Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Teddy on July 25, 2015, 04:42:56 pm

Title: /area
Post by: Teddy on July 25, 2015, 04:42:56 pm
Hello,

Based on a suggestion from Panda, we've limited /area to only show the major city / region a player is located in (e.g Los Santos, Whetstone, etc). This is a trial and we make make modifications as needed in order to reach the optimal conditions.

Enjoy!
Title: Re: /area
Post by: TiMoN on July 25, 2015, 04:44:05 pm
cewl
Title: Re: /area
Post by: Axison on July 25, 2015, 04:44:26 pm
Thanks!!!
Title: Re: /area
Post by: Spike. on July 25, 2015, 04:46:13 pm
What about /rhl!!!
Title: Re: /area
Post by: Pandalink on July 25, 2015, 04:52:53 pm
Before anyone gets mad at me, remember that it's the lesser of two evils.
Title: Re: /area
Post by: AK47 on July 25, 2015, 04:58:49 pm
nice
Title: Re: /area
Post by: Satoshi on July 25, 2015, 05:00:04 pm
fuckin awesome.
Title: Re: /area
Post by: psyron on July 25, 2015, 05:01:52 pm
very nice. do make rhl a tad bit longer to make it fair for the cops as well
Title: Re: /area
Post by: Dennis. on July 25, 2015, 05:02:21 pm
Removin' dots in the map will be awesome too
Title: Re: /area
Post by: Mang on July 25, 2015, 05:05:05 pm
It's going to be real fun for cops to find someone in "Red County" with 5 minute /rhl timers. Does it still show if a person is inside a building?
Title: Re: /area
Post by: Mr. Goobii on July 25, 2015, 05:06:06 pm
Oyea.. GJ!  :D
Title: Re: /area
Post by: Satoshi on July 25, 2015, 05:08:32 pm
Removin' dots in the map will be awesome too
Title: Re: /area
Post by: Spike. on July 25, 2015, 05:10:26 pm
And removing /rhl would be awesome too.
Title: Re: /area
Post by: Rapper on July 25, 2015, 05:22:30 pm
Increase rhl to 20 minutes per /su
Title: Re: /area
Post by: Spike. on July 25, 2015, 05:23:35 pm
Increase rhl to 20 minutes per /su

You can only /su once.
Title: Re: /area
Post by: Teddy on July 25, 2015, 05:25:27 pm
RHL has been increased.
Title: Re: /area
Post by: Trevor. on July 25, 2015, 05:29:47 pm
AWww Nice.
Title: Re: /area
Post by: Spike. on July 25, 2015, 05:30:24 pm
RHL has been increased.

@Teddy to how long?
Title: Re: /area
Post by: [NP]Reznov. on July 25, 2015, 05:39:00 pm
Removin' dots in the map will be awesome too
Totally agree
Title: Re: /area
Post by: Aiden. on July 25, 2015, 05:43:17 pm
Good job  :app:
Title: Re: /area
Post by: Sandi on July 25, 2015, 06:00:16 pm
I get a feeling this will lower the amount of deathmatchimg on the server
Title: Re: /area
Post by: Andeey on July 25, 2015, 06:01:02 pm
I get a feeling this will lower the amount of deathmatchimg on the server
spot on brother :) - this is a great change, lovin it already
Title: Re: /area
Post by: Teddy on July 25, 2015, 06:03:33 pm
@Teddy to how long?

30 minutes by /su
Title: Re: /area
Post by: Mr. Goobii on July 25, 2015, 06:05:01 pm
30 minutes by /su

Good boy! Finally we can structure up our tactics and not rush for it like we have done a few times.  :app:

Teddy is awesome.
Title: Re: /area
Post by: Bundy on July 25, 2015, 06:09:53 pm
Great step into the right direction. Would love to see this (http://www.argonathrpg.eu/index.php?topic=112939.0), this (http://www.argonathrpg.eu/index.php?topic=112974.0) and this (http://www.argonathrpg.eu/index.php?topic=112847.0) implemented too, as soon as possible.
Title: Re: /area
Post by: Ivan_Dzeba on July 25, 2015, 06:20:57 pm
Removin' dots in the map will be awesome too

Don't try making Argonath a medium or heavy RP server, DONT REMOVE THE DOTS. We are a really light RP server.
Title: Re: /area
Post by: Axison on July 25, 2015, 06:22:16 pm
We are a really light RP server.
Oh please. Removed... i was being rude.-Axis

Title: Re: /area
Post by: Stivi on July 25, 2015, 06:27:47 pm
Niiice!

