Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Kessu on June 30, 2014, 09:33:46 pm

Title: Lots of ideas :P
Post by: Kessu on June 30, 2014, 09:33:46 pm
I won't be making multiple topics since IMO it'd just be unnecessary.

Firefighter

Give firefighters the ability to help medics ingame, but say only heal 30 hp instead of full HP.



Helidealer

Create a new vehicle dealer that specifically sells Mavericks. It could be located between the airport and Fort Baxter, or near the old IT Hangar, closer to the docks.



Cops

/c skin would make a comeback, giving you the ability the change your skin at VCPD HQ (same as /c restock) to different skins depending on your rank (SWAT/FBI/VCPD or none)



"Pockets"

Remove the absolutely ridiculous amount of 4g weed per player inventory. The line can be drawn somewhere to avoid players running with 10k weed again, but 4 is just way too small.



SWAT

Give the member of SWAT a command that which he can choose his own weapons, with restrictions ofc (you shouldn't pick a RPG and what not)



/c dumpcar

A change to how the command works. You could use the command at junkyard to "sell" the car for a fixed amount of refund (% of the vehicles marketprice).



Clan protection

Return of the clan protection script from way back when (could be combined to the HQ access script once it gets done). Leaders and people he sets as able would be able to set a certain name in clan protection, and if a player who is not in clan protection list joins (say Legend hasn't added [WS]Tauno) he would get kicked upon joining.



House ownership

Sharing house ownership with another player. You could /c buyplace and then /c shareplace <nickname>. Same would go for businesses.



That's about it for now, I may add something later on if something pops to mind :D
Title: Re: Lots of ideas :P
Post by: Huntsman on June 30, 2014, 09:45:03 pm
Agreed to most of those suggestions, but I disagree with the one of FDVC's. I think it would be better to script some kind of use for the fireman job, such as some kind of missions or something.

And I'd like to ad one more idea regarding /c skin. I think that VCPD officers should be allowed to change their skin to the "PIG" one and in reverse :)
Title: Re: Lots of ideas :P
Post by: Alexander_Rijav on June 30, 2014, 09:50:24 pm
Great ideas,would increase the likelihood of me becoming a regular.  ;)
Title: Re: Lots of ideas :P
Post by: Kessu on June 30, 2014, 10:05:22 pm
Agreed to most of those suggestions, but I disagree with the one of FDVC's. I think it would be better to script some kind of use for the fireman job, such as some kind of missions or something.
We're not going to make firefighter duty just another "GO HERE AS FAST AS YOU CAN AND PRESS A BUTTON". That's off the table immediatly, we've already seen how it is in SAMP.

I made the suggestion like this since it would 1) possibly increase RP between ALL emergency services 2) firefighters IRL are able and trained to give some medical assistance.



In 2.0 BETA (these scripts were scrapped almost immediatly) there was a script that made a car stay on fire so to speak for some time and if no firefighter(s) picked up on it the car woud just go boom. That's pretty much all there can be done with VC:MP's current abilities :(
Title: Re: Lots of ideas :P
Post by: Huntsman on June 30, 2014, 10:11:50 pm
We're not going to make firefighter duty just another "GO HERE AS FAST AS YOU CAN AND PRESS A BUTTON". That's off the table immediatly, we've already seen how it is in SAMP.

I made the suggestion like this since it would 1) possibly increase RP between ALL emergency services 2) firefighters IRL are able and trained to give some medical assistance.



In 2.0 BETA (these scripts were scrapped almost immediatly) there was a script that made a car stay on fire so to speak for some time and if no firefighter(s) picked up on it the car woud just go boom. That's pretty much all there can be done with VC:MP's current abilities :(

Well, the second idea with the car fire was very nice, why did it get scrapped? Let's remember that SA:MP is was a big community with lots of players, so yeah, people there were mostly just money munching, but with a small and roleplay dedicated community like VC:MP, scripted FDVC missions would become new possibilities for all emergency services roleplay, since:

1. VCPD would be required to isolate the fire scene
2. EMS required to heal the wounded firemen
3. FDVC to put out the fire.

