Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Teddy on July 14, 2015, 08:47:37 pm

Title: Goodbye Orange Dots
Post by: Teddy on July 14, 2015, 08:47:37 pm
Hello,

We're now ready to release the updated policy which will expel orange dots, name tags, and chat color from the server. We're preparing the server files for update and within the hour a restart will finally rid the orange dot system.

Police: you will now need to depend on the use of /mdc, we know now it's simple. Over the coming days and weeks we will look to you for suggestions on improving the MDC.

Title: Re: Goodbye Orange Dots
Post by: Antonio. on July 14, 2015, 08:49:38 pm
Good job on the orange dots.

Does this mean we will no longer be able to see another person's name over his head or am I not understanding this correctly?
Title: Re: Goodbye Orange Dots
Post by: Cofiliano on July 14, 2015, 08:49:50 pm
I'm hoping you wont remove /crime ?
Title: Re: Goodbye Orange Dots
Post by: Mr. Goobii on July 14, 2015, 08:51:15 pm
We have been waiting!

Thanks Teddy! <3
Title: Re: Goodbye Orange Dots
Post by: Chancebond on July 14, 2015, 08:54:11 pm
Good job on the orange dots.

Does this mean we will no longer be able to see another person's name over his head or am I not understanding this correctly?

He's talking about the color of suspected player name tags being removed.
Title: Re: Goodbye Orange Dots
Post by: Teddy on July 14, 2015, 08:59:16 pm
Does this mean we will no longer be able to see another person's name over his head or am I not understanding this correctly?

You will still be able to see name tags, just now suspects will appear as normal civilians.

I'm hoping you wont remove /crime ?

I know I answered this in-game, but just for other's reference, no this will remain.
Title: Re: Goodbye Orange Dots
Post by: Que on July 14, 2015, 09:00:35 pm
Good job, man.
Title: Re: Goodbye Orange Dots
Post by: Hamza_Khan on July 14, 2015, 09:00:57 pm
Good one Teddy.
Title: Re: Goodbye Orange Dots
Post by: Manoni on July 14, 2015, 09:02:17 pm
That's great, Teddy.
Title: Re: Goodbye Orange Dots
Post by: AK47 on July 14, 2015, 09:03:42 pm
YAAAAAASSS
Title: Re: Goodbye Orange Dots
Post by: Traser on July 14, 2015, 09:04:14 pm
Great! :D
Title: Re: Goodbye Orange Dots
Post by: Johan_S on July 14, 2015, 09:04:32 pm
Very good! :)
Title: Re: Goodbye Orange Dots
Post by: .Matthew. on July 14, 2015, 09:10:23 pm
Now for MDC,

It should have:

- Wanted citizens - displays list of suspects basically, those with /crime, if name of the person is clicked, it would automatically show us the crime and who was he suspected by.
- BOLOs - can be added by a command, /bolo [description], if the BOLO is clicked, it would automatically show us the description, who was it placed by and so on..
- Warrants - can be added by a command, /addwarrant [name], [type], [approved by], if the Warrant is clicked, it would display the agency that placed it, type of warrant and who was it approved by.
- Vehicle plate check - each vehicle should have a dynamic and unique plate, like randomized: "N1EA56" and about customized plates, person can't put same plate on more than 1 vehicle.
- Passport/license check - would work by checking the info written on the license or passport, would return if player has a warrant on him, if he's wanted, it would return if he owns a vehicle and if his documents are valid.
Title: Re: Goodbye Orange Dots
Post by: Marcel on July 14, 2015, 09:14:53 pm
Now for MDC,

It should have:

- Wanted citizens - displays list of suspects basically, those with /crime.
- BOLOs - can be added by a command, /bolo [description].
- Warrants - can be added by a command, /addwarrant [name], [type], [approved by]
- Vehicle plate check - each vehicle should have a dynamic and unique plate, like randomized: "N1EA56" and about customized plates, person can't put same plate on more than 1 vehicle.
- Passport/license check - would work by checking the info written on the license or passport, would return if player has a warrant on him, if he's wanted, it would return if he owns a vehicle and if his documents are valid.

All good, except warrants. Those should be issued by a judge or prosecutor. This should increase co-operation in roleplay between law enforcement and the legal factions.
Title: Re: Goodbye Orange Dots
Post by: Mikro on July 14, 2015, 09:17:32 pm
- BOLOs - can be added by a command, /bolo [description], if the BOLO is clicked, it would automatically show us the description, who was it placed by and so on..
- Warrants - can be added by a command, /addwarrant [name], [type], [approved by], if the Warrant is clicked, it would display the agency that placed it, type of warrant and who was it approved by.

