Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Teddy on April 26, 2015, 08:51:12 pm

Title: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 08:51:12 pm
Implemented Changes

/mobilebank
Removed bank funds from /invent
Removed distance from /area

Upcoming Changes

+ Ownable Pay'n Spray
+ Refined Criminal System (to work with criminal families)
+ Refined drug system (same as above)
+ Refined Economy
> Stock Market
> Enhanced Group Banking
> Enhanced Business Banking
> Gelp (Yelp clone ;D )
Most importantly... business profits with refined trucking system!
> A lot of bug fixes

We will be rolling updates slowly, this will not be a single large release. We will copy an update schedule shortly. We will be making weekly updates, some may include large systems introduced or modified, or minor bug fixes... just we'll be keeping a regular schedule to show you we're still interested.

I along with our new team look forward to being on this adventure. I also promise we will be working closer with HQ members and closer with the community. If you've had ideas before and didn't post because you felt they'd be ignored then I implore you to reconsider that as we will be listening now.
Title: Re: [SA:MP] RS5.1
Post by: .Mario. on April 26, 2015, 08:53:02 pm
Take it easy lads, good work.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on April 26, 2015, 08:53:44 pm
Nice!
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 26, 2015, 08:55:16 pm
+ Ownable Pay'n Spray

Mind elaborating on this addition? Nevertheless, it's good to see the HQ isn't giving up just yet.  :app:
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 08:56:50 pm
Mind elaborating on this addition? Nevertheless, it's good to see the HQ isn't giving up just yet.  :app:

Players will have the ability to buy and own a PnS. They can set the repair fee to their desire. The minimum price however of PnS will be higher than the maximum price of Mechanics so that way they still carry value.
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 26, 2015, 08:59:25 pm
Players will have the ability to buy and own a PnS. They can set the repair fee to their desire. The minimum price however of PnS will be higher than the maximum price of Mechanics so that way they still carry value.

What is the maximum price mechanics can set? AFAIK, we spend $100 on the PnS and end up splashing $5k during our time ingame but after relog our money is returned. I do believe this is a SA or even SAMP ''glitch''?
Title: Re: [SA:MP] RS5.1
Post by: [NP]Monte Montague on April 26, 2015, 09:00:08 pm

Please consider making the Pay and Spray STATE or diverse co-operative make.
Please no single owner monopoly x-x
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 09:02:25 pm
What is the maximum price mechanics can set? AFAIK, we spend $100 on the PnS and end up splashing $5k during our time ingame but after relog our money is returned. I do believe this is a SA or even SAMP ''glitch''?

We won't be unblocking PnS directly. Rather there will be a marker similar to the trucking markers, driving into it will give you the property dialog; telling you the price.
Title: Re: [SA:MP] RS5.1
Post by: Bogomil on April 26, 2015, 09:04:14 pm
Most importantly... business profits with refined trucking system!

What exactly ?
Title: Re: [SA:MP] RS5.1
Post by: Kostas on April 26, 2015, 09:04:33 pm
We won't be unblocking PnS directly. Rather there will be a marker similar to the trucking markers, driving into it will give you the property dialog; telling you the price.

May I ask when?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 09:06:28 pm
We do not have an exact ETA, the ETA will be available shortly with the roadmap. We will keep everyone in the loop with progression.
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 26, 2015, 09:06:50 pm
We won't be unblocking PnS directly. Rather there will be a marker similar to the trucking markers, driving into it will give you the property dialog; telling you the price.

That does make sense but I still would like to know what the maximum fee is set for mechanics.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 09:07:54 pm
That does make sense but I still would like to know what the maximum fee is set for mechanics.

I believe the max fee for mechanic is $500.
Title: Re: [SA:MP] RS5.1
Post by: Manoni on April 26, 2015, 09:11:21 pm
Promising changes, at last.
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 26, 2015, 09:13:10 pm
I believe the max fee for mechanic is $500.

Then feel free to remove this idea from RS5.1. We are all going to go back to the mechanics for the $50 charge thus making this script worthless. I'd rather you put your time into other ideas.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on April 26, 2015, 09:16:20 pm
Then feel free to remove this idea from RS5.1. We are all going to go back to the mechanics for the $50 charge thus making this script worthless. I'd rather you put your time into other ideas.

suspects will use it... some others will use it as-well.
Title: Re: [SA:MP] RS5.1
Post by: Stivi on April 26, 2015, 09:16:40 pm
Then feel free to remove this idea from RS5.1. We are all going to go back to the mechanics for the $50 charge thus making this script worthless. I'd rather you put your time into other ideas.
Do you have anything better to do than complaining ?



Looking forward to the upcoming updates. Will there be "RS5 serirs" to the possibilities these scripts provide ?
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 26, 2015, 09:19:08 pm
suspects will use it... some others will use it as-well.

Who in their right mind would spend $500 for a respray when you have $50 mechanic like 70m away from you? I myself often get myself in situations where I'm a suspect and I don't see how this will benefit us.

Do you have anything better to do than complaining ?

Ahhh do 1 m8
Title: Re: [SA:MP] RS5.1
Post by: Kostas on April 26, 2015, 09:21:17 pm
Who in their right mind would spend $500 for a respray when you have $50 mechanic like 70m away from you? I myself often get myself in situations where I'm a suspect and I don't see how this will benefit us.

Ahhh do 1 m8

What's the actual difference between 50 and 500 ... When people can make around 20,000 per hour?
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 26, 2015, 09:22:48 pm
What's the actual difference between 50 and 500 ... When people can make around 20,000 per hour?

$450 is the difference. If they adjusted the prices between the PnS and Mechanic then this idea would be alright to say the least.
Title: Re: [SA:MP] RS5.1
Post by: Cyril on April 26, 2015, 09:23:08 pm
What's the actual difference between 50 and 500 ... When people can make around 20,000 per hour?

Because people want to spend less money possible while making the most possible profit.
It's sad as it shows their life depends on virtual money.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on April 26, 2015, 09:26:29 pm
$450 is the difference. If they adjusted the prices between the PnS and Mechanic then this idea would be alright to say the least.

No dude, one of them is faster, you gotta pay more ...
ANd there are certain cases when those 450 dollars are more than worth it... But let's not talk about that? Do you have anything against the idea other than the fact that you wouldn't lose it? Because I know as a fact, that both before certain roleplays and when in a rush, I would definitely use it.
Title: Re: [SA:MP] RS5.1
Post by: Dean. on April 26, 2015, 09:27:37 pm
/siren ?
objects?


*puppydog eyes*  :cop:
Title: Re: [SA:MP] RS5.1
Post by: Spike. on April 26, 2015, 09:28:42 pm
/siren ?

 :janek:
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 26, 2015, 09:29:39 pm
No dude, one of them is faster, you gotta pay more ...
ANd there are certain cases when those 450 dollars are more than worth it... But let's not talk about that? Do you have anything against the idea other than the fact that you wouldn't lose it? Because I know as a fact, that both before certain roleplays and when in a rush, I would definitely use it.

So you are willing to pay $450 extra for a quicker service? That's a foolish thing to do. Maybe it's just me that I've been raised by my parents that I value money even in this virtual world.

Let me use this to get your head around it. You see GTA 5 for £30 on ebay. £42 on amazon. Which one will you buy?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 09:32:27 pm
The price ranges can be modified; this is only a general mock up.

As I said, we will be listening to the input of the community now.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on April 26, 2015, 09:33:16 pm
Virtual Money... Very important ... and if I needed either of them to save my life... I'd go for the fastest.
Title: Re: [SA:MP] RS5.1
Post by: Cyril on April 26, 2015, 09:33:44 pm
So you are willing to pay $450 extra for a quicker service? That's a foolish thing to do. Maybe it's just me that I've been raised by my parents that I value money even in this virtual world.

Let me use this to get your head around it. You see GTA 5 for £30 on ebay. £42 on amazon. Which one will you buy?

I bought GTA V on Steam for 59.99€ while other websites sold it for less than 40€.
But at the end of the day, who cares? I earned that money so I can spend it the way I want and it's the same for everyone.

Anyway, back to the idea I think it's a great idea and it was in fact part of original RS5 plans made by Gandalf.
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 26, 2015, 09:42:02 pm
The price ranges can be modified; this is only a general mock up.

As I said, we will be listening to the input of the community now.

I hope you took into consideration my view on the PnS script and somewhat agree with me. Anyway, I believe minimum for mechanics should be raised to $100 and the use of PnS $250. The difference is minimal which corresponds with your idea that ''mechanics are still useful to the server''



I bought GTA V on Steam for 59.99€ while other websites sold it for less than 40€.
But at the end of the day, who cares? I earned that money so I can spend it the way I want and it's the same for everyone.

You would care when you eventually have no money in your wallet. You spend an additional $20 for no reason. That $20 could of gone towards your other needs like fuel for your car, dinner with your girl or what have you.



Virtual Money... Very important ... and if I needed either of them to save my life... I'd go for the fastest.

How would you know PnS is the fastest way to repair your vehicle? These text boxes have been introduced in RS5 who's to say they wont be implemented in the PnS script? /acceptrepair is surely faster than clicking a couple options on a textbox.
Title: Re: [SA:MP] RS5.1
Post by: Manoni on April 26, 2015, 09:46:38 pm
+ Refined Economy

Can you explain a bit about what you have in mind?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 09:50:49 pm
Can you explain a bit about what you have in mind?
Right below :P
Quote
> Stock Market
> Enhanced Group Banking
> Enhanced Business Banking
> Gelp (Yelp clone ;D )
Most importantly... business profits with refined trucking system!
> A lot of bug fixes

Stock market in about a week or two; business profits around that time as well.
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on April 26, 2015, 10:01:22 pm
Finally some good news :) Good job bear :D
Title: Re: [SA:MP] RS5.1
Post by: Ehks on April 26, 2015, 10:09:47 pm
Finally! Great news! I can't wait for the upcoming updates to take place in the server. I'll try my best to participate with sharing new ideas when some hit me. A big thanks to the scripters.
Title: Re: [SA:MP] RS5.1
Post by: EDGE on April 26, 2015, 10:12:07 pm
Great Work ! <3
Hooker Duty
!!  :gand:  :bananarock: :bananav: :jackson:
<3 Screams! <3
Title: Re: [SA:MP] RS5.1
Post by: jannik852 on April 26, 2015, 10:12:31 pm
Stockmarket? YOU FOKN WOT M8!?  :jackson:
Title: Re: [SA:MP] RS5.1
Post by: Stivi on April 26, 2015, 10:19:26 pm
> A lot of bug fixes
It should be + instead of >.

Also elaborate ?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 10:24:57 pm
It should be + instead of >.

Also elaborate ?

Yes, it should have been :P

It comes a range of minor bugs, there's a handful to list that we'll be targeting specifically for immediate patching. Eventually, we'll get it as bug free as we can.
Title: Re: [SA:MP] RS5.1
Post by: Ehks on April 26, 2015, 10:34:07 pm
Yes, it should have been :P

It comes a range of minor bugs, there's a handful to list that we'll be targeting specifically for immediate patching. Eventually, we'll get it as bug free as we can.

