Why should it be disabled in VCMP?

As I said earlier, these are not glitches. They are a simple combination of buttons which work out better than standing on a spot and spraying bullets.

After disabling Fastswitch and Jumpswitch in VCMP....the fighting possibilities are less than MTAVC. That aint fair.
Though as always we will evolve with this change. After some time we would learn to live with it.

Here are some probable outcomes:
I expect people to buy Spazs(Combat shotguns) and M60s to stay alive. Streets are gonna be loaded with military grade weapons.
Regular cops will soon demand M4 on spawn, because they wont be able to do much with standard shotguns without bunny hops.
Fair shootouts wont be much interesting as before, so people will prefer to shoot their foes while they are typing.
New players will think their buttons are broken...omg admens me jump key not working!!!!



Yes, fighting techniques affect role-plays a lot, unless everyone is fond of RPing a dead body.



Offline SugarD

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Reply #32 on: May 31, 2012, 04:31:06 pm
Fast switch is not used in MTA:VC. If people use it there to gain an advantage, they shall be banned too. There is no option to disable it because no one knew it existed when the client was made, thus comparing the two makes no sense at all.



Offline Verz

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Reply #33 on: May 31, 2012, 04:43:24 pm
Well said axxo.



Offline Huntsman

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Reply #34 on: May 31, 2012, 05:04:27 pm
Wash your eyes or learn to read. I never insulted LU server. Im talking about LU client as itself.

Over 10 years in Argonath


Offline SugarD

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Reply #35 on: May 31, 2012, 05:28:56 pm
Wash your eyes or learn to read. I never insulted LU server. Im talking about LU client as itself.
We both know what you meant, else you wouldn't have brought it up here. You are only seeking to create a bigger argument for a reaction.



Offline Huntsman

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Reply #36 on: May 31, 2012, 07:06:57 pm
Im just telling how it would be, obviously. LU is a great client with a great sync, especially in COMBAT when there are more than 2 people. But when it comes to duel, it's nothing more than just jumping around . Pretty much a matter of luck.

Now , by fast switch disabled, it will be exactly the same in VCMP

Over 10 years in Argonath


Offline SugarD

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Reply #37 on: May 31, 2012, 07:10:58 pm
Im just telling how it would be, obviously. LU is a great client with a great sync, especially in COMBAT when there are more than 2 people. But when it comes to duel, it's nothing more than just jumping around . Pretty much a matter of luck.

Now , by fast switch disabled, it will be exactly the same in VCMP
It does not take special abilities to be a good fighter in a video game, nor are good fighters needed in a RP community.



Offline Gandalf

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Reply #38 on: May 31, 2012, 07:27:36 pm
So far I see only whining, and nobody seems to want to address my initial post on the subject.
Perhaps nobody reads, everyone just piles on their crap ?

Do not roleplay a veteran on discord, be a veteran in game.


Offline Huntsman

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Reply #39 on: May 31, 2012, 08:06:12 pm
So far I see only whining, and nobody seems to want to address my initial post on the subject.
Perhaps nobody reads, everyone just piles on their crap ?

I already told my thoughts regarding this. Fast switch is NOT a glitch, it was INTENDED by VCMP Developers. Fast switch makes combat HARDER and makes actual USE OF SKILLS.
With having fast swithc off, VCMP combat would become nothing but jumping around and a matter of luck.

It does not take special abilities to be a good fighter in a video game, nor are good fighters needed in a RP community.

Your ridicullous statement once again prooves that you never play VCMP.

Over 10 years in Argonath


Offline SugarD

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Reply #40 on: May 31, 2012, 08:11:54 pm
I already told my thoughts regarding this. Fast switch is NOT a glitch, it was INTENDED by VCMP Developers. Fast switch makes combat HARDER and makes actual USE OF SKILLS.
With having fast swithc off, VCMP combat would become nothing but jumping around and a matter of luck.

Your ridicullous statement once again prooves that you never play VCMP.
Fast switch was not "intended" by VC:MP Developers. It was an optional server setting. SA:MP has the option to script in infinite health, but you don't see Argonath RPG using it either.

Luck has nothing to do with it. Fast switch was not skill...it was an advantage. If you claim that no one can fight without it, then I'd hate to see how those players claim to have skills...especially in a community that has absolutely nothing to do with deathmatching.

Instead of continuing to use me as an excuse for your anger, I invite you to answer the questions Gandalf presented, because so far I only see you attacking me for agreeing with him.



Offline Kessu

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Reply #41 on: May 31, 2012, 08:31:27 pm
We only take action or check if there is a situation where it seems the general server rules are broken.
As the admin team requested a rule book on which glitches/bug using is allowed and which is not, the only way to stop was ensuring all glitching is disallowed.
That this stopped techniques which were allowed in the past is the unfortunate result of players not being able to follow simple rules. If the players, and that fully includes the management of VC:MP, show that they can respect the rules of Argonath RPG, we can discuss if this can be used.

As long as I see in chatlogs disrespect to owners, giving zero attention to helping new players and the attitude that some players have which is more fitting to Paruni as to Argonath RPG, no chance of this coming back.
General server rules cannot be broken with fast/jump switch as it is no glitch.

I asked for the clarification of glitches so I, with other admins can advise players according to your vision.

Players that fail to follow simple rules are punished when I see them doing it or receive a report of such actions.

We DO respect the rules of Argonath, we know them and otherwise I would not have been given a chance to become an admin if I did not know them... You may, or may not know that I have been admin on three server of Argonath (SAMP, MTAVC, VCMP).

Anyways, all I'm saying is that VCMP's combat was based on off fast/jump switch, and roleplay can and will involve combat (not every roleplay, that's not what I mean)


This time the +1337 goes to axxo


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Offline stormeus

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Offline Kessu

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Reply #43 on: May 31, 2012, 09:47:32 pm
This is all pretty negated by:
Combat is a part of the game, there's no way around it. Fast/jump "switchless" mode is about headshots and VCMP has the bug to miss the killer when you use kevlar :(


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Offline SugarD

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Reply #44 on: June 01, 2012, 12:52:38 am
Combat is a part of the game, there's no way around it. Fast/jump "switchless" mode is about headshots and VCMP has the bug to miss the killer when you use kevlar :(
Guess combat just got harder in roleplays then. ;)

Thinking about it, this should lead to less deathmatching from new users. You guys should be happy...



 


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