Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Que on April 14, 2014, 02:26:46 am
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Not really the kind of guy who bothers about people doing this or that in the server, but obviously, I got pretty frustrated/irritated by the fact that almost 70-80% of the server are cops at the moment. Let's add when not being cops, 70% of the server are more likely firemen.
(http://i62.tinypic.com/2evrntl.png)
(http://i58.tinypic.com/2dbt45d.png)
I understand that people need money to get them where they want, but by being a cop you slightly even make a profit out of the work you put up. I know right - being a criminal or a civilian is a hard time to get anywhere, but come on, you see a suspect once in 20 minutes and you got 3 helicopters, 45 cop cars and some bikes after him. It looks hilarious and I can't figure out why everyone would like to participate.. Some sort of lack of creativity? A good sign that the criminal "side" needs a pretty major boost? Set cop limit based on the players online? You tell me. I just know that this is not leading to anything good having 70-80% of the server doing ONE THING. Won't benefit the development of the server at all. Argonath has always had lots of cops but this is ridiculous. Just look at the radar at this last picture.. You obviously cannot play (for me like 30 mins) without getting pullover'd twice.
(http://i62.tinypic.com/20adliv.png)
Use the fantasy of yours. Contribute. Would be pretty neat to see some variation.
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Let me add that we, as a street gang is having a hard time even getting shit roleplayed because of cops being all around us at all times. I love to see guys trying their hardest but it is being much more of a pain in the ass than a positive thing right now. In every scenario, having multiple cases of cops pulling you over is obviously extremely boring and one sided if not even worse.
We rarely have other gangs to have as rivals because.. there's no other gangs? :uhm: :neutral2:
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I'm not aware of any obvious reason for the surplus of cops. There's definitely no money to be made and fairly little roleplay as well. I'm not sure if being a criminal is just so unrewarding that people are turning to being cops? I suppose there's a lot more new players that are coming in and I guess they all just want to be cops, I'm not really sure. I see it as a problem as well and it's no fun for the cops either.
My guess is that being a criminal sucks so much that they turn to being a cop??
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I totally agree with you, Que. Whenever I join the server, 70% percent of the players are cops and that's really irritating. Also, whenever I'm in the LS, there's always a cop who is trying to pull me over for a stupid reasons or trying to suspect me for something... As Que said, this ridiculous amount of cops is stopping the character/faction development and the server development itself. Criminals can't develop their character successfully if there are cops around them 24/7.
This problem should be prevented and solved as soon as possible.
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Word :app:
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Let me add that we, as a street gang is having a hard time even getting shit roleplayed because of cops being all around us at all times. I love to see guys trying their hardest but it is being much more of a pain in the ass than a positive thing right now. In every scenario, having multiple cases of cops pulling you over is obviously extremely boring and one sided if not even worse.
We rarely have other gangs to have as rivals because.. there's no other gangs? :uhm: :neutral2:
Basically, we were trying to get as many members online today as possible, and start up some RP scenarios. But of course, the cops decided that that should not happen. Because it seems that more than two white dots being less than 20 meters away from each other is a code purple that needs the entire SAPD force being sent to check it out, as can be seen on the radar image that Que posted.
Alas, in less than about an hour or two the group got pestered about 7-8 times in total, in all of them with the officers trying to find whatever excuse to pull us over and get us into trouble with their just-invented situations.
Then a couple of Corleones and a Clay Dixon decided to drop by and start shooting everyone for no reason at all, and that's where it ended.
It is truly sad because us, as criminals, are forced to either accept the heavily one-sided and repetitive role-play from the police officers, or either:
- Get suspected and pepper-sprayed to death while having our local chat spammed with "gu".
- Get suspected and mowed down by bullets, if we evade.
- Live up with the guilt of refusing to role-play with other people.
At the end of the day we couldn't even get anything done because police officers always shoved their one-sided role-play down our throats. I appreciate them for at least RPing, but it was a f**king boring torture.
I'm not aware of any obvious reason for the surplus of cops. There's definitely no money to be made and fairly little roleplay as well. I'm not sure if being a criminal is just so unrewarding that people are turning to being cops? I suppose there's a lot more new players that are coming in and I guess they all just want to be cops, I'm not really sure. I see it as a problem as well and it's no fun for the cops either.
My guess is that being a criminal sucks so much that they turn to being a cop??
There isn't a surplus of cops, there's a deficit of criminals. There's really no incentive for people to be a criminal or a normal civilian, except for being in a faction. It's pretty hard to get any money at all right now. It has gotten better in the past month or two but it still needs fixing. Then things like above happen. All of which ends in 75% of the server being police officers, the other 25% firemen.
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Basically, we were trying to get as many members online today as possible, and start up some RP scenarios. But of course, the cops decided that that should not happen. Because it seems that more than two white dots being less than 20 meters away from each other is a code purple that needs the entire SAPD force being sent to check it out, as can be seen on the radar image that Que posted.
Alas, in less than about an hour or two the group got pestered about 7-8 times in total, in all of them with the officers trying to find whatever excuse to pull us over and get us into trouble with their just-invented situations.
Then a couple of Corleones and a Clay Dixon decided to drop by and start shooting everyone for no reason at all, and that's where it ended.
It is truly sad because us, as criminals, are forced to either accept the heavily one-sided and repetitive role-play from the police officers, or either:
- Get suspected and pepper-sprayed to death while having our local chat spammed with "gu".
- Get suspected and mowed down by bullets, if we evade.
- Live up with the guilt of refusing to role-play with other people.
At the end of the day we couldn't even get anything done because police officers always shoved their one-sided role-play down our throats. I appreciate them for at least RPing, but it was a f**king boring torture.
Greatly written.
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There isn't a surplus of cops, there's a deficit of criminals. There's really no incentive for people to be a criminal or a normal civilian, except for being in a faction. It's pretty hard to get any money at all right now. It has gotten better in the past month or two but it still needs fixing. Then things like above happen. All of which ends in 75% of the server being police officers, the other 25% firemen.