And what about allowing VCPD to choose between normal and PIG skins ? :)
Title: Re: Lots of ideas :P
Post by: Kessu on June 30, 2014, 11:20:09 pm
And what about allowing VCPD to choose between normal and PIG skins ? :)
Posted the ideas so they're up for discussion and I want player's opinions on them ^^

And the security guard skin would be allowed for all cops (freecops and VCPD members, but not SWAT or FBI)
Title: Re: Lots of ideas :P
Post by: Ki-Reddy on July 01, 2014, 01:06:07 pm
1. Yes
2. Yes! but what about boats?
3. Don't we have /c duty already for that?
4. Yes. I agree, 4G is really small. Needs to be 10-15 to carry around. And how about storing them in your owned property's?
5. Sure, SWAT people will be able to tackle criminals better now (good for them, bad for us criminals D:)
6. Around 20% of the market price for the car/bike would be fair and reasonable. I already suggested that before.
7. Yes. That would stop impostors and trollers
8. Good idea, but I have a question regarding businesses, how is the profit sharing going to work?

The ideas are great Kessu, I hope everyone else agrees to them.
Title: Re: Lots of ideas :P
Post by: Kessu on July 01, 2014, 02:25:12 pm
1. Yes
2. Yes! but what about boats?
3. Don't we have /c duty already for that?
4. Yes. I agree, 4G is really small. Needs to be 10-15 to carry around. And how about storing them in your owned property's?
5. Sure, SWAT people will be able to tackle criminals better now (good for them, bad for us criminals D:)
6. Around 20% of the market price for the car/bike would be fair and reasonable. I already suggested that before.
7. Yes. That would stop impostors and trollers
8. Good idea, but I have a question regarding businesses, how is the profit sharing going to work?

2. Boats will be sold at Dock Yard as they are already.
3. /c duty does not allow you to switch between the skins existing in VCMP client, it only gives you the pre-selected skin.
4. Property storing is already planned, but not scripted. Should be there in the future :)
8. You wouldn't share a business with a stranger now would you? ;) You would share a business at your own risk.
Title: Re: Lots of ideas :P
Post by: JDC on July 01, 2014, 05:31:08 pm
It's rare that I see a topic with multiple ideas where you don't have at least one that is outright stupid or impractical, so this is a treat.

House ownership

Sharing house ownership with another player. You could /c buyplace and then /c shareplace <nickname>. Same would go for businesses.

I take it the player with who you share the place with would be a "secondary owner" rather than the "primary" one?

What about renting a property?
Title: Re: Lots of ideas :P
Post by: Kessu on July 01, 2014, 05:41:44 pm
It's rare that I see a topic with multiple ideas where you don't have at least one that is outright stupid or impractical, so this is a treat.

I take it the player with who you share the place with would be a "secondary owner" rather than the "primary" one?

What about renting a property?
Renting property would not be possible since you can only own 1 property :(

But yeah, it'd be secondary owner and the one who originally buys the place is primary.
Title: Re: Lots of ideas :P
Post by: JDC on July 01, 2014, 06:30:08 pm
Renting property would not be possible since you can only own 1 property :(

How about making this an option for people who can't afford a house yet (being able to rent someone else's property for a certain price per X days), but not being able to rent once you own one? In short, being like a secondary owner, except you pay for it. (could be another source of income too)
Title: Re: Lots of ideas :P
Post by: Kessu on July 01, 2014, 06:34:11 pm
How about making this an option for people who can't afford a house yet (being able to rent someone else's property for a certain price per X days), but not being able to rent once you own one? In short, being like a secondary owner, except you pay for it. (could be another source of income too)
It could be done this way I suppose.
Title: Re: Lots of ideas :P
Post by: Klaus on July 05, 2014, 08:28:38 pm
Firefighter
Give firefighters the ability to help medics ingame, but say only heal 30 hp instead of full HP.
Ehhh... no. We either come up with something more interesting than just another medic or just remove FireFighter spawn altogether and make it a secondary skin for medic.

Helidealer
Create a new vehicle dealer that specifically sells Mavericks. It could be located between the airport and Fort Baxter, or near the old IT Hangar, closer to the docks.
I guess it is necessary. I have found I place that I think will work but haven't shown you it yet.

Cops
/c skin would make a comeback, giving you the ability the change your skin at VCPD HQ (same as /c restock) to different skins depending on your rank (SWAT/FBI/VCPD or none)
And what about allowing VCPD to choose between normal and PIG skins ? :)
Yeah this would be good, as well as the Lance cop skin.
"Pockets"
Remove the absolutely ridiculous amount of 4g weed per player inventory. The line can be drawn somewhere to avoid players running with 10k weed again, but 4 is just way too small.
It's not absolutely ridiculous. Unless your holding some Tesco shopping bags you won't be able to carry a lot more. The reason it is rather small is to encourage players to store at their house and major drug dealers to find aid in storing large amounts.

