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Lots of ideas :P

Kessu · 8481

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Offline Klaus

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Reply #15 on: July 06, 2014, 12:25:33 am
True brian, but with the speed of development lately a lot has been forgotten.


Offline KessuTopic starter

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Reply #16 on: July 06, 2014, 01:02:17 am
Ehhh... no. We either come up with something more interesting than just another medic or just remove FireFighter spawn altogether and make it a secondary skin for medic.

As of now firefighters are completely useless other than having fun with firetrucks (script wise). The mini-heal (could even be lower than 30) is IMO a welcome addition, even if in some point we can fix up a script for the firefighters.

I guess it is necessary. I have found I place that I think will work but haven't shown you it yet.
Get ur ass online and show it :D

Yeah this would be good, as well as the Lance cop skin.
Ye I was thinking every cop skin that is in VCMP to be added for the cops to use.

It's not absolutely ridiculous. Unless your holding some Tesco shopping bags you won't be able to carry a lot more. The reason it is rather small is to encourage players to store at their house and major drug dealers to find aid in storing large amounts.
Even phone weights more than 4g and you only need one pocket in ur pants to carry it around. Atleast increase the amount to 10-15 and it should be good.
As of now if you get lucky with weed plants and get 2x 2g premium in a row ur pockets are already full, putting all the rest to a waste (especially with house storing not available)

No, unless you elaborate more on these 'restrictions' you speak of. If we allow SWAT to choose their own equipment they'll just run around with grenades, spaz, and m60. It'd just be stupid and unrealistic. The sets work fine and match most SWAT jobs: Sniper, Demolition man, Standard, and Heavy Weapons man.
The restrictions would be kinda similar to what they are now; you couldn't pick spaz mp5 m4 m60 and grenades for the sake of picking up an arsenal, but more so to be able to remove (or add) something to your current set.

Say you're using Gear 4; Shotgun, MP5 and M4. You could add a pistol or remove the MP5 if you so wish, but you couldn't add M60 (possibly even add grenades to this set?)

This was kind of already agreed beforehand in another idea topic. The % amount that is given back is still under consideration however.

15-20% sounds good to my ear, giving you atleast some money back but not too much.
Maybe, but low priority IMO.
Agreed, it was more so for the future.

Instead of allowing secondary owners and all this extra stuff for houses, its better to just create a 'hotel' business type, which allows any player to rent a room for however much rent the business owner sets.

Hotels are supposed to be scripted anyways, but say you got married with Denlow (auhwuahwuhawuh) and you wanted to share a house with him, now you could instead of both having separate places  :lol:

This would also give you the possibility of having "2" houses, one of which ur as primary and one where you're secondary owner.


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Offline Klaus

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Reply #17 on: July 06, 2014, 01:16:30 am
This would also give you the possibility of having "2" houses, one of which ur as primary and one where you're secondary owner.
I don't like it.

Also if we're to add in the hotel businesses, house sharing would hurt the business income massively.


Offline KessuTopic starter

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Reply #18 on: July 06, 2014, 01:29:31 am
I don't like it.

Also if we're to add in the hotel businesses, house sharing would hurt the business income massively.
Putting it that way makes sense  :cry:


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Offline brian1996

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Reply #19 on: July 06, 2014, 03:42:25 am
True brian, but with the speed of development lately a lot has been forgotten.
Then it's time to look up the old ideas.


Kurwa


Offline ~Legend~

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Reply #20 on: July 12, 2014, 12:48:43 am
Sharing Properties
aXXo drew up a plan back then to share 'keys' to different properties, largely to enable group-owned locations to be truly owned under a collective.

This was to replace the older gang HQs, meaning that any property could theoretically be set up as a scripted HQ, and accessed by everyone with a key.
Little note: We could neatly pair up any sharing/keys ideas with a clan & group protection system, meaning that everyone with a particular tag or _family name would automatically have access to any properties.


Firefighter/Emergency services
... With a small and roleplay dedicated community like VC:MP, scripted FDVC missions would become new possibilities for all emergency services roleplay, since:

1. VCPD would be required to isolate the fire scene
2. EMS required to heal the wounded firemen
3. FDVC to put out the fire.

In an ideal situation everyone would be engaging in full out RP and truly having a go at using their imagination and getting involved alongside other players.

Sadly, sometimes script features seem to filling in the absence of RP, but we can turn this around and use these scripts as an incentive to produce the above (firefighters, paramedics and police working together) every time.

A fire could be initiated by the scripts, however, it could be set up as a 'server event'. The event may be completed in different stages. For e.g.

Stage 1: Police need to respond to cordon off the area, clear away citizens, move cars
The script could place hurdles, like cars that need to be moved and very minor commands could aid the 'clearing away' process

Stage 2: Firefighters arrive and douse the flames, put out the fire, inspect area
The SA:MP fire system is not a bad one for simply tracking the progress of a firefighting effort. However, it would be difficult to reproduce this exactly in the current VC:MP version.

Stage 3: Paramedics provide healing
Main incentive would be that their job would be more vital during these events. The fire could happen at any location and suddenly, with the ability to grow in tenacity, increasing chance of players either being caught up in it in the first place or police & paramedics injured whilst responding.

