Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: [NP]Monte Montague on December 27, 2013, 10:37:01 pm

Title: The economy of RS5.
Post by: [NP]Monte Montague on December 27, 2013, 10:37:01 pm
I have calculated from statements that Argonath RPG RS5 Economy has been injected with between 2.5m- $3.5m from FIRE MISSIONS ALONE.

source: Groups saying how much they had, individuals saying how much they had, and my own $82k within a weeks work - take away 3-4 days in which I wasn't on, and this 82k is even when I didn't even try.

And I didn't even include the value of all the houses I've seen now owned.
This is within 12 days of the server opening.

So do you think the Economy of RS5 is any better than RS4? Discuss.
Title: Re: The economy of RS5.
Post by: Rusty on December 27, 2013, 11:27:30 pm
For now the economy is stable?  Don't know if that's the right word.
If you want it to grow then spend your money, don't horde it in a bank account just because you want a really good property.

It's only a good thing that it isn't as fucked up as RS4 economy was, with RS5 it can be controlled.
Title: Re: The economy of RS5.
Post by: [NP]Monte Montague on December 27, 2013, 11:51:46 pm
Poll now only 3 options.

For now the economy is stable?  Don't know if that's the right word.


Me thinks "on the tipping point" is better.
Title: Re: The economy of RS5.
Post by: [NP]Monte Montague on December 27, 2013, 11:53:37 pm
And there's nothing to buy I hear.  :lol:
Title: Re: The economy of RS5.
Post by: Conk on December 28, 2013, 12:40:53 am
I'm only voting "worser" because it's a bit complicated and difficult to navigate. haven't got used to it yet. the RS4 one was fine?
Title: Re: The economy of RS5.
Post by: [NP]Monte Montague on December 28, 2013, 01:23:30 am
I'd like to see why the "better" people chose better.
Title: Re: The economy of RS5.
Post by: JDC on December 28, 2013, 10:16:26 am
I'd like to see why the "better" people chose better.

Perhaps because those "better" people actually know how to focus on what positive changes the new script brought, and what potential it has that is waiting to be unlocked, rather than (always) complaining about what they do not have.

(It's funny because the above sentence makes good RL life advice as well)
Title: Re: The economy of RS5.
Post by: Teddy on December 28, 2013, 10:20:21 am
What RS4 economy?  :lol:
Title: Re: The economy of RS5.
Post by: Cyril on December 28, 2013, 10:26:40 am
There is no economy in RS4..
Title: Re: The economy of RS5.
Post by: Gandalf on December 28, 2013, 10:57:50 am
The difference is that in RS4 people would only lose money without intervention from the HQ, where as RS5 runs with much less money being made available outside scripts.
Title: Re: The economy of RS5.
Post by: Stivi on December 28, 2013, 12:47:00 pm
I'd like to see why the "better" people chose better.
And why not the "worser" reasons ? ;)
Title: Re: The economy of RS5.
Post by: murdoxix on December 28, 2013, 06:22:48 pm
In RS5 if you want to keep the economy system simple, you just keep it simple. If you want to use the advanced features, you use them.
Title: Re: The economy of RS5.
Post by: Pandalink on December 28, 2013, 06:29:15 pm
What RS4 economy?  :lol:
(http://i42.tinypic.com/2edb28j.png)
Title: Re: The economy of RS5.
Post by: [NP]Monte Montague on January 01, 2014, 04:41:30 am
Considerable amount who think the economy isn't better.
the economy being "Ok" just isn't good enough.
Title: Re: The economy of RS5.
Post by: Pingster on January 01, 2014, 04:45:49 am
It's not going to improve if money doesn't start to circulate further than firemen and their possessions.
Title: Re: The economy of RS5.
Post by: JDC on January 01, 2014, 12:29:43 pm
It's not going to improve if money doesn't start to circulate further than firemen and their possessions.

Keep in mind that fireman duty is the most lucrative known means of making money on the server, as players have not discovered many of the other methods that have been added. Give it some time.
Title: Re: The economy of RS5.
Post by: Jubin on January 01, 2014, 11:46:47 pm
As JDC said, give it more time to adjust. The server right now is in it's forming stage where mostly you see cops and firemen with some of the helping faculty. No roaming around gangs just yet nor drugs. The economy is not up and running as it should be, yet and therefore give it time before jumping to any conclusions.
Title: Re: The economy of RS5.
Post by: Mikal on January 02, 2014, 01:52:52 am
The fire missions script is terrible and allows for extremely easy money, nuff said.
Title: Re: The economy of RS5.
Post by: Conk on January 02, 2014, 01:57:52 am
The fire missions script is terrible and allows for extremely easy money, nuff said.