BOLO's should rather be RPed and communicated though /r. Warrants are indeed not suitable to place here in the script. They should remain to be issued by FBI/SAPD/Judges on forums only.
Title: Re: Goodbye Orange Dots
Post by: Manoni on July 14, 2015, 09:19:52 pm
- Vehicle plate check - each vehicle should have a dynamic and unique plate, like randomized: "N1EA56" and about customized plates, person can't put same plate on more than 1 vehicle.

Sounds good for state vehicles, but I like my coloured plate. Why not show the name of the plate that the vehicle owner decides to put on it? or vehicle ID.
Title: Re: Goodbye Orange Dots
Post by: Caesar. on July 14, 2015, 09:23:33 pm
Great update :D
Title: Re: Goodbye Orange Dots
Post by: Cyril on July 14, 2015, 09:24:08 pm
imo /crime should be removed (or keep it for admins) and only accessible from MDC as it should be a roleplay information.
Title: Re: Goodbye Orange Dots
Post by: Marcel on July 14, 2015, 09:25:27 pm
imo /crime should be removed (or keep it for admins) and only accessible from MDC as it should be a roleplay information.
Same goes for information on groupranks imo, but that's for later concern. Great update.
Title: Re: Goodbye Orange Dots
Post by: Khm on July 14, 2015, 09:26:28 pm
Didn't expect I would be taken seriously in ideas from hq. Hats off for you.  :app:
imo /crime should be removed (or keep it for admins) and only accessible from MDC as it should be a roleplay information.
How about keep it for a while? If a lot of butthurts miss-use it then just limit it like you said.
Same goes for information on groupranks imo
That is a must imo.
Title: Re: Goodbye Orange Dots
Post by: Cyril on July 14, 2015, 09:26:36 pm
Same goes for information on groupranks imo, but that's for later concern. Great update.

Already in the work for Law enforcement groups.
Title: Re: Goodbye Orange Dots
Post by: .Matthew. on July 14, 2015, 09:28:32 pm
Sounds good for state vehicles, but I like my coloured plate. Why not show the name of the plate that the vehicle owner decides to put on it? or vehicle ID.
You can modify your plate, change color or the content of it, but you can only use that specific plate on 1 vehicle.
For example, if you use plate "Manoni" on one vehicle, you can't use it on any other. Nor can it be used by anyone else. It's that one unique plate that only exists on one vehicle.
Title: Re: Goodbye Orange Dots
Post by: Marcel on July 14, 2015, 09:29:27 pm
Already in the work for Law enforcement groups.
Should be a simple optional feature for any group. There's also criminals and other groups that have merit in keeping their membership info hidden.
Title: Re: Goodbye Orange Dots
Post by: Spike. on July 14, 2015, 09:30:02 pm
BOLO's should rather be RPed and communicated though /r. Warrants are indeed not suitable to place here in the script. They should remain to be issued by FBI/SAPD/Judges on forums only.

Warrants should remain on the forums, however BOLOs should be allowed to be put on mdc such as.

/mdc > Add a BOLO > *Would ask for* "Description" - "Danger Level" - "Charges"

Why?
 Simple sending message on radio might not work as some people may not see it, or log in after it was sent, however if you pull over someone with a BOLO and the MDC warns you that person has a BOLO you can start a felony stop.
Title: Re: Goodbye Orange Dots
Post by: .Matthew. on July 14, 2015, 09:30:34 pm
BOLO's should rather be RPed and communicated though /r. Warrants are indeed not suitable to place here in the script. They should remain to be issued by FBI/SAPD/Judges on forums only.
Yeah but people will join/leave in meantime, so those who weren't there at the time BOLO was placed, they can still view it later on.
Title: Re: Goodbye Orange Dots
Post by: Tiny on July 14, 2015, 09:36:11 pm
Although the orange color thing didn't really bother roleplay at all, being forced to use MDC will keep the lazy officers on the right track. Thanks for the update!
Title: Re: Goodbye Orange Dots
Post by: Yasko on July 14, 2015, 09:38:26 pm
Good Job scripters :app:
Title: Re: Goodbye Orange Dots
Post by: TheGreasyChopper on July 14, 2015, 09:47:32 pm
 Does the auto-suspect upon kill still apply?
Title: Re: Goodbye Orange Dots
Post by: psyron on July 14, 2015, 09:49:41 pm
voila! now there will be real interactions between a cop and a criminal
Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 09:51:57 pm
Interesting update. Now lets see which group will start a gang war and confuse the hell outy of officers who will be unable to know who is suspected and who is not  :app:
Title: Re: Goodbye Orange Dots
Post by: Stivi on July 14, 2015, 09:54:21 pm
Interesting update. Now lets see which group will start a gang war and confuse the hell outy of officers who will be unable to know who is suspected and who is not  :app:
:war:

/mdc ?
Title: Re: Goodbye Orange Dots
Post by: Exterminator on July 14, 2015, 09:57:07 pm
:war:

/mdc ?