SWAT
Give the member of SWAT a command that which he can choose his own weapons, with restrictions ofc (you shouldn't pick a RPG and what not)
No, unless you elaborate more on these 'restrictions' you speak of. If we allow SWAT to choose their own equipment they'll just run around with grenades, spaz, and m60. It'd just be stupid and unrealistic. The sets work fine and match most SWAT jobs: Sniper, Demolition man, Standard, and Heavy Weapons man.

/c dumpcar
A change to how the command works. You could use the command at junkyard to "sell" the car for a fixed amount of refund (% of the vehicles marketprice).
This was kind of already agreed beforehand in another idea topic. The % amount that is given back is still under consideration however.

Clan protection
Return of the clan protection script from way back when (could be combined to the HQ access script once it gets done). Leaders and people he sets as able would be able to set a certain name in clan protection, and if a player who is not in clan protection list joins (say Legend hasn't added [WS]Tauno) he would get kicked upon joining.
Maybe, but low priority IMO.

House ownership
Sharing house ownership with another player. You could /c buyplace and then /c shareplace <nickname>. Same would go for businesses.
How about making this an option for people who can't afford a house yet (being able to rent someone else's property for a certain price per X days), but not being able to rent once you own one? In short, being like a secondary owner, except you pay for it. (could be another source of income too)
Instead of allowing secondary owners and all this extra stuff for houses, its better to just create a 'hotel' business type, which allows any player to rent a room for however much rent the business owner sets.
Title: Re: Lots of ideas :P
Post by: brian1996 on July 05, 2014, 10:57:18 pm
Instead of allowing secondary owners and all this extra stuff for houses, its better to just create a 'hotel' business type, which allows any player to rent a room for however much rent the business owner sets.
Like suggested way back in 11', it was planned for 2.0 but it never got to the point of implentation.
http://www.argonathrpg.eu/index.php?topic=64743.0
Title: Re: Lots of ideas :P
Post by: EsmagaSapos on July 06, 2014, 12:05:00 am
I think everything Kessu says is amazing... his like a little Jesus Christ to me; I just fully love him. Do you marry me?
Title: Re: Lots of ideas :P
Post by: Klaus on July 06, 2014, 12:25:33 am
True brian, but with the speed of development lately a lot has been forgotten.
Title: Re: Lots of ideas :P
Post by: Kessu on July 06, 2014, 01:02:17 am
Ehhh... no. We either come up with something more interesting than just another medic or just remove FireFighter spawn altogether and make it a secondary skin for medic.

As of now firefighters are completely useless other than having fun with firetrucks (script wise). The mini-heal (could even be lower than 30) is IMO a welcome addition, even if in some point we can fix up a script for the firefighters.

I guess it is necessary. I have found I place that I think will work but haven't shown you it yet.
Get ur ass online and show it :D

Yeah this would be good, as well as the Lance cop skin.
Ye I was thinking every cop skin that is in VCMP to be added for the cops to use.

It's not absolutely ridiculous. Unless your holding some Tesco shopping bags you won't be able to carry a lot more. The reason it is rather small is to encourage players to store at their house and major drug dealers to find aid in storing large amounts.
Even phone weights more than 4g and you only need one pocket in ur pants to carry it around. Atleast increase the amount to 10-15 and it should be good.
As of now if you get lucky with weed plants and get 2x 2g premium in a row ur pockets are already full, putting all the rest to a waste (especially with house storing not available)

No, unless you elaborate more on these 'restrictions' you speak of. If we allow SWAT to choose their own equipment they'll just run around with grenades, spaz, and m60. It'd just be stupid and unrealistic. The sets work fine and match most SWAT jobs: Sniper, Demolition man, Standard, and Heavy Weapons man.
The restrictions would be kinda similar to what they are now; you couldn't pick spaz mp5 m4 m60 and grenades for the sake of picking up an arsenal, but more so to be able to remove (or add) something to your current set.

Say you're using Gear 4; Shotgun, MP5 and M4. You could add a pistol or remove the MP5 if you so wish, but you couldn't add M60 (possibly even add grenades to this set?)

This was kind of already agreed beforehand in another idea topic. The % amount that is given back is still under consideration however.

15-20% sounds good to my ear, giving you atleast some money back but not too much.
Maybe, but low priority IMO.
Agreed, it was more so for the future.

Instead of allowing secondary owners and all this extra stuff for houses, its better to just create a 'hotel' business type, which allows any player to rent a room for however much rent the business owner sets.