When I was in the server, I was on fireduty for about 10 hours in total and I managed to arrive at only one mission. Didn't get a penny though.
Title: Re: The economy of RS5.
Post by: Mikal on January 02, 2014, 01:59:38 am
When I was in the server, I was on fireduty for about 10 hours in total and I managed to arrive at only one mission. Didn't get a penny though.
Yes, because all the other firemen drive better than you or managed to ram/steal your firetruck so that you couldn't make it. :hah:
Title: Re: The economy of RS5.
Post by: JDC on January 02, 2014, 06:46:05 am
The fire missions script is terrible and allows for extremely easy money, nuff said.

Would you prefer that money be very hard to make in the early stages of the server where many of the elements of a fully / sufficiently functional economy have not yet formed?
Title: Re: The economy of RS5.
Post by: Conk on January 02, 2014, 10:42:25 am
early stages of the server where many of the elements of a fully / sufficiently functional economy have not yet formed?

Maybe not releasing it until the server actually works might be a good start.
Title: Re: The economy of RS5.
Post by: Cyril on January 02, 2014, 10:47:51 am
Maybe not releasing it until the server actually works might be a good start.

Then you would be here moaning why there is no SA:MP RPG server at all.
Title: Re: The economy of RS5.
Post by: Manoni on January 02, 2014, 10:55:37 am
Then you would be here moaning why there is no SA:MP RPG server at all.

If they don't moan about that there's no server they moan about the fact that the server is uncompleted; You can't always keep people happy.
Title: Re: The economy of RS5.
Post by: Conk on January 02, 2014, 10:56:57 am
Then you would be here moaning why there is no SA:MP RPG server at all.

RS4 would have been happy to wait for RS5 to be fully playable..
Title: Re: The economy of RS5.
Post by: Cyril on January 02, 2014, 10:57:59 am
RS4 would have been happy to wait for RS5 to be fully playable..

If RS4 was operational, we wouldn't have released RS5 so early. It was already explained in different topics.
Title: Re: The economy of RS5.
Post by: Conk on January 02, 2014, 12:42:38 pm
If RS4 was operational, we wouldn't have released RS5 so early. It was already explained in different topics.

What happened to RS4? Can't find any topics
Title: Re: The economy of RS5.
Post by: Kirgiz on January 02, 2014, 02:39:55 pm
They told Zeus to fuck off and he made them pay for it.  (http://www.argonathrpg.eu/index.php?topic=102312.0)
Title: Re: The economy of RS5.
Post by: Mikal on January 02, 2014, 02:41:59 pm
Would you prefer that money be very hard to make in the early stages of the server where many of the elements of a fully / sufficiently functional economy have not yet formed?
No I'd just prefer there were better scripts to make money with.
Better scripts being the RS4 fire missions script.
Title: Re: The economy of RS5.
Post by: JDC on January 02, 2014, 03:19:27 pm
Maybe not releasing it until the server actually works might be a good start.

Someone has obviously not been reading about recent news.

No I'd just prefer there were better scripts to make money with.
Better scripts being the RS4 fire missions script.

Relying on the assumption that the RS4 missions will still work exactly the same even if transplanted into a gamemode where everything else is different.

Scripters do not improve something, you people b*tch.
Scripters improve something, you people b*tch and ask for the old one to be restored.

As some of the devs here have said, you people need to seriously learn how to make up your minds.
Title: Re: The economy of RS5.
Post by: Mikal on January 02, 2014, 03:23:19 pm
Someone has obviously not been reading about recent news.

Scripters do not improve something, you people b*tch.
Scripters improve something, you people b*tch and ask for the old one to be restored.