This.
When so many players on the server are cops the lack of communication and organisation between them becomes extremely frustrating. There are those that will work in a unit and actually try to integrate with civilians/criminals in a proper RP manner, but then there's those that would rather go rogue and headhunt anyone that isn't a blue-blip.
It leaves very little room for development when cops storm in on you and give you no choice but to follow their generic one-sided RP scenario where you /gu and wait to be cuffed or try to evade and have like 20 units chasing after you. It just becomes a repetitive cycle where you find yourself in jail all the time, on the run or in a massive shootout. I find the latter so often happens because of the lack of organisation too; because of the shear number of cops at the scene, the first instance of miscommunication from either side means all hell breaks loose.
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This.
When so many players on the server are cops the lack of communication and organisation between them becomes extremely frustrating. There are those that will work in a unit and actually try to integrate with civilians/criminals in a proper RP manner, but then there's those that would rather go rogue and headhunt anyone that isn't a blue-blip.
Exactly, when many of them are on they usually see other cops as "opponents". Whenever someone pulls you over, after 3 minutes you see 3 more cars coming to you, and what's even more frustrating, if you do any little "mistake" while you're pulled over, in example you say that you won't turn of the engine, all of them go out of their cars, circle you, aim at you and shout at you.
I understand that everyone wants to get a chance to participate in roleplay, but this is going off limits.
If application system can't be added at least issue harder punishment on their mistakes. I usually give up after committing a crime, but I get shot to 10 hp while I type /gu (and I type that in less than 1 second).
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http://www.argonathrpg.eu/index.php?board=126.0
This server has always been anti-criminal but its time we do something about it. (and im not up for arguing stop quoting this and giving me bullshit)
In the link above, I have found a efficient solution which will minimize the amount of cops in game.
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There really should be a limit. It's awfully hard to do anything around without having 3-4 PD units pointing their guns at the entrance of the house/bizz a criminal is in, without responding or showing any signs of will to Roleplay.
Kaze's idea about shifts should be implied somehow. This whole current situation is something that shows the bright side of jurisdictions(If only cops stayed in theirs). Perhaps I should give an example. A few days ago I was going to my bar only to see it swarmed by cops. I went to 5 different one of them, addressing them one by one, asking what's going on. Had no responce or whatsoever. I went inside the bar, started talking with the people inside, bought a drink and all. And while in the middle of typing out a /me, the cops suddenly stormed in and started shooting. Imagine 7 officers inside an interior, shooting at a single suspect without even a /s[1-3] macro being used. I was hit a bunch of times in the crossfire(I did not pull a gun or anything, I was just there). Roleplayed injures and shotwounds. The civilians at the bar rushed to my aid, while cops just went off and dissapeared. I went out of the boundries of realistic roleplay and exited, to seek help from the officers. They simply ignored me and went off.
If there's gonna be so much cops, atleast have them roleplay or respond to non-orange people. Having a cop at your ass 24/7 suspecthunting and waiting for the most simple and stupid reason to suspect you(If it wasn't for an admin, my group were this close to get suspected for not wearing helmets on bikes), is simply stupid. I've got an idea how to increase people off duty who wish to earn money, but I'll suggest it once I'm back home.
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Even being part of law organization I've been noticing this.
I agree with everything that it has been said from the criminal side, it can be very annoying to get the cops on their asses every 5 minutes, even if some of them go with intentions of roleplaying, with time, it justs turns into a repetitive scene of conversation regarding a possible disturbance of the peace or in the worst cases into a /su, chase, kill, money, C4.
Now from the "blue" side, I've seen some cops competing to catch the low amount of suspects we are having in the server, I even can see the same person suspected two or three times at least in less than an hour. On the other hand we have the bunch who roleplays and make their duties properly while having fun for it. But gentlemens, there's many people doing the same thing all day... You are not going to get fired for being off duty one day, da few hours, one hour at least. There's plenty enough people to handle the small percent of criminalism that the city is having. In fact, there's more than the needed and sometimes all those that are not really needed aren't doing nothing; I had the sad chance to be one of them a few times and I admit that it can be very boring! We supossely go "on duty" and there are no much duties to fulfill, we are there to serve and protect but no one needs protection because everyone is a cop.
We really need to reduce the number of law units we are having per day, we need to get an equitative playerbase in the server, it's fair and necessary, let's do something about it, please.
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Alas, in less than about an hour or two the group got pestered about 7-8 times in total, in all of them with the officers trying to find whatever excuse to pull us over and get us into trouble with their just-invented situations.
It is truly sad because us, as criminals, are forced to either accept the heavily one-sided and repetitive role-play from the police officers, or either:
- Get suspected and pepper-sprayed to death while having our local chat spammed with "gu".
- Get suspected and mowed down by bullets, if we evade.
- Live up with the guilt of refusing to role-play with other people.
At the end of the day we couldn't even get anything done because police officers always shoved their one-sided role-play down our throats. I appreciate them for at least RPing, but it was a f**king boring torture.
Exactly.
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Many would agree SAPD is still in a repairing stage, but it's definitely going in the right direction thanks to people who make a difference. To those who are still hesitant and unsure on what is expected of them, this should be seen as a wake up call. Off the record, Argonath players must show some empathy for others: cops or criminals. An invisible contract or agreement between the two for the sake of everyone. Criminals must accept that any changes don't happen overnight and the cops have to seriously acknowledge any non-judgmental advice coming from criminals. It would be great if common decency played a part in many of these: leaving a crime scene if it's already overwhelmed by a big force, giving criminals more breathing room by not becoming alarmed at the slightest gathering of people and calling in a code purple, and not having their need to fill in a patrol report desperately come down to gangbanging all the gangbangers they can find. You see the pattern here.
Unfortunately, the probability this will open the minds of a large portion of the SAPD is low. It is therefore up to the discretion of the SAPD Command (or other stand-up guys like Vince and Leroy) to enforce some of what is being suggested here. We are all part of the solution, be it cops or criminals. Let's get this done and never look back.