You're standing there surrounding a shootout, out of which some players are currently shooting, many are running around and you don't know which of the runners you need to apprehend and which are innocent. You don't exactly have time to check /mdc repeatedly..

But other than that, this is a step in the right direction.
Maybe simply make it that anybody who's done a crime retains the orange color for 5 minutes, and that timer is reset if he fires a gun while a police officer is nearby and he is still orange.
Title: Re: Goodbye Orange Dots
Post by: Stivi on July 14, 2015, 09:58:46 pm
You're standing there surrounding a shootout, out of which some players are currently shooting, many are running around and you don't know which of the runners you need to apprehend and which are innocent. You don't exactly have time to check /mdc repeatedly..

But other than that, this is a step in the right direction.
A shootout, everyone is breaking the law.
Title: Re: Goodbye Orange Dots
Post by: Plam_Knight on July 14, 2015, 10:01:10 pm
Then the police will arrest whoever is shooting, pretty straight forward really. After that we investigate if someone was using self-defense and etc...
But we will take in custody, everyone that are opening fire regardless of color, that's the whole point of removing orange dots, so we actually look in to the situations and investigate.
Title: Re: Goodbye Orange Dots
Post by: KeiraDrake on July 14, 2015, 10:01:55 pm
You're standing there surrounding a shootout, out of which some players are currently shooting, many are running around and you don't know which of the runners you need to apprehend and which are innocent. You don't exactly have time to check /mdc repeatedly..

But other than that, this is a step in the right direction.

Interesting update. Now lets see which group will start a gang war and confuse the hell outy of officers who will be unable to know who is suspected and who is not  :app:

You make it sound like cops IRL (And I KNOW this ain't IRL) run around with a minimap and see orange dots everywhere. The lack of Orange dots might just turn an officer's need for common sense.
Title: Re: Goodbye Orange Dots
Post by: Cyril on July 14, 2015, 10:03:47 pm
Interesting update. Now lets see which group will start a gang war and confuse the hell outy of officers who will be unable to know who is suspected and who is not  :app:

SAPD is fully based on roleplay now, doubt they will be aware of any gang war if no one call them.
If they go to a scene where multiple people are suspected to have commited a crime, they might just roleplay with them and take them to PD and investigate there.
Up to criminal to roleplay along instead of blasting everyone.
Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 10:05:18 pm
Then the police will arrest whoever is shooting, pretty straight forward really. After that we investigate if someone was using self-defense and etc...
But we will take in custody, everyone that are opening fire regardless of color, that's the whole point of removing orange dots, so we actually look in to the situations and investigate.
Did not know the police has that much staff present on server that they can identify and arrest so many players at once.
Besides that, how is the script punishment for killing innocent civliians going to last with this, or will that one be discarded opening up a lot of possibilities for corrupt cop roleplay?
Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 10:06:42 pm
SAPD is fully based on roleplay now, doubt they will be aware of any gang war if no one call them.
If they go to a scene where multiple people are suspected to have commited a crime, they might just roleplay with them and take them to PD and investigate there.
Up to criminal to roleplay along instead of blasting everyone.
SAPd has now become like real cops who  are more in to traffic violations as being able to handle real crime?  :lol:
Title: Re: Goodbye Orange Dots
Post by: Exterminator on July 14, 2015, 10:07:10 pm
Then the police will arrest whoever is shooting, pretty straight forward really. After that we investigate if someone was using self-defense and etc...
But we will take in custody, everyone that are opening fire regardless of color, that's the whole point of removing orange dots, so we actually look in to the situations and investigate.