Please bring /dice back :P.
Title: Re: [SA:MP] RS5.1
Post by: Traser on April 26, 2015, 10:39:15 pm
Good job!
Title: Re: [SA:MP] RS5.1
Post by: Stivi on April 26, 2015, 10:41:13 pm
What about protection system ?

Any updates on properties ? more furnitures, ints and such ?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 10:58:24 pm
We're still preforming some analysis on the current status. Rusty is working on adding more ints as far as I recall.
Title: Re: [SA:MP] RS5.1
Post by: Mikro on April 26, 2015, 11:02:35 pm
Furniture etc (and maybe also dice) will be a part of the container and item system that will be updated/added next week.
Title: Re: [SA:MP] RS5.1
Post by: Spike. on April 26, 2015, 11:06:46 pm
There had been an idea suggested long ago but kept on being ignored and that is... to remove the dots inside a building.
With all these changes I think it would be a good idea, not only for criminals but also for cops, if a team is clearing a building they should be doing it on an efficient way but to make it fair cops shouldn't know were criminals are, for example if you breach into a HQ you have to clear every room and not only the rooms where the dots are.
Title: Re: [SA:MP] RS5.1
Post by: Primus on April 26, 2015, 11:21:47 pm
Nice work teddy, tbh that PnS idea is great.


There had been an idea suggested long ago but kept on being ignored and that is... to remove the dots inside a building.
With all these changes I think it would be a good idea, not only for criminals but also for cops, if a team is clearing a building they should be doing it on an efficient way but to make it fair cops shouldn't know were criminals are, for example if you breach into a HQ you have to clear every room and not only the rooms where the dots are.
Good idea, useful in big interiors but what happens in small interior if this system is implanted ? The only thing i can imagine is all cops dead.
Title: Re: [SA:MP] RS5.1
Post by: Spike. on April 26, 2015, 11:28:44 pm
Nice work teddy, tbh that PnS idea is great.

Good idea, useful in big interiors but what happens in small interior if this system is implanted ? The only thing i can imagine is all cops dead.

Normally in barricaded situations a tactical team would enter so it would be no problem.
Title: Re: [SA:MP] RS5.1
Post by: Dennis. on April 26, 2015, 11:49:49 pm
/save & /load for houses :janek:
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 26, 2015, 11:52:53 pm
/save & /load for houses :janek:

I believe this is apart of Mikro's item and container system that is already on it's way.
Title: Re: [SA:MP] RS5.1
Post by: [NP]Monte Montague on April 27, 2015, 04:39:32 am
No hooker script.
Title: Re: [SA:MP] RS5.1
Post by: Sandi on April 27, 2015, 04:51:22 am
So many things to be added..dice is coming soon aswell :sweat:

Title: Re: [SA:MP] RS5.1
Post by: Kimya. on April 27, 2015, 04:58:49 am
So many things to be added..dice is coming soon aswell :sweat:
You got to be kidding me !!

I won't leave the casino, will live there..
Title: Re: [SA:MP] RS5.1
Post by: Andeey on April 27, 2015, 06:24:40 am
bring back /usegascan or /use 1 can/gascan,
Title: Re: [SA:MP] RS5.1
Post by: Manas on April 27, 2015, 06:38:57 am
Make spray available for Civilians.
I suggest some script for earning in the Gas Stations, based on the no of customers using it rather than on how much fuel has been bought by them.
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on April 27, 2015, 08:14:34 am
bring back /usegascan or /use 1 can/gascan,

Or they can just fix the towtruck script so we can tow cars :)
Title: Re: [SA:MP] RS5.1
Post by: Devin on April 27, 2015, 10:28:23 am
Or they can just fix the towtruck script so we can tow cars :)

And at the same time give the mechanics more to do.
Title: Re: [SA:MP] RS5.1
Post by: Stivi on April 27, 2015, 10:49:29 am
bring back /usegascan or /use 1 can/gascan,
Making gascan like NoS. A mechanic buys it somewhere and then he has to sell it to players who might find it needed. Though making gascan more like an item, so it stays on your inventory sounds better than NoS-like. So you can use it whenever you're stranded.
Title: Re: [SA:MP] RS5.1
Post by: Hady. on April 27, 2015, 10:59:56 am
Great Job..
I've got a slight question though..

Any news about ''Mayor'' scripts/system?
Title: Re: [SA:MP] RS5.1
Post by: Mr. Goobii on April 27, 2015, 11:22:36 am
Mechanics be able to fill up other vehicles fuel would be nice. This way someone may need to call a mechanic if they are in the desert with no fuel and creating some kind of interaction between the players.
Title: Re: [SA:MP] RS5.1
Post by: Mikro on April 27, 2015, 11:48:47 am
Any news about ''Mayor'' scripts/system?

That is currently not in the plan/roadmap. For this to work, we will first have to create stuff he can control, like business taxes. So once all these new changes are live, we might start looking in this.
Title: Re: [SA:MP] RS5.1
Post by: Declan on April 27, 2015, 11:52:50 am
Good work.  ;)
Title: Re: [SA:MP] RS5.1
Post by: Rei on April 27, 2015, 11:59:08 am
You gonna be fucking kiding with me...

 :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:  :app:
Title: Re: [SA:MP] RS5.1
Post by: Gnb_22 on April 27, 2015, 12:45:40 pm
I told you guys the scripters were fucking lazy and wasn't doing shit. Now we have fucking progress!

  :app: :app: Teddy, Devin, Mikro, Rusty, you the real MVP.
Title: Re: [SA:MP] RS5.1
Post by: Stivi on April 27, 2015, 12:59:22 pm
I told you guys the scripters were f**cking lazy and wasn't doing shit.
That's why they weren't doing anything, because of people like you. You deserve a ban.



Does Mikro's item system involve /use ?
Title: Re: [SA:MP] RS5.1
Post by: Sweeper on April 27, 2015, 01:12:50 pm
I told you guys the scripters were f**cking lazy and wasn't doing shit. Now we have f**cking progress!

  :app: :app: Teddy, Devin, Mikro, Rusty, you the real MVP.

First seeing, then believing.

Title: Re: [SA:MP] RS5.1
Post by: Tiny on April 27, 2015, 01:24:28 pm
I told you guys the scripters were f**cking lazy and wasn't doing shit. Now we have f**cking progress!

Congratulations, you win the bullshit of the day (at least) award.
Title: Re: [SA:MP] RS5.1
Post by: Mikro on April 27, 2015, 01:41:58 pm
Does Mikro's item system involve /use ?

Yes it should be. However not all items/furniture will have a function yet of course.
Title: Re: [SA:MP] RS5.1
Post by: Brian on April 27, 2015, 02:09:24 pm
Instead of load/ save why not get something like a house safe, you have to type a password to get in to it, that way you can also give it to friends in case you want him to be able to get a gun from you etc etc.
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on April 27, 2015, 02:16:48 pm
Instead of load/ save why not get something like a house safe, you have to type a password to get in to it, that way you can also give it to friends in case you want him to be able to get a gun from you etc etc.

That DayZ kind off suggestion :) I like it
Title: Re: [SA:MP] RS5.1
Post by: Hady. on April 27, 2015, 02:18:59 pm
Instead of load/ save why not get something like a house safe, you have to type a password to get in to it, that way you can also give it to friends in case you want him to be able to get a gun from you etc etc.
Sweet idea, Yeah this would be really sick.
Only people who know the password are eligible to get guns/drugs/skins from the invent of the house.

Title: Re: [SA:MP] RS5.1
Post by: Flame. on April 27, 2015, 02:31:15 pm
Sweet idea, Yeah this would be really sick.
Only people who know the password are eligible to get guns/drugs/skins from the invent of the house.
Thats the thing argo needs..
Title: Re: [SA:MP] RS5.1
Post by: Pedro. on April 27, 2015, 02:37:08 pm
Lovely! Many thanks
Title: Re: [SA:MP] RS5.1
Post by: RizzE. on April 27, 2015, 02:41:47 pm
I told you guys the scripters were f**cking lazy and wasn't doing shit. Now we have f**cking progress!

  :app: :app: Teddy, Devin, Mikro, Rusty, you the real MVP.

True, veteran players sometimes gets bored and starts fucking around, same goes for staff members.
Title: Re: [SA:MP] RS5.1
Post by: Benn on April 27, 2015, 02:43:28 pm
Instead of load/ save why not get something like a house safe, you have to type a password to get in to it, that way you can also give it to friends in case you want him to be able to get a gun from you etc etc.
No, I tend to forget my passwords alot  :neutral:
Title: Re: [SA:MP] RS5.1
Post by: Tovenaarke on April 27, 2015, 02:45:50 pm
Yesyesyes  :bananav:
Title: Re: [SA:MP] RS5.1
Post by: Hady. on April 27, 2015, 02:51:36 pm
No, I tend to forget my passwords alot  :neutral:
Then a command should be added in-case the owner forgot the password ''/myhousepassword'' or something :)
Title: Re: [SA:MP] RS5.1
Post by: Mikro on April 27, 2015, 03:01:49 pm
No, I tend to forget my passwords alot  :neutral:

Then don't use the safe.  :D

(if a safe is added, there will still be containers)
Title: Re: [SA:MP] RS5.1
Post by: Fuzzy on April 27, 2015, 03:41:27 pm
Then don't use the safe.  :D
Would be cool that if you lost the password for it, then you wouldn't be able recover the contents at all (not even with a help of Manager or whatever)
Title: Re: [SA:MP] RS5.1
Post by: Kaseem on April 27, 2015, 05:05:28 pm
Not sure if this is implemented yet or not in use

Vinyls/Paint jobs
Title: Re: [SA:MP] RS5.1
Post by: Mark on April 27, 2015, 05:14:18 pm
Vinyls/Paint jobs

Agreed and also it will be very nice to see Tuning shop full working because currently some features of it are disabled.
Title: Re: [SA:MP] RS5.1
Post by: Rei on April 27, 2015, 05:28:37 pm
Instead of load/ save why not get something like a house safe, you have to type a password to get in to it, that way you can also give it to friends in case you want him to be able to get a gun from you etc etc.

i would say +1 for this.
Title: Re: [SA:MP] RS5.1
Post by: Trevor. on April 27, 2015, 06:34:54 pm
What about /Dice scripters we will get back or not?
Title: Re: [SA:MP] RS5.1
Post by: Nathan on April 27, 2015, 08:09:24 pm
Looks promising - enough for me to want to come back!
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 27, 2015, 10:53:45 pm
After much demand and wait... tow trucks =)

(https://dl.dropboxusercontent.com/s/aiqxg1znrz49mc1/sa-mp-028.png)

Title: Re: [SA:MP] RS5.1
Post by: Luke on April 27, 2015, 10:55:49 pm
After much demand and wait... tow trucks =)

Why do you do all this shit when I have 8 assignments to do?  :(
Title: Re: [SA:MP] RS5.1
Post by: Manoni on April 28, 2015, 12:44:21 am
Why do you do all this shit when I have 8 assignments to do?  :(

Just act like if you still banned, it should not be that hard for you. :lol: <3
Title: Re: [SA:MP] RS5.1
Post by: Devin on April 28, 2015, 12:50:28 am
Why do you do all this shit when I have 8 assignments to do?  :(

We could always say the unban was a joke and place another one on you?  :cowboy:
Title: Re: [SA:MP] RS5.1
Post by: Luke on April 28, 2015, 12:53:35 am
We could always say the unban was a joke and place another one on you?  :cowboy:

Devin please behave!  :lol:

Second thought you good with Computer Systems Architecture?  :lol:
Title: Re: [SA:MP] RS5.1
Post by: Rick. on April 28, 2015, 12:57:59 am
Yay! Towtrucks! Now I can tow vehicles and...

yeah!
Title: Re: [SA:MP] RS5.1
Post by: Khm on April 28, 2015, 12:58:50 am
Yay! Towtrucks! Now I can tow vehicles and...

yeah!
LSPD garage, 6AM.  :lol:
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 28, 2015, 01:17:22 am
SA:MP 0.3.7 has entered a feature lock on R6, meaning they're close to a release. For us the means that we need to prepare for that release.