I don't think we should be removing dots either. Not because of the server's RP level, but it's population.
Title: Re: /area
Post by: .Matthew. on July 25, 2015, 06:31:56 pm
I don't think we should be removing dots either. Not because of the server's RP level, but it's population.
+++
Title: Re: /area
Post by: .Mario. on July 25, 2015, 06:34:08 pm
No more hunting thanks god
Title: Re: /area
Post by: Sandi on July 25, 2015, 06:53:16 pm
30 minutes by /su

I might have to change our motto "Never give up" lol
Title: Re: /area
Post by: Pandalink on July 25, 2015, 09:19:03 pm
It's going to be real fun for cops to find someone in "Red County" with 5 minute /rhl timers. Does it still show if a person is inside a building?
To be fair, Red County basically already gave "Red County" for most places.
Title: Re: /area
Post by: beLTa on July 26, 2015, 12:24:51 am
Great! Hope to see more new things.

Thanks a lot, Teddy!
Title: Re: /area
Post by: Manoni on July 26, 2015, 12:27:22 am
Don't try making Argonath a medium or heavy RP server, DONT REMOVE THE DOTS. We are a really light RP server.

You are funny.



This is awesome Teddy, thanks.
Title: Re: /area
Post by: Hamza_Khan on July 26, 2015, 09:59:16 am
Good job.

But I've one suggestion here if you like it, it would be really cool if we add something like GPS or tracker to find a person, not saying this should completely make the work easy but give some hints and we can only use that once in every 10 minutes, or should add detective job for it, people hiring detectives to find their target, it would be awesome.
Title: Re: /area
Post by: Squeez on July 26, 2015, 10:26:02 am
Great update Teddy, now we are waiting for state vehicle update, to make Argonath more realistic!  :strong:
Title: Re: /area
Post by: Pandalink on July 26, 2015, 02:30:13 pm
You are funny.
What a great rebuttal, you sure showed him!
Title: Re: /area
Post by: Ivan_Dzeba on July 26, 2015, 03:04:38 pm
What a great rebuttal, you sure showed him!

He didn't show me nothing.  :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
Title: Re: /area
Post by: Devin on July 26, 2015, 03:14:28 pm
Double negative...
Title: Re: /area
Post by: Slavik on July 26, 2015, 03:57:47 pm
Awesome update, Teddy. Thank you
Title: Re: /area
Post by: Bundy on July 28, 2015, 08:35:04 pm
With this addition the area in /vehicles became useless. Is it possible to have the old /heydude-script implemented in the current /vehicles script?

That'd be great. :)
Title: Re: /area
Post by: LeHott on July 28, 2015, 08:55:22 pm
With this addition the area in /vehicles became useless. Is it possible to have the old /heydude-script implemented in the current /vehicles script?

That'd be great. :)

Yeah, it would be great.

" Alright, I can borrow you my car. "
* One hour passes, guy is logged off *
" Oh, oh.. you didn't respawn it.. Alright..I'll just go for a 6 hours walk to find my car... Thanks.. "
Title: Re: /area
Post by: Ivan_MC on July 29, 2015, 02:05:11 am
With this addition the area in /vehicles became useless. Is it possible to have the old /heydude-script implemented in the current /vehicles script?

That'd be great. :)
This.  /vehicles is basicly useless now.
Title: Re: /area
Post by: Dennis. on July 29, 2015, 02:53:00 am
Make the own vehicles script same as groupvehicle's one. When you respawn a vehicle, It spawns at its spawn location. Might help alot, players and admins.
Title: Re: /area
Post by: Devin on July 29, 2015, 12:48:47 pm
Make the own vehicles script same as groupvehicle's one. When you respawn a vehicle, It spawns at its spawn location. Might help alot, players and admins.