Most of the players are running around, jumping and dodging bullets.At any time, only about 20% are shooting. How do you know which one of them had shot and which ones haven't? And you're not going to be able to take anybody in custody. Not atleast till this is all over (Except for anybody that thinks his guns are too expensive and jumps over to your cruisers to surrender). In the meantime, you need to decide which of the many players running around and jumping need to be stopped/shot and which don't.
(In the heat of the battle you can't just constantly reopen /mdc over and over again)

I already said this is a good move, but that is a very real limitation.
Title: Re: Goodbye Orange Dots
Post by: Teddy on July 14, 2015, 10:09:31 pm
Does the auto-suspect upon kill still apply?

Yes.
Title: Re: Goodbye Orange Dots
Post by: Teddy on July 14, 2015, 10:10:44 pm
Besides that, how is the script punishment for killing innocent civliians going to last with this, or will that one be discarded opening up a lot of possibilities for corrupt cop roleplay?

We're looking into this, we have a few viable ideas.
Title: Re: Goodbye Orange Dots
Post by: Plam_Knight on July 14, 2015, 10:10:50 pm
Did not know the police has that much staff present on server that they can identify and arrest so many players at once.
Besides that, how is the script punishment for killing innocent civliians going to last with this, or will that one be discarded opening up a lot of possibilities for corrupt cop roleplay?

The police force has as much as staff as situation requires and we can easly call in additional reinforcment trough other means(for example ARPD group), as well both S.A.P.D and F.B.I are still recruiting, therfore I don't see how the first point is anyhow relevant, it all depends on situation, involved people and involved police staff.

Its going to open ability for people to face consequenses based off their RP actions and it will allow for people to be processed based off witness statements and evidences.
As well script is still there, we still count /crime and MDC as a way to figure out who is a suspect, since auto-suspection can as easly work like it was a 911 call reporting person with that description, therfore we will act based off that and well if criminal is good enough in telling lies, he might just get away. Its all part of the fair play really, no one joins the police for the shity $500 or $100, we all do the job to find fun in the RPing as police officer, regardless of what RP approach you have to that role. As well S.A.P.D report to leaders now works fully based off RP evidence, therefore while I don't want it, there is definatly ability for RP corruption, since we need to allow people to express inovative ways to perform police job.
Title: Re: Goodbye Orange Dots
Post by: Bruce. on July 14, 2015, 10:11:39 pm
Will there be any way for citizen to know if they have any charges on them? If yes, how?
Title: Re: Goodbye Orange Dots
Post by: Teddy on July 14, 2015, 10:12:38 pm
Will there be any way for citizen to know if they have any charges on them? If yes, how?

The same way they are able to now x)
Title: Re: Goodbye Orange Dots
Post by: Cyril on July 14, 2015, 10:12:53 pm
SAPd has now become like real cops who  are more in to traffic violations as being able to handle real crime?  :lol:

They can still investigate the crimes afterwards with the help of FBI and with the help of the court send the responsible to jail and so on... actually there are more opportunities
Title: Re: Goodbye Orange Dots
Post by: Bruce. on July 14, 2015, 10:14:11 pm
The same way they are able to now x)

Oh I thought /crime was removed, my bad...What if you setup a NPC at LSPD desk and you go there and do /charges or something like that and a list with the charges on you show up. That would look way better :)
Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 10:14:43 pm
The police force has as much as staff as situation requires and we can easly call in additional reinforcment trough other means(for example ARPD group), as well both S.A.P.D and F.B.I are still recruiting, therfore I don't see how the first point is anyhow relevant, it all depends on situation, involved people and involved police staff.

Its going to open ability for people to face consequenses based off their RP actions and it will allow for people to be processed based off witness statements and evidences.
As well script is still there, we still count /crime and MDC as a way to figure out who is a suspect, since auto-suspection can as easly work like it was a 911 call reporting person with that description, therfore we will act based off that and well if criminal is good enough in telling lies, he might just get away. Its all part of the fair play really, no one joins the police for the shity $500 or $100, we all do the job to find fun in the RPing as police officer, regardless of what RP approach you have to that role. As well S.A.P.D report to leaders now works fully based off RP evidence, therefore while I don't want it, there is definatly ability for RP corruption, since we need to allow people to express inovative ways to perform police job.
You did not answer the question, are officers punished by script for killing innocents or is this now a matter for internal affairs and courts ?
Title: Re: Goodbye Orange Dots
Post by: Tiny on July 14, 2015, 10:15:35 pm
Oh I thought /crime was removed, my bad...What if you setup a NPC at LSPD desk and you go there and do /charges or something like that and a list with the charges on you show up. That would look way better :)

So a criminal goes into the PD to ask what the police is chasing him for?  :lol:
Title: Re: Goodbye Orange Dots
Post by: Plam_Knight on July 14, 2015, 10:16:22 pm
You did not answer the question, are officers punished by script for killing innocents or is this now a matter for internal affairs and courts ?