What we will immediately support upon our upgrade to 0.3.7:

new skins (including proper female police and female medical skins)
unmarked police sirens (audible horn replacements)
fishing animation (form of idle)
actors (static NPCs; e.g desk clerk at LSCH) [possibly]



We may have an early release this Wednesday which includes Pay & Sprays being ownable. The cheapest pay and sprays will cost $750,000 while the most expensive will cost $1,100,000. The price is determined by location.  The minimum price of a spray is $100 while the maximum is $1,000.



We're also considering making our test server join-able by anyone and opening a bug hunting program. Anyone who is testing our latest features within the server and find a bug will get a reward in the main server. We still need to cover some aspects of this before moving forward with it. It would be beneficial for everyone however if we could make it work.
Title: Re: [SA:MP] RS5.1
Post by: Axison on April 28, 2015, 01:22:10 am
:app: :app:
Title: Re: [SA:MP] RS5.1
Post by: Pedro on April 28, 2015, 01:37:46 am
I'm starting to like this.  :app:
Title: Re: [SA:MP] RS5.1
Post by: .Mario. on April 28, 2015, 01:38:34 am
What is required to buy a PNS?
Title: Re: [SA:MP] RS5.1
Post by: Nexus_Riggs on April 28, 2015, 01:42:02 am
Can't to see these new updates. Good job!  :app:
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 28, 2015, 01:44:54 am
What is required to buy a PNS?

Money?

Here's a preview of PNS.
(https://dl.dropboxusercontent.com/s/xjipfoqt2ibpe3x/sa-mp-029.png)

We decided to keep the UI consistent and utilize the property message. It is however different from the property system.
Title: Re: [SA:MP] RS5.1
Post by: .Mario. on April 28, 2015, 01:51:31 am
Oh, I thought it's gonna require some kind of business license.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 28, 2015, 01:52:54 am
Oh, I thought it's gonna require some kind of business license.

Nope :D

It is entirely independent from the property system.
Title: Re: [SA:MP] RS5.1
Post by: .Mario. on April 28, 2015, 01:55:07 am
Nope :D

It is entirely independent from the property system.
How do owners of PnS' withdraw the cash collected?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 28, 2015, 02:04:26 am
How do owners of PnS' withdraw the cash collected?

Command probably.
Title: Re: [SA:MP] RS5.1
Post by: Kaseem on April 28, 2015, 03:12:33 am
Will this be open like normal instead of closed.

(http://i.imgur.com/PY0Ch0h.png)
Title: Re: [SA:MP] RS5.1
Post by: Rick. on April 28, 2015, 03:17:34 am
Awesome work fellas.
Title: Re: [SA:MP] RS5.1
Post by: Yasko on April 28, 2015, 08:10:58 am
Finally developers/scripters did something,great job
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on April 28, 2015, 08:40:33 am
Teddy is there any chance for the House and Business licenses price to be reduced, cause let's say I buy the 3rd Business license for 1m and the 4th one will be 10m ... Would be better if it would be at least 1.5m the 3rd one and then increasing with 500k each at least.... cause 10m is way too much :P
Title: Re: [SA:MP] RS5.1
Post by: [NP]Monte Montague on April 28, 2015, 09:25:27 am


We may have an early release this Wednesday which includes Pay & Sprays being ownable. The cheapest pay and sprays will cost $750,000 while the most expensive will cost $1,100,000. The price is determined by location.  The minimum price of a spray is $100 while the maximum is $1,000.





How will they be available for purchase?
Everyone needs a fair opportunity of being able to own it / one.

Auction?
Title: Re: [SA:MP] RS5.1
Post by: Sweeper on April 28, 2015, 09:53:45 am
How will they be available for purchase?
Everyone needs a fair opportunity of being able to own it / one.

Auction?

Probably an HQ member. Just like the mansions with working gates, CB 1337 etc.
Title: Re: [SA:MP] RS5.1
Post by: Dean. on April 28, 2015, 10:09:45 am

unmarked police sirens (audible horn replacements)


+ /siren =


(http://m.memegen.com/zkepok.jpg)
Title: Re: [SA:MP] RS5.1
Post by: [NP]Monte Montague on April 28, 2015, 10:18:15 am

+ /siren =


(http://m.memegen.com/zkepok.jpg)

Like in MTA:SA you can have noise siren and lights on a towtruck in police  tow trucks.
Title: Re: [SA:MP] RS5.1
Post by: Comrade on April 28, 2015, 01:01:47 pm
The PnS should be state owned, or heavily regulated as in not possible to close and not possible to make overly expensive. Then again, they might as well be state owned should such regulations step in place.
Title: Re: [SA:MP] RS5.1
Post by: Luke on April 28, 2015, 01:12:57 pm
+ /siren =


(http://m.memegen.com/zkepok.jpg)

(http://i.imgur.com/Gdi6TZE.gif)
Title: Re: [SA:MP] RS5.1
Post by: Rei on April 28, 2015, 01:17:21 pm
The PnS should be state owned, or heavily regulated as in not possible to close and not possible to make overly expensive. Then again, they might as well be state owned should such regulations step in place.
Title: Re: [SA:MP] RS5.1
Post by: Klajdi.. on April 28, 2015, 02:05:48 pm
Well done :app: :app: :app:
Title: Re: [SA:MP] RS5.1
Post by: Rusty on April 28, 2015, 02:08:46 pm
How will they be available for purchase?
Everyone needs a fair opportunity of being able to own it / one.

Auction?

Hopefully to the first person who has the money and buys it.  That's fair enough, first come first serve.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on April 28, 2015, 02:31:43 pm
Hmm... Is there any estimated price?
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 28, 2015, 03:03:31 pm
Very impressed with the HQ's input recently, please keep it up!

I have a question with the towtruck, is there some sort of way to tow a bike? Its really annoying when my bike runs out of petrol or one of the tyres are shot, making it very difficult to ride to the nearest mechanic/PnS. There are a lot of people who own bikes in the server and something should be done about this.

Title: Re: [SA:MP] RS5.1
Post by: Pandalink on April 28, 2015, 03:07:04 pm
Hopefully to the first person who has the money and buys it.  That's fair enough, first come first serve.
That's a little random for a business that will essentially print money indefinitely, especially for the Idlewood PnS which will generate an obscene sum even at $100 fee.
Title: Re: [SA:MP] RS5.1
Post by: Fuzzy on April 28, 2015, 03:28:35 pm
I have a question with the towtruck, is there some sort of way to tow a bike?
No, but hopefully there will be a gas can of some sorts.
Title: Re: [SA:MP] RS5.1
Post by: Everett on April 28, 2015, 03:34:40 pm
That's a little random for a business that will essentially print money indefinitely, especially for the Idlewood PnS which will generate an obscene sum even at $100 fee.
Isn't that already the case with other businesses?

*coughs* ammu *coughs*
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 28, 2015, 03:40:58 pm
That's a little random for a business that will essentially print money indefinitely, especially for the Idlewood PnS which will generate an obscene sum even at $100 fee.

Maybe a stock system to be implemented? PnS owners would need to regularly buy paint cans, equipment, car parts, NOS etc etc? That would help stop the significant profit the PnS owner would make.



No, but hopefully there will be a gas can of some sorts.

Yeah, I forgot about the gas can feature. It would be lovely to bring that back.
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on April 28, 2015, 04:36:50 pm
Isn't that already the case with other businesses?

*coughs* ammu *coughs*
It will be like an ammu but with several times as many customers in any given time period.
Title: Re: [SA:MP] RS5.1
Post by: Mr. Goobii on April 28, 2015, 04:41:38 pm
What's up with all communists that want equality on profit on businesses?

I do agree it should have stocks...
Title: Re: [SA:MP] RS5.1
Post by: Chase on April 29, 2015, 07:49:24 am
I've finished writing the base code for Pay N Sprays.

It may seem like a way to sit there and do nothing while getting rich, but that won't be the case.

First, fees are statically $100. The repair fees profit are also taxed before going to the owner - 25%. 20% argobank tax and 5% Emergency tax.

Then there's a stock of parts you need to buy every so often for your PNS shop. It costs $50 per 1 stock of parts. The minimum order is 1000 stock parts (50k). 1 repair takes 1 stock. So for 50k you can repair 1000 cars. Of course there is also a maximum. That maximum is 5000 stock parts.

The reason we have a min and max is to make it so the owners have to check their stock every so often and not sit there and pile up money with absolutely no work involved.

Also note if you run out of stock, people can still repair at your PnS, but all of the profit will go to the state, so you won't be making any money until you refill the stock.

Also property inactivity rules still apply. If you buy a PnS and do nothing to it for a few months, Managers+ have the ability to sell it to the state.

More details soon.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 29, 2015, 08:49:24 am
http://www.argonathrpg.eu/index.php?topic=111466.0

Hitman and Hooker scripts have been scheduled for week 4 release.
Title: Re: [SA:MP] RS5.1
Post by: CharlieKasper on April 29, 2015, 10:08:25 am
When is the group bank system going to be fixed? Is it part of the overall plan?

It's really needed!
Title: Re: [SA:MP] RS5.1
Post by: Stivi on April 29, 2015, 10:34:46 am
http://www.argonathrpg.eu/index.php?topic=111466.0

Hitman and Hooker scripts have been scheduled for week 4 release.
Leak ?
Title: Re: [SA:MP] RS5.1
Post by: youoo on April 29, 2015, 10:49:17 am
I want to know how would be profit from ammunations , we are going to get the price of the weapon and bullets or what? 

If I own ammunation , I will buy stock for specific weapon for example:  /restock deagle ( amount i want ) or the stock will be for all weapons and we are going to buy bullets stock? Or bullets infinite till the stock of weapons finished?

Does the ammunation owner can change the prices of the weapons and bullets or they can't?

Idea:

Lowering and increase prices of weapons for short time. this will increase the roleplay for the owners to make discount on weapons

Also what about owners can making package of weapons and put the cost of it for example ( deagle and combat and armour ) in one package and this package will be less expensive than normal prices of each weapon.