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Why would you limit someone from doing something you enjoy, you play this game to have fun with your friends and if you are limiting them to doing this why would you even play a game then, a game is here to have fun, to enjoy yourself and to meet up with friends. I do this by going on cop duty and patrol, you may do this by dealing drugs in game. We all have fun this way, yes there may be 70 percent of cops online, and you may 'be camped on' but then just be smart and find a way to out-smart the cops and 'play them around'.
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Instead of making limits, why don't you hide players' signs from the map?
Remove the goddamn dots..
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Why would you limit someone from doing something you enjoy, you play this game to have fun with your friends and if you are limiting them to doing this why would you even play a game then, a game is here to have fun, to enjoy yourself and to meet up with friends. I do this by going on cop duty and patrol, you may do this by dealing drugs in game. We all have fun this way, yes there may be 70 percent of cops online, and you may 'be camped on' but then just be smart and find a way to out-smart the cops and 'play them around'.
We are not asking the HQ to stop everyone being a cop. There just has to be boundaries. You simply can not have 70 percent of the server infested with cops. If you call that RPG.. I wonder what universe you live in.
Instead of making limits, why don't you hide players' signs from the map?
Remove the goddamn dots..
If the duty proposition fails to be implemented then I agree with you.
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Why would you limit someone from doing something you enjoy, you play this game to have fun with your friends and if you are limiting them to doing this why would you even play a game then, a game is here to have fun, to enjoy yourself and to meet up with friends. I do this by going on cop duty and patrol, you may do this by dealing drugs in game. We all have fun this way, yes there may be 70 percent of cops online, and you may 'be camped on' but then just be smart and find a way to out-smart the cops and 'play them around'.
Cops are not allowing criminals to have fun, as Jingle said, we need some breathing room.
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We are not asking the HQ to stop everyone being a cop. There just has to be boundaries. You simply can not have 70 percent of the server infested with cops. If you call that RPG.. I wonder what universe you live in.
If the duty proposition fails to be implemented then I agree with you.
As Argonath says, a world of its own, if I want to be a cop, I can, if I want to be corrupt, I can, if I want to be a criminal, I can. That's the fun part. I understand it is annoying if 70 percent of the server is cops, but why don't you work this in your favor, make plans, get corrupted cops to work for you, things like that. If you play it smart, you can get really high in this game. Don't you think that the cops are annoyed that 60 percent of the actual criminals are copbaiters/DMer's, ofcourse we are but we live with it, we work it out in our favor and we do the best we can.
As I said, if I can offer you any help you are free to contact me.
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Cops are limiting criminals from having fun.
When people fly planes in my helicopter because they think it is 'RP and terrorism' to get suspected also limits me to have fun, yet I live with it and work around it to make a fun roleplay out of it.
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Atleast make them RP, Brian.
Most of cops come at you(as Solis said) with spray cans, fucking you, shouting ''gu''.
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Atleast make them RP, Brian.
Most of cops come at you(as Solis said) with spray cans, f**king you, shouting ''gu''.
I agree, yet I try to do this. But most of the times, when I try to RP with a criminal, while I type the sentence, I get shot at by a combat, deagle, mp5, a friend of the guy. Do you understand why we like to have our spraycan ready and just shout '/GU' instead of losing our hard earned money trying to RP with a lost cause.
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Cops are not willing to roleplay with criminals due to the type of players that Brian has mentioned.
Criminals are not willing to roleplay with cops due to the type of players that Solis has mentioned.
Good Cops complains about it.
Good Criminals complains about it.
Neverending story.
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Just anoter quick post, most of our roleplays are like the following
'Two-o-seven reported at idlewood, all units respond'
*guy/group kidnaps a random cop without a reason and wants 1 million*
We would also like to see roleplays without guns and fights, but just something we can both enjoy. Without losing our guns or pride.
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roleplays without guns
Not possible since anyone can get a gun so easy.
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Not possible since anyone can get a gun so easy.
Meh, being easy doesn't mean that you need to get one.
Obvious folks getting weapons like deagle or mp5 are having less roleplay intentions and chances that one getting a bat or a shovel.
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When people fly planes in my helicopter because they think it is 'RP and terrorism' to get suspected also limits me to have fun, yet I live with it and work around it to make a fun roleplay out of it.
How often does that happen? You don't have 99 terrorist planes just waiting to crash into you. That will be a disaster and you would probably just quit the game if that happened.
We're more than willing to play along with all the typical absurdities but it sometimes gets too disruptive and deliberate.
Just anoter quick post, most of our roleplays are like the following
'Two-o-seven reported at idlewood, all units respond'
*guy/group kidnaps a random cop without a reason and wants 1 million*
We would also like to see roleplays without guns and fights, but just something we can both enjoy. Without losing our guns or pride.
I'm assuming you are a cop. This is what I call compromise and cooperation: you know your shit. Cops and criminals have to work together towards a solution. Conecta just happens to offer what you're looking for, solid clean role-play enjoyable by both parties. Try to see our side in this and we will gladly see yours.
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Instead of making limits, why don't you hide players' signs from the map?
Remove the goddamn dots..
Exactly.
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It's indeed pain in the ass, most of cops join the duty to have fun of dm-ing specially with 0.3z samp release. They are some kind of trying to train themselves to shoot or showing of their awful skills. That's why I mostly stay as a cop and have a lot fights around private messages. It's pain in the ass (like yeaterday) to hardly get out of a traffic stop innocent because of speeding on MTB while I am parked yet, I enter LSPD garage to get NRG and I get pulled over and a warning for speeding on 20m (which is impossible) from LSPD garage to LSCH with tons of cops on you.
@Brian: If you want to have fun then you shouldn't get it on someone's other fun, think about yhte others as same you think about yourself for having fun.
