Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Reckless on November 09, 2014, 09:57:05 am

Title: Growth.
Post by: Reckless on November 09, 2014, 09:57:05 am
Argonath has been witnessing tremendous server population growth over the course of several weeks. In line with future bug fixes promised by the developers the server population is only expected to grow exponentially in the near future.

This is the beginning of a Golden Age for Argonath's RS5 timeline which had previously been suffering undeserved low server population.

Previous month:
(http://monitor.sacnr.com/graphmp-1473723.png)

Previous 24 hours:
(http://monitor.sacnr.com/graph24-1473723.png)

The latest spike in players occurred only yesterday within the vicinity of a whopping 80 players in-game at once. A higher player count displays the server higher on the list of all SA:MP servers which in turn attracts new players to join and establish themselves as members of the Argonath community.

Several groups and organizations deserve to be commended for attracting and inviting new players (and regular members of the community) to join their ranks preventing those players from leaving the community. These groups and organizations include but are not limited to (in no particular order): Corleone, Gvardia, Falcone, Forlenza, Luciano, NBA, Vendito, GSF, Svensson, Soprano, Gozlan, Williams and SAPD.

If you have been considering creating your own group or organization or even bringing back one from inactivity there has been no better time to take action than right now.
Title: Re: Growth.
Post by: Teddy on November 09, 2014, 10:00:38 am
I'm curious how your data sampling was conducted and what which consistent intervals. Anyhow hopefully this is a positive thing..
Title: Re: Growth.
Post by: Cyril on November 09, 2014, 10:21:00 am
Thank you for your hard work.
This is good that we all working for free to make this community better.
Title: Re: Growth.
Post by: Dean. on November 09, 2014, 10:30:46 am
Good to hear. Let's hope the current new players stick around permanently.
Title: Re: Growth.
Post by: Huntsman on November 09, 2014, 10:35:57 am
I'm glad to see the server is finally rising like a Phoenix.. No pun intended...
Title: Re: Growth.
Post by: iMarkz on November 09, 2014, 11:21:10 am
Thanks for your work.
I'm more than certain that each weekend we may aspire on an higher amount of players connecting to the server.
Title: Re: Growth.
Post by: Kaze on November 09, 2014, 11:51:14 am
I am feeling very nostalgic right now. Fingers crossed by the start of 2015 we will back on our feet.
Title: Re: Growth.
Post by: Demir. on November 09, 2014, 11:53:55 am
I am More than HAPPY to see this once again. Good job Team :)
Title: Re: Growth.
Post by: TiMoN on November 09, 2014, 12:16:13 pm
nice
Title: Re: Growth.
Post by: Hamza_Khan on November 09, 2014, 12:44:41 pm
Well its nice to see server rolling again, back in time when it is used to be.We are just doing our part to wake this community up again. And till now its going good from our perspective.
Title: Re: Growth.
Post by: Mikal on November 09, 2014, 01:16:38 pm
Well, I did say they'd all be back for Christmas.. :rolleyes:
Title: Re: Growth.
Post by: Reckless on November 11, 2014, 12:26:07 am
I'm curious how your data sampling was conducted and what which consistent intervals. Anyhow hopefully this is a positive thing..

http://monitor.sacnr.com/server-1473723.html
Title: Re: Growth.
Post by: Teddy on November 11, 2014, 01:57:41 am
http://monitor.sacnr.com/server-1473723.html

Ah interesting service.

As I said, hopefully a good thing. Keep in mind a more packed server doesn't mean a better quality server. What good is a server if filled with less quality players? I'd rather have few good RPing players than many asshats tbh. But... only time will tell and hopefully things are for the better.
Title: Re: Growth.
Post by: Hamza. on November 11, 2014, 04:22:12 am
Nice to see this going! :)
Title: Re: Growth.
Post by: Meepy on November 11, 2014, 06:18:32 am
Wonder how many of those players aren't AFK.
Title: Re: Growth.
Post by: Reckless on November 11, 2014, 07:44:54 am
Ah interesting service.

