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Community Suggestions For VC:MP FDVC

SugarD · 10448

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Offline Camper

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Reply #30 on: June 09, 2012, 11:39:16 am
and blue maverick.. for medics.. :P

Sniping It's not camping. It's tactically waiting.


Offline ~Legend~

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Reply #31 on: June 09, 2012, 03:52:42 pm
I think on the whole - looking back at 2.0 beta - we're pretty much sorted with vehicles; have quite a good fleet spread out between the 3 branches.

The FDVC doesn't have any cars/4x4s right now, but I don't know if it would be a necessity.
Perhaps the more it expands the greater its requirements would be.

In real life you may see firefighting units built up predominantly of volunteers in smaller towns, only on standby for emergency call outs.


Offline SugarDTopic starter

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Reply #32 on: June 09, 2012, 04:58:48 pm
and blue maverick.. for medics.. :P
I don't see why not. They do rescues via the air too! :)

@The vehicles: I'm loving this! The airport suggestion is an awesome idea too!



Offline Willy

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Reply #33 on: June 09, 2012, 05:24:57 pm
There was a discussion going on months ago about the vehicle model limit. Supposedly, server crashes over some limit. aXXo/Klaus must know better about the limit value. Apart from model limit, their was a vehicles-in-server limit too I guess... Not sure about it though.

So, Lesser models are better. Why do fire fighters need these cars, after all they are fire fighters, not rappers or Politicians. They need to put out the fire, not cruise in red cars all around the city.

The owner/president of Fire department can buy any car and then paint it red. Why fuss about adding more models?

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Where there is Willy, I dont Know.....


Offline freestyle_Shadow

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Reply #34 on: June 09, 2012, 07:30:45 pm
Voodoo were meant to be haitian main car :)




Offline SugarDTopic starter

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Reply #35 on: June 10, 2012, 01:38:34 am
There was a discussion going on months ago about the vehicle model limit. Supposedly, server crashes over some limit. aXXo/Klaus must know better about the limit value. Apart from model limit, their was a vehicles-in-server limit too I guess... Not sure about it though.

So, Lesser models are better. Why do fire fighters need these cars, after all they are fire fighters, not rappers or Politicians. They need to put out the fire, not cruise in red cars all around the city.

The owner/president of Fire department can buy any car and then paint it red. Why fuss about adding more models?
I had actually suggested the FBI Rancher because it can be used as a "Battalion Truck", just like in SA:MP, for Command purposes, as well as off-road rescues, etc. I didn't really expect the Voodoo suggestion, though! :lol:

As for the other vehicles, I recommended the FBI Rancher over the others because it also has a light+siren to distinguish it as an emergency service vehicle, since VC:MP isn't capable at this time of adding such on vehicles that don't have it by default.



Offline Morphine

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Reply #36 on: June 10, 2012, 04:21:51 am
Just as a heads-up, the Voodoo hydraulics do not synch properly in VC-MP, thus causing everyone who 'sees' the car jump to crash.



Offline SugarDTopic starter

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Reply #37 on: June 10, 2012, 05:18:33 am
Just as a heads-up, the Voodoo hydraulics do not synch properly in VC-MP, thus causing everyone who 'sees' the car jump to crash.
It's likely a collisions-sync issue just like the trains in GTA3:MTA. I'd assume that the upcoming version, or one shortly thereafter, would likely fix this problem. :)



Offline ZeRoX2

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Reply #38 on: June 10, 2012, 09:41:05 am
I don't see where it actually be a use to anyone. VC-MP cannot predouce fire out of no where and then let fireman axestinguse it.
So this is no use.



Offline freestyle_Shadow

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Reply #39 on: June 10, 2012, 11:11:38 am
I don't see why you are so limited? Why you try to limit the roleplay to scripts? If you remind ( or you were banned that time ) in 2.0, whenever a car burns, it's fire is set on loop, and firefighters receive an alert message about location, and there is also a command to extinguish called /c extinguish and you can even catch fire! Now, if you want to limit to scripts, then go for it. You can even roleplay firefighter job, as for example, extinguishing a building.




Offline ZeRoX2

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Reply #40 on: June 10, 2012, 01:36:48 pm
I don't really limit my roleplay to scripts. I just want to say that firefighters won't be popular, thats at least what I think.



Offline Morphine

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Reply #41 on: June 10, 2012, 03:20:13 pm
Firefighters were actually the most preferred job after cops during the 2.0 beta.



Offline ZeRoX2

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Reply #42 on: June 10, 2012, 03:34:48 pm
Firefighters were actually the most preferred job after cops during the 2.0 beta.
Really? I was at the 2.0 Beta, but I didn't see any fire fighters... maybe once.



Offline SugarDTopic starter

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Reply #43 on: June 11, 2012, 02:47:08 am
I just want to say that firefighters won't be popular, thats at least what I think.
That's the whole issue. Argonath RPG was very late in the game at adding firefighting roleplays, groups, and support. That's why ARFD exists. :)

Really? I was at the 2.0 Beta, but I didn't see any fire fighters... maybe once.
That's why we have requested such support. SA:MP used to have the same issue, but now it's becoming quite popular, although controlling the "rebels" are still an issue too. :lol:



Offline Klaus

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Reply #44 on: June 15, 2012, 08:06:30 pm
Fireman shouldn't be harmed by fire. I mean look at what they wear. A molotov or flamethrower shouldn't hurt a Fireman in any way. If this was implemented, I can see a lot more people playing as a Fireman..  :devroll:


 


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