Hotels are supposed to be scripted anyways, but say you got married with Denlow (auhwuahwuhawuh) and you wanted to share a house with him, now you could instead of both having separate places  :lol:

This would also give you the possibility of having "2" houses, one of which ur as primary and one where you're secondary owner.
Title: Re: Lots of ideas :P
Post by: Klaus on July 06, 2014, 01:16:30 am
This would also give you the possibility of having "2" houses, one of which ur as primary and one where you're secondary owner.
I don't like it.

Also if we're to add in the hotel businesses, house sharing would hurt the business income massively.
Title: Re: Lots of ideas :P
Post by: Kessu on July 06, 2014, 01:29:31 am
I don't like it.

Also if we're to add in the hotel businesses, house sharing would hurt the business income massively.
Putting it that way makes sense  :cry:
Title: Re: Lots of ideas :P
Post by: brian1996 on July 06, 2014, 03:42:25 am
True brian, but with the speed of development lately a lot has been forgotten.
Then it's time to look up the old ideas.
Title: Re: Lots of ideas :P
Post by: ~Legend~ on July 12, 2014, 12:48:43 am
Sharing Properties
aXXo drew up a plan back then to share 'keys' to different properties, largely to enable group-owned locations to be truly owned under a collective.

This was to replace the older gang HQs, meaning that any property could theoretically be set up as a scripted HQ, and accessed by everyone with a key.
Little note: We could neatly pair up any sharing/keys ideas with a clan & group protection system, meaning that everyone with a particular tag or _family name would automatically have access to any properties.


Firefighter/Emergency services
... With a small and roleplay dedicated community like VC:MP, scripted FDVC missions would become new possibilities for all emergency services roleplay, since:

1. VCPD would be required to isolate the fire scene
2. EMS required to heal the wounded firemen
3. FDVC to put out the fire.

In an ideal situation everyone would be engaging in full out RP and truly having a go at using their imagination and getting involved alongside other players.

Sadly, sometimes script features seem to filling in the absence of RP, but we can turn this around and use these scripts as an incentive to produce the above (firefighters, paramedics and police working together) every time.

A fire could be initiated by the scripts, however, it could be set up as a 'server event'. The event may be completed in different stages. For e.g.

Stage 1: Police need to respond to cordon off the area, clear away citizens, move cars
The script could place hurdles, like cars that need to be moved and very minor commands could aid the 'clearing away' process

Stage 2: Firefighters arrive and douse the flames, put out the fire, inspect area
The SA:MP fire system is not a bad one for simply tracking the progress of a firefighting effort. However, it would be difficult to reproduce this exactly in the current VC:MP version.

Stage 3: Paramedics provide healing
Main incentive would be that their job would be more vital during these events. The fire could happen at any location and suddenly, with the ability to grow in tenacity, increasing chance of players either being caught up in it in the first place or police & paramedics injured whilst responding.

An event of this magnitude could create a cool sight, especially if it occurred in a major part of the city, like on the road north into the Downtown CBD.

This is quite simplistic and not intended to emulate reality, but it is one way of ensuring that different jobs are mingling and players interacting.
Of course, with the above you could not possibly have a script for every task (like clearing citizens or inspecting the fire), meaning that roleplay would be encouraged and imbued into the event.


Police Skins
Players taking part in undercover assignments or spec. ops are expected to receive the option of a variety of different skins (particularly for FBI). It would be great to have some for the police as well - maybe could become accessible based on rank, official staff status or even on the number of arrests you make (this might be a great way of getting people to cuff not kill).

(http://img1.wikia.nocookie.net/__cb20100128135136/gtawiki/images/1/1d/CopLand-GTAVC.png)


Aircraft Dealer
Create a new vehicle dealer that specifically sells Mavericks. It could be located between the airport and Fort Baxter, or near the old IT Hangar, closer to the docks.

In future if feasible Skimmers and Sea Sparrows could also be sold here.
Possible locations:

-  Escobar International, South
Well suited location within the airport, solitary helipad and not too far from sea

- Hyman Memorial Stadium
Multiple helipads, surrounded by the sea and could also bring some more activity to this part of map
Title: Re: Lots of ideas :P
Post by: brian1996 on July 12, 2014, 01:28:51 am
Wasn't there a reason as to why the sea sparrow isn't available ingame. Rethink about that.
Title: Re: Lots of ideas :P
Post by: Kessu on July 12, 2014, 12:51:35 pm
Skimmer's aren't particularly popular and just unnecessary, Sea Sparrow will never be available for obvious reasons.
Title: Re: Lots of ideas :P
Post by: Nylez on July 12, 2014, 01:12:52 pm
I'd love to have a Skimmer in Argonath.
Roleplaying that you're delivering all kinds of goods around town.
From affiches to guns or drugs even.

