Good job on the orange dots.
Does this mean we will no longer be able to see another person's name over his head or am I not understanding this correctly?
Does this mean we will no longer be able to see another person's name over his head or am I not understanding this correctly?
I'm hoping you wont remove /crime ?
Now for MDC,All good, except warrants. Those should be issued by a judge or prosecutor. This should increase co-operation in roleplay between law enforcement and the legal factions.
It should have:
- Wanted citizens - displays list of suspects basically, those with /crime.
- BOLOs - can be added by a command, /bolo [description].
- Warrants - can be added by a command, /addwarrant [name], [type], [approved by]
- Vehicle plate check - each vehicle should have a dynamic and unique plate, like randomized: "N1EA56" and about customized plates, person can't put same plate on more than 1 vehicle.
- Passport/license check - would work by checking the info written on the license or passport, would return if player has a warrant on him, if he's wanted, it would return if he owns a vehicle and if his documents are valid.
- BOLOs - can be added by a command, /bolo [description], if the BOLO is clicked, it would automatically show us the description, who was it placed by and so on..
- Warrants - can be added by a command, /addwarrant [name], [type], [approved by], if the Warrant is clicked, it would display the agency that placed it, type of warrant and who was it approved by.
- Vehicle plate check - each vehicle should have a dynamic and unique plate, like randomized: "N1EA56" and about customized plates, person can't put same plate on more than 1 vehicle.
imo /crime should be removed (or keep it for admins) and only accessible from MDC as it should be a roleplay information.Same goes for information on groupranks imo, but that's for later concern. Great update.
imo /crime should be removed (or keep it for admins) and only accessible from MDC as it should be a roleplay information.How about keep it for a while? If a lot of butthurts miss-use it then just limit it like you said.
Same goes for information on groupranks imoThat is a must imo.
Same goes for information on groupranks imo, but that's for later concern. Great update.
Sounds good for state vehicles, but I like my coloured plate. Why not show the name of the plate that the vehicle owner decides to put on it? or vehicle ID.You can modify your plate, change color or the content of it, but you can only use that specific plate on 1 vehicle.
Already in the work for Law enforcement groups.Should be a simple optional feature for any group. There's also criminals and other groups that have merit in keeping their membership info hidden.
BOLO's should rather be RPed and communicated though /r. Warrants are indeed not suitable to place here in the script. They should remain to be issued by FBI/SAPD/Judges on forums only.
BOLO's should rather be RPed and communicated though /r. Warrants are indeed not suitable to place here in the script. They should remain to be issued by FBI/SAPD/Judges on forums only.Yeah but people will join/leave in meantime, so those who weren't there at the time BOLO was placed, they can still view it later on.
Interesting update. Now lets see which group will start a gang war and confuse the hell outy of officers who will be unable to know who is suspected and who is not :app::war:
:war:
/mdc ?
You're standing there surrounding a shootout, out of which some players are currently shooting, many are running around and you don't know which of the runners you need to apprehend and which are innocent. You don't exactly have time to check /mdc repeatedly..A shootout, everyone is breaking the law.
But other than that, this is a step in the right direction.
You're standing there surrounding a shootout, out of which some players are currently shooting, many are running around and you don't know which of the runners you need to apprehend and which are innocent. You don't exactly have time to check /mdc repeatedly..
But other than that, this is a step in the right direction.
Interesting update. Now lets see which group will start a gang war and confuse the hell outy of officers who will be unable to know who is suspected and who is not :app:
Interesting update. Now lets see which group will start a gang war and confuse the hell outy of officers who will be unable to know who is suspected and who is not :app:
Then the police will arrest whoever is shooting, pretty straight forward really. After that we investigate if someone was using self-defense and etc...Did not know the police has that much staff present on server that they can identify and arrest so many players at once.
But we will take in custody, everyone that are opening fire regardless of color, that's the whole point of removing orange dots, so we actually look in to the situations and investigate.