I want to hear your pronouncement about what i had said above !
Title: Re: [SA:MP] RS5.1
Post by: Andeey on April 29, 2015, 11:35:33 am
with containers being fixed, does that mean whenever we die we lose all items not in a container?
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on April 29, 2015, 12:09:43 pm
Works out at $25 profit per repair, and you have to manage the stock also.

neat :app:
Title: Re: [SA:MP] RS5.1
Post by: Sandi on April 29, 2015, 03:34:58 pm
http://www.argonathrpg.eu/index.php?topic=111466.0

Hitman and Hooker scripts have been scheduled for week 4 release.

@EDGE
Title: Re: [SA:MP] RS5.1
Post by: Ehks on April 29, 2015, 04:43:15 pm
I noticed one of the changes read:

I didn't fully understand that.... No more auto-suspection? Or...?
Can someone please explain.
Title: Re: [SA:MP] RS5.1
Post by: Sandi on April 29, 2015, 04:54:05 pm
Orange dot as in the minimap
Title: Re: [SA:MP] RS5.1
Post by: Rusty on April 29, 2015, 04:56:59 pm
I noticed one of the changes read:
  • Removing Orange-dot System

I didn't fully understand that.... No more auto-suspection? Or...?
Can someone please explain.

Removing the mini-map orange dot that is associated with suspected player's you know so cops don't just watch it all the time and can easily find where suspects are.
Title: Re: [SA:MP] RS5.1
Post by: danipoz on April 29, 2015, 05:00:31 pm
Removing the mini-map orange dot that is associated with suspected player's you know so cops don't just watch it all the time and can easily find where suspects are.
It will be hard for the cops wouldnt it?
I was reading something that /area will not show the distance only the location, so that new thing with this it would be really really hard for cops to do something.
Title: Re: [SA:MP] RS5.1
Post by: Johan_S on April 29, 2015, 05:04:48 pm
Removing the mini-map orange dot that is associated with suspected player's you know so cops don't just watch it all the time and can easily find where suspects are.
The suspected players will be invisible on the map or they will have normal dot color like they had before being sus? For example: white if citizens, dark red if fireman's, bright pink if medics or yellow if mechanics (?)

It will be hard for the cops wouldnt it?
That will be the beauty of the game: will increase communication between cops in /l and /r not only flooding /area id and rratata
Title: Re: [SA:MP] RS5.1
Post by: Ivan_MC on April 29, 2015, 05:05:26 pm
It will be hard for the cops wouldnt it?
I was reading something that /area will not show the distance only the location, so that new thing with this it would be really really hard for cops to do something.
Why are you even worried about cops in the first place lol? Distance is already removed from /area.
Title: Re: [SA:MP] RS5.1
Post by: Spike. on April 29, 2015, 05:06:56 pm
It will be hard for the cops wouldnt it?
I was reading something that /area will not show the distance only the location, so that new thing with this it would be really really hard for cops to do something.

Being able to place BOLOs and warrants is a possibility.
Plus if it was too easy it would be boring but with no dots you could be RPing with a suspect and don't even knowing :).
Title: Re: [SA:MP] RS5.1
Post by: Rusty on April 29, 2015, 05:07:52 pm
You'd need to ask Teddy if suspects will be shown on the mini-map as white or even at all.  Hopefully the latter.
Title: Re: [SA:MP] RS5.1
Post by: Frank_Hawk on April 29, 2015, 05:09:32 pm
Hi Teddy - for the next iterative release, it might be worth noting down all the features that are technically feasible or in the pipeline and then allowing the community to vote on what features they'll like to see added in rank order. This will ensure that you are delivering changes which are highly sought after and may also help identify synergies in development.
Title: Re: [SA:MP] RS5.1
Post by: Khm on April 29, 2015, 05:11:04 pm
Really surprised of the orange dot, that's going to be so interesting.  :rolleyes:
Title: Re: [SA:MP] RS5.1
Post by: Brian on April 29, 2015, 05:11:09 pm
Would be rather hard with 8 min suspection timers trying to catch someone that could be anywhere.
Title: Re: [SA:MP] RS5.1
Post by: Spike. on April 29, 2015, 05:12:10 pm
Really surprised of the orange dot, that's going to be so interesting.  :rolleyes:

Maybe cops go white too :D
Title: Re: [SA:MP] RS5.1
Post by: Khm on April 29, 2015, 05:18:27 pm
Would be rather hard with 8 min suspection timers trying to catch someone that could be anywhere.
That's the challenge but if the other ideas (http://www.argonathrpg.eu/index.php?topic=105189.0) would have been added such as suspection even when the player is 9000km away will be like balancing between the advantages.
Maybe cops go white too :D
Racist why not black
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on April 29, 2015, 05:34:09 pm
I wonder if will there be any changes/updates in police side cause I'm only watching civilian/criminal side updates.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 29, 2015, 05:35:57 pm
I wonder if will there be any changes/updates in police side cause I'm only watching civilian/criminal side updates.

Yes, we're still in the process of analyzing the current situation and determining what needs to be done/changed. We're open to suggestions as well in the idea boards.
Title: Re: [SA:MP] RS5.1
Post by: Andeey on April 29, 2015, 05:36:38 pm
I wonder if will there be any changes/updates in police side cause I'm only watching civilian/criminal side updates.
Should make it so criminals dont Receive money for getting jailed.. maybe a $15-200 fine instead, makes more sense. also i dont know if its still a cmd /equip armor for the Armour clothing (not the actual Armour bonus)
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on April 29, 2015, 05:45:20 pm
Yes, we're still in the process of analyzing the current situation and determining what needs to be done/changed. We're open to suggestions as well in the idea boards.

Okay, might post some suggestion later on
Title: Re: [SA:MP] RS5.1
Post by: Bundy on April 29, 2015, 06:13:42 pm
Would be rather hard with 8 min suspection timers trying to catch someone that could be anywhere.
You still have /area and /mdc, other servers only have the latter and need detectives to use /area. If you ask me, things are still too easy and laid out for cops, but I guess that's part of the so-called 'Vision'.
Title: Re: [SA:MP] RS5.1
Post by: Cyril on April 29, 2015, 06:26:55 pm
Will the criminal score system be changed or reworked?
Because for now it doesn't have much impact and it's very easy to get rid of it.
Title: Re: [SA:MP] RS5.1
Post by: Brian on April 29, 2015, 06:38:52 pm
You still have /area and /mdc, other servers only have the latter and need detectives to use /area. If you ask me, things are still too easy and laid out for cops, but I guess that's part of the so-called 'Vision'.
'Other servers' also do not have an 8 minute time after suspection where the person will escape, they're wanted for ever.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 29, 2015, 06:42:34 pm
On the note of RHL,

I proposed a system before that was supported by Kojak and Gandalf, but was never implemented.

The initial change will be removing the "RHL" system entirely and replacing with a "safe house system". As Kojak said this aligns better with the single player feel of game.

A Safe house can be randomly selected as either a safe spot randomly on the map, a vacant house ("for sale"), or a business in which a player must make it to in order to lay low from the police. When a player is suspected they are told the location of the safe house they must make it too and a marker is placed on the map. Following this the player must loose the "heat" meaning all police are out of range and can not see them (visually or radar). Once they have done so they can proceed to the safe house.

Once they have reached the safe house without the polices attention they are granted entry and will begin laying low. Shortly after they'll be unsuspected and free to leave as they wish. As a pardon they'll have a chance of being rewarded in various forms including money, drugs, firearms, ammo, armor, dildos, and even flowers.

We'll be considering different alternatives very openly shortly.
Title: Re: [SA:MP] RS5.1
Post by: Hevar. on April 29, 2015, 06:52:37 pm
What about small stuff like tow script? or /siren or fix back old DD area =)
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 29, 2015, 06:56:36 pm
What about small stuff like tow script? or /siren or fix back old DD area =)

Tow script will be this upcoming Sunday; the rest I have no ETA
Title: Re: [SA:MP] RS5.1
Post by: CharlieKasper on April 29, 2015, 06:57:48 pm
On the note of RHL,

I proposed a system before that was supported by Kojak and Gandalf, but was never implemented.

We'll be considering different alternatives very openly shortly.
Sounds great but will the police be able to /area to the 'safe house/place'?
Title: Re: [SA:MP] RS5.1
Post by: Kostas on April 29, 2015, 06:58:01 pm
Maybe cops go white too :D

I would actually like that.
Title: Re: [SA:MP] RS5.1
Post by: Hevar. on April 29, 2015, 06:58:39 pm
Tow script will be this upcoming Sunday; the rest I have no ETA

Yaay!! finally tow script will be back =) I hope the rest too haha, i also miss mordor, would be cool to use it for RP again just like RS4
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 29, 2015, 06:59:34 pm
Sounds great but will the police be able to /area to the 'safe house/place'?

We haven't put much thought into this system; there are still many unanswered questions... this being one of them.
Title: Re: [SA:MP] RS5.1
Post by: Mikro on April 29, 2015, 07:00:05 pm
When is the group bank system going to be fixed? Is it part of the overall plan?

Probably somewhere after the business profit.

I want to know how would be profit from ammunations , we are going to get the price of the weapon and bullets or what? 

This goes hand in hand with the container script and business profit which is scheduled in a few weeks. It will include stock, taxes, etc. There will be one uniform system for all businesses.

with containers being fixed, does that mean whenever we die we lose all items not in a container?

Yes, or maybe everything on your (except some items like business licenses etc). However this is still to be examined and will be introduced slowly after the container script is implemented. Clear warnings and some time will be given of course.

Maybe cops go white too :D

This is one of the possibilities that is being discussed. In the end it will probably be introduced in steps and in trial periods.

What about small stuff like tow script? or /siren or fix back old DD area =)

/siren is not a priority but will go hand in hand with the new sound siren in a new SA:MP update. Probably to be done in about 4 weeks.
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 29, 2015, 07:11:17 pm
We haven't put much thought into this system; there are still many unanswered questions... this being one of them.

The suspect needs to pass a red marker before proceeding to the safe house. This marker indicates the suspect is within 100m radius from the marker. Cops can then proceed to make judgments prior to the marker (could of he gone southwest of the marker, northwest, east?)
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 29, 2015, 07:12:58 pm
Leak ?

(https://dl.dropboxusercontent.com/s/vi6bm2izq8ow3q1/sa-mp-030.png)

We've added some extra skins as well as some male hooker skins in addition to the RS4 skinset.
Title: Re: [SA:MP] RS5.1
Post by: jovanca on April 29, 2015, 07:20:53 pm
(https://dl.dropboxusercontent.com/s/vi6bm2izq8ow3q1/sa-mp-030.png)

We've added some extra skins as well as some male hooker skins in addition to the RS4 skinset.

sandi, u were just turned into a hooker
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 29, 2015, 07:21:53 pm
We have launched our bug hunting program and opened our development server to the public:
http://www.argonathrpg.eu/index.php?board=392.0
Title: Re: [SA:MP] RS5.1
Post by: Whiteman on April 29, 2015, 07:28:18 pm
What about /dice? Please tell me it's coming.
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on April 29, 2015, 07:31:43 pm
Hi Teddy - for the next iterative release, it might be worth noting down all the features that are technically feasible or in the pipeline and then allowing the community to vote on what features they'll like to see added in rank order. This will ensure that you are delivering changes which are highly sought after and may also help identify synergies in development.
why do you speak like an official design document for a bespoke business software package

I never really got that

On the note of RHL,

I proposed a system before that was supported by Kojak and Gandalf, but was never implemented.
So like /confess? ;D
Title: Re: [SA:MP] RS5.1
Post by: Ehks on April 29, 2015, 07:38:14 pm
What about /dice? Please tell me it's coming.

