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Incoming: SA-MP 0.3x!

Chase · 4626

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Offline Teddy

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Reply #15 on: January 10, 2013, 06:11:08 pm
a,b,c,d,e,x  :conf:

While the menu options do look fairly incredible... I hope this is not all they've added as far as scripting additions pretty depressing.



Offline Boozman

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Reply #16 on: January 10, 2013, 06:21:36 pm
While the menu options do look fairly incredible... I hope this is not all they've added as far as scripting additions pretty depressing.
+1



Offline Fuzzy

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Reply #17 on: January 10, 2013, 07:17:40 pm
Keep in mind that its only RC1 currently and in 0.3e there were 9(?) RC phases before the full release. :)



Offline Rusty

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Reply #18 on: January 10, 2013, 07:44:37 pm
While we are on it :

https://www.change.org/en-AU/petitions/sa-mp-development-team-disable-cleo-for-sa-mp

(http://forum.sa-mp.com/showthread.php?t=405774)

Thanks.

I hope they don't remove the ability to use CLEO with SA:MP I use a few CLEO mods to actually make the game run better/look good. 
Understand why, as there is a bunch of CLEO "hacks" out there that are a pain for SA:MP server's and this would be a step to neutralize them.

REPLICA.


Offline Karmps.

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Reply #19 on: January 11, 2013, 01:25:21 am
Looking good! And the only thing I hope for is that they make the Dark Orange avalible in colour IDs! :D
This.



Offline Axison

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Reply #20 on: January 11, 2013, 07:50:11 am
Thats what i was Waiting for SAMP 0.3X!


Angels of Death MC | Argonath Veterans| Music Enthusiast


Offline Matt Murdock

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Reply #21 on: January 11, 2013, 11:32:53 am
Looking good! And the only thing I hope for is that they make the Dark Orange avalible in colour IDs! :D
xxx


Offline Zorex116

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Reply #22 on: January 11, 2013, 11:37:33 am
OMG Damn awesome. When I saw this I was "Wow,I can wait 0.3x to release first before Rs5"



Offline ClazzyJogel

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Reply #23 on: January 11, 2013, 02:39:20 pm
test



Offline Boby64

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Reply #24 on: January 11, 2013, 08:10:38 pm
When will it show up here ?

RS69, maybe ? :)



Offline Teddy

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Reply #25 on: January 12, 2013, 09:22:13 am
When will it show up here ?

RS69, maybe ? :)

It hasn't been fully released, currently its in 'scripter release', giving scripters a chance to experiment and etc.. Once it has been fully released as the next version, we will make the required modifications to the scripts to ensure a safe update to the new version. Not until we are positive the transition will be smooth, we will update. 



Offline Fuzzy

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Reply #26 on: January 13, 2013, 09:07:50 pm
Looking good! And the only thing I hope for is that they make the Dark Orange avalible in colour IDs! :D
Quote
Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour. The entire colour set has been revamped.
Well I guess your prayers were answered. (158 and 183)



Offline AK47

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Reply #27 on: January 13, 2013, 10:52:44 pm
Well I guess your prayers were answered. (158 and 183)
<pic>

Finally!!  :bow:

Former SA:MP Property Administrator
Former Senior SA:MP Administrator


Offline Fuzzy

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Reply #28 on: January 24, 2013, 05:53:35 pm
Quote
Optional Client update SA-MP 0.3x RC2-4
- The SA-MP nametag can now show the alt-tab/paused status of a player. Use the client command /nametagstatus to toggle this feature on/off.
No need for AFK detection systems now  :roll:



Offline Salmonella

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Reply #29 on: January 24, 2013, 05:58:33 pm
Quote
You can now set the draw distance on objects to any distance. This will allow for more seamless object streaming in custom areas.

f**k yeah.

Guess I won't need buggy and incompatible 10x view distance mods anymore, now.



 


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