An event of this magnitude could create a cool sight, especially if it occurred in a major part of the city, like on the road north into the Downtown CBD.

This is quite simplistic and not intended to emulate reality, but it is one way of ensuring that different jobs are mingling and players interacting.
Of course, with the above you could not possibly have a script for every task (like clearing citizens or inspecting the fire), meaning that roleplay would be encouraged and imbued into the event.


Police Skins
Players taking part in undercover assignments or spec. ops are expected to receive the option of a variety of different skins (particularly for FBI). It would be great to have some for the police as well - maybe could become accessible based on rank, official staff status or even on the number of arrests you make (this might be a great way of getting people to cuff not kill).




Aircraft Dealer
Create a new vehicle dealer that specifically sells Mavericks. It could be located between the airport and Fort Baxter, or near the old IT Hangar, closer to the docks.

In future if feasible Skimmers and Sea Sparrows could also be sold here.
Possible locations:

-  Escobar International, South
Well suited location within the airport, solitary helipad and not too far from sea

- Hyman Memorial Stadium
Multiple helipads, surrounded by the sea and could also bring some more activity to this part of map


Offline brian1996

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Reply #21 on: July 12, 2014, 01:28:51 am
Wasn't there a reason as to why the sea sparrow isn't available ingame. Rethink about that.


Kurwa


Offline KessuTopic starter

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Reply #22 on: July 12, 2014, 12:51:35 pm
Skimmer's aren't particularly popular and just unnecessary, Sea Sparrow will never be available for obvious reasons.


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Offline Nylez

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Reply #23 on: July 12, 2014, 01:12:52 pm
I'd love to have a Skimmer in Argonath.
Roleplaying that you're delivering all kinds of goods around town.
From affiches to guns or drugs even.

It would be the only "boat" I'd buy.

Ohhh so you're saying you're hurt, pansy? It's just a few holes, tough it out.


Offline Klaus

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Reply #24 on: July 12, 2014, 04:49:43 pm
Skimmers won't be included. Chasing a skimmer is the single most annoying thing to chase without the the use of a Hunter (99% of the server) and they are practically just not worth replacing something else with that's already in use. We intend to keep with the current vehicle list so no changes will be made unless absolutely necessary.

Also guys, I think Legend meant the basic Sparrow and not the SeaSparrow. The sparrow won't be included as they're basically a worse version of the Maverick (only two-seats and looks lame). Anyway let's not divert this idea topic to some vehicle debate please.


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Reply #25 on: July 15, 2014, 01:05:47 pm
Aircraft Dealer
In future if feasible Skimmers and Sea Sparrows could also be sold here.

'In future if feasible' - as in if future versions of the server, or even the client allow more flexibility.

The most profitable businesses are often the ones with a good range of products.
Helicopters and boats were put under the same dealerships because of the limited number of vehicles that they did offer, especially in comparison to Sunshine Autos and Roxor.

The Skimmer and (Sea) Sparrow ideas were to provide this, and were also a shout out to having a potential aircraft dealership near the sea.
Not many people are able to afford a Maverick, or want to, and sales are likely to not take place regularly especially if there are vehicle ownership restrictions. The Sparrow could be a less expensive option.

I'd love to have a Skimmer in Argonath.
Roleplaying that you're delivering all kinds of goods around town.
From affiches to guns or drugs even.

It would be the only "boat" I'd buy.

Skimmers are great, it's the only plane that Vice City has.
In a 2012 beta a few were spawned on the map and they were very popular.


Offline Ki-Reddy

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Reply #26 on: July 15, 2014, 10:48:41 pm

Skimmers are great, it's the only plane that Vice City has.
In a 2012 beta a few were spawned on the map and they were very popular.
Popular but Over powered. Choppers will not be able to keep up and Hunters either.


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Offline ~Legend~

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Reply #27 on: July 16, 2014, 02:26:12 pm
Popular but Over powered. Choppers will not be able to keep up and Hunters either.

It's not that immediately fast and easy to fly, especially at height.
Remember that GTA: Vice City mission where you had to pick up the plane from the movie studios and distribute flyers? The first time flying it probably wasn't all that straightforward.

But I agree, once you get the hang of things and once you get a chance to climb it's effective.


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Reply #28 on: July 16, 2014, 02:40:21 pm
Is it possible to have the Skimmer added for everyone's enjoyment, but so as for those involved in chases not to ruin it, add a rule that those involved in cop/criminal chases cannot use it, with enforcing scripts if necessary?

The most important part is interacting with others and meeting people from around the world.

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Offline KessuTopic starter

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Reply #29 on: July 16, 2014, 02:45:03 pm
Is it possible to have the Skimmer added for everyone's enjoyment, but so as for those involved in chases not to ruin it, add a rule that those involved in cop/criminal chases cannot use it, with enforcing scripts if necessary?
Never am I going to restrict a specific vehicle from usage of criminals, either skimmer will be added and allowed to everyone or it stays unavailable for everyone.


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