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Lots of you complain about cops dming, yet I don't see your reports about it on ARPD forum.
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Cops are not willing to roleplay with criminals due to the type of players that Brian has mentioned.
Criminals are not willing to roleplay with cops due to the type of players that Solis has mentioned.
Good Cops complains about it.
Good Criminals complains about it.
Neverending story.
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Lots of you complain about cops dming, yet I don't see your reports about it on ARPD forum.
Check out all my posts of my account "Khm" on ARPD forum then. It's not my fault if their team-mates state that they witnessed everything and go against the reporter for just f**king asslicking or the mist known reason "he's my friend" or "I cant go against my RL friend". They will instead shit on you and f**k you around with any random reason as suspection. It's a waste of time to go to play 10mins and spend more than hour on an investigation 4times in a day.
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I agree jingle, if you want to see something, you have to show some 'interest' towards it too, same from the cops.
I would love to role play with you guys, and I surely will in the upcomming days.
I will try to do my best to 'keep the cops' in a RP matter when heading towards you for a roleplay.
And @ the plane bombing, yesterday I had 5 planes attempting to suicide bomb in to me (without any roleplay) just because they wanted to get suspect and chased by a stand-by hydra. And that was all within 30 minutes from eachother (between 21:00 and 21:30)
And thats around 30 percent of what I do in AirDiv, I am the one being chased, instead of me chasing people.
And yes, I am indeed a cop, but I have been in quite some criminal families and factions (From Luciano till Sforza)
I enjoy both sides a lot, and I may change back to criminal one day, no one knows, but for now I will stay as a cop and try to enchant my role play as much as I can
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Sadly, most times when you are a civilian or a suspect and try to approach an officer to roleplay you get "back off" "BACK THE FUCK OFF!!1111" *sprays me to death*.
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I agree, yet I try to do this. But most of the times, when I try to RP with a criminal, while I type the sentence, I get shot at by a combat, deagle, mp5, a friend of the guy. Do you understand why we like to have our spraycan ready and just shout '/GU' instead of losing our hard earned money trying to RP with a lost cause.
Cops are not willing to roleplay with criminals due to the type of players that Brian has mentioned.
Criminals are not willing to roleplay with cops due to the type of players that Solis has mentioned.
Good Cops complains about it.
Good Criminals complains about it.
Neverending story.
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Lots of you complain about cops dming, yet I don't see your reports about it on ARPD forum.
I don't want to spam the ARPD forum every 5 minutes.
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I don't want to spam the ARPD forum every 5 minutes.
Plenty of reports can be handled in-game as well, both by administration and SAPD command staff.
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Plenty of reports can be handled in-game as well, both by administration and SAPD command staff.
Like I haven't tried that already..
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Plenty of reports can be handled in-game as well, both by administration and SAPD command staff.
Both will tell us to report on ARPD forum.
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what's even more frustrating, if you do any little "mistake" while you're pulled over, in example you say that you won't turn of the engine, all of them go out of their cars, circle you, aim at you and shout at you.
Outright exaggerated. I have never experienced or seen that happen (unless the cop is completely new and is not accustomed to the procedures of police duty). If it happens, there's more to it than what you have mentioned.
A few days ago I was going to my bar only to see it swarmed by cops. I went to 5 different one of them, addressing them one by one, asking what's going on. Had no responce or whatsoever. I went inside the bar, started talking with the people inside, bought a drink and all. And while in the middle of typing out a /me, the cops suddenly stormed in and started shooting. Imagine 7 officers inside an interior, shooting at a single suspect without even a /s[1-3] macro being used. I was hit a bunch of times in the crossfire(I did not pull a gun or anything, I was just there). Roleplayed injures and shotwounds. The civilians at the bar rushed to my aid, while cops just went off and dissapeared. I went out of the boundries of realistic roleplay and exited, to seek help from the officers. They simply ignored me and went off.
You are not really supposed to enter a building containing a suspect, already surrounded by cops. That's against the server rules. They had to either evacuate the civilians (assuming they were not a threat) or suspect them for aiding (assuming they were) and stop anyone else from entering (and /report). If they didn't do any of the above, thats were their mistake was. If they did, your mistake was entering a building containing a suspect when you saw that it was surrounded by cops and had a suspect inside it. Again, its just my answer to what you wrote, I don't know the whole situation.
Most of cops come at you(as Solis said) with spray cans, f**king you, shouting ''gu''.
Same can be said for most of the suspects, they just blast the cops coming to them with their combats. No difference.
Also, you have to realise that if you're a suspect and surrounded by cops, you will get sprayed. Since SA:MP doesn't allow us to tackle someone down (like in real life, just a comparison, yes I know its not real life), the only way is to hit with baton or spray the suspect (to control him/her) however excessive spraying is pretty annoying and I am against that.
Yes, true, way too many cops. Gathering a group of people attracts the cops' attention, the only possible way to prevent that is doing the gathering indoors. I can't think of any possible way to prevent this high number of cops, anythink I can think of prevents someone to go on cop duty or decreases their powers compared to others. It would be against the Argonath vision too.
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I don't want to spam the ARPD forum every 5 minutes.
If you are too lazy to use the appropriate way to report an officer, don't bother complaining about them.
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If you are too lazy to use the appropriate way to report an officer, don't bother complaining about them.
There is a difference between being kind and not spamming the ARPD forum every 5 minutes with reports and being lazy.
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If you are too lazy to use the appropriate way to report an officer, don't bother complaining about them.
DM is a matter of /report, and not a report on ARPD forums. One can suspend another cop, but he will still DM, no ?
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You're right Que. I understand there's many cops on the server at all times these days - trust me, this isn't fun for a lot of cops either (especially a lot of the older, long standing ones) as this causes quite a mess in some situations, but I think the reason for that is partly down to the current scripts. A lot of jobs are not very desirable for new players, or even the average player, such as EMS for example.