It would be the only "boat" I'd buy.
Title: Re: Lots of ideas :P
Post by: Klaus on July 12, 2014, 04:49:43 pm
Skimmers won't be included. Chasing a skimmer is the single most annoying thing to chase without the the use of a Hunter (99% of the server) and they are practically just not worth replacing something else with that's already in use. We intend to keep with the current vehicle list so no changes will be made unless absolutely necessary.

Also guys, I think Legend meant the basic Sparrow and not the SeaSparrow. The sparrow won't be included as they're basically a worse version of the Maverick (only two-seats and looks lame). Anyway let's not divert this idea topic to some vehicle debate please.
Title: Re: Lots of ideas :P
Post by: ~Legend~ on July 15, 2014, 01:05:47 pm
Aircraft Dealer
In future if feasible Skimmers and Sea Sparrows could also be sold here.

'In future if feasible' - as in if future versions of the server, or even the client allow more flexibility.

The most profitable businesses are often the ones with a good range of products.
Helicopters and boats were put under the same dealerships because of the limited number of vehicles that they did offer, especially in comparison to Sunshine Autos and Roxor.

The Skimmer and (Sea) Sparrow ideas were to provide this, and were also a shout out to having a potential aircraft dealership near the sea.
Not many people are able to afford a Maverick, or want to, and sales are likely to not take place regularly especially if there are vehicle ownership restrictions. The Sparrow could be a less expensive option.

I'd love to have a Skimmer in Argonath.
Roleplaying that you're delivering all kinds of goods around town.
From affiches to guns or drugs even.

It would be the only "boat" I'd buy.

Skimmers are great, it's the only plane that Vice City has.
In a 2012 beta a few were spawned on the map and they were very popular.
Title: Re: Lots of ideas :P
Post by: Ki-Reddy on July 15, 2014, 10:48:41 pm

Skimmers are great, it's the only plane that Vice City has.
In a 2012 beta a few were spawned on the map and they were very popular.
Popular but Over powered. Choppers will not be able to keep up and Hunters either.
Title: Re: Lots of ideas :P
Post by: ~Legend~ on July 16, 2014, 02:26:12 pm
Popular but Over powered. Choppers will not be able to keep up and Hunters either.

It's not that immediately fast and easy to fly, especially at height.
Remember that GTA: Vice City mission where you had to pick up the plane from the movie studios and distribute flyers? The first time flying it probably wasn't all that straightforward.

But I agree, once you get the hang of things and once you get a chance to climb it's effective.
Title: Re: Lots of ideas :P
Post by: JDC on July 16, 2014, 02:40:21 pm
Is it possible to have the Skimmer added for everyone's enjoyment, but so as for those involved in chases not to ruin it, add a rule that those involved in cop/criminal chases cannot use it, with enforcing scripts if necessary?
Title: Re: Lots of ideas :P
Post by: Kessu on July 16, 2014, 02:45:03 pm
Is it possible to have the Skimmer added for everyone's enjoyment, but so as for those involved in chases not to ruin it, add a rule that those involved in cop/criminal chases cannot use it, with enforcing scripts if necessary?
Never am I going to restrict a specific vehicle from usage of criminals, either skimmer will be added and allowed to everyone or it stays unavailable for everyone.
Title: Re: Lots of ideas :P
Post by: JDC on July 16, 2014, 02:53:56 pm
Never am I going to restrict a specific vehicle from usage of criminals, either skimmer will be added and allowed to everyone or it stays unavailable for everyone.

I was talking about -also- restricting it from cops involved in a chase (or maybe even active patrol duty as well), that should even things out.
Title: Re: Lots of ideas :P
Post by: Nylez on July 16, 2014, 04:53:47 pm
Why would you add the Skimmer in if you can't use it most of the time.
As Kessu explained, we add it for full use, or we won't add it at all.
Seems only fair.
Title: Re: Lots of ideas :P
Post by: JDC on July 16, 2014, 05:01:14 pm
The thing is that people enjoy using the Skimmer, while the only thing that would make it annoying was its use in chases, so I thought barring it from both sides during hostile engagement would be a good attempt at compromise.
Title: Re: Lots of ideas :P
Post by: Kessu on July 16, 2014, 06:03:25 pm
The thing is that people enjoy using the Skimmer, while the only thing that would make it annoying was its use in chases, so I thought barring it from both sides during hostile engagement would be a good attempt at compromise.
Another annoying fact is that there's a vehicle amount and model limit in VCMP, so we can't add another vehicle without removing another.