The script still punishes em for killing innocents by money fine, but they do not get SAPD punishment for that if its apart of RP scenario, unless its proven in some RP way (CCTV, dashcam and etc..) they murdered a civilian.
Title: Re: Goodbye Orange Dots
Post by: Mikro on July 14, 2015, 10:16:56 pm
You did not answer the question, are officers punished by script for killing innocents or is this now a matter for internal affairs and courts ?

He didn't, but Teddy kinda did on the script part.

We're looking into this, we have a few viable ideas.

So yes, script which punishes a cop for killing a civilian will be (partly) removed.

Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 10:17:17 pm
They can still investigate the crimes afterwards with the help of FBI and with the help of the court send the responsible to jail and so on... actually there are more opportunities
Not very likely considering activity and possibilities of punishment.
Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 10:19:35 pm
The script still punishes em for killing innocents by money fine, but they do not get SAPD punishment for that if its apart of RP scenario, unless its proven in some RP way (CCTV, dashcam and etc..) they murdered a civilian.
An officer who is suddenly engaged by multiple people has no way of knowing who is suspected and who is not, it is unfair to have them punished by script for something they are unable to determine. Better remove the script and hope SAPD does not start killing sprees.
Title: Re: Goodbye Orange Dots
Post by: Plam_Knight on July 14, 2015, 10:20:45 pm
An officer who is suddenly engaged by multiple people has no way of knowing who is suspected and who is not, it is unfair to have them punished by script for something they are unable to determine. Better remove the script and hope SAPD does not start killing sprees.

I agree its better that script is removed, but sadly its not in my hands, yet I am pretty sure Teddy will be looking in to it soon and SAPD is under a lot closer eye, considering all staff pass extensive training and are later on observed by SAPD Command, which is being scaled based off SAPD active staff.
Title: Re: Goodbye Orange Dots
Post by: Cyril on July 14, 2015, 10:21:49 pm
Not very likely considering activity and possibilities of punishment.

What do you mean by possibilities of punishment?
Possibilities of punishment roleplay wise are endless
Title: Re: Goodbye Orange Dots
Post by: Teddy on July 14, 2015, 10:21:56 pm
An officer who is suddenly engaged by multiple people has no way of knowing who is suspected and who is not, it is unfair to have them punished by script for something they are unable to determine. Better remove the script and hope SAPD does not start killing sprees.

We're going to be using our combat detection system, a cop will only be fined for killing a civilian who is not in combat. This system has a 100% accuracy to combat detection and we're confident this will mitigate this problem.
Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 10:23:50 pm
We're going to be using our combat detection system, a cop will only be fined for killing a civilian who is not in combat. This system has a 100% accuracy to combat detection and we're confident this will mitigate this problem.
Ok so if you take a criminal to the desert to let his body disappear open a fist fight first so combat is detected. :rofl:
Title: Re: Goodbye Orange Dots
Post by: Tiny on July 14, 2015, 10:23:55 pm
Why would an officer kill a civilian in the first place? If they open fire on someone, then he's surely comiting a crime, so just suspect him before shooting? SAPD is not one person going after a group of gangsters anymore, the more organised SAPD is, the fewer mistakes they'll do in this case.
Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 10:25:37 pm
Why would an officer kill a civilian in the first place? If they open fire on someone, then he's surely comiting a crime, so just suspect him before shooting? SAPD is not one person going after a group of gangsters anymore, the more organised SAPD is, the fewer mistakes they'll do in this case.
Yup just like real life. Let people kill each other and arrive only when violence has stopped to arrest the black guy who did not run fast enough....
Title: Re: Goodbye Orange Dots
Post by: Teddy on July 14, 2015, 10:25:37 pm
Ok so if you take a criminal to the desert to let his body disappear open a fist fight first so combat is detected. :rofl:

I'd say this is fine then, consider it in RP x)

Why would an officer kill a civilian in the first place? If they open fire on someone, then he's surely comiting a crime, so just suspect him before shooting? SAPD is not one person going after a group of gangsters anymore, the more organised SAPD is, the fewer mistakes they'll do in this case.

Sometimes you don't always have time to suspect before you need to take action to defend yourself.
Title: Re: Goodbye Orange Dots
Post by: Plam_Knight on July 14, 2015, 10:26:18 pm
Why would an officer kill a civilian in the first place? If they open fire on someone, then he's surely comiting a crime, so just suspect him before shooting? SAPD is not one person going after a group of gangsters anymore, the more organised SAPD is, the fewer mistakes they'll do in this case.