The fireman script has a few flaws (in my opinion) which could yet be improved to make it a better, more enjoyable job. A part from this, taxi drivers are no longer present, nor are hookers. The server is filled with mostly cops, the most script supported job right now, along with a few firemen and mechanics. There are bugs everywhere also, therefore when a new player joins, instead of having a myriad of jobs like before, they see only a few that work well, otherwise they need to role-play, which not all are willing to do, especially without support of other players (which sadly, nowadays is slim for new players).
Now, I think, if we are able to help the scripters as much as possible, by spotting bugs first, getting them fixed, then after bugs are ironed out, move towards adding newer features or extending the scripts currently, we'll make a step forward slowly. There's many things that need to be changed, although the idea of RS5 isn't, there's a few things that need tweaking until we begin to see things like this also change. Perhaps this way we'll also see player count rise also, therefore allowing the possibility for things to balance up.
A lot of Officers are quite slowly also being trained on the notion of no return after death, which is just a guideline (not a rule), so that criminals have a fair chance too. As well as this, we're trying to encourage people to not use area criminals but instead try and act as a cop would, to just patrol until they see a situation with their own eyes, or get called over the radio.
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You're right Que. I understand there's many cops on the server at all times these days, but I think the reason for that is partly down to the current scripts. A lot of jobs are not very desirable for new players, or even the average player, such as EMS for example. The fireman script has a few flaws (in my opinion) which could yet be improved to make it a better, more enjoyable job. A part from this, taxi drivers are no longer present, nor are hookers. The server is filled with mostly cops, the most script supported job right now, along with a few firemen and mechanics. There are bugs everywhere also, therefore when a new player joins, instead of having a myriad of jobs like before, they see only a few that work well, otherwise they need to role-play, which not all are willing to do, especially without support of other players (which sadly, nowadays is slim for new players).
Now, I think, if we are able to help the scripters as much as possible, by spotting bugs first, getting them fixed, then after bugs are ironed out, move towards adding newer features or extending the scripts currently, we'll make a step forward slowly. There's many things that need to be changed, although the idea of RS5 isn't, there's a few things that need tweaking until we begin to see things like this also change.
A lot of Officers are quite slowly also being trained on the notion of no return after death, which is just a guideline (not a rule), so that criminals have a fair chance too. As well as this, we're trying to encourage people to not use area criminals but instead try and act as a cop would, to just patrol until they see a situation with their own eyes, or get called over the radio.
I appreciate how you understand the situation. I cant stop people from becoming cops but there has to be a way to make this fair for both parties. Would you be happy if we could, on a temporarily basis, introduce the shift system and/or removal of the dots on the mini map.
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I appreciate how you understand the situation. I cant stop people from becoming cops but there has to be a way to make this fair for both parties. Would you be happy if we could, on a temporarily basis, introduce the shift system and/or removal of the dots on the mini map.
I know this is a problem, but I'm not sure if a shift system would be suitable, especially against the vision of the community and so forth. I cannot help with this either, even if I wanted to, but it could be suggested - but again, I doubt it'll become permissible.
Removing dots, is another issue I can see the higher ups may have a lot of issues with. I think this situation will just require a lot of patience and help from the playerbase so the scripting team can get through these rough times. In my honest opinion, more scripters could be useful, then make sub teams that handle certain scripts, so that everything remains consistent. I certainly would be interested by such a team effort.
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Check out all my posts of my account "Khm" on ARPD forum then. It's not my fault if their team-mates state that they witnessed everything and go against the reporter for just f**king asslicking or the mist known reason "he's my friend" or "I cant go against my RL friend". They will instead shit on you and f**k you around with any random reason as suspection. It's a waste of time to go to play 10mins and spend more than hour on an investigation 4times in a day.
My man.
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People that used to be cops before are still cops(like it or not we are the biggest community inisde this community) and since joining the force is right now really easy thing than there is just more and more of officers.
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Check out all my posts of my account "Khm" on ARPD forum then. It's not my fault if their team-mates state that they witnessed everything and go against the reporter for just f**king asslicking or the mist known reason "he's my friend" or "I cant go against my RL friend". They will instead shit on you and f**k you around with any random reason as suspection. It's a waste of time to go to play 10mins and spend more than hour on an investigation 4times in a day.
Truth has been spoken.
This is a fucking game, and there are too many loop holes where one can abuse.
We spend more time on forums, gathering chatlogs, screenshots to get the sinners then actually enjoying the game.
As fucking ridiculous as it sounds, its true.
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So we go on forum and complain about it.
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This is how it should be. In real life there are more advantages for cops and cops have more power, I agree the current system is not perfect but opening topics won't really change anything, try to get your friends to open more families, make peace with the other families/gangs and work together and don't forget whenever a cop is breaking any ARPD rule you can screenshot and report him at the ARPD forums.
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This is how it should be. In real life there are more advantages for cops and cops have more power.
Not in Mexico.
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Crybabies.
Why do I use that word? Not only because I will tell you what I actually think, but because you're making topics on the forums to complain instead of actually doing something. I don't care if you belong to a certain faction, to SAPD, or to whatever; either way, you are handling this wrong.
You'll probably answer with "but we tried and nothing happens" or some other bullshit targeted at the administration and / or SAPD command for their alleged inability to take care of the situations. But what you failed to do is consider the other side.
You say that cop RP is basically mostly "207 at blah blah blah, please blah blah". But let's look at the bigger picture: have criminals been creative in their actions recently? No. (at least for the vast majority; just as there are "good cops", there are "good criminals") Being active in RS5 (as cop and fireman), most crime I have seen was either copbait, aiding, kidnapping, or a bunch of cars surrounding your cruiser.
What happened to the crimes such as fraud, extortion (kidnap-for-ransom not counted), intimidation, blackmail, proper assassination, drug smuggling, et cetera? If what cops have been doing is repetitive and boring, then you can say the same for what the criminals have done so far. BOTH sides are guilty.
If you want the dynamics between cops and criminals to be more innovative, you must be stupid if you expect one side has to carry all the responsibility for making it happen; crime and law are a two-way street.