This is why skimmer will NOT be added, especially not with restrictions.
Title: Re: Lots of ideas :P
Post by: Luca Man on July 16, 2014, 06:06:48 pm
Fully agree, besides VCFD and SWAT ideas.

VCFD is designed to extinguish fires, not help medics.
SWAT has already gears, it is organized that way. It doesn't need anymore commands that give a weapon for no reason.
Title: Re: Lots of ideas :P
Post by: Huntsman on July 23, 2014, 11:44:41 am
Now that VC:MP 0.4 is fairly close to reality, I'd like to poke more on the firefighter idea. Can we finally expect a proper firefighter script once VC:MP 0.4 comes into effect? Does the client support such?
Title: Re: Lots of ideas :P
Post by: Kessu on July 23, 2014, 01:17:16 pm
Now that VC:MP 0.4 is fairly close to reality, I'd like to poke more on the firefighter idea. Can we finally expect a proper firefighter script once VC:MP 0.4 comes into effect? Does the client support such?
Don't know, I need to talk with Stormeus about the possibilities of 0.4
Title: Re: Lots of ideas :P
Post by: Klaus on July 23, 2014, 02:32:29 pm
What about this: A player can set a business / house on fire after having bought some molotovs or something. The player is automatically suspected and the Fire Department is alerted of the building on fire. The fireman is paid a few hundred for stopping the fire but if the fire isn't put out in time, 50% of stored items are lost.
Title: Re: Lots of ideas :P
Post by: Kessu on July 23, 2014, 05:16:29 pm
What about this: A player can set a business / house on fire after having bought some molotovs or something. The player is automatically suspected and the Fire Department is alerted of the building on fire. The fireman is paid a few hundred for stopping the fire but if the fire isn't put out in time, 50% of stored items are lost.
For fair balance, for the script to activate there has to be firefighters online (atleast 2?)

Also does the owner need to be online during the period their house is being burned to the ground or not?

Last point being; wouldn't it be better if the %x stored items destroyed was random? could be anything between 20 to 60%.
Title: Re: Lots of ideas :P
Post by: Nylez on July 23, 2014, 05:17:40 pm
Would make sure that owners of businesses protect their business better as well. I like this suggestion a lot.

Makes also the possibility of rivalry between businesses who are alike.
Ammunations, Pay and Sprays, Restaurants, Tool Shops etc.

Would add a whole bunch of more roleplay into Argonath.
Title: Re: Lots of ideas :P
Post by: brian1996 on July 23, 2014, 05:27:19 pm
Now that VC:MP 0.4 is fairly close to reality, I'd like to poke more on the firefighter idea. Can we finally expect a proper firefighter script once VC:MP 0.4 comes into effect? Does the client support such?
Don't know, I need to talk with Stormeus about the possibilities of 0.4
It's capable of doing anything that samp can and even bump it up a notch.
Title: Re: Lots of ideas :P
Post by: Ki-Reddy on July 23, 2014, 09:46:26 pm
Sounds like loads of people are going to abuse it. Well if that gets implented, there goes my business dream in Argo lol
Title: Re: Lots of ideas :P
Post by: Klaus on July 24, 2014, 02:44:01 am
How can it be "abused" exactly? It would of course cost more to set a building on fire than the Fireman earns for dousing the flames, which prevents any kind of moneycheat scheme. If we add the other safeguard that Kessu mentioned, then it can't be abused.
Title: Re: Lots of ideas :P
Post by: Luca Man on July 24, 2014, 08:29:49 am
It would be good if it can be made in a non-abusive way.
Title: Re: Lots of ideas :P
Post by: Klaus on July 24, 2014, 11:57:45 am
It would be good if it can be made in a non-abusive way.
What do you even mean?
Title: Re: Lots of ideas :P
Post by: Nylez on July 24, 2014, 03:55:25 pm
I always find it so easy to just deny an idea because of "abusing" where the actual reason of reacting to it is because you think of yourself only.
Everyone needs to realize that these are IDEAS who are for the benefit of Argonath RPG and not to give it a bad name.
Why would Argonath RPG script something if it would only end up in "abusing" as it is called by some of you.
Stop acting self centered and only think of what might happen to YOU only when playing ingame with these scripts.