That's just being lazy, if you misplace your vehicle go and find it or report it stolen to the police.
Title: Re: /area
Post by: Pandalink on July 29, 2015, 03:23:21 pm
That's just being lazy, if you misplace your vehicle go and find it or report it stolen to the police.
Then all player owned vehicles should be locked by default.
Title: Re: /area
Post by: Stivi on July 29, 2015, 03:27:29 pm
Then all player owned vehicles should be locked by default.
They are? Well, not exactly, but you can lock it and it will remain locked forever.
Title: Re: /area
Post by: AK47 on July 29, 2015, 03:28:00 pm
Then all player owned vehicles should be locked by default.

yes, and you should be able to picklock them but it should take like 100 seconds to do it and you should be frozen next to the car so people can report suspicious activity to the police
Title: Re: /area
Post by: Cofiliano on July 29, 2015, 05:27:21 pm
Do NOT, bring back /heydude, or anything like that. Keep it like it is

Why? Massive roleplay reasons, that you'll realise soon.
Title: Re: /area
Post by: TiMoN on July 29, 2015, 06:32:36 pm
Implement vehicle alarms(that is after you implement picklocking), players could buy an alarm for their vehicle and it would alarm everyone around the area and the owner/police of theft.
Title: Re: /area
Post by: Pandalink on July 29, 2015, 07:41:31 pm
Maybe add some kind of distance tracker for your cars, so it will give you like "San Fierro" as the area and "400m" as the distance, but no bearing direction.
Title: Re: /area
Post by: Darius-argonath on July 29, 2015, 07:44:41 pm
Maybe add some kind of distance tracker for your cars, so it will give you like "San Fierro" as the area and "400m" as the distance, but no bearing direction.
That would be great. No exact location needed, just some meters.
Title: Re: /area
Post by: Nathan on July 29, 2015, 09:03:31 pm
Maybe add some kind of distance tracker for your cars, so it will give you like "San Fierro" as the area and "400m" as the distance, but no bearing direction.

This, x10. I'm fine with /area being removed but having to find cars is a pain in the ass.
Title: Re: /area
Post by: Que on July 29, 2015, 09:19:20 pm
Maybe add some kind of distance tracker for your cars, so it will give you like "San Fierro" as the area and "400m" as the distance, but no bearing direction.
Why?
Title: Re: /area
Post by: Pandalink on July 29, 2015, 09:47:33 pm
Why?
Because it's a video game and some basic quality-of-life commands are appreciated. Not being able to find your car isn't deep roleplay, it's annoying.
Title: Re: /area
Post by: Cofiliano on July 29, 2015, 09:56:09 pm
Because it's a video game and some basic quality-of-life commands are appreciated. Not being able to find your car isn't deep roleplay, it's annoying.
Yes its annoying, and some things should be annoying.

If I steal your car and call you for randsom, you just gonna go: Heheheh i can track my car easy now heheheh fak u.

That's even more annoying, then the fact you can't so easy find your car. Besides, lock it and you wont have a bloody problem.
Title: Re: /area
Post by: TruthSvensson on July 30, 2015, 05:00:04 am
We should atleast be able to see our vehicles location on /vehicles. If you want to implement some item for it, you can add a vehicle GPS so we can buy one and use it to find our vehicle by a map on our cellphones.
Title: Re: /area
Post by: Teddy on July 30, 2015, 05:51:39 am
There is good arguments regarding vehicles on both side. I will post a poll shortly and we'll come to an agreement that way.
Title: Re: /area
Post by: Heller on July 30, 2015, 06:01:53 am
I guess that area thinghy would soon be replaced by cyber/satellite tracking.

Means one has to stay in the main HeadQuarters to track down the location of the respective fellow while others would go according to his information.

Not sure if this is what teddy is gonna do.
Title: Re: /area
Post by: Cofiliano on July 30, 2015, 06:27:36 pm
There is good arguments regarding vehicles on both side. I will post a poll shortly and we'll come to an agreement that way.
From all the decision ever made, this one shouldn't be a democratic one. People gonna go for a easier solution, one that suits them at the moment, without thinking about the role play, and the opportunities that the current situation offers to them.
Title: Re: /area
Post by: Mang on July 31, 2015, 02:29:55 am
IMO the current /area would be fine(although at this point you might as well remove the command) if there was some other way to track someone, e.g. phone tracking, tracking bugs. That would also promote RP instead of simply making it near-impossible to find anyone, which is needed for specific role-play situations, like law enforcement tracking a 911 call, a phone call with a kidnapper, etc..
Title: Re: /area
Post by: Luke on July 31, 2015, 02:54:46 am
IMO the current /area would be fine(although at this point you might as well remove the command) if there was some other way to track someone, e.g. phone tracking, tracking bugs. That would also promote RP instead of simply making it near-impossible to find anyone, which is needed for specific role-play situations, like law enforcement tracking a 911 call, a phone call with a kidnapper, etc..