Thisss
Title: Re: [SA:MP] RS5.1
Post by: Mikro on April 29, 2015, 07:44:54 pm
What about /dice? Please tell me it's coming.

Already told it multiple times haha. It is being discussed with HQ and will probably return in the furniture system (hehe, you will see how).
Title: Re: [SA:MP] RS5.1
Post by: Ehks on April 29, 2015, 07:53:57 pm
Already told it multiple times haha. It is being discussed with HQ and will probably return in the furniture system (hehe, you will see how).

Hallelujah!
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 29, 2015, 08:07:30 pm
why do you speak like an official design document for a bespoke business software package

I never really got that


Yeah, he needs to take into account there are a lot of kids playing here and most of them do not have English as their first language.
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on April 29, 2015, 08:16:29 pm
Yeah, he needs to take into account there are a lot of kids playing here and most of them do not have English as their first language.
I live in England and English is my only language and it's often pretty impenetrable :).
Title: Re: [SA:MP] RS5.1
Post by: Andeey on April 29, 2015, 08:22:09 pm
Edge is gonna be very pleased about this.
Title: Re: [SA:MP] RS5.1
Post by: Epicness on April 29, 2015, 08:27:07 pm
im so hyped about RS5.1 . Its such a shame that i cant be there when the day it launched. Also , i'd would love to have /dice . #5.1Hype :war:
Title: Re: [SA:MP] RS5.1
Post by: EDGE on April 29, 2015, 09:46:00 pm
http://www.argonathrpg.eu/index.php?topic=111466.0

Hitman and Hooker scripts have been scheduled for week 4 release.

Thank you! <3
Screams!  :jackson:  :bananarock:  :jackson:  :bananav:  :bananav:
`
Title: Re: [SA:MP] RS5.1
Post by: Kaze on April 29, 2015, 10:07:19 pm
I live in England and English is my only language and it's often pretty impenetrable :).

I only understand like 80% of his posts..  :lol:
Title: Re: [SA:MP] RS5.1
Post by: Frank_Hawk on April 29, 2015, 11:47:25 pm
why do you speak like an official design document for a bespoke business software package

I'm a balla  :v:
Title: Re: [SA:MP] RS5.1
Post by: [NP]Monte Montague on April 30, 2015, 12:47:23 am
The Current phone script is buggy. IF someone rejects a call of yours, you need to relog to call again...
IF you send a text message, it doesn't show you what yu just sent (which would be nice)
Title: Re: [SA:MP] RS5.1
Post by: Mikro on April 30, 2015, 01:24:13 am
The Current phone script is buggy. IF someone rejects a call of yours, you need to relog to call again...

Already added to my to-do, will be looked into.
Title: Re: [SA:MP] RS5.1
Post by: [NP]Monte Montague on April 30, 2015, 01:28:20 am
Already added to my to-do, will be looked into.

<3
Title: Re: [SA:MP] RS5.1
Post by: Andeey on April 30, 2015, 06:01:12 pm
Weed Script is kinda buggy.. sometimes my weed says "you're not at a weed spot!" or the timer to grow again starts counting up, oh and my weed tries to run away from me :(

(http://i.imgur.com/F3oktUl.png)
(http://i.imgur.com/TZ3QjG8.png)
(http://i.imgur.com/8iu0gbd.png)
(http://i.imgur.com/dKmV6U1.png)
(http://i.imgur.com/NSzaP33.png)
(http://i.imgur.com/RNmhXIP.png)
Title: Re: [SA:MP] RS5.1
Post by: Fuzzy on April 30, 2015, 08:07:04 pm
Looks like you had some weed (or stronger) before even growing  :lol:
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 30, 2015, 08:21:01 pm
im so hyped about RS5.1 . Its such a shame that i cant be there when the day it launched. Also , i'd would love to have /dice . #5.1Hype :war:

It's not being released all at once. We're going to have rolling updates and progressively add and fix things. This upcoming Sunday will introduce the first roll-out of RS5.1 and a new version system (detailed later)
Title: Re: [SA:MP] RS5.1
Post by: Mark on April 30, 2015, 08:24:49 pm
Will it include the towtruck script?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 30, 2015, 08:55:16 pm
We're going to be using an external roadmap and organizational tool. You can view it here:

https://trello.com/b/iF5fcZVa/rs5-1-roadmap

Will it include the towtruck script?

Yes.
Title: Re: [SA:MP] RS5.1
Post by: Everett on April 30, 2015, 08:57:38 pm
Can I ask why can't we drive-by with guns like regular shotgun, silenced pistol, uzi or lever rifle?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on April 30, 2015, 08:58:43 pm
Can I ask why can't we drive-by with guns like regular shotgun, silenced pistol, uzi or lever rifle?

You are not the first to ask. We'll be lifting some of the restrictions in due time.
Title: Re: [SA:MP] RS5.1
Post by: Ivan_MC on April 30, 2015, 10:13:07 pm
Can I ask why can't we drive-by with guns like regular shotgun, silenced pistol, uzi or lever rifle?
I think that the drive-by system now looks perfect. Atleast i like it.
Title: Re: [SA:MP] RS5.1
Post by: Fuzzy on April 30, 2015, 10:34:14 pm
You are not the first to ask. We'll be lifting some of the restrictions in due time.
Could the drive by system be revised at the same time to allow for example drive by weapon swapping while in a vehicle?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 01, 2015, 12:41:57 am
Updated the roadmap; those with an account on the site can vote on different features to let us know which ones you are most interested in so we can prioritize.
Title: Re: [SA:MP] RS5.1
Post by: Kimya. on May 03, 2015, 07:56:47 am
What about the Loan system?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 03, 2015, 08:10:31 am
Will be subject to a 5th rewrite
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on May 03, 2015, 09:13:01 am
Will there be Auctions for the Pay n' Sprays or they will just release and let the fastest one to buy one?
Title: Re: [SA:MP] RS5.1
Post by: Dennis. on May 03, 2015, 10:07:01 am
RS5.1 will be released today, right?
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on May 03, 2015, 10:21:16 am
RS5.1 will be released today, right?

it will be an update, not the full RS5.1. Teddy said that RS5.1 will not be release as one big update, but it will be release with smaller updates every week.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 03, 2015, 05:41:57 pm
I will begin preparing the server for the new update now. This will take about half and hour and then after a brief restart, RS5.1.0 will roll out on to the server.

Here are the exact changes:
Quote
+ Added /tram command to drive an SF tram (MUST BE PASSENGER)
+ Added Ownable Pay N Spray system
+ Added use of Tow Trucks (click when near a vehicle)
+ Disabled deposit / withdraw from /mobilebank
+ Enabled /getin usage on SF trams
Title: Re: [SA:MP] RS5.1
Post by: Tovenaarke on May 03, 2015, 06:16:12 pm
 :bananarock: You are on the roll!!  :bananarock:
Title: Re: [SA:MP] RS5.1
Post by: Hamza_Khan on May 03, 2015, 06:20:51 pm
Big respect to Teddy !! and others who are doing this terrific job.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on May 03, 2015, 09:15:30 pm
Pay 'n Sprays with 100 fee all around the server... You could just delete the Mechanic Script I guess...
Title: Re: [SA:MP] RS5.1
Post by: Stivi on May 03, 2015, 09:21:55 pm
Pay 'n Sprays with 100 fee all around the server... You could just delete the Mechanic Script I guess...
You wait...
Title: Re: [SA:MP] RS5.1
Post by: Kostas on May 03, 2015, 09:25:56 pm
Just yeah ... When Mechanics become as rare as drivers(taxi/bus/train). Please have my sexy voice in your head saying: "I told ya matey!  :cowboy:".
Title: Re: [SA:MP] RS5.1
Post by: Stivi on May 03, 2015, 09:28:38 pm
Just yeah ... When Mechanics become as rare as drivers(taxi/bus/train). Please have my sexy voice in your head saying: "I told ya matey!  :cowboy:".
I'm talking about the prices. PnS is a luxury now.
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on May 03, 2015, 09:32:41 pm
Just yeah ... When Mechanics become as rare as drivers(taxi/bus/train). Please have my sexy voice in your head saying: "I told ya matey!  :cowboy:".
Nobody lamented the loss of VHS when DVD came out.
Title: Re: [SA:MP] RS5.1
Post by: Everett on May 03, 2015, 09:43:41 pm
Nobody lamented the loss of VHS when DVD came out.
Irrelevant, VHS to DVD is a straight update, this isn't. PNS aren't better, they're more convenient, by your logic eventually we'll end up with a script where you're able to repair your car anywhere with a single command.
Title: Re: [SA:MP] RS5.1
Post by: Mr. Goobii on May 03, 2015, 09:53:30 pm
also, mechanics could camp outside PNS and offer cheaper price :P
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 03, 2015, 10:14:37 pm
Truth is we cannot make everyone happy. We presented the idea and a large population embraced the idea. I already accept the fact that there will always be a small population of moaning for every idea we implement. All of which are community sourced ideas with some minor modifications in order to balance things out. I won't lose any sleep over it.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on May 03, 2015, 10:18:05 pm
Thing is... That's I've seen ideas with less flaws, and less damage to the server being denied. I do accept that most of the mechanics do not RolePlay, which really sucks. But you just gave less chances to the few that wish to RolePlay. The impact to RolePlay feels very important to me. Once again, this idea kills the purpose of complete job.
RIP Mechanics RS5 - RS5.1
Title: Re: [SA:MP] RS5.1
Post by: Everett on May 03, 2015, 10:26:13 pm
My previous post was dismissing Panda's argument, even though I agree with him, I found his argument invalid. In general, I have a problem with trucking, which IMHO fucked up the server's economy and you had nothing to do with, but hey. I will adhere to your advice, stop moaning and start saying the things you want to hear. you're great you're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're greatyou're great
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 03, 2015, 10:38:13 pm
Mechanics still have possibility within the server; don't blame me for your lack of creativity. They're still the only ones for NOS and they're cheaper than PNS, by a lot.

I don't need no appreciation for what I've done.. it's not why I'm here; in fact I didn't even make the PNS script.

I also agree that the trucking script ruined the server which is why it's being changed so rather than ruining the economy it builds the economy. The profit system is being worked on... we cannot work any faster.
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on May 03, 2015, 10:45:16 pm
You know, the problem with people in Argonath is that they are never happy with what's being done. As soon as something that they asked for and was done, they just start complaining about something else. Not talking in here for anyone specific. If someone is hurt feeling from what I'm saying let it be. Go cry in a corner. Now instead of crying and complaining appreciate of the script you asked so much and go enjoy it and let the developers do what they're planning to do. Cause everything they're doing, it's happening because they want to make you happy. Be patient till next week with new updates.

<3
Title: Re: [SA:MP] RS5.1
Post by: Sandi on May 03, 2015, 10:50:31 pm
Big thank to @Chase for making the PnS script :)
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on May 03, 2015, 11:53:01 pm
PNS aren't better, they're more convenient
How is that not better?