Now let's address the problem at the source: the script itself. Instead of bitching like a princess with a rat up her skirt, propose some damn alternatives that would make other jobs more desirable. (e.g: my idea to subsidize Driver job) Things that would actually make players want to be drivers, mechanics, medics, truckers, and civilians, rather than having them become cops/firemen because those two are the only "complete" jobs on the server.
The problem with your solution: instead of trying to add to what lacks, you try and take away from what actually doesn't. That is where you fail.
Think about it.
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This was about the amount of cops online at the same time. Not about cops DMing. Some should remind themselves.
And of course, a topic is not one before JDC starts with his defend shield, throwing it all around. You if any are not contributing.
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This was about the amount of cops online at the same time. Not about cops DMing. Some should remind themselves.
The way the majority have discussed the topic at hand has rendered those two ideas virtually inseparable.
And of course, a topic is not one before JDC starts with his defend shield, throwing it all around.
Do you have some kind of useful data or argument to contribute instead of throwing ad hominem attacks at me, instead of actually debunking my post?
You if any are not contributing.
I was here through the darkest times of RS5's release, unlike most of you who rode the bandwagon of those who came after Devin made things a little better. Not to mention I actually propose instead of merely opposing. You don't want to enter that topic, so let's keep it out of here.
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Can you both please stop the personal attacks and keep on point, no need to call people a cry-baby because they made a idea, nor any reason to say someone is not contributing, since everyone is.
This topic was made because some people had a issue, as a community we are here to solve this issue, together.
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Tell us something that hasn't already been said or done in this thread, JDC.
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What happened to the crimes such as fraud, extortion (kidnap-for-ransom not counted), intimidation, blackmail, proper assassination, drug smuggling, et cetera? If what cops have been doing is repetitive and boring, then you can say the same for what the criminals have done so far. BOTH sides are guilty.
Those thing should remain private. Not saying they usually happen and no one knows about it, but, there is nothing to gain from it. When the profit is 0, people simple lose interest, as right now, everyone is trying to get back on its feet.
All I've done so far is basically dealing. I've only managed to make one successful deal, which resulted in $84 win for me, and the seller probably won nothing.
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Can you both please stop the personal attacks and keep on point, no need to call people a cry-baby because they made a idea, nor any reason to say someone is not contributing, since everyone is.
This topic was made because some people had a issue, as a community we are here to solve this issue, together.
I am on point and stating the facts, thank you.
If people complain only to throw a fit when told that their approach in complaining is flawed, as well as how they can improve their case, then they should reconsider their methods.
I will reiterate the main point: the focus should be on adding to / fixing jobs that "lack", instead of restricting those that "don't lack". To use the latter method would only drag down the average quality of everything, which frankly speaking is one f**king mediocre approach.
Tell us something that hasn't already been said or done in this thread, JDC.
Considering that most of you here keep attacking the same point over and over again rather than taking into consideration the majority of what has been said so far, I took the liberty of stating the most important points in one post.
Those thing should remain private. Not saying they usually happen and no one knows about it, but, there is nothing to gain from it. When the profit is 0, people simple lose interest, as right now, everyone is trying to get back on its feet.
All I've done so far is basically dealing. I've only managed to make one successful deal, which resulted in $84 win for me, and the seller probably won nothing.
Then the best solution is to find ways to restore that field. We cannot just leave everything to the developers.
You're a criminal, and one in a group of experienced criminals. Think. What can be done to make sure that such crimes will actually have tangible benefits?
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@JDC - nobody will listen to you if you start what you're going to say to them with "crybabies."
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The OVERWHELMING percentage of police on the server's most devastating effect is the lack of a neutral civilian side - it's not like criminals can't handle some silly grabastic disorganized police that home in on orange dots like worker bees.
Those who seem to not mind the cop percentage seem to overlook this effect that having so many police has. They only seem to notice that criminals suffer. This is hardly suffering for criminals, because as criminals we've strived through even the toughest of times, some through tougher times than others. I am more concerned for the civilian class that still seems to be severely lacking despite one of the main points of RS5 being to fix the cop-criminal divide.
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Que sure takes his time to write a single post.
Considering that most of you here keep attacking the same point over and over again rather than taking into consideration the majority of what has been said so far, I took the liberty of stating the most important points in one post.
Then I don't understand what exactly is your point in this thread, or why are you repeating back what everyone else has said.
I actually agree with most of what you wrote in your posts so far, and I'm sure Q and others do too. Obviously this isn't just a problem with cops doing repetitive and one-sided role-plays, many criminals have done the same thing for years which is as much of a nuisance for me as it is for the police officers that want something new. It's almost impossible to RP with them without ending in some cliché scenario (kidnapping, robbery) that will end in a shootout.
I also agree that promoting the current scripted jobs that are left in disarray so people will use them is an important step. I was actually going to post in the "Cops" topic made by Kaze that giving incentives to our current jobs would be a better way of balancing the cop-civilian ratio than outright preventing officers going on duty.
Now that our agreements are settled, there are parts that I don't agree with.
Why do I use that word? Not only because I will tell you what I actually think, but because you're making topics on the forums to complain instead of actually doing something. I don't care if you belong to a certain faction, to SAPD, or to whatever; either way, you are handling this wrong.
Instead of bitching like a princess with a rat up her skirt, propose some damn alternatives that would make other jobs more desirable. (e.g: my idea to subsidize Driver job) Things that would actually make players want to be drivers, mechanics, medics, truckers, and civilians, rather than having them become cops/firemen because those two are the only "complete" jobs on the server.
This is a complete straw-man. Many of the people on this topic are actually doing (or at least) trying to do something as well as proposing alternatives for the script side.
BOTH sides are guilty.
If you want the dynamics between cops and criminals to be more innovative, you must be stupid if you expect one side has to carry all the responsibility for making it happen; crime and law are a two-way street.