Sometimes, an officer has to defend himself fast and doesn't have the time to /su, but generally those times are a lot lower now, since officers handle suspects with felony stop and after requesting backup.
Title: Re: Goodbye Orange Dots
Post by: Tiny on July 14, 2015, 10:26:45 pm
Sometimes you don't always have time to suspect before you need to take action to defend yourself.

This can happen with the old system as well, so this change isn't affecting it at all?
Title: Re: Goodbye Orange Dots
Post by: Teddy on July 14, 2015, 10:27:45 pm
This can happen with the old system as well, so this change isn't affecting it at all?

The cop would at least know who was a suspect and who wasn't. That is the difference.
Title: Re: Goodbye Orange Dots
Post by: Plam_Knight on July 14, 2015, 10:28:01 pm
This can happen with the old system as well, so this change isn't affecting it at all?

We are looking to improve, therefore this can solve a long lasting problem with /su and self-defense of an officer.
Title: Re: Goodbye Orange Dots
Post by: kevinarens on July 14, 2015, 10:28:56 pm
Why would an officer kill a civilian in the first place? If they open fire on someone, then he's surely comiting a crime, so just suspect him before shooting? SAPD is not one person going after a group of gangsters anymore, the more organised SAPD is, the fewer mistakes they'll do in this case.

Please, watch the full first minute and twenty seconds. (https://www.youtube.com/watch?v=asowDIKbcck)
I hope you'll remove the fine, cuz I lost a lot of money cuz of it..

Sometimes you don't always have time to suspect before you need to take action to defend yourself.

This.
Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 10:31:30 pm
We are looking to improve, therefore this can solve a long lasting problem with /su and self-defense of an officer.
I hope you manage, but I fear for the civilians of San Andreas, the city might be delivered to pure criminals only.
Which would change nothing. ;)
Title: Re: Goodbye Orange Dots
Post by: Tiny on July 14, 2015, 10:33:27 pm
Your example said exactly what I wanted to say above. This thing can happen with the old system as well, the new change does not affect this case negatively.
Title: Re: Goodbye Orange Dots
Post by: saberman on July 14, 2015, 10:34:11 pm
Good job on the orange dots, but does this mean there will also be changes to RHL, as it will be harder to find suspects?
Title: Re: Goodbye Orange Dots
Post by: Teddy on July 14, 2015, 10:35:23 pm
Good job on the orange dots, but does this mean there will also be changes to RHL, as it will be harder to find suspects?

We are looking into RHL alternatives, a system based on Need for Speed's "cooldown" system has been favored in the past. We don't expect any change in this however within the immediate future.
Title: Re: Goodbye Orange Dots
Post by: LeHott on July 14, 2015, 10:35:53 pm
Thank you for your work :)
This is something I've been waiting for a long time.
I can now use my special skills and blend in with a non-suspicious lady feeding the pigeons! ( Implying that people actually roleplay that.. :( )
Title: Re: Goodbye Orange Dots
Post by: .Matthew. on July 14, 2015, 10:36:08 pm
Good job on the orange dots, but does this mean there will also be changes to RHL, as it will be harder to find suspects?
Should be.
It's senseless to have 3 minutes to catch somebody, especially with this system. As this is RPG and not CnR, the crime should stay for much longer. Or even permanently until person is jailed or dies.
Title: Re: Goodbye Orange Dots
Post by: Benn on July 14, 2015, 10:38:56 pm
Wow this is so big!
Title: Re: Goodbye Orange Dots
Post by: Cofiliano on July 14, 2015, 10:45:08 pm
/crime should stay. So players wouldn't be confused who killed who, and did someone die or not. It would make alot of headache and problems for both players and admins. (imagine a shootout between two groups, in which you don't know who died, who's alive, who killed who, etc)
Title: Re: Goodbye Orange Dots
Post by: Mikro on July 14, 2015, 10:47:44 pm
/crime should stay.