I also agree that the trucking script ruined the server which is why it's being changed so rather than ruining the economy it builds the economy.
I don't understand this "trucking script ruined the server" meme.
Would you prefer people to continue grinding fire missions?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 03, 2015, 11:55:54 pm
I don't understand this "trucking script ruined the server" meme.
Would you prefer people to continue grinding fire missions?

The current trucking system does nothing productive; entirely random missions with zero purpose. The original and re-planned trucking system allows business owners to order stock and a logistics system which allows truckers to transport those orders to the business. By having this, you enable business stock which in turn enables profit, which in turn directly benefits the economy.
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on May 04, 2015, 12:00:14 am
The current trucking system does nothing productive; entirely random missions with zero purpose.
It directly inflates the economy which is important.

The original and re-planned trucking system allows business owners to order stock and a logistics system which allows truckers to transport those orders to the business. By having this, you enable business stock which in turn enables profit, which in turn directly benefits the economy.
And hardly anyone will use it, just like in RS4. The trucking script as it is now works because people do not have to wait for a business owner to order stock, they can just go get on with it. Imagine the fire script if a player had to specifically start a fire to have them be issued a mission. Nobody would be a fireman.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 04, 2015, 12:07:33 am
It directly inflates the economy which is important.
And hardly anyone will use it, just like in RS4. The trucking script as it is now works because people do not have to wait for a business owner to order stock, they can just go get on with it. Imagine the fire script if a player had to specifically start a fire to have them be issued a mission. Nobody would be a fireman.

We will have ways of keeping these constant.
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on May 04, 2015, 12:09:01 am
We will have ways of keeping these constant.
Fair enough, am curious what you come up with.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on May 04, 2015, 01:34:24 am
Okay... could you please make the economical difference between mechanics and PnSs bigger? 50 to 100 in a server that you make 20000 an hour is nothing. I am also only trying to help... I dont get anything in return either. Keep that in mind please.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 04, 2015, 01:52:28 am
20,000 an hour?
Title: Re: [SA:MP] RS5.1
Post by: Rick. on May 04, 2015, 02:33:40 am
20,000 an hour?
Lol.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on May 04, 2015, 06:13:48 am
Thats what everybody says... wanna make it 10000 instead? Okay. At the moment Anyone cN easily make 10000 per hour. Now whats the importance of 50$ again?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 04, 2015, 08:20:48 am
You understand we're working on this right? I don't see how it's any different now with PNS. You'd be surprised how little even idlewood PNS has made today.
Title: Re: [SA:MP] RS5.1
Post by: Exterminator on May 04, 2015, 09:25:38 am
You understand we're working on this right? I don't see how it's any different now with PNS. You'd be surprised how little even idlewood PNS has made today.

What's the point of releasing something as sensitive and new as a PnS script when you haven't even worked it out?

Most players don't even know that PnS are open yet. It'll take them a while to get used to it. Very soon many players will become very, very, very rich thanks to them being lucky and joining the server at the same time as the PnS was sold. Even if you decide to nerf the PnS after working it out a year later, you aren't exactly going to take away the millions already printed and given to people by the PnS.
Title: Re: [SA:MP] RS5.1
Post by: Mr. Goobii on May 04, 2015, 10:20:37 am
Time to implant taxation system? :P

Low > Middle > High income taxation
Title: Re: [SA:MP] RS5.1
Post by: Stivi on May 04, 2015, 10:22:14 am
Most players don't even know that PnS are open yet. It'll take them a while to get used to it.
Have you been IG ? There's a checkpoint at every PnS.
Title: Re: [SA:MP] RS5.1
Post by: Exterminator on May 04, 2015, 10:41:48 am
Have you been IG ? There's a checkpoint at every PnS.

Great. I suppose that perfectly explains all the people who keep pming me to repair them and act surprised when i tell them that PnS are open.
Title: Re: [SA:MP] RS5.1
Post by: Charlotte on May 04, 2015, 10:46:34 am
Good luck with updates  :rage:
Title: Re: [SA:MP] RS5.1
Post by: Stivi on May 04, 2015, 11:02:21 am
Great. I suppose that perfectly explains all the people who keep pming me to repair them and act surprised when i tell them that PnS are open.
Than I don't see why moan. I mean, damn.

You say most people don't know that PnS is open, then good, work as a mechanic. Also, people maybe don't want to spend an extra $50. I don't see how this killed the mechanic job.

If you tell them to go to a PnS because it's open, you shouldn't be moaning on how PnS killed mechanic job. It didn't.

Title: Re: [SA:MP] RS5.1
Post by: Kaze on May 04, 2015, 12:00:00 pm
So you have put the tow script in place.. we need something for the bikers since bikes can't be towed.

Bring back /gascan.
Title: Re: [SA:MP] RS5.1
Post by: Tovenaarke on May 04, 2015, 12:01:45 pm
"please"?  :rolleyes:
Title: Re: [SA:MP] RS5.1
Post by: Jack Rosso on May 04, 2015, 12:03:06 pm
"please"?  :rolleyes:

 :lol:  You don't see that often anymore.
Title: Re: [SA:MP] RS5.1
Post by: Devin on May 04, 2015, 12:04:59 pm
So you have put the tow script in place.. we need something for the bikers since bikes can't be towed.

Bring back /gascan.

In due time. Be glad productive things are happening, the dry period we have gone through recently has left much to be desired.
Fortunately we have a motivated development team that is willing to interact and involve players and their opinions as much as reasonably possible.
Title: Re: [SA:MP] RS5.1
Post by: Kaze on May 04, 2015, 01:00:20 pm
In due time. Be glad productive things are happening, the dry period we have gone through recently has left much to be desired.
Fortunately we have a motivated development team that is willing to interact and involve players and their opinions as much as reasonably possible.

Yeah take your time, I just wanted to tell you.

"please"?  :rolleyes:

Since when are there manners on the internet?  :lol:
Title: Re: [SA:MP] RS5.1
Post by: Tovenaarke on May 04, 2015, 01:58:59 pm
[...]

Since when are there manners on the internet?  :lol:
I still believe in fairytails...  ;)

Now back on topic  :lol:
Title: Re: [SA:MP] RS5.1
Post by: Exterminator on May 04, 2015, 02:20:38 pm
Than I don't see why moan. I mean, damn.

You say most people don't know that PnS is open, then good, work as a mechanic. Also, people maybe don't want to spend an extra $50. I don't see how this killed the mechanic job.

If you tell them to go to a PnS because it's open, you shouldn't be moaning on how PnS killed mechanic job. It didn't.

What the horsebricks.. did you learn to argue from Remo Gulucan?

Where the heck did i even mention anything about killing the mechanic job. Seriously?
Title: Re: [SA:MP] RS5.1
Post by: Stivi on May 04, 2015, 07:49:15 pm
What the horsebricks.. did you learn to argue from Remo Gulucan?

Where the heck did i even mention anything about killing the mechanic job. Seriously?
I was talking to you but it wasn't directed at you. Kostas for example said that.
Title: Re: [SA:MP] RS5.1
Post by: Kaze on May 04, 2015, 07:53:48 pm
I saw somewhere that we will be able to have /platenumber again.. is this confirmed?
Title: Re: [SA:MP] RS5.1
Post by: Stivi on May 04, 2015, 07:54:48 pm
I saw somewhere that we will be able to have /platenumber again.. is this confirmed?
It's a suggestion...

EDIT: Yes, it is true. https://trello.com/b/iF5fcZVa/rs5-1-roadmap Check upcoming/to-do.
Title: Re: [SA:MP] RS5.1
Post by: Kostas on May 04, 2015, 09:54:05 pm
Just remember. I told you so, Stivi. Enjoy the 4 PnS Gvardia bought. It doesnt make their prices any less harmful for the mechanic job though.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 04, 2015, 11:48:56 pm
It's not perfect but it's fresh from the lab :)
(https://dl.dropboxusercontent.com/s/cwa9s7jronz34q9/sa-mp-035.png)
Title: Re: [SA:MP] RS5.1
Post by: Yasko on May 04, 2015, 11:51:47 pm
It's not perfect but it's fresh from the lab :)
(https://dl.dropboxusercontent.com/s/cwa9s7jronz34q9/sa-mp-035.png)
We will have also a phone? :jackson:
Title: Re: [SA:MP] RS5.1
Post by: Kostas on May 05, 2015, 12:55:48 am
4G? Holy shit!
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on May 05, 2015, 01:02:46 am
Don't forget to add incognito mode too >.>
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 05, 2015, 01:08:25 am
Don't forget to add incognito mode too >.>

for all the custom images we can't stream cause SA:MP limitations? :lol:
Title: Re: [SA:MP] RS5.1
Post by: AK47 on May 05, 2015, 01:09:11 am
<pic>

https://www.youtube.com/watch?v=P3ALwKeSEYs
Title: Re: [SA:MP] RS5.1
Post by: Antonio. on May 05, 2015, 01:35:19 am

Very soon many players will become very, very, very rich thanks to them being lucky and joining the server at the same time as the PnS was sold. Even if you decide to nerf the PnS after working it out a year later, you aren't exactly going to take away the millions already printed and given to people by the PnS.
Did you come to this conclusion before or after you were camping for a PnS and weren't able to get one? With your logic, let's just give all the Ammu-Nations to the state because "some people" are going to get very very very rich from it, thanks to them for being the first to buying one.

The server's economy got fucked by a trucker job which brought 90 percent of the money in-game, yet your worries are about Pay n' Sprays which don't even earn as much as you think.
Title: Re: [SA:MP] RS5.1
Post by: Bundy on May 05, 2015, 02:03:30 am
Did you come to this conclusion before or after you were camping for a PnS and weren't able to get one? With your logic, let's just give all the Ammu-Nations to the state because "some people" are going to get very very very rich from it, thanks to them for being the first to buying one.

