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unenforced?

TheLegitHabibi · 2753

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Offline Duel

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Reply #30 on: March 04, 2013, 05:46:23 pm
Lame /me line?
Talking about;
"/me takes out knife and kills" or "/me takes out gun and shoots"


Roleplay is about two elements. One player's action will allow another to react. If it's just one players action then it's forced roleplay.
Which gets mixed up. IC / OOC is not supported here, same goes for Powergaming and Metagaming, which both are not supported here and both will not exist if there is no IC / OOC.

Which means, Marcel can counteract with the /me provided in the picture about a sentence later, stating that he has managed to get out of the actions that are being done to him. By not responding to the /me line, but by stating what he did to get out.



Offline SugarD

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Reply #31 on: March 04, 2013, 05:56:11 pm
<Insert quote here>
Talking about;
<Insert quote here>
* SugarD jumps out of the way
or
* SugarD dodges the bullet just in time

Argo doesn't recognize power-gaming or meta-gaming for this reason. Alternatively, you can also choose to play along without being forced. For example:

* SugarD gets stabbed in the stomach and falls over bleeding
or
* SugarD gets hit in the shoulder and starts to cry

The thing people need to realize is that sometimes they should actually play along with the scenario. As long as the other user doesn't have intentions of forcing you to follow through, users should be willing to take chances sometimes. Roleplaying purposely to protect yourself and gain an advantage in every scenario is only going to cause more problems with angry users forcing you to roleplay with them.



Offline Devin

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Reply #32 on: March 04, 2013, 05:59:05 pm
* Devin grows tired and passes out due to alcohol dependency.



Offline Duel

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Reply #33 on: March 04, 2013, 06:00:04 pm
* SugarD jumps out of the way
or
* SugarD dodges the bullet just in time

Argo doesn't recognize power-gaming or meta-gaming for this reason. Alternatively, you can also choose to play along without being forced. For example:

* SugarD gets stabbed in the stomach and falls over bleeding
or
* SugarD gets hit in the shoulder and starts to cry

The thing people need to realize is that sometimes they should actually play along with the scenario. As long as the other user doesn't have intentions of forcing you to follow through, users should be willing to take chances sometimes. Roleplaying purposely to protect yourself and gain an advantage in every scenario is only going to cause more problems with angry users forcing you to roleplay with them.
Uhm.. Exactly..?  :neutral:



Offline SugarD

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Reply #34 on: March 04, 2013, 06:01:37 pm
* Devin grows tired and passes out due to alcohol dependency.
A very good example. You can have negative actions happen to you by choice through roleplay without it being forced, whether you initiate it, or someone else does. It's not necessary a bad thing as long as you agree to roleplay it out.

Uhm.. Exactly..?  :neutral:
You said /me is lame in reference to your examples. I was stating that it's not. You can still choose to be hurt or not hurt by a scenario without being forced by /me. It's just a matter of being creative and willing to play along with others without seeking your own advantage.



Offline Duel

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Reply #35 on: March 04, 2013, 06:05:00 pm
You said /me is lame in reference to your examples. I was stating that it's not. You can still choose to be hurt or not hurt by a scenario without being forced by /me. It's just a matter of being creative and willing to play along with others without seeking your own advantage.
So you agree that "/me takes out knife and kills" is a good example of role play?


You can still choose to be hurt or not hurt by a scenario without being forced by /me. It's just a matter of being creative and willing to play along with others without seeking your own advantage.
You are talking about a completely different scenario as what I am talking about.
Marcel can counteract with the /me provided in the picture about a sentence later, stating that he has managed to get out of the actions that are being done to him. By not responding to the /me line, but by stating what he did to get out.
I said he can, he does not have to try and get out of the role play, he can play along or do what ever, he's not forced to follow the way someone else wants to role play.