Open up your mind and if you see an idea which you like or dislike, think of something to say which is contributing for it.
These replies of "I do not like this" won't help anyone if you do not explain why.

Starting a new topic ;

The weed script, this might be discussed before but, is there a plan of scripting the purchase of weed seeds as well? As you can plant as many seeds as you want with the current situation without needing to buy any seeds. And if there is a plan to be forced to plant the seeds, where will they be sold? A public mart like 24/7 or a Dispensary seems a little too obvious for it, as it is illegal in Vice City Argonath to do drugs.

My thought is to make the Haitian Warehouse sell weed seeds for a given price. This way you will actually protect what you're growing, because it costed you money.
Title: Re: Lots of ideas :P
Post by: Kessu on July 24, 2014, 06:00:06 pm
Starting a new topic ;

The weed script, this might be discussed before but, is there a plan of scripting the purchase of weed seeds as well? As you can plant as many seeds as you want with the current situation without needing to buy any seeds. And if there is a plan to be forced to plant the seeds, where will they be sold? A public mart like 24/7 or a Dispensary seems a little too obvious for it, as it is illegal in Vice City Argonath to do drugs.

My thought is to make the Haitian Warehouse sell weed seeds for a given price. This way you will actually protect what you're growing, because it costed you money.
Smuggling could be one way of bringing in seeds, or give players the ability to grow weed in their houses (which would disable storing anything else?)

As for the first point of your post; I couldn't agree more.

Just sayin' "this could be abused" is fucking ridiculous, EVERY script can be abused. You just make yourself look like a twat saying such obvious thing.
Title: Re: Lots of ideas :P
Post by: Ki-Reddy on July 24, 2014, 10:06:05 pm
Fine then! Do what ever you like.  -_-
 
Title: Re: Lots of ideas :P
Post by: Kessu on July 24, 2014, 11:17:14 pm
Fine then! Do what ever you like.  -_-
What do you see as so bad in Klaus' idea of adding the possibility for players to burn down houses of people?

By not telling us you're effectively going to a war against yourself if you're against the idea by not giving us counter arguments. These are all suggestions, we can make the original ideas better, but not if you just keep being all "duh, I don't like this".
Title: Re: Lots of ideas :P
Post by: Ki-Reddy on July 25, 2014, 09:09:09 am
1. I'm not going on a war.
2. I know it's just a suggestion
3. I don't like it because from my point of view, props will be burned left and right by people and then rebought, not really abusing, yes, but this could lead to shitstorms on the server, knowing how some people would probably react. On the other hand, it'll be nice that firefighters would have a script to work with, other then just having the keys to the Firetruck.


But you know what, since Klaus suggested burning a prop, why not having Insurance as well? Like you pay around 5% (So lets say a house that would cost 125k, the owner would would pay 6250$ for Insurance, hence 5%.) and then if it gets burned down, have all your money (125k on the house that was burned) back?





Title: Re: Lots of ideas :P
Post by: Klaus on July 25, 2014, 03:36:47 pm
The best insurance: don't share your address in public
Title: Re: Lots of ideas :P
Post by: Kessu on July 25, 2014, 05:08:34 pm
But you know what, since Klaus suggested burning a prop, why not having Insurance as well? Like you pay around 5% (So lets say a house that would cost 125k, the owner would would pay 6250$ for Insurance, hence 5%.) and then if it gets burned down, have all your money (125k on the house that was burned) back?
You won't lose ownership of the house, just the stuff you store, aka clothes, drugs and shit.
Title: Re: Lots of ideas :P
Post by: Ki-Reddy on July 25, 2014, 06:25:25 pm
You won't lose ownership of the house, just the stuff you store, aka clothes, drugs and shit.
oh. then it's not as bad as I thought. Well cancel my suggestion lol

Oh, and I got a question (Not sure if answered before, can't remember, please bare with me)
Car ownership limit is going remain 2 even in 0.4?
Title: Re: Lots of ideas :P
Post by: Kessu on July 26, 2014, 12:48:13 am
oh. then it's not as bad as I thought. Well cancel my suggestion lol