As said above, I agree with that, but it seems you're trying to turn this into tu quoque by pointing fingers at the criminals when this topic is about cops. Not that people are expecting them to do all the changes either, but considering the criminal side is the small player now and their leaders have been doing changes for weeks if not months now, it is natural that some more contribution is expected from the SAPD as well.
Not to mention I actually propose instead of merely opposing.
Really? It seems that what you have been doing for years is opposing the proposals other people have been making, then complain that they aren't "doing anything". Or wildly accuse people of not doing anything when they are in fact doing something.
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Not in Mexico.
The things i don't see for being sleeping. :rofl:
I actually agree with most of what you wrote in your posts so far, and I'm sure Q and others do too. Obviously this isn't just a problem with cops doing repetitive and one-sided role-plays, many criminals have done the same thing for years which is as much of a nuisance for me as it is for the police officers that want something new. It's almost impossible to RP with them without ending in some cliché scenario (kidnapping, robbery) that will end in a shootout.
I also agree that promoting the current scripted jobs that are left in disarray so people will use them is an important step. I was actually going to post in the "Cops" topic made by Kaze that giving incentives to our current jobs would be a better way of balancing the cop-civilian ratio than outright preventing officers going on duty.
I do accept too that most of the law units are not willing to agree to any other unknown type of roleplay due to an obvious fact that i stated above, which is the one that we all know... some "criminals" are just looking someone to shoot and get an orange color on their names (referring this to a bunch of players in general, not to any a group or an specific person).
It has been said before many times that we should look into ways to promote the other scripted jobs, yet I haven't any good and reasonable proposal apart from one than JDC posted some time ago. But even with that, increasing the interest of the other jobs by giving an economic stimulus to make it look equitative to the domitating jobs which are currently fireman and cop duty(not specially for money) what you are only get is a fake look of RP improvement. Of course, you'll see more colors but yet there still going to be people that are just going to roll around the game looking money as fast a possible.
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I'll be somewhat brutally honest here.
Some people don't clearly understand what ROLEPLAY means. And as this topic is for cops, most peoples goal is to go on duty, catch an orange dot and put it in jail for $500 and that's the thing about it.
I've been roleplaying a criminal since I started playing SAMP, so I kinda got tired of it and I'm trying to make a change, I never knew what it feels like to be on the other side so there I am, trying to build a career and that kind of roleplay interests me now. All though, not many have your or mine opinion, I've been broke, literally with 0$ and enjoyed my time on the server and I've had $20mil, and I have to admit that I pretty much liked the poor side better. Whoever is reading this, whether you have $10m or $10, try roleplaying WHATEVER you like, Argonath is about that after all. If you're rich, try roleplaying a broke gangster, put your money aside and just TRY it. If you're poor, buy a business suit and roleplay a lawyer. MONEY IS NOT the source of fun. Use your brain, try stuff.
Thanks for reading.
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EDIT:
This post is me NOT being polite and being honest to everyone, I know it can cause trouble but there's the truth for you.
_______________________________________ _____________________
I'll be somewhat brutally honest here.
Some people don't clearly understand what ROLEPLAY means. And as this topic is for cops, most peoples goal is to go on duty, catch an orange dot and put it in jail for $500 and that's the thing about it.
I've been roleplaying a criminal since I started playing SAMP, so I kinda got tired of it and I'm trying to make a change, I never knew what it feels like to be on the other side so there I am, trying to build a career and that kind of roleplay interests me now. All though, not many have your or mine opinion, I've been broke, literally with 0$ and enjoyed my time on the server and I've had $20mil, and I have to admit that I pretty much liked the poor side better. Whoever is reading this, whether you have $10m or $10, try roleplaying WHATEVER you like, Argonath is about that after all. If you're rich, try roleplaying a broke gangster, put your money aside and just TRY it. If you're poor, buy a business suit and roleplay a lawyer. MONEY IS NOT the source of fun. Use your brain, try stuff.
Thanks for reading.
I love you. (no homo)
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I love you too cow. (homo intended)
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Crybabies.
Kids, behave.
Will you...
behave.
?
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I'll be somewhat brutally honest here.
Some people don't clearly understand what ROLEPLAY means. And as this topic is for cops, most peoples goal is to go on duty, catch an orange dot and put it in jail for $500 and that's the thing about it.
I've been roleplaying a criminal since I started playing SAMP, so I kinda got tired of it and I'm trying to make a change, I never knew what it feels like to be on the other side so there I am, trying to build a career and that kind of roleplay interests me now. All though, not many have your or mine opinion, I've been broke, literally with 0$ and enjoyed my time on the server and I've had $20mil, and I have to admit that I pretty much liked the poor side better. Whoever is reading this, whether you have $10m or $10, try roleplaying WHATEVER you like, Argonath is about that after all. If you're rich, try roleplaying a broke gangster, put your money aside and just TRY it. If you're poor, buy a business suit and roleplay a lawyer. MONEY IS NOT the source of fun. Use your brain, try stuff.
Thanks for reading.
My man.
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Ok too much to read but a few things...
I agree there are FAR too many cops in relation to other jobs on the server, many of the restrictions I think where placed to discourage police work, well that failed...
Police work I think is the more organized of all the roles you can do and due to this its easy to just do it, yes its not great earning but its already there, it does not take having to setup groups etc.
Can other roles beat this, yes but its going to take players to get organized and not expect it from the scripts, and if you do get organized enough the scripts might end up adjusted to help.
Being a criminal does NOT actually help, cos you just encourage the cops by giving them orange blips to target.
I have been too far removed from RS5 for a while to know what does and does not work, and worse what is supposed to be in but is not.
Help us to help you, and yes I have thought about limiting cops to a set percentage of the server, but only as far as thought, it would caused problems for special events etc..