As I said, hopefully a good thing. Keep in mind a more packed server doesn't mean a better quality server. What good is a server if filled with less quality players? I'd rather have few good RPing players than many asshats tbh. But... only time will tell and hopefully things are for the better.

That's an excellent concept but these "less quality players" players have proven to be useful - they help display the server higher on the list of all SA:MP servers which in turn attracts quality players to bring their talents to Argonath.
Title: Re: Growth.
Post by: Khm on November 11, 2014, 07:57:48 am
Finally everyone's effort just came with a nice result.
Title: Re: Growth.
Post by: AK47 on November 11, 2014, 09:56:06 am
Wonder how many of those players aren't AFK.

loooooooooooooooooooool
Title: Re: Growth.
Post by: [NP]Monte Montague on November 11, 2014, 09:17:48 pm
I'm curious how your data sampling was conducted and what which consistent intervals. Anyhow hopefully this is a positive thing..
This came into my head as-well.

Not to be the negative Monte but ...

Players either saw a game mode not good enough to play on or they was not happy about their money, it was always expected that a few would leave due to money.

 But when it came down to it, a lot more players moved on because of the constant lack of the server being online and the fact all the data was lost (some didn't care about money, just that they didn't have the cool features that they used to) , and the fact a unfinished script was released instead leaving little to people who just wanted to play a game.

I remember a lot of whipper snappers who went on constantly at the start of RS5 with "So this is rS5?" to which the response they got was "Don't like it? leave." Whilst the response of only a few were "Yea everything got lost dude so they brought this up and it wasn't finnished anyway so lets just wait :) "

Like I've said before, player retention needs to be focused on or else it'll be one step forward two step backs.

If there is no active person (you'd expect Gandalf to fulfill that position) who will be able to enable the fix for issues to take effect, then the server will lose. If the server goes down in the next week for what ever reason beyond 1 minute, we will probably see the figure drop back down to 30 players as players will just lose confidence in the server being a viable source of entertainment .

It's also winter time in Europe and people probably just don't like going outside anymore x)

When I think about it I've seen many samp communities get higher player counts, for a few years now, at this time of the year. During Halloween I saw a 100 per cent rise in one, but yea it's not about the others.

Samp in general however has reportedly seen some higher user count.

I don't  see why there is no mention of [EES]DamienT who leads his clan and the CoastGurd on the side and through him there has been player retention, and newer members to the community.

PLAYER RETENTION <

Once again, if Gandalf remains inactive and this stops the efforts of Chase for example who are scripting away and trying to fix bugs (and probably other script writers) then this is a bit of a false hope and could be seen as a big bubble effect.

Then and again, the 50 odd players online currently look like regulars, so a few of them may be on because it's that time of year again. Who's to say January the 5th we'll see any more then 50.

Hats and berets and such things which bought people on who stayed should be reintroduced soon in time for Christmas if it's possible.

Ah interesting service.

As I said, hopefully a good thing. Keep in mind a more packed server doesn't mean a better quality server. What good is a server if filled with less quality players? I'd rather have few good RPing players than many asshats tbh. But... only time will tell and hopefully things are for the better.

I kind of kek'd when players would sell the 'asshats' a gram of weed for $1k, then I'd  take them to the PD and make them go on police duty as community service under my command xD.

loooooooooooooooooooool

that's not even funny mate.

Well, I did say they'd all be back for Christmas.. :rolleyes:
and because the sun is on vacation!