As some of the devs here have said, you people need to seriously learn how to make up your minds.
I agree, I'm also one of the ones who moaned when we didn't have RS5 and moan when we got it, but I think my mind is made up, some parts of RS5 are good and theres been alot of improvements, but then theres parts of RS5 I do not like, the main one being fire duty, it's too easy to make money and encourages extreme acts of money hungryness, I think RS5 + RS4's fire duty would be the best, but keep things like /pager and /ladder as they do sort of increase RP.
Title: Re: The economy of RS5.
Post by: JDC on January 02, 2014, 03:27:14 pm
I agree, I'm also one of the ones who moaned when we didn't have RS5 and moan when we got it, but I think my mind is made up, some parts of RS5 are good and theres been alot of improvements, but then theres parts of RS5 I do not like, the main one being fire duty, it's too easy to make money and encourages extreme acts of money hungryness, I think RS5 + RS4's fire duty would be the best, but keep things like /pager and /ladder as they do sort of increase RP.

You rely on the assumption that RS4's fire duty will still work the same if it is transplanted into RS5, instead of considering other factors as to why the RS4 and RS5 fire duties work the way they did / do. For instance, the presence or lack of other lucrative money-making methods.
Title: Re: The economy of RS5.
Post by: Mikal on January 02, 2014, 03:30:40 pm
You rely on the assumption that RS4's fire duty will still work the same if it is transplanted into RS5, instead of considering other factors as to why the RS4 and RS5 fire duties work the way they did / do. For instance, the presence or lack of other lucrative money-making methods.
Well I'm no scripter so I just assume each job is separate to the next other than being joined through /e of course, which is why I also assume there'd be no problem cutting the new fire script out and pasting RS4's in, but so they say, RS4 is completely gone and theres no trace of it or any of it's scripts, something which I do not buy.
Title: Re: The economy of RS5.
Post by: JDC on January 02, 2014, 03:36:25 pm
Well I'm no scripter so I just assume each job is separate to the next other than being joined through /e of course, which is why I also assume there'd be no problem cutting the new fire script out and pasting RS4's in, but so they say, RS4 is completely gone and theres no trace of it or any of it's scripts, something which I do not buy.

Each job is separate, but they would work differently under different circumstances, relative to different outside factors. Cop duty was the most dominant in RS3 and RS4 as it offered the easiest scripted job that came with money and power. Fire duty came to the fore in RS5 due to the lack of other lucrative ways to make money, especially in an economy where all the other sectors were lacking.

If you want a more realistic calculation / estimate, then you should take external factors into consideration.
Title: Re: The economy of RS5.
Post by: Mikal on January 02, 2014, 03:44:54 pm
Each job is separate, but they would work differently under different circumstances, relative to different outside factors. Cop duty was the most dominant in RS3 and RS4 as it offered the easiest scripted job that came with money and power. Fire duty came to the fore in RS5 due to the lack of other lucrative ways to make money, especially in an economy where all the other sectors were lacking.

If you want a more realistic calculation / estimate, then you should take external factors into consideration.
By reading what you just said I came to this conclusion:
All job scripts in RS5 are screwed and all provide either a massive downside or a massive upside, fire duty being the upside when it comes to making money, and being a downside when it comes to creating RP, police duty being a downside on both as they can't make easy money and so avoid RP completely to get in every penny they can, and pretty much the same for medic duty, in my eyes, all jobs are screwed and need a massive re-think.

I forgot to mention trucker duty, I can't see it ever being useful apart from like once a week if not month, how often to businesses need re-stocking unless it's ammunation? Maybe once a year? In other words there will not be much money created through trucker duty and nobody currently wants to use taxi drivers since they can't afford too.
Title: Re: The economy of RS5.
Post by: Cyril on January 02, 2014, 03:55:08 pm
all jobs are screwed and need a massive re-think.

Feel free to make suggestions. I already posted mine on the Scripting boards. If everyone post his suggestions, we will probably reach to make something better.
Title: Re: The economy of RS5.
Post by: JDC on January 02, 2014, 04:58:37 pm
in my eyes, all jobs are screwed and need a massive re-think.

Then what you need is a pair of glasses and a little patience.

I am honestly dismayed by how easy it is for everyone to point fingers and label the gamemode as shit, rather than thinking of all the hours that developers put in with zero pay and how much of players' ideas were added in the new script.

If you can come up with better (actual better, not better as in "this will be more rp") ideas than the concepts our developers have implemented, by all means please do post them.
Title: Re: The economy of RS5.
Post by: Mikal on January 02, 2014, 06:11:33 pm
Then what you need is a pair of glasses and a little patience.