Indeed, /area is pretty pointless at the moment, as 9 times out of 10 the person is in LS, other then Soprano and Gvardia who are in Queens/Chinatown.
Title: Re: /area
Post by: Dennis. on July 31, 2015, 03:00:02 am
If we remove /area we will have to move to an another roleplay level of the server.
Title: Re: /area
Post by: Cofiliano on July 31, 2015, 03:41:04 am
I don't think the current /area is pointless, on a contrary, it suits our current 'level' perfectly.

And like Dennis said we would have to go on whole different level, which you can't just switch over night, you gotta go step by step,  not 10 steps ahead, and completly removing /area would be 10 steps ahead.

I don't know about you guys, but I noticed a massive improvement in people's roleplay, before you would have to roam around finding a person to roleplay, now you barley can find someone who's not willing to roleplay.
Title: Re: /area
Post by: .Diego on August 01, 2015, 11:41:39 am
I don't think the current /area is pointless, on a contrary, it suits our current 'level' perfectly.

And like Dennis said we would have to go on whole different level, which you can't just switch over night, you gotta go step by step,  not 10 steps ahead, and completly removing /area would be 10 steps ahead.

I don't know about you guys, but I noticed a massive improvement in people's roleplay, before you would have to roam around finding a person to roleplay, now you barley can find someone who's not willing to roleplay.

Gotta say the same.

The /area improvement was great, imo.  :app:
Title: Re: /area
Post by: Mang on August 01, 2015, 12:45:51 pm
Well yes, of course, it's great for criminals, it makes it harder for law enforcement to track you and you don't really have any RP use for /area anyway(and if you're so big on the whole roleplay aspect of finding people without /area, nobody is forcing you to use it :)).

On the other side, law enforcement does, we need to track various calls, alarms, emergencies, etc.. There should be some tools other than /area, which is completely useless now, provided to us.
Title: Re: /area
Post by: Spike. on August 01, 2015, 06:55:24 pm
Well yes, of course, it's great for criminals, it makes it harder for law enforcement to track you and you don't really have any RP use for /area anyway(and if you're so big on the whole roleplay aspect of finding people without /area, nobody is forcing you to use it :)).

On the other side, law enforcement does, we need to track various calls, alarms, emergencies, etc.. There should be some tools other than /area, which is completely useless now, provided to us.

Indeed, add a location to 911 calls, add the possibility to track phone numbers, track vehicles plates. (Yes plates, not player IDs), etc...
Title: Re: /area
Post by: Sandi on August 01, 2015, 06:58:37 pm
Lets keep it simple instead of adding 40 new additional things
Title: Re: /area
Post by: Spike. on August 01, 2015, 07:05:59 pm
Lets keep it simple instead of adding 40 new additional things

Would be too easy for criminals if there was only one way for cops to find out where they are.

If we could only track phones:
Cop tries to track a suspect's phone number
Suspect turns off his phone

If we could only track vehicles:
Cop tries to track down a vehicle plate
Suspect changes his car

etc...
Title: Re: /area
Post by: RizzE. on August 01, 2015, 07:26:13 pm
Would be too easy for criminals if there was only one way for cops to find out where they are.