SAPD is fully based on roleplay now, doubt they will be aware of any gang war if no one call them.SAPd has now become like real cops who are more in to traffic violations as being able to handle real crime? :lol:
If they go to a scene where multiple people are suspected to have commited a crime, they might just roleplay with them and take them to PD and investigate there.
Up to criminal to roleplay along instead of blasting everyone.
Then the police will arrest whoever is shooting, pretty straight forward really. After that we investigate if someone was using self-defense and etc...
But we will take in custody, everyone that are opening fire regardless of color, that's the whole point of removing orange dots, so we actually look in to the situations and investigate.
Does the auto-suspect upon kill still apply?
Besides that, how is the script punishment for killing innocent civliians going to last with this, or will that one be discarded opening up a lot of possibilities for corrupt cop roleplay?
Did not know the police has that much staff present on server that they can identify and arrest so many players at once.
Besides that, how is the script punishment for killing innocent civliians going to last with this, or will that one be discarded opening up a lot of possibilities for corrupt cop roleplay?
Will there be any way for citizen to know if they have any charges on them? If yes, how?
SAPd has now become like real cops who are more in to traffic violations as being able to handle real crime? :lol:
The same way they are able to now x)
The police force has as much as staff as situation requires and we can easly call in additional reinforcment trough other means(for example ARPD group), as well both S.A.P.D and F.B.I are still recruiting, therfore I don't see how the first point is anyhow relevant, it all depends on situation, involved people and involved police staff.You did not answer the question, are officers punished by script for killing innocents or is this now a matter for internal affairs and courts ?
Its going to open ability for people to face consequenses based off their RP actions and it will allow for people to be processed based off witness statements and evidences.
As well script is still there, we still count /crime and MDC as a way to figure out who is a suspect, since auto-suspection can as easly work like it was a 911 call reporting person with that description, therfore we will act based off that and well if criminal is good enough in telling lies, he might just get away. Its all part of the fair play really, no one joins the police for the shity $500 or $100, we all do the job to find fun in the RPing as police officer, regardless of what RP approach you have to that role. As well S.A.P.D report to leaders now works fully based off RP evidence, therefore while I don't want it, there is definatly ability for RP corruption, since we need to allow people to express inovative ways to perform police job.
Oh I thought /crime was removed, my bad...What if you setup a NPC at LSPD desk and you go there and do /charges or something like that and a list with the charges on you show up. That would look way better :)
You did not answer the question, are officers punished by script for killing innocents or is this now a matter for internal affairs and courts ?
You did not answer the question, are officers punished by script for killing innocents or is this now a matter for internal affairs and courts ?
We're looking into this, we have a few viable ideas.
They can still investigate the crimes afterwards with the help of FBI and with the help of the court send the responsible to jail and so on... actually there are more opportunitiesNot very likely considering activity and possibilities of punishment.
The script still punishes em for killing innocents by money fine, but they do not get SAPD punishment for that if its apart of RP scenario, unless its proven in some RP way (CCTV, dashcam and etc..) they murdered a civilian.An officer who is suddenly engaged by multiple people has no way of knowing who is suspected and who is not, it is unfair to have them punished by script for something they are unable to determine. Better remove the script and hope SAPD does not start killing sprees.
An officer who is suddenly engaged by multiple people has no way of knowing who is suspected and who is not, it is unfair to have them punished by script for something they are unable to determine. Better remove the script and hope SAPD does not start killing sprees.
Not very likely considering activity and possibilities of punishment.
An officer who is suddenly engaged by multiple people has no way of knowing who is suspected and who is not, it is unfair to have them punished by script for something they are unable to determine. Better remove the script and hope SAPD does not start killing sprees.
We're going to be using our combat detection system, a cop will only be fined for killing a civilian who is not in combat. This system has a 100% accuracy to combat detection and we're confident this will mitigate this problem.Ok so if you take a criminal to the desert to let his body disappear open a fist fight first so combat is detected. :rofl:
Why would an officer kill a civilian in the first place? If they open fire on someone, then he's surely comiting a crime, so just suspect him before shooting? SAPD is not one person going after a group of gangsters anymore, the more organised SAPD is, the fewer mistakes they'll do in this case.Yup just like real life. Let people kill each other and arrive only when violence has stopped to arrest the black guy who did not run fast enough....
