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[SA:MP] RS5.1

Teddy · 20748

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Offline Frank_Hawk

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Reply #135 on: April 29, 2015, 05:09:32 pm
Hi Teddy - for the next iterative release, it might be worth noting down all the features that are technically feasible or in the pipeline and then allowing the community to vote on what features they'll like to see added in rank order. This will ensure that you are delivering changes which are highly sought after and may also help identify synergies in development.



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Offline Khm

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Reply #136 on: April 29, 2015, 05:11:04 pm
Really surprised of the orange dot, that's going to be so interesting.  :rolleyes:



Offline Brian

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Reply #137 on: April 29, 2015, 05:11:09 pm
Would be rather hard with 8 min suspection timers trying to catch someone that could be anywhere.



Offline Spike.

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Reply #138 on: April 29, 2015, 05:12:10 pm
Really surprised of the orange dot, that's going to be so interesting.  :rolleyes:

Maybe cops go white too :D



Offline Khm

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Reply #139 on: April 29, 2015, 05:18:27 pm
Would be rather hard with 8 min suspection timers trying to catch someone that could be anywhere.
That's the challenge but if the other ideas would have been added such as suspection even when the player is 9000km away will be like balancing between the advantages.
Maybe cops go white too :D
Racist why not black



Offline Bruce.

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Reply #140 on: April 29, 2015, 05:34:09 pm
I wonder if will there be any changes/updates in police side cause I'm only watching civilian/criminal side updates.

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline TeddyTopic starter

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Reply #141 on: April 29, 2015, 05:35:57 pm
I wonder if will there be any changes/updates in police side cause I'm only watching civilian/criminal side updates.

Yes, we're still in the process of analyzing the current situation and determining what needs to be done/changed. We're open to suggestions as well in the idea boards.



Offline Andeey

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Reply #142 on: April 29, 2015, 05:36:38 pm
I wonder if will there be any changes/updates in police side cause I'm only watching civilian/criminal side updates.
Should make it so criminals dont Receive money for getting jailed.. maybe a $15-200 fine instead, makes more sense. also i dont know if its still a cmd /equip armor for the Armour clothing (not the actual Armour bonus)



Offline Bruce.

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Reply #143 on: April 29, 2015, 05:45:20 pm
Yes, we're still in the process of analyzing the current situation and determining what needs to be done/changed. We're open to suggestions as well in the idea boards.

Okay, might post some suggestion later on

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline Bundy

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Reply #144 on: April 29, 2015, 06:13:42 pm
Would be rather hard with 8 min suspection timers trying to catch someone that could be anywhere.
You still have /area and /mdc, other servers only have the latter and need detectives to use /area. If you ask me, things are still too easy and laid out for cops, but I guess that's part of the so-called 'Vision'.

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Offline Cyril

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Reply #145 on: April 29, 2015, 06:26:55 pm
Will the criminal score system be changed or reworked?
Because for now it doesn't have much impact and it's very easy to get rid of it.




Offline Brian

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Reply #146 on: April 29, 2015, 06:38:52 pm
You still have /area and /mdc, other servers only have the latter and need detectives to use /area. If you ask me, things are still too easy and laid out for cops, but I guess that's part of the so-called 'Vision'.
'Other servers' also do not have an 8 minute time after suspection where the person will escape, they're wanted for ever.



Offline TeddyTopic starter

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Reply #147 on: April 29, 2015, 06:42:34 pm
On the note of RHL,

I proposed a system before that was supported by Kojak and Gandalf, but was never implemented.

The initial change will be removing the "RHL" system entirely and replacing with a "safe house system". As Kojak said this aligns better with the single player feel of game.

A Safe house can be randomly selected as either a safe spot randomly on the map, a vacant house ("for sale"), or a business in which a player must make it to in order to lay low from the police. When a player is suspected they are told the location of the safe house they must make it too and a marker is placed on the map. Following this the player must loose the "heat" meaning all police are out of range and can not see them (visually or radar). Once they have done so they can proceed to the safe house.

Once they have reached the safe house without the polices attention they are granted entry and will begin laying low. Shortly after they'll be unsuspected and free to leave as they wish. As a pardon they'll have a chance of being rewarded in various forms including money, drugs, firearms, ammo, armor, dildos, and even flowers.

We'll be considering different alternatives very openly shortly.



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Reply #148 on: April 29, 2015, 06:52:37 pm
What about small stuff like tow script? or /siren or fix back old DD area =)


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Offline TeddyTopic starter

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Reply #149 on: April 29, 2015, 06:56:36 pm
What about small stuff like tow script? or /siren or fix back old DD area =)

Tow script will be this upcoming Sunday; the rest I have no ETA



 


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