Title: Re: Growth.
Post by: AK47 on November 11, 2014, 10:40:15 pm
that's not even funny mate.

https://www.youtube.com/watch?v=oHcwGp8RKPI
Title: Re: Growth.
Post by: Luke on November 11, 2014, 10:43:15 pm
Its like everything, during the summer we would have a higher player count, by logic and then on the week days you would have expected the players to be at school and such, but I have noticed on the week days the player cound has gone up, we have lately had a 50-60 player count on a weekday which is pretty average if you ask me, weekends have been great also last weekend and such hitting 70-80 was great, although it isnt the same as RS4 with the player count we are still growing, there is bugs and stuff and features that aint been added its asif we are in beta/first-days of release some of the good scripts such as the Business income and some others haven't been added but even though we don't have this we do have a good player count, I sincerely cannot wait we get the full potential of what is RS5. THEN we will get really back on the map, but currently we are working up the ladder, I have seen alot of old players coming back what is good also. Anyways, long live Argonath RPG!
Title: Re: Growth.
Post by: Khm on November 11, 2014, 10:44:47 pm
Wonder how many of those players aren't AFK.
Actually when it reached 80 players, almost no one was afk.
Title: Re: Growth.
Post by: Skalleper on November 11, 2014, 10:46:05 pm
Fantastic! Too bad it's almost a year "later".
Title: Re: Growth.
Post by: Lustigkurre on November 11, 2014, 10:48:15 pm
I see a connection between the increased gang activities going lately and the slightly raised amount of players. Script wise, we have not developed much since the trucker script was introduced though.
Title: Re: Growth.
Post by: [NP]Monte Montague on November 12, 2014, 12:51:57 am
Its like everything, during the summer we would have a higher player count, by logic and then on the week days you would have expected the players to be at school and such, but I have noticed on the week days the player cound has gone up, we have lately had a 50-60 player count on a weekday which is pretty average if you ask me, weekends have been great also last weekend and such hitting 70-80 was great, although it isnt the same as RS4 with the player count we are still growing, there is bugs and stuff and features that aint been added its asif we are in beta/first-days of release some of the good scripts such as the Business income and some others haven't been added but even though we don't have this we do have a good player count, I sincerely cannot wait we get the full potential of what is RS5. THEN we will get really back on the map, but currently we are working up the ladder, I have seen alot of old players coming back what is good also. Anyways, long live Argonath RPG!

I think that's wrong. The summer is when people go out, not stay in doors.
The winter is where folks begin to stay in doors.

But how players are kept or enticed into the server is another thing.

Back when there was 100's of players on average we had the 3 day halloween event, the Christmas events too.

And ofc I'm not just talking about the lame DD's, surf events, but rather the scripted events.

For those who do not know, for Halloween we used to have an event which went on for at-least two consecutive years in which there was bots as zombies which would attack you, but you had to get to a grave yard and find special items and then you win some money I think.
People expected it the next year, and then nothing came. People be like "but where the Christmas spirit gone?" Especially when nothing happens on Christmas, no sort of event. Honestly, if I wanted to do a DD or a air stunt, I'd go on a stunt server not on an RPG. RPG's also are not just "RP IT". RPG's have the scripts made in advance, of which players follow or use to have fun.

MMORPG include runescape as an example. The only difference from Argonath RPG and runescape is the fact Argonath is a bit smaller, but they are both RPG's and I think people just do not understand what an RPG is.
Title: Re: Growth.
Post by: Traser on November 12, 2014, 12:54:58 am
Great to see all your personal feelings, but stop it.. let's not turn this topic in another, because i, because you. Normal comments or see your reply magically removed.
Title: Re: Growth.
Post by: Manoni on November 12, 2014, 01:09:19 am
Thank you for it, It is great to see that people is returning. The time was worth, this is the proof of it.
Looking forward to interact with any of those players once I get active.
Title: Re: Growth.
Post by: Pingster on November 12, 2014, 02:42:12 am
The average's only bout 30, so what happens, for an hour or two a day it's 60-80, and then 5-20 the rest of the day?
Title: Re: Growth.
Post by: Meepy on November 12, 2014, 03:34:08 am
The average's only bout 30, so what happens, for an hour or two a day it's 60-80, and then 5-20 the rest of the day?