Oh, and I got a question (Not sure if answered before, can't remember, please bare with me)
Car ownership limit is going remain 2 even in 0.4?
I don't see the need for players to own more than 2 vehicles, it'd just get too messy if everyone owned many cars :(
Title: Re: Lots of ideas :P
Post by: danigold1 on July 26, 2014, 04:52:07 pm
I don't see the need for players to own more than 2 vehicles, it'd just get too messy if everyone owned many cars :(
Cars are stupid anyways and are a bad idea.
I say we remove cars alltogether, and just walk everywhere.
Althou, maybe we can add one communal car (I.E. "Owned by: Everyone"). And let it be a Manana, or a Glendale.
I think it will really help the server, and take much less dedicated RAMs.
Title: Re: Lots of ideas :P
Post by: Ki-Reddy on July 26, 2014, 06:58:44 pm
Dani you just want to catch us criminals easier  :D
Title: Re: Lots of ideas :P
Post by: danigold1 on July 27, 2014, 02:11:06 pm
Dani you just want to catch us criminals easier  :D
God forbid!
I only say what i think is best for the server!  :gand:
Title: Re: Lots of ideas :P
Post by: Ki-Reddy on July 27, 2014, 05:41:09 pm
Sure sure, :P
Title: Re: Lots of ideas :P
Post by: Huntsman on July 27, 2014, 05:45:56 pm
The best insurance: don't share your address in public

That or..

Why necessary have a scipted insurance? This opens whole new grounds for bussiness roleplay. Insurance bussinesses could be made by players :)
Title: Re: Lots of ideas :P
Post by: Klaus on July 27, 2014, 07:31:50 pm
Maybe as long as the money comes from another players pockets and money isn't generated from no where, but then why do you need a script for this? Create an agreement using the VC Courts section saying that if your property is damaged all items or their moneys worth will be paid by the insurer. Easy.
Title: Re: Lots of ideas :P
Post by: Kessu on July 27, 2014, 07:50:33 pm
Maybe as long as the money comes from another players pockets and money isn't generated from no where, but then why do you need a script for this? Create an agreement using the VC Courts section saying that if your property is damaged all items or their moneys worth will be paid by the insurer. Easy.
This. Insurance company does not need additional script support.
Title: Re: Lots of ideas :P
Post by: ~Legend~ on August 05, 2014, 09:13:40 am
This seems like a good way of introducing some form of script support for the firefighter role.
It has been waiting for far too long. This could be quite a straightforward way of getting multiple different players involved in one situation - we have the criminal triggering the scene, relying on the police to respond. The firefighter then becomes vital and property owners are likely to join the RP.


It's a real shame that people always want to go on the offensive in these forums. Rather than trying to throw in as many 'I am better than you' superiority undertones, we can just talk about these ideas in a decent way.

None of us can really shout at someone for bringing up the point about script abuse.
In fact, it's a very valid post mostly because we have seen it happen time and time again. If a group of players join together when the server's empty, 2 as firefighters, 1 as the fire starter and maybe another couple as police they can easily control the situation as they like.

Now some people have talked about safeguards, such as the owner of any property being online at the time or even needing over say... 15 people to be in the server. While this would curb the script, it may still work out to give the best end result.

Hopefully this will bring the greatest enjoyment for all.
I don't know if you have by now realised, but a number of people are being very hypocritical regarding some of these ideas.

You put down the idea for implementing new vehicles like the Skimmer plane because it could be abused in certain situations and because it might need extra rules/script protection. But funnily enough you are trying to propose the fire system idea on virtually the same grounds.

A player began by suggesting that the plane be added for everyone's enjoyment, for general RP - nothing wrong with that.
This was right away shot down as certain restrictions may hypothetically be added. We have historically always had restricted vehicles, skins, script abilities and more. Hunter chases were a lot of fun, but everyone agreed that it shouldn't be over used.
Someone else argued that the plane shouldn't be added at all because you won't be able to use it most of the time. This is false, unless you planned on being a cop (based on player 1's idea) all of your time.


It seems like we just look too closely at who's doing the posting, rather than considering the merits of the idea.

Let's make our server a place where most players can go and have fun and just think about enjoyment, rather than having to constantly worry about the anti-features.
Title: Re: Lots of ideas :P
Post by: Kessu on August 05, 2014, 11:40:25 am
Never has there been a car in VC:MP that is or has been restricted from players simply because 1) they commited a crime 2) they're playing as a cop chasing down criminals.

We will not remove any of the current vehicles or change model of a vehicle in the server to add a skimmer, that eventually would be bought by 1-2 people.



Bringing up the point of script abuse without anything else is just whining and nothing more.

You're scared of abusing? Give a solution instead of whining about it.
Title: Re: Lots of ideas :P
Post by: Klaus on August 05, 2014, 09:42:23 pm
No one has actually come up with a valid way to abuse this idea.
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