The server's economy got fucked by a trucker job which brought 90 percent of the money in-game, yet your worries are about Pay n' Sprays which don't even earn as much as you think.
(http://img.webmd.com/dtmcms/live/webmd/consumer_assets/site_images/articles/health_tools/bandaging_from_head_to_toe_slideshow/getty_rm_photo_of_cold_water_on_burnt_hand.jpg)
Title: Re: [SA:MP] RS5.1
Post by: Stivi on May 05, 2015, 12:12:17 pm
It's not perfect but it's fresh from the lab :)
(https://dl.dropboxusercontent.com/s/cwa9s7jronz34q9/sa-mp-035.png)
iSmart 6+

Nice one Teddy. What apps have you thought of, though ?
Title: Re: [SA:MP] RS5.1
Post by: Andeey on May 05, 2015, 12:14:58 pm
It's not perfect but it's fresh from the lab :)
(https://dl.dropboxusercontent.com/s/cwa9s7jronz34q9/sa-mp-035.png)
Iphone's are rubbish why not name it  Sampsung :)    (since samsung copyright)
Title: Re: [SA:MP] RS5.1
Post by: Devin on May 05, 2015, 12:17:26 pm
Iphone's are rubbish why not name it  Sampsung :)    (since samsung copyright)

Samp (http://www.picknpay.co.za/recipe-search-results/umgqusho-samp-and-beans)sung. Please no  :dead:
Title: Re: [SA:MP] RS5.1
Post by: Andeey on May 05, 2015, 12:22:13 pm
Samp (http://www.picknpay.co.za/recipe-search-results/umgqusho-samp-and-beans)sung. Please no  :dead:
iDevin <3  :dance:
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on May 05, 2015, 04:40:49 pm
Iphone's are rubbish why not name it  Sampsung :)    (since samsung copyright)
Samsung phone would work well because then you wouldn't even have to produce a working script to achieve maximum realism. :) :)
Title: Re: [SA:MP] RS5.1
Post by: Marcel on May 05, 2015, 05:31:14 pm
Samsung phone would work well because then you wouldn't even have to produce a working script to achieve maximum realism. :) :)
:rofl:
Title: Re: [SA:MP] RS5.1
Post by: [NP]Monte Montague on May 05, 2015, 07:51:07 pm
My idea sir is that Mechanics buy stock from Pay and Spray and pay like $10 towards the PNS owner.
Raise the fee for Mechanics to a minimum of $75.
Raise the fee for PNS to $125. ( 100$ revenue, $25 to state in tax)

Mechanics should have to spend to earn!
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 05, 2015, 08:51:15 pm
Samsung phone would work well because then you wouldn't even have to produce a working script to achieve maximum realism. :) :)

At least it would have more functional capability and be more than just a name :) :) :) :)

iSmart 6+

Nice one Teddy. What apps have you thought of, though ?

Mobile Banking Application,
Gelp (Yelp Clone) for social business reviews,
and Jeffery - A somewhat smart assistant,
and of course an app store (yes apps cost money)

Open to more suggestions. A phone can have 8 apps in total with the current core.
Title: Re: [SA:MP] RS5.1
Post by: Kaseem on May 05, 2015, 08:58:02 pm
A map/gps. musicplayer
Title: Re: [SA:MP] RS5.1
Post by: Brian on May 05, 2015, 09:06:34 pm
A GPS function where you could select a location and a marker on your map would appear with a line (if possible) of that location, including important locations like LSCH, LSPD, SFDS, ammunation and hospitals build in as basic)

move /getphone or what the command currently is to a phone item, you can select if you want to be in the phones database yourself and it'd be automatically in there.

A tracer function (addon to hacking) which could replace /area, leave /area for admins. Tracer function could trace people (by phone number maybe, make it more realistic than /area id) and people can also disable/ dispose their phones.

Spy-on (addon to hacking) spy on what the people near you are talking/ texting about.

Newspaper, replace it with /ad, add a newspaper link/ app to the phone, you'd be able to see all ads of the past 24/ 48 hours on there (increase the price of /ad too and allow one per person per 12 hours?)

Gambling app, allow players to gamble with eachother using their bank account and phone


Just some basic ideas I had in mind, will add more shortly.
Title: Re: [SA:MP] RS5.1
Post by: Kaze on May 05, 2015, 09:12:31 pm
Add the option to jailbreak the iPhone  :D
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on May 05, 2015, 10:22:36 pm
Quote
Android
Quote
Samsung Android
functional capability
(http://i60.tinypic.com/35d5mwn.jpg)
Title: Re: [SA:MP] RS5.1
Post by: Khm on May 05, 2015, 11:14:06 pm
Iphone's are rubbish why not name it  Sampsung :)    (since samsung copyright)
iKhm sounds better.  :rolleyes:
Title: Re: [SA:MP] RS5.1
Post by: Megamidget on May 05, 2015, 11:30:12 pm
Love Brian's idea of a Newspaper app where ad's would appear.
Title: Re: [SA:MP] RS5.1
Post by: Bruce. on May 05, 2015, 11:39:29 pm
ATM Hacking from the phone , yes i've seen too much Watch Dogs >.> You need to encode too much stuff to get money :P
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 06, 2015, 12:05:16 am
(http://i60.tinypic.com/35d5mwn.jpg)

I can understand your opposition. I've seen the delusions first hand as well as the enjoyment of being broken away from. Don't worry. With time my friend. A slave you shall remain for now.

ATM Hacking from the phone , yes i've seen too much Watch Dogs >.> You need to encode too much stuff to get money :P

Highly unlikely.

A GPS function where you could select a location and a marker on your map would appear with a line (if possible) of that location, including important locations like LSCH, LSPD, SFDS, ammunation and hospitals build in as basic)

move /getphone or what the command currently is to a phone item, you can select if you want to be in the phones database yourself and it'd be automatically in there.

A tracer function (addon to hacking) which could replace /area, leave /area for admins. Tracer function could trace people (by phone number maybe, make it more realistic than /area id) and people can also disable/ dispose their phones.

Spy-on (addon to hacking) spy on what the people near you are talking/ texting about.

Newspaper, replace it with /ad, add a newspaper link/ app to the phone, you'd be able to see all ads of the past 24/ 48 hours on there (increase the price of /ad too and allow one per person per 12 hours?)

Gambling app, allow players to gamble with eachother using their bank account and phone


Just some basic ideas I had in mind, will add more shortly.

Some good ideas in here. I particularly do enjoy the newspaper one as we do plan on replacing /ad with more embedded and integral methods (such as this would provide)
Title: Re: [SA:MP] RS5.1
Post by: Andy. on May 06, 2015, 12:17:05 am
How about having different skins for weapons. I saw on some other server, at ammunation you could buy a black combat shotgun, for example.
Title: Re: [SA:MP] RS5.1
Post by: Pandalink on May 06, 2015, 01:38:08 pm
I can understand your opposition. I've seen the delusions first hand as well as the enjoyment of being broken away from. Don't worry. With time my friend. A slave you shall remain for now.
The thing is I have enough money to afford an iPhone, and price is literally the only selling point for Android devices. Many people I know who own androids have expressed the same sentiment, that they would get an iPhone but they're too expensive.
Not to mention that developing for Android is a fucking trainwreck compared to iPhone conceptually, if you ignore Java/ObjC (which I do).

Or maybe you just love Google shepherding you around. Do you use chrome? ;D
Title: Re: [SA:MP] RS5.1
Post by: Kostas on May 06, 2015, 01:46:20 pm
Well you pay for what you get right? Why would you compare two things with such a huge difference when it comes to price?
Title: Re: [SA:MP] RS5.1
Post by: Polar on May 06, 2015, 01:52:52 pm
How about having different skins for weapons. I saw on some other server, at ammunation you could buy a black combat shotgun, for example.
You can just add skins yourself. I doubt they would try it with most likely half the server running with visual mods.
Title: Re: [SA:MP] RS5.1
Post by: Kaseem on May 06, 2015, 03:34:23 pm
These might be some good ideas

Have like a safe/wardrobe in your house which will look after what you got such as weapons, skins, lose cash, drugs, etc.

Have containers (http://upload.wikimedia.org/wikipedia/commons/thumb/d/df/Container_01_KMJ.jpg/220px-Container_01_KMJ.jpg) where they can store your goods such as furniture/objects item.

Also have a deposit box in the bank where you can hold specific items for the future that you might want to keep.

Have a impound service where the police takes your car after you get arrested, After they take your car you will have to pay a fine to get it back before its gets destroyed or given to the government.
 
 
Title: Re: [SA:MP] RS5.1
Post by: AK47 on May 06, 2015, 04:21:18 pm
Have a impound service where the police takes your car after you get arrested with your  car and have to pay a fine to get it back before its gets destroyed or given to the government 
 

yes, will encourage some actual roleplay here, stop people from driving like complete shit
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 06, 2015, 04:55:26 pm
The thing is I have enough money to afford an iPhone, and price is literally the only selling point for Android devices. Many people I know who own androids have expressed the same sentiment, that they would get an iPhone but they're too expensive.

This delusion doesn't make any sense but a lot of iPhone users make it as a last resort.

The iPhone 6 plus costs $649 USD for the unlocked edition.
The Samsung Galaxy S6 Edge costs $699 USD for the unlocked edition.

In the United States however most carriers will offer pretty much any phone for FREE with a two year contract (because they'll fuck you over in the long run anyways)

The simple reason I love Android over iShit is not the OS, which by the way Lolipop is not the trainwreck Android once used to be, but because I don't like having a device that's restricted. Android Developers by fact have much more openness to the possibility... which sure leads to a shit load of bullshit apps but also a lot of apps that do better than pre-installed apps by Samsung (which admittedly has terrible UI designers). I mean I simply base my views on facts and well this is all fact and so is the massive margin in market shares.
Title: Re: [SA:MP] RS5.1
Post by: Nathan on May 06, 2015, 05:01:17 pm
This delusion doesn't make any sense but a lot of iPhone users make it as a last resort.

The iPhone 6 plus costs $649 USD for the unlocked edition.
The Samsung Galaxy S6 Edge costs $699 USD for the unlocked edition.

In the United States however most carriers will offer pretty much any phone for FREE with a two year contract (because they'll fuck you over in the long run anyways)

The simple reason I love Android over iShit is not the OS, which by the way Lolipop is not the trainwreck Android once used to be, but because I don't like having a device that's restricted. Android Developers by fact have much more openness to the possibility... which sure leads to a shit load of bullshit apps but also a lot of apps that do better than pre-installed apps by Samsung (which admittedly has terrible UI designers). I mean I simply base my views on facts and well this is all fact and so is the massive margin in market shares.

I know this is completely off-topic to the RS5.1 discussion but this Forbes article hits it right on the head:

Quote from: Forbes
Many Android users hang on every word of the unveiling, and quickly take to online forums to denigrate the new Apple device, and let the world know why their Android smartphone is superior. The phenomenon is not limited to Apple vs. Android, or even technology per se, but the inferiority complex and need to lash out against other products seems to be much greater in the world of tech.

Source: http://www.forbes.com/sites/tonybradley/2014/09/23/some-people-have-a-technology-inferiority-complex/
Title: Re: [SA:MP] RS5.1
Post by: Kaseem on May 06, 2015, 05:04:00 pm
Ive got a nice idea for mechanics since the new client came out new objects have came out with it.

suggestions: have a spanner an a gas can on mechanic duty itself so that when you go on you will get them two items.

other one is have like a interior which looks like a mechanic garage which you enter normally like you do to houses and others.(if possible have it open when a car come close to it)
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 06, 2015, 05:04:35 pm
I know this is completely off-topic to the RS5.1 discussion but this Forbes article hits it right on the head:

Source: http://www.forbes.com/sites/tonybradley/2014/09/23/some-people-have-a-technology-inferiority-complex/


You're right. A lot of people who use Android do (trust me, I have friends who try to convince me why it's better and I'm already a user!). But I didn't start this... this time :D
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 06, 2015, 05:10:57 pm
suggestions: have a spanner an a gas can on mechanic duty itself so that when you go on you will get them two items.

Can you elaborate on this? Have as in? Need some detail :D
Title: Re: [SA:MP] RS5.1
Post by: Kaseem on May 06, 2015, 05:34:36 pm
The objects from here which are the gascan and the spanner. If it is possible
Link (http://k-dst.de/kategorien.php?kat=Extracted%20from%20Cutscene%20IMG%20and%20Edited&ver=SA:MP%200.3.7)
Title: Re: [SA:MP] RS5.1
Post by: Nexxt on May 07, 2015, 12:19:16 am
'Other servers' also do not have an 8 minute time after suspection where the person will escape, they're wanted for ever.