Would be a first time since criminals have always had a hard time evading cops with /area.
Title: Re: /area
Post by: AK47 on August 01, 2015, 08:13:40 pm
Would be a first time since criminals have always had a hard time evading cops with /area.

indeed, maybe it's time for "us" to have a bit of advantage
Title: Re: /area
Post by: Spike. on August 01, 2015, 08:45:35 pm
Then don't come moaning when you call 911 and no one responds.
Title: Re: /area
Post by: Cofiliano on August 02, 2015, 09:36:19 am
Well yes, of course, it's great for criminals, it makes it harder for law enforcement to track you and you don't really have any RP use for /area anyway(and if you're so big on the whole roleplay aspect of finding people without /area, nobody is forcing you to use it :)).
1.This is a criminal based game.
2. Criminals tracks other criminals more, then law enforcement does.
On the other side, law enforcement does, we need to track various calls, alarms, emergencies, etc.. There should be some tools other than /area, which is completely useless now, provided to us.
You got /mpc right? The RHL has been made like 30 minutes minimum, if I'm not mistaken. What else you need?  What, you wanna special /area with detail location just for cops? Forget about it.
Then don't come moaning when you call 911 and no one responds.
Why would no one respond on a 911 call? Its yours/theirs job to respond right? Its not like its a matter of personal will, are you gonna respond or not. Or it shouldn't be.
Title: Re: /area
Post by: psyron on August 02, 2015, 09:47:16 am
with /area being removed, we are now able to roleplay realisticaly and actualy have interactions with the cops. 30mins RHL does take a toll sometimes, but its enjoyable

Title: Re: /area
Post by: .Matthew. on August 02, 2015, 11:08:07 am
Why would no one respond on a 911 call? Its yours/theirs job to respond right? Its not like its a matter of personal will, are you gonna respond or not. Or it shouldn't be.
Because rarely does somebody mention his exact location in it.
Title: Re: /area
Post by: Mang on August 02, 2015, 12:25:42 pm
1.This is a criminal based game.
2. Criminals tracks other criminals more, then law enforcement does.You got /mpc right? The RHL has been made like 30 minutes minimum, if I'm not mistaken. What else you need? 
1. That I hear for the first time, as far as I know it's a role-play server not exclusive to criminals, ergo, it should be balanced to everyone, not only the criminal side, which seems to be happening lately.
2. Let's say they do track each other more, so what? It doesn't mean anything, there needs to be another way for people, or at least law enforcement(so we can actually respond to 911s, kidnappings, etc.) to track people. And the "/mpc" you speak of, it does not help with tracking suspects, not a bit, currently it only shows all suspects online.
Why would no one respond on a 911 call? Its yours/theirs job to respond right? Its not like its a matter of personal will, are you gonna respond or not. Or it shouldn't be.
Because good luck finding where the 911 call comes from when it vaguely describes some crime with no location and you can track it to "Los Santos".
Title: Re: /area
Post by: Manoni on August 02, 2015, 12:31:56 pm
When the LEO's get script changes, criminals talk about unfairness.
When criminals get script changes, the LEO's talk about unfairness.

Never ending story.
Title: Re: /area
Post by: Cyril on August 02, 2015, 01:17:28 pm
Why do you need a script to track people?
You can find people pretty quickly with a helicopter actually... and as far as I know, SAPD has helicopters.
Title: Re: /area
Post by: Plam_Knight on August 02, 2015, 01:33:42 pm
Why do you need a script to track people?
You can find people pretty quickly with a helicopter actually... and as far as I know, SAPD has helicopters.

Just a note, some of those people don't speak for all law enforcment members, infact most people I've worked with in past few weeks are finding this a lot better.
As well it makes more sense for SAPD to actually utilize its special equipment and have a purpose for patroling the whole state.
Title: Re: /area
Post by: psyron on August 02, 2015, 01:45:39 pm
Because good luck finding where the 911 call comes from when it vaguely describes some crime with no location and you can track it to "Los Santos".

simply call him back and ask the location? or just /pm if you have to, no big deal.

morever its the callers fault he didnt say the location, not yours.
Title: Re: /area
Post by: AK47 on August 02, 2015, 01:54:58 pm
Why do you need a script to track people?
You can find people pretty quickly with a helicopter actually... and as far as I know, SAPD has helicopters.

it's laziness from them
Title: Re: /area
Post by: Celso on August 02, 2015, 02:02:50 pm
Remove /area and problem fixed.
No more moaning.
Title: Re: /area
Post by: Pizza4_Games on August 02, 2015, 02:08:09 pm
/area is not rpish itself, like how is it possible you find someone out of nowhere... removing /area is a really better idea for example: a guy was called and threaten to get murdered, he can take his time to hide in someplace no one can see him and the guy with the threats can search for him, while if you use /area there is no place to hide.
Title: Re: /area
Post by: Salmonella on August 02, 2015, 02:35:12 pm
I'm not a cop but I miss /area.