Which is why it stays.
Title: Re: Goodbye Orange Dots
Post by: Gandalf on July 14, 2015, 10:54:02 pm
Your example said exactly what I wanted to say above. This thing can happen with the old system as well, the new change does not affect this case negatively.
With the included improvement Teddy made it is pretty safe. Without it the chance of hitting an innocent (non-suspect) would be a lot higher.
Title: Re: Goodbye Orange Dots
Post by: TheRock on July 15, 2015, 02:23:18 am
The cop fine should be lowered if not removed.. It is really hard having to go through a group which starts shout-out whereas you have no time to /SU and ending up being fined so much.
(http://i58.tinypic.com/w7gut.png)

Why not make every single dot (job) white? Since Criminals got their up with no longer orange dot hunting, we should be able to reach near them without them knowing wether some white dot approaching is a cop or not (Ikr that it can be done by /showbadge but w/e).
Title: Re: Goodbye Orange Dots
Post by: Jay42 on July 15, 2015, 02:44:52 am
Awesome update! To make it fair for both sides, i think that you could remove the blue dot of the cops from the minimap.

imo /crime should be removed (or keep it for admins) and only accessible from MDC as it should be a roleplay information.

Don't remove /crime. It's useful to see who killed who, also for group leaders to see who their men killed(for example.)

voila! now there will be real interactions between a cop and a criminal
+1
Title: Re: Goodbye Orange Dots
Post by: Raffaelo1993 on July 15, 2015, 02:46:16 am
This is awsome,well done !!
Title: Re: Goodbye Orange Dots
Post by: Smith on July 15, 2015, 03:06:31 am
Nice update!
Title: Re: Goodbye Orange Dots
Post by: Luke on July 15, 2015, 03:12:57 am
There needs to be no player presence via the map this means no colours, when approached maybe 30-40feet the players name would then appear and only then appear.
Title: Re: Goodbye Orange Dots
Post by: Nathan on July 15, 2015, 03:38:15 am
Well this is interesting. Can't really say I'm happy about this, but whatever is better for the server.
Title: Re: Goodbye Orange Dots
Post by: Leroy on July 15, 2015, 04:28:24 am
Well done, this should make things interesting
Title: Re: Goodbye Orange Dots
Post by: Leroy_Kolta on July 15, 2015, 04:35:48 am
Well done, this should make things interesting
It already has.
Title: Re: Goodbye Orange Dots
Post by: Teddy on July 15, 2015, 05:48:59 am
The "in combat" civilian protection explained earlier has been added. Cops won't be fined for defending themselves in combat situations.
Title: Re: Goodbye Orange Dots
Post by: Rusty on July 15, 2015, 07:14:05 am
Great.
I guess someone touched on the auto suspection if you kill someone else, could just make it so that police are informed of a shooting with a location and weapon used?  Might work somehow.

Either way don't have to worry about feds rolling up like we on the Top Ten Most Wanted list now.
Title: Re: Goodbye Orange Dots
Post by: Slavik on July 15, 2015, 09:54:53 am
Very nice and very interested. Good job Teddy.
Title: Re: Goodbye Orange Dots
Post by: Satoshi on July 15, 2015, 09:59:51 am
Great update Teddy. We're definitely waiting for more updates to enhance the roleplay on this server and bring some players back on.
Title: Re: Goodbye Orange Dots
Post by: Leroy_Kolta on July 15, 2015, 11:57:13 am
Great.
Either way don't have to worry about feds rolling up like we on the Top Ten Most Wanted list now.

Never know dude. Our satellites pick up a lot of activity! ;)
Give us a heat map of possible gang activities and everything...
Title: Re: Goodbye Orange Dots
Post by: psyron on July 15, 2015, 12:38:00 pm
Never know dude. Our satellites pick up a lot of activity! ;)
Give us a heat map of possible gang activities and everything...

ban surveillance. you cant take away our privacy, its a free country
Title: Re: Goodbye Orange Dots
Post by: Traser on July 15, 2015, 12:39:15 pm
Maybe a good addition would be that their name would be orange for a short time (20-30 seconds) ?
Title: Re: Goodbye Orange Dots
Post by: Pandalink on July 15, 2015, 01:45:13 pm
Awesome update! To make it fair for both sides, i think that you could remove the blue dot of the cops from the minimap.
Nah, the cops are meant to be marked (they're in uniform after all).

As for the penalty for killing non-suspects, obviously if you have no name colours then it should be removed if they are in combat (as Teddy said he had added). However, this must come with the caveat that basically unsuspected people be absolutely allowed to open fire on cops, since the same would be true in reverse the moment a suspect fires a weapon (at anyone or anything). It's not a big deal in theory, it's just on the cops to not whine about DM.
Title: Re: Goodbye Orange Dots
Post by: Seskom on July 16, 2015, 01:28:02 am
Nah, the cops are meant to be marked (they're in uniform after all).