Other servers do not automatically get you wanted, if not caught and stuff. You are free forever, that's a tad bit different ;-)
Title: Re: [SA:MP] RS5.1
Post by: AK47 on May 07, 2015, 02:24:35 am
add flags and posters to the furnitureshop now plox, can't take much time right
Title: Re: [SA:MP] RS5.1
Post by: Morais on May 07, 2015, 03:57:13 am
Gas can should be brought back.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 07, 2015, 05:07:15 am
Gas can should be brought back.

(https://dl.dropboxusercontent.com/s/82b9sdyn4pvbr7x/2015-05-06_23-05-43.png)

If I start charging people $1 irl for everytime they suggest something already on the roadmap... I'd be Bill Gates by the end of this month.
Title: Re: [SA:MP] RS5.1
Post by: Devin on May 07, 2015, 12:01:36 pm
https://trello.com/b/iF5fcZVa/rs5-1-roadmap
Title: Re: [SA:MP] RS5.1
Post by: Andeey on May 08, 2015, 08:09:20 pm
Instead of hitman being available to all players, why not have an Active group of criminals that can accept Contracts, then when the kill is complete they can claim the money from a Business /claimcontractpay etc
Title: Re: [SA:MP] RS5.1
Post by: Alexander_Rijav on May 08, 2015, 08:19:43 pm
Instead of hitman being available to all players, why not have an Active group of criminals that can accept Contracts, then when the kill is complete they can claim the money from a Business /claimcontractpay etc
Forcing every criminal to be a part of a group instead of working alone?
Title: Re: [SA:MP] RS5.1
Post by: Stivi on May 09, 2015, 09:23:52 am
Forcing every criminal to be a part of a group instead of working alone?
It would be a nice idea but I fon't see it working. None uses the hitman system, those who drive to Angel Pine, are rare.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 09, 2015, 09:36:53 pm
Instead of hitman being available to all players, why not have an Active group of criminals that can accept Contracts, then when the kill is complete they can claim the money from a Business /claimcontractpay etc

No.
Title: Re: [SA:MP] RS5.1
Post by: [NP]Monte Montague on May 09, 2015, 10:42:14 pm
Return of Skimmer please.



Instead of hitman being available to all players, why not have an Active group of criminals that can accept Contracts, then when the kill is complete they can claim the money from a Business /claimcontractpay etc

没有
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 10, 2015, 01:47:35 am
Due to unforeseen circumstances and real life commitments we will be unable to meet the scheduled release for tomorrow regarding business profit system and the stock market. We will have an updated roadmap later tonight / early tomorrow morning.
Title: Re: [SA:MP] RS5.1
Post by: jannik852 on May 10, 2015, 02:28:11 am
Due to unforeseen circumstances and real life commitments we will be unable to meet the scheduled release for tomorrow regarding business profit system and the stock market. We will have an updated roadmap later tonight / early tomorrow morning.
Roadmap? Seems awesome - you should take the time you need, we all have a real life(hopfully) besides Argonath to take care of. :)
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 10, 2015, 07:22:25 am
Roadmap?

https://trello.com/b/iF5fcZVa/rs5-1-roadmap

On a side note... We've enabled commenting on the roadmap. (any abuse = disabled again)
Title: Re: [SA:MP] RS5.1
Post by: jannik852 on May 10, 2015, 11:04:00 pm
@Teddy, any news on the hitman/hooker systems, such as features commands etc? :)
Title: Re: [SA:MP] RS5.1
Post by: Tiny on May 10, 2015, 11:10:01 pm
@Teddy, any news on the hitman/hooker systems, such as features commands etc? :)

Hooker duty is available on the server already.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 22, 2015, 09:54:14 am
Yes, we're listening, and yes this is coming soon, and yes... we'll support pretty much every holdable object in SA:MP  :D

additional yeses: will save and load on spawn, will have full customization, and will be limited to 5 per player.

(https://dl.dropboxusercontent.com/s/2y0ovqrbygwhcr9/sa-mp-037.png)
(https://dl.dropboxusercontent.com/s/9di9gz9q1tyn05c/sa-mp-038.png)
Title: Re: [SA:MP] RS5.1
Post by: AK47 on May 22, 2015, 10:04:49 am
Yes, we're listening, and yes this is coming soon, and yes... we'll support pretty much every holdable object in SA:MP  :D

additional yeses: will save and load on spawn, will have full customization, and will be limited to 5 per player.

i love you



are more items for furniture going to be added? such as flags/posters, food items etc?
Title: Re: [SA:MP] RS5.1
Post by: Alexander_Rijav on May 22, 2015, 10:07:12 am
Yes, we're listening, and yes this is coming soon, and yes... we'll support pretty much every holdable object in SA:MP  :D

additional yeses: will save and load on spawn, will have full customization, and will be limited to 5 per player.

(https://dl.dropboxusercontent.com/s/2y0ovqrbygwhcr9/sa-mp-037.png)
(https://dl.dropboxusercontent.com/s/9di9gz9q1tyn05c/sa-mp-038.png)
Yes!
Title: Re: [SA:MP] RS5.1
Post by: CharlieKasper on May 22, 2015, 10:25:47 am
(http://i.imgur.com/cSQUB3C.png)
What are the plans on this? How are you planning to improve it?
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 22, 2015, 10:35:52 am
(http://i.imgur.com/cSQUB3C.png)
What are the plans on this? How are you planning to improve it?

This is for people wanting to setup used car dealerships. They will be able to mark a vehicle for sale, set the price and such, and another player can buy it similar to the dealership system.

are more items for furniture going to be added? such as flags/posters, food items etc?

Yes. Once the new item system is finished; I'll be adding the newer 0.3.7 items to the list.
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 22, 2015, 10:42:20 am
Some more previews (including the menus)
(https://dl.dropboxusercontent.com/s/g4ptyp08thdsj5u/sa-mp-039.png)
(https://dl.dropboxusercontent.com/s/kq12v0gxi1b8ttc/sa-mp-040.png)
(https://dl.dropboxusercontent.com/s/4mjmu4iivcvqdyr/sa-mp-041.png)
(https://dl.dropboxusercontent.com/s/ubflvhcsurqmhft/sa-mp-042.png)

You can trial the system now (without saving) on the test server using the /wear command. (limited to 1 object)
Title: Re: [SA:MP] RS5.1
Post by: AK47 on May 22, 2015, 10:47:51 am
yaaaaas, does this include clothing???
Title: Re: [SA:MP] RS5.1
Post by: Teddy on May 22, 2015, 10:52:08 am
yaaaaas, does this include clothing???

some wearable clothing and accessory items like vests, hats, helmets, etc. No SP cj clothing tho.
Title: Re: [SA:MP] RS5.1
Post by: AK47 on May 22, 2015, 10:59:27 am
wehooo
Title: Re: [SA:MP] RS5.1
Post by: Tovenaarke on May 22, 2015, 12:33:21 pm
YES!  :lol:

Keep it up Scriptersteam! I love it!
Title: Re: [SA:MP] RS5.1
Post by: Mark on May 22, 2015, 12:33:32 pm
Nice! Will you add the possibility to wear more than an object in future?

Edit: nvm i found my answer a few posts ago
Title: Re: [SA:MP] RS5.1
Post by: Mr. Goobii on May 22, 2015, 12:36:19 pm
Finally, thank you!
Title: Re: [SA:MP] RS5.1
Post by: CharlieKasper on May 22, 2015, 12:50:49 pm
This is for people wanting to setup used car dealerships. They will be able to mark a vehicle for sale, set the price and such, and another player can buy it similar to the dealership system.
Yes but there's not much profit to be made when the value you get from scripted dealerships is 90% of the original price.

People will look for somewhere around 95% of the original value when selling it to some player-made dealership or buying from a player-made dealership.

Can that 90% be decreased to somewhere around 50%?
Title: Re: [SA:MP] RS5.1
Post by: Mr. Goobii on May 22, 2015, 02:09:07 pm
Yes but there's not much profit to be made when the value you get from scripted dealerships is 90% of the original price.

People will look for somewhere around 95% of the original value when selling it to some player-made dealership or buying from a player-made dealership.

Can that 90% be decreased to somewhere around 50%?

That would absolutely increase the rate of selling vehicles to each other! Totally support
Title: Re: [SA:MP] RS5.1
Post by: Rei on May 22, 2015, 02:26:44 pm
Some more previews (including the menus)
(https://dl.dropboxusercontent.com/s/g4ptyp08thdsj5u/sa-mp-039.png)
(https://dl.dropboxusercontent.com/s/kq12v0gxi1b8ttc/sa-mp-040.png)
(https://dl.dropboxusercontent.com/s/4mjmu4iivcvqdyr/sa-mp-041.png)
(https://dl.dropboxusercontent.com/s/ubflvhcsurqmhft/sa-mp-042.png)

You can trial the system now (without saving) on the test server using the /wear command. (limited to 1 object)

Finally , iwas about to suggest this.

Can we have more than 1limited objects?
Title: Re: [SA:MP] RS5.1
Post by: Mr. Goobii on May 22, 2015, 02:39:35 pm
Can we have more than 1limited objects?

Yes, we're listening, and yes this is coming soon, and yes... we'll support pretty much every holdable object in SA:MP  :D

additional yeses: will save and load on spawn, will have full customization, and will be limited to 5 per player.

Title: Re: [SA:MP] RS5.1
Post by: Bruce. on May 22, 2015, 03:32:53 pm
Teddy4CL <3 <3 <3  :app:  :app:  :app:

Amazing attachments :D
Title: Re: [SA:MP] RS5.1
Post by: Stivi on May 22, 2015, 05:10:44 pm
Batmobile, anyone ?

(http://i.imgur.com/Tqhf2Wh.png?2)
Title: Re: [SA:MP] RS5.1
Post by: arjanforgames on May 22, 2015, 07:12:39 pm
Yes, we're listening, and yes this is coming soon, and yes... we'll support pretty much every holdable object in SA:MP  :D

additional yeses: will save and load on spawn, will have full customization, and will be limited to 5 per player.

Awesome!  :bananarock:
Title: Re: [SA:MP] RS5.1
Post by: Impurity on May 22, 2015, 10:12:13 pm
cool!
Title: Re: [SA:MP] RS5.1
Post by: Manoni on May 23, 2015, 04:18:53 am
Loving the items and the attachments.

Teddy is love, Teddy is life. ScriptingTeamFTW
Title: Re: [SA:MP] RS5.1
Post by: Fuzzy on May 23, 2015, 11:41:03 am
Yes but there's not much profit to be made when the value you get from scripted dealerships is 90% of the original price.

People will look for somewhere around 95% of the original value when selling it to some player-made dealership or buying from a player-made dealership.

Can that 90% be decreased to somewhere around 50%?
That is a very good point.
Title: Re: [SA:MP] RS5.1
Post by: LeHott on May 23, 2015, 11:51:53 am
https://www.youtube.com/watch?v=kF7Q6KJ1P8I

#TeddyForEmperor
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