Offline Pingster

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Reply #36 on: March 04, 2013, 06:07:53 pm
Sugar, the examples that Duel showed you do not follow with giving you a chance to respond. They follow with the action being played out. And if you have an argument how that's acceptable, I'm all ears.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline SugarD

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Reply #37 on: March 04, 2013, 07:24:18 pm
Sugar, the examples that Duel showed you do not follow with giving you a chance to respond. They follow with the action being played out. And if you have an argument how that's acceptable, I'm all ears.
The second one is not necessarily forced. Someone can be stabbed and survive it.

Either way, the situation is only forced if the player does not agree to it. Not every action like that is meant to be forced roleplay. There are scenarios very similar to that where users will roleplay an action happening to another that couldn't be done any other way. For example, in a kidnapping, kidnappers often tie up the victims. They roleplay this out, stating their action as successful from the start. If the victim agrees to this, they are not being forced.

People need to realize that it's only forced if they don't agree to it. Yes, users shouldn't make attempts to purposely force it, but they should also not be making attempts to purposely avoid it just to gain an advantage in a scenario. That is why Gandalf also said you can't force people to not roleplay too. These situations should be taken on a case-by-case basis, as it takes both sides of the situation to evaluate the outcome.



Offline [WS]Jacob

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Reply #38 on: March 04, 2013, 07:29:32 pm
but they should also not be making attempts to purposely avoid it just to gain an advantage in a scenario.
What if you are RPing Chuck Norris..you must be successful at everything :lol:



Offline Duel

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Reply #39 on: March 04, 2013, 07:47:24 pm
The second one is not necessarily forced. Someone can be stabbed and survive it.
Seriously...? Are you not reading my FULL posts..?

he does not have to try and get out of the role play, he can play along or do what ever, he's not forced to follow the way someone else wants to role play.



Offline Pingster

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Reply #40 on: March 04, 2013, 07:54:10 pm
Two friends punching each other for the hell of it is DM even if they don't mind being DMed by the other guy, and same goes (or should) for forced roleplay. If I come up to you while you're growing weed, and you do "/me takes out a combat shotgun and kills Pingster", immediately after blasting my guts all over the place, then there's no way that's acceptable roleplay. And same goes for taking out a knife and cutting my throat.

I don't mind being dragged to a car for a kidnap roleplay, as I can (and do) react to things, get out of their grasp and attempt to fight them, that's acceptable, however, it's not acceptable if you take me to your hideout and threaten to shoot me dead if I as much as move or say anything. Why do you need another player for such roleplay? You're not going to let the player interact with you anyway; the only purpose of the player is to have a real person to start a mass deathmatch with, once police breaches the building.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Duel

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Reply #41 on: March 04, 2013, 08:02:02 pm
Two friends punching each other for the hell of it is DM even if they don't mind being DMed by the other guy, and same goes (or should) for forced roleplay. If I come up to you while you're growing weed, and you do "/me takes out a combat shotgun and kills Pingster", immediately after blasting my guts all over the place, then there's no way that's acceptable roleplay. And same goes for taking out a knife and cutting my throat.

I don't mind being dragged to a car for a kidnap roleplay, as I can (and do) react to things, get out of their grasp and attempt to fight them, that's acceptable, however, it's not acceptable if you take me to your hideout and threaten to shoot me dead if I as much as move or say anything. Why do you need another player for such roleplay? You're not going to let the player interact with you anyway; the only purpose of the player is to have a real person to start a mass deathmatch with, once police breaches the building.
And that's how it should be explained.



Offline SugarD

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Reply #42 on: March 04, 2013, 10:44:38 pm
Seriously...? Are you not reading my FULL posts..?
I was only responding to your /me examples you gave in reply to me.



Offline Duel

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Reply #43 on: March 05, 2013, 11:26:50 am
I was only responding to your /me examples you gave in reply to me.
Read the other bits..  :neutral:



Offline Marcel

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Reply #44 on: March 05, 2013, 11:37:27 am
The worst thing about my example was the fact that there was no "pay or die". It was merely powergaming with a pure intent to DM me.





 


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