Ok so if you take a criminal to the desert to let his body disappear open a fist fight first so combat is detected. :rofl:
Why would an officer kill a civilian in the first place? If they open fire on someone, then he's surely comiting a crime, so just suspect him before shooting? SAPD is not one person going after a group of gangsters anymore, the more organised SAPD is, the fewer mistakes they'll do in this case.
Why would an officer kill a civilian in the first place? If they open fire on someone, then he's surely comiting a crime, so just suspect him before shooting? SAPD is not one person going after a group of gangsters anymore, the more organised SAPD is, the fewer mistakes they'll do in this case.
Sometimes you don't always have time to suspect before you need to take action to defend yourself.
This can happen with the old system as well, so this change isn't affecting it at all?
This can happen with the old system as well, so this change isn't affecting it at all?
Why would an officer kill a civilian in the first place? If they open fire on someone, then he's surely comiting a crime, so just suspect him before shooting? SAPD is not one person going after a group of gangsters anymore, the more organised SAPD is, the fewer mistakes they'll do in this case.
Sometimes you don't always have time to suspect before you need to take action to defend yourself.
We are looking to improve, therefore this can solve a long lasting problem with /su and self-defense of an officer.I hope you manage, but I fear for the civilians of San Andreas, the city might be delivered to pure criminals only.
Good job on the orange dots, but does this mean there will also be changes to RHL, as it will be harder to find suspects?
Good job on the orange dots, but does this mean there will also be changes to RHL, as it will be harder to find suspects?Should be.
/crime should stay.
Your example said exactly what I wanted to say above. This thing can happen with the old system as well, the new change does not affect this case negatively.With the included improvement Teddy made it is pretty safe. Without it the chance of hitting an innocent (non-suspect) would be a lot higher.
imo /crime should be removed (or keep it for admins) and only accessible from MDC as it should be a roleplay information.
voila! now there will be real interactions between a cop and a criminal+1
Well done, this should make things interestingIt already has.
Great.
Either way don't have to worry about feds rolling up like we on the Top Ten Most Wanted list now.
Never know dude. Our satellites pick up a lot of activity! ;)
Give us a heat map of possible gang activities and everything...
Awesome update! To make it fair for both sides, i think that you could remove the blue dot of the cops from the minimap.Nah, the cops are meant to be marked (they're in uniform after all).
Nah, the cops are meant to be marked (they're in uniform after all).
As for the penalty for killing non-suspects, obviously if you have no name colours then it should be removed if they are in combat (as Teddy said he had added). However, this must come with the caveat that basically unsuspected people be absolutely allowed to open fire on cops, since the same would be true in reverse the moment a suspect fires a weapon (at anyone or anything). It's not a big deal in theory, it's just on the cops to not whine about DM.
also for group leaders to see who their men killed(for example.)
Only a couple reasons come to mind as to why some would want /crime to remain. Should be a law enforcement command only.
What about make /crime only shows your own crime. Remove the ability to check
othera
You will still be able to see name tags, just now suspects will appear as normal civilians.Well, sounds like a challenge. More realistic. Criminals do hide in crows. Cops don't see in real life a dot over each criminal. That would have been easier. Maybe, too easy. So, good luck with that.
I know I answered this in-game, but just for other's reference, no this will remain.
Oh, is this only for SAMP?Yes.
What's wrong with being able to see other's crimes?
Basically what will happen now instead of orange dots the cops will /crime the serverlist until they find a suspect and then begin /area'ing him, which basically changes nothing, just makes it harder abit. You can still find out the location of the person and also see him on minimap, won't be that hard to catch up.You know suspects are listed in /mdc right? We don't have to /crime the whole server..
Basically what will happen now instead of orange dots the cops will /crime the serverlist until they find a suspect and then begin /area'ing him, which basically changes nothing, just makes it harder abit. You can still find out the location of the person and also see him on minimap, won't be that hard to catch up.