Exactly that.
Title: Re: Growth.
Post by: Slavik on November 12, 2014, 08:21:49 am
The average's only bout 30, so what happens, for an hour or two a day it's 60-80, and then 5-20 the rest of the day?

It just people have lifes, school and work.
Title: Re: Growth.
Post by: Chris_Knight on November 12, 2014, 10:09:55 am
It just people have lifes, school and work.
That's not the case. There is thousand examples of it.
Title: Re: Growth.
Post by: Frank_Hawk on November 12, 2014, 12:01:31 pm
I think the spike in activity has been caused by [GSF].

While they are a relatively inactive group at the moment, they allied with Luciano some time back against the ballas.

This caused 'super groups' to form and as members wanted to represent their groups and get in on the action, activity had spiked.

Well done Grove Street  :lol:

Title: Re: Growth.
Post by: Chris_Knight on November 12, 2014, 12:10:31 pm
I think the spike in activity has been caused by [GSF].

While they are a relatively inactive group at the moment, they allied with Luciano some time back against the ballas.

This caused 'super groups' to form and as members wanted to represent their groups and get in on the action, activity had spiked.

Well done Grove Street  :lol:
Or perhaps 25 SWAT and Police members grouping up lately for operations.
Title: Re: Growth.
Post by: [NP]Monte Montague on November 12, 2014, 12:14:26 pm
It just people have lifes, school and work.

and they prefer to play on other servers & games when they're not at work or school!
Title: Re: Growth.
Post by: Frank_Hawk on November 12, 2014, 12:14:50 pm
Or perhaps 25 SWAT and Police members grouping up lately for operations.

The 25 SWAT/police members wouldn't be there unless the criminals had made the first move  ;)
Title: Re: Growth.
Post by: Everett on November 12, 2014, 12:39:58 pm
Without criminals, cops are just players with free guns.
Title: Re: Growth.
Post by: Traser on November 12, 2014, 01:02:55 pm
I think the spike in activity has been caused by [GSF].

While they are a relatively inactive group at the moment, they allied with Luciano some time back against the ballas.

This caused 'super groups' to form and as members wanted to represent their groups and get in on the action, activity had spiked.

Well done Grove Street  :lol:



Nice that you noticed indeed, though we are as GSF inactive but returning shortly!
Also NBA/Ballas Expanded to an even bigger group! glad you are here :D
Title: Re: Growth.
Post by: [NP]Monte Montague on November 12, 2014, 01:24:57 pm
The current amount of players is 10.

This thread will probably see more interest this week than the server.

Title: Re: Growth.
Post by: Mikal on November 12, 2014, 02:32:35 pm
The current amount of players is 10.

This thread will probably see more interest this week than the server.
21
Title: Re: Growth.
Post by: DarkShadowBlade on November 13, 2014, 07:34:46 am
Or perhaps 25 SWAT and Police members grouping up lately for operations.
Heh heh heh, I see what you did there  :hah:

Eh, but seriously this is pretty good. Hopefully we'll get some people joining the SAPD Academy...
Title: Re: Growth.
Post by: Tiny on November 14, 2014, 02:17:51 pm
Happy to see this, although it's not the most important thing at the moment.

A high playerbase is something that can be easily achieved on our server, because our community is well-known already. The quality of the current regulars+ is the most important thing, as they are the ones who keep the server on high levels and attract more serious and experienced players to stay here. Even if we had 100 players daily, if they were just rulebreakers or people who are online to shit on the community, troll on /p, etc no people would stay.