As for the penalty for killing non-suspects, obviously if you have no name colours then it should be removed if they are in combat (as Teddy said he had added). However, this must come with the caveat that basically unsuspected people be absolutely allowed to open fire on cops, since the same would be true in reverse the moment a suspect fires a weapon (at anyone or anything). It's not a big deal in theory, it's just on the cops to not whine about DM.

As you can identify the officers by their looks I think it would be fair if the name was same color as the rest.
Title: Re: Goodbye Orange Dots
Post by: Rick. on July 16, 2015, 02:01:09 am
Nice
Title: Re: Goodbye Orange Dots
Post by: Rusty on July 16, 2015, 07:20:21 am
also for group leaders to see who their men killed(for example.)

Only a couple reasons come to mind as to why some would want /crime to remain.  Should be a law enforcement command only.
Title: Re: Goodbye Orange Dots
Post by: Exterminator on July 16, 2015, 07:31:56 am
Only a couple reasons come to mind as to why some would want /crime to remain.  Should be a law enforcement command only.

It's not exactly easy to misuse /crime. The biggest one would be someone referencing some else's crime in roleplay, which depending on the situation might just be a bad rper who'd make other incidents anyway.
Crime should remain, if not for anything else then out of sheer curiosity.
Title: Re: Goodbye Orange Dots
Post by: Mr. Goobii on July 16, 2015, 07:50:55 am
What about make /crime only shows your own crime. Remove the ability to check
othera
Title: Re: Goodbye Orange Dots
Post by: Exterminator on July 16, 2015, 08:18:15 am
What about make /crime only shows your own crime. Remove the ability to check
othera

What's wrong with being able to see other's crimes?
Title: Re: Goodbye Orange Dots
Post by: Vitorrio on July 16, 2015, 08:50:25 am
You will still be able to see name tags, just now suspects will appear as normal civilians.

I know I answered this in-game, but just for other's reference, no this will remain.
Well, sounds like a challenge. More realistic. Criminals do hide in crows. Cops don't see in real life a dot over each criminal. That would have been easier. Maybe, too easy. So, good luck with that.
Title: Re: Goodbye Orange Dots
Post by: Vitorrio on July 16, 2015, 08:51:22 am
Oh, is this only for SAMP?
Title: Re: Goodbye Orange Dots
Post by: Erion. on July 16, 2015, 09:09:45 am
Oh, is this only for SAMP?
Yes.
Title: Re: Goodbye Orange Dots
Post by: Pandalink on July 16, 2015, 11:31:55 am
/crime is an important tool for working out the result of a fight between two non-police groups.
Title: Re: Goodbye Orange Dots
Post by: Seskom on July 16, 2015, 05:22:51 pm
What's wrong with being able to see other's crimes?

Basically what will happen now instead of orange dots the cops will /crime the serverlist until they find a suspect and then begin /area'ing him, which basically changes nothing, just makes it harder abit. You can still find out the location of the person and also see him on minimap, won't be that hard to catch up.
Title: Re: Goodbye Orange Dots
Post by: .Matthew. on July 16, 2015, 05:37:36 pm
Basically what will happen now instead of orange dots the cops will /crime the serverlist until they find a suspect and then begin /area'ing him, which basically changes nothing, just makes it harder abit. You can still find out the location of the person and also see him on minimap, won't be that hard to catch up.
You know suspects are listed in /mdc right? We don't have to /crime the whole server..
Title: Re: Goodbye Orange Dots
Post by: Mr. Goobii on July 16, 2015, 05:47:34 pm
Basically what will happen now instead of orange dots the cops will /crime the serverlist until they find a suspect and then begin /area'ing him, which basically changes nothing, just makes it harder abit. You can still find out the location of the person and also see him on minimap, won't be that hard to catch up.

We got directives to NOT do that by ARPD commands. We do not work like that...

But I agree that all kind of power to prevent such action should be taken, /crime is useless now on and I don't see why civilians would even need to know OTHERS crime except for maybe his own.. /area is annoying, but we have to deal with it...
Title: Re: Goodbye Orange Dots
Post by: Mang on July 16, 2015, 09:46:55 pm
/crime isn't useless, if I see a suspect, I want to know what his crime is before engaging him, it's a completely different situation if he killed a federal agent compared to if he evaded from a traffic stop.
Title: Re: Goodbye Orange Dots
Post by: Spike. on July 16, 2015, 09:54:20 pm
To be honest the following things should all be in the MDC.


And remove the following commands:

/su
/crime
/area (/rhl must be removed)
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