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Why would you limit someone from doing something you enjoy, you play this game to have fun with your friends and if you are limiting them to doing this why would you even play a game then, a game is here to have fun, to enjoy yourself and to meet up with friends. I do this by going on cop duty and patrol, you may do this by dealing drugs in game. We all have fun this way, yes there may be 70 percent of cops online, and you may 'be camped on' but then just be smart and find a way to out-smart the cops and 'play them around'.
I never got the chance to reply since I have been working all these hours. What you should take in consideration is that we are also here to enjoy the same game as you are, we are also here to have fun with friends by doing some dope roleplay and some magnificent scenarios. Being "camped on" or having the police being in every scenario is not something that we want. We chose to be criminals because that's what we prefer to do, with that being said I also think you understand that being interrupted at all points by cops is not giving us the amusement we are looking for. If you all want to be cops and eat donuts, chase orange blips, making up some good roleplay and whatnot - feel free to do so. But this server is way more than just that, and there's also something outside the cop squad, such as the criminals, the civilians and all the other kinds of work that can be roleplayed or is even scripted. If Argonath should be a proper roleplay server, then we need to have more sides working than only one.
This is how it should be. In real life there are more advantages for cops and cops have more power
Trust me, if cops would communicate better, half or more of the current ones wouldn't even be necessary in game.
try to get your friends to open more families, make peace with the other families/gangs
Which gangs? There are two (we are one) gangs in game. What families? There are like a handful who's is active enough. I'm having friends all over the server but it's not like they are going to open something up becuase I tell them to. Obviously this is something that has to be fixed by something more powerful than a few individual voices. All we can do is keep up what we do in game by roleplaying and doing what we're good at. Open a topic like this will start a discussion, which is needed to start the progress of getting stuff changed. Having opinions and swish around arguments.
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crip gang bitch
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You cant be rich on cop duty.
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Have not had the opportunity to reply at the soonest as like Que, I have been busy with work.
This is a complete straw-man. Many of the people on this topic are actually doing (or at least) trying to do something as well as proposing alternatives for the script side.
Besides (the majority who are) complaining against cops, I only see a few who are oriented towards an actual useful solution that is focused on increasing the quality of what lacks, rather than dragging down the average quality of the whole by taking away from what doesn't lack.
Think of the problem as a disease. The problem is that many tend to focus on treating the symptoms, rather than also preventing it from recurring in future instances.
As said above, I agree with that, but it seems you're trying to turn this into tu quoque by pointing fingers at the criminals when this topic is about cops. Not that people are expecting them to do all the changes either, but considering the criminal side is the small player now and their leaders have been doing changes for weeks if not months now, it is natural that some more contribution is expected from the SAPD as well.
I am not pointing the finger at the criminals alone. If you understood my post, then you will see that I also blamed cops for the current situation.
As people have been focusing mostly on the cops (from the topic name itself, to the discussion), it would be fair if someone brought up the shortcomings of the criminal side as well; even with the overwhelming number of cops on the server, cop-criminal interactions would still be more creative if criminals as a whole put their efforts into making more creative crimes to deal with.
That being said, both sides are still responsible for the monotony of roleplay on the server.
Really? It seems that what you have been doing for years is opposing the proposals other people have been making, then complain that they aren't "doing anything". Or wildly accuse people of not doing anything when they are in fact doing something.
Perhaps because I actually had the common sense to see that the majority of those proposals would only be detrimental to and/or destroy our server/community in one way or another? Unlike "sheep", I do not prefer to readily accept an idea simply because the majority support it and/or was spoon-fed. Go through this board and implement the majority of proposals here into a server, and you will have an unfathomable mess.
The act of making a proposal itself with a good intention in mind is not wrong. However, making such a proposal in a way that it would only mess things up even more turns the act as a whole into something that would damage, rather than improve.
Once again, the best way to solve this problem is to address the root cause of why players gravitate toward cop duty; the lack of motivation in the other jobs. As such, the best solution is to increase the quality of the other jobs, rather than to degrade the "adequate" jobs or add more new jobs when we have not solved the issues with our current set.
If you want to help the community, think of ways to improve on what currently lacks. Think of ways to make the other jobs better.
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I never got the chance to reply since I have been working all these hours. What you should take in consideration is that we are also here to enjoy the same game as you are, we are also here to have fun with friends by doing some dope roleplay and some magnificent scenarios. Being "camped on" or having the police being in every scenario is not something that we want. We chose to be criminals because that's what we prefer to do, with that being said I also think you understand that being interrupted at all points by cops is not giving us the amusement we are looking for. If you all want to be cops and eat donuts, chase orange blips, making up some good roleplay and whatnot - feel free to do so. But this server is way more than just that, and there's also something outside the cop squad, such as the criminals, the civilians and all the other kinds of work that can be roleplayed or is even scripted. If Argonath should be a proper roleplay server, then we need to have more sides working than only one.
Trust me, if cops would communicate better, half or more of the current ones wouldn't even be necessary in game.
Which gangs? There are two (we are one) gangs in game. What families? There are like a handful who's is active enough. I'm having friends all over the server but it's not like they are going to open something up becuase I tell them to. Obviously this is something that has to be fixed by something more powerful than a few individual voices. All we can do is keep up what we do in game by roleplaying and doing what we're good at. Open a topic like this will start a discussion, which is needed to start the progress of getting stuff changed. Having opinions and swish around arguments.
I said I don't think the current system is exelent, cops are communicating as much as we can but not all of the cops are skilled and know how to communicate well, some of them are new players that just want to earn some cash by being on cop duty..
I personally think that everyone who wants to be a cop should make an application on the ARPD forums and then we test him and see if he is good enough but of course that wont happen since its against argo vision..
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I personally think that everyone who wants to be a cop should make an application on the ARPD forums and then we test him and see if he is good enough but of course that wont happen since its against argo vision..
Yes, this will prevent stuff like what you mentioned above.
If you want to help the community, think of ways to improve on what currently lacks. Think of ways to make the other jobs better.
Making the criminal side a lot better would be a good step. Such as fixing the drug script to another level. An idea will be posted later on today.