PS: Not meaning to provoke, but the ones expressing their hate towards the community, you're tiring already. We got how intelligent you are and how long your e-penis is, but yeah, you are useless here. I won't state names as they really know who they are while they are reading this.
Title: Re: Growth.
Post by: AK47 on November 14, 2014, 02:23:43 pm
lol
Title: Re: Growth.
Post by: Petarda on November 14, 2014, 02:29:22 pm
A high playerbase is something that can be easily achieved on our server, because our community is well-known already.
:)
Title: Re: Growth.
Post by: [NP]Monte Montague on November 14, 2014, 03:06:29 pm
A high playerbase is something that can be easily achieved on our server, because our community is well-known already.

Yea... that's not at all true.

We all know Somalia, but we're not all flooding there.
A lot of people know countries like the UK & Germany, and because of the benefits they think it'll have to their lives,  they are  all flooding there.

We all know the NHS Blood donations service does good, but only a handful of us actually donate blood. Do you see where I'm going with this?

I used to go on a cops and robbers server when I wasn't banned (from SA:MP), and the reason was because I could change my character with the addition of clothes and objects. (what we used to have a taste of in RS4.1)

Used to go on MTA:SA months ago because there was bots who I could get help from and server side vehicle mods. Returned after ban @ SAMP and it was still worthy to stay because of the good features it had on offer, despite there never being anything above 12 players at any one time.

People will go where they see there is something good, not at all because of the player count, neither the quality of the players to some extent.

Some will stay because they have spent too long to simply move on.
This does not mean that from the current active 60 players? we will see exponential growth.

Some of the most populated servers have some of the most villainous characters you could ever come across, but even the good players are there for the features and they do not give a ... how you say?... shit about the players.  They will them self just make their own little group and be together, and at the same time probably shun the others (let's hope that's not the case when Argonath is popular again).

I joined Argonath RPG RS3 because I could be a cop almost instantly, and unlike other role play servers at the time there wasn't a need to fill in a f**king 12 page exam.

When Chase has finished fixing the bugs and when we start seeing new features / return of the ones similar to RS4.1 we will see more players.

I leave you with these wise words.
"Ultimately it's a game and no one should lose sight of this." - To paraphrase my new idol Rusty.

- Best Regards,
Monte Montague
Title: Re: Growth.
Post by: Pandalink on November 15, 2014, 08:23:27 pm
And ofc I'm not just talking about the lame DD's
hey man don't be talking shit about the DESTRUCTION DARBIE
Title: Re: Growth.
Post by: [NP]Monte Montague on November 15, 2014, 08:27:04 pm
hey man don't be talking shit about the DESTRUCTION DARBIE
Mate...

Do you even lift?
Title: Re: Growth.
Post by: Comrade on November 16, 2014, 02:54:45 am
60 players peak, huh? That's double than what I saw last time I checked in, pretty cool.
Title: Re: Growth.
Post by: [NP]Monte Montague on December 02, 2014, 07:42:09 pm
I think since someone put the server on HOSTED TAB (and the best time to do it), we can expect some growth in our player base.

We have already seen new players and some of them are new becoming regulars.

Title: Re: Growth.
Post by: Traser on December 03, 2014, 11:48:22 pm
Update:

Last 24 hours
(http://monitor.sacnr.com/graph24-1473723.png)

Last 30 Days Average
(http://monitor.sacnr.com/graphm-1473723.png)

Last 30 Days Peak
(http://monitor.sacnr.com/graphmp-1473723.png)
Title: Re: Growth.
Post by: iMarkz on December 04, 2014, 12:23:53 am
Thanks for the constant updating. It is a pleasure to see the amount of online players increases day by day.
Title: Re: Growth.
Post by: Tovenaarke on December 04, 2014, 09:16:40 am
It will rise more and more  :bananav:
Title: Re: Growth.
Post by: Sawyer on December 04, 2014, 12:36:53 pm
We are back on our feet.
Title: Re: Growth.
Post by: Reckless on December 05, 2014, 12:22:02 am
(http://i.imgur.com/SRTyriX.png)

The statistics from today look like a beat drop from a song. (https://www.youtube.com/watch?v=Hl5d6B5zTnY) :lol:
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