Pretty useful command to find players to start some RP with without having to tell them in /pm.

Also it was pretty useful to find your own exact location, who the F knows what ''Arco Del Oeste'' is anyway?

I learned all these little areas in the map through /area, so I think it'll be harder to locate yourself to others and familiarize yourself with all the names of the little places for newer players.
Title: Re: /area
Post by: Andeey on August 02, 2015, 02:40:03 pm
when you /area yourself, you should be able to see specifics, but not for anyone else.
Title: Re: /area
Post by: Jeremy. on August 02, 2015, 02:47:03 pm
I'm not a cop but I miss /area.

Pretty useful command to find players to start some RP with without having to tell them in /pm.

If you want to interact with anyone you can simply call him. Why /PM? The removal of area it was a good thing which apparently increased the level of RP. A tracking system for the law enforcements wouldn't be bad at all in my opinion.
Title: Re: /area
Post by: Salmonella on August 02, 2015, 07:22:37 pm
If you want to interact with anyone you can simply call him. Why /PM? The removal of area it was a good thing which apparently increased the level of RP. A tracking system for the law enforcements wouldn't be bad at all in my opinion.

Well, whatever the method of contacting beforehand, the surprise is gone.
Title: Re: /area
Post by: Spike. on August 02, 2015, 07:26:11 pm
tbh it would be nice if /area and /rhl were gone totally for good.

Instead of criminals attempting to kill all the cops they see so they can escape they could simply try to lay low.
Maybe that way cops wouldn't be allowed to return after death?
And instead of showing all the suspects in /mdc, you have to search someone's criminal record and outstanding charges on /mdc during traffic stops, etc...

And maybe also add a command that allowed you to show your licenses and ID card. (Fake ID cards too?)
Title: Re: /area
Post by: Cofiliano on August 02, 2015, 08:33:23 pm
Because rarely does somebody mention his exact location in it.
Then I suggest that the representatives of the law, start a huge campaign, in game and on forums, to educated the population.
1. That I hear for the first time, as far as I know it's a role-play server not exclusive to criminals, ergo, it should be balanced to everyone, not only the criminal side, which seems to be happening lately.

It was unbalanced for 7 bloody years, and now its made realistically for both sides.

Please tell me what advantages does a criminal has when he needs to track and assassinate another criminal, comparing to when LEO has to track a criminal? You got state helictopers, state cars, state radio, patrols all over the place, what more do you need really?
2. Let's say they do track each other more, so what? It doesn't mean anything, there needs to be another way for people, or at least law enforcement(so we can actually respond to 911s, kidnappings, etc.) to track people. And the "/mpc" you speak of, it does not help with tracking suspects, not a bit, currently it only shows all suspects online.Because good luck finding where the 911 call comes from when it vaguely describes some crime with no location and you can track it to "Los Santos".
Check the start of my reply, that would solve the issue. Its up to you guys to point that out to people, I for one didn't knew that really. Or if that's too much for you guys (Al tough I don't see why it should be too much), then maybe scripters should add location of the place where the 911 call was made, but that's as far as it should go really.
Title: Re: /area
Post by: Bundy on August 02, 2015, 09:20:02 pm
. . . .
You know there's actually a server in Argonath called Argo Stunt? You should try it out, it fits all your demands!
Title: Re: /area
Post by: Teddy on August 03, 2015, 03:59:37 am
I should explain, that we have a single system to determine the area of specific coordinates. This means, we cannot make specific changes for individual elements. It's a one for all system.

For reference, we use an include available for free on SA:MP forums however, it has been heavily modified to suit our needs.
Title: Re: /area
Post by: Salmonella on August 04, 2015, 02:30:25 am
You know there's actually a server in Argonath called Argo Stunt? You should try it out, it fits all your demands!

(https://visionless.me/u/Well-Meme'd.png)


seriously though i like roleplay
Title: Re: /area
Post by: Julio. on August 04, 2015, 11:38:08 am
Interesting idea, nothing to say against it, let's see how it works out. Nice work Ted :)
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