I am honestly dismayed by how easy it is for everyone to point fingers and label the gamemode as shit, rather than thinking of all the hours that developers put in with zero pay and how much of players' ideas were added in the new script.

If you can come up with better (actual better, not better as in "this will be more rp") ideas than the concepts our developers have implemented, by all means please do post them.
I'm aware of all the hours and hard work they put in and I appreciate it, does that mean I cannot have an opinion? Conroy told me the fire script was temporary, then not long after he told me it was the permanent one, which I really cannot understand, yes it's a decent script if you're on a 'Missions Server' as they call them but not suitable for a roleplay one, RS4's fire script was more than good enough as it encouraged teamwork and gave those who do RP time to RP and make some money at the same time, with this fire script everyone just piles into a fire and goes nuts with their hoses leaving NO TIME AT ALL to roleplay, the police script seems good to me, it probably is the players that are ruining it, along with the low player count meaning theres not as much crime to make money off as there was in RS4, nobody uses medic's services to be honest, thats also probably due to low player count and lack of money to get healed with, another thing that lets medic duty down is the fact that firemen no longer need them to attend as they can just sit in their trucks and not take any health damage, something which was different in RS4 due to firemen having to get out and get close to the fire sources, taxi driver duty is probably perfect, just once again, low player count and low money amounts mean players would rather run to a state owned car than get in a taxi, and I think that leaves trucker duty to be judged, as I've already said theres no owned businesses at the moment and even when there is, I can't see there being any big demand for truck drivers delivering stop unless it's the once a week trip to Market ammunation, they should implement some custom missions for truck drivers, just like firemen have fire missions.
Title: Re: The economy of RS5.
Post by: Leon. on January 02, 2014, 07:27:50 pm
Where does the base of RS5's economy even form?
Title: Re: The economy of RS5.
Post by: Teddy on January 03, 2014, 10:26:18 pm
Where does the base of RS5's economy even form?

Gandalf created most of the ideas of the RS5 economy and isn't really based on anything. It has some parallels to real world and MMORPG-styled games.
Title: Re: The economy of RS5.
Post by: Eps_Smalls on January 03, 2014, 10:32:32 pm
Where my stocks at ?

I was promissed STOCKS!!! :war:
Title: Re: The economy of RS5.
Post by: OneLiterBeer on January 04, 2014, 03:52:22 pm
RS5 is awesome. And about fire duty. The only drawback is that 70% of online players just stand at LSFD and wait for the alarm.
Title: Re: The economy of RS5.
Post by: murdoxix on January 04, 2014, 05:26:31 pm
Where my stocks at ?

I was promissed STOCKS!!! :war:
(Someone deleted mine previous post ¬¬)
Title: Re: The economy of RS5.
Post by: ~Legend~ on January 05, 2014, 04:35:25 pm
Inflation always seems to hit all our servers before long. :D
The more features and scripted jobs a server has, the more injections. I think from the start you just have to be so careful with the value you place on each aspect.


Would be great to see the Argonath Stock Market up and running.
Title: Re: The economy of RS5.
Post by: OneLiterBeer on January 07, 2014, 07:45:35 am
Allright, this is pissing me off.

Is there anykind of tax system? In last two days I've lost 11k from my wallet. Money seems to just vanish. Or is this considered a bug?
Title: Re: The economy of RS5.
Post by: Stivi on January 07, 2014, 09:07:45 am
Allright, this is pissing me off.

Is there anykind of tax system? In last two days I've lost 11k from my wallet. Money seems to just vanish. Or is this considered a bug?
Keep an eye on what you buy. If you do not have loose change, the script will take the money off your wallet. Other than that, keep an eye on the date/time so you can file a bug report.
Title: Re: The economy of RS5.
Post by: OneLiterBeer on January 07, 2014, 11:57:06 am
Thats the thing, i don't buy anything except gas for my car.
Title: Re: The economy of RS5.
Post by: Pandalink on January 07, 2014, 12:50:40 pm
Allright, this is pissing me off.

Is there anykind of tax system? In last two days I've lost 11k from my wallet. Money seems to just vanish. Or is this considered a bug?
That shouldn't happen, there isn't any function that takes money automatically.
Title: Re: The economy of RS5.
Post by: .Mario. on January 09, 2014, 02:57:37 pm
Saving money is strategy.
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