Removin' dots in the map will be awesome too
Increase rhl to 20 minutes per /su
RHL has been increased.
Removin' dots in the map will be awesome tooTotally agree
I get a feeling this will lower the amount of deathmatchimg on the serverspot on brother :) - this is a great change, lovin it already
@Teddy to how long?
30 minutes by /su
Removin' dots in the map will be awesome too
We are a really light RP server.Oh please. Removed... i was being rude.-Axis
I don't think we should be removing dots either. Not because of the server's RP level, but it's population.+++
30 minutes by /su
It's going to be real fun for cops to find someone in "Red County" with 5 minute /rhl timers. Does it still show if a person is inside a building?To be fair, Red County basically already gave "Red County" for most places.
Don't try making Argonath a medium or heavy RP server, DONT REMOVE THE DOTS. We are a really light RP server.
You are funny.What a great rebuttal, you sure showed him!
What a great rebuttal, you sure showed him!
With this addition the area in /vehicles became useless. Is it possible to have the old /heydude-script implemented in the current /vehicles script?
That'd be great. :)
With this addition the area in /vehicles became useless. Is it possible to have the old /heydude-script implemented in the current /vehicles script?This. /vehicles is basicly useless now.
That'd be great. :)
Make the own vehicles script same as groupvehicle's one. When you respawn a vehicle, It spawns at its spawn location. Might help alot, players and admins.
That's just being lazy, if you misplace your vehicle go and find it or report it stolen to the police.Then all player owned vehicles should be locked by default.
Then all player owned vehicles should be locked by default.They are? Well, not exactly, but you can lock it and it will remain locked forever.
Then all player owned vehicles should be locked by default.
Maybe add some kind of distance tracker for your cars, so it will give you like "San Fierro" as the area and "400m" as the distance, but no bearing direction.That would be great. No exact location needed, just some meters.
Maybe add some kind of distance tracker for your cars, so it will give you like "San Fierro" as the area and "400m" as the distance, but no bearing direction.
Maybe add some kind of distance tracker for your cars, so it will give you like "San Fierro" as the area and "400m" as the distance, but no bearing direction.Why?
Why?Because it's a video game and some basic quality-of-life commands are appreciated. Not being able to find your car isn't deep roleplay, it's annoying.
Because it's a video game and some basic quality-of-life commands are appreciated. Not being able to find your car isn't deep roleplay, it's annoying.Yes its annoying, and some things should be annoying.
There is good arguments regarding vehicles on both side. I will post a poll shortly and we'll come to an agreement that way.From all the decision ever made, this one shouldn't be a democratic one. People gonna go for a easier solution, one that suits them at the moment, without thinking about the role play, and the opportunities that the current situation offers to them.
IMO the current /area would be fine(although at this point you might as well remove the command) if there was some other way to track someone, e.g. phone tracking, tracking bugs. That would also promote RP instead of simply making it near-impossible to find anyone, which is needed for specific role-play situations, like law enforcement tracking a 911 call, a phone call with a kidnapper, etc..
I don't think the current /area is pointless, on a contrary, it suits our current 'level' perfectly.
And like Dennis said we would have to go on whole different level, which you can't just switch over night, you gotta go step by step, not 10 steps ahead, and completly removing /area would be 10 steps ahead.
I don't know about you guys, but I noticed a massive improvement in people's roleplay, before you would have to roam around finding a person to roleplay, now you barley can find someone who's not willing to roleplay.
Well yes, of course, it's great for criminals, it makes it harder for law enforcement to track you and you don't really have any RP use for /area anyway(and if you're so big on the whole roleplay aspect of finding people without /area, nobody is forcing you to use it :)).
On the other side, law enforcement does, we need to track various calls, alarms, emergencies, etc.. There should be some tools other than /area, which is completely useless now, provided to us.
Lets keep it simple instead of adding 40 new additional things
Would be too easy for criminals if there was only one way for cops to find out where they are.
Would be a first time since criminals have always had a hard time evading cops with /area.
Well yes, of course, it's great for criminals, it makes it harder for law enforcement to track you and you don't really have any RP use for /area anyway(and if you're so big on the whole roleplay aspect of finding people without /area, nobody is forcing you to use it :)).1.This is a criminal based game.
On the other side, law enforcement does, we need to track various calls, alarms, emergencies, etc.. There should be some tools other than /area, which is completely useless now, provided to us.You got /mpc right? The RHL has been made like 30 minutes minimum, if I'm not mistaken. What else you need? What, you wanna special /area with detail location just for cops? Forget about it.
Then don't come moaning when you call 911 and no one responds.Why would no one respond on a 911 call? Its yours/theirs job to respond right? Its not like its a matter of personal will, are you gonna respond or not. Or it shouldn't be.
Why would no one respond on a 911 call? Its yours/theirs job to respond right? Its not like its a matter of personal will, are you gonna respond or not. Or it shouldn't be.Because rarely does somebody mention his exact location in it.
1.This is a criminal based game.1. That I hear for the first time, as far as I know it's a role-play server not exclusive to criminals, ergo, it should be balanced to everyone, not only the criminal side, which seems to be happening lately.
2. Criminals tracks other criminals more, then law enforcement does.You got /mpc right? The RHL has been made like 30 minutes minimum, if I'm not mistaken. What else you need?
Why would no one respond on a 911 call? Its yours/theirs job to respond right? Its not like its a matter of personal will, are you gonna respond or not. Or it shouldn't be.Because good luck finding where the 911 call comes from when it vaguely describes some crime with no location and you can track it to "Los Santos".
Why do you need a script to track people?
You can find people pretty quickly with a helicopter actually... and as far as I know, SAPD has helicopters.
Because good luck finding where the 911 call comes from when it vaguely describes some crime with no location and you can track it to "Los Santos".
Why do you need a script to track people?
You can find people pretty quickly with a helicopter actually... and as far as I know, SAPD has helicopters.
I'm not a cop but I miss /area.
Pretty useful command to find players to start some RP with without having to tell them in /pm.
If you want to interact with anyone you can simply call him. Why /PM? The removal of area it was a good thing which apparently increased the level of RP. A tracking system for the law enforcements wouldn't be bad at all in my opinion.
Because rarely does somebody mention his exact location in it.Then I suggest that the representatives of the law, start a huge campaign, in game and on forums, to educated the population.
1. That I hear for the first time, as far as I know it's a role-play server not exclusive to criminals, ergo, it should be balanced to everyone, not only the criminal side, which seems to be happening lately.
2. Let's say they do track each other more, so what? It doesn't mean anything, there needs to be another way for people, or at least law enforcement(so we can actually respond to 911s, kidnappings, etc.) to track people. And the "/mpc" you speak of, it does not help with tracking suspects, not a bit, currently it only shows all suspects online.Because good luck finding where the 911 call comes from when it vaguely describes some crime with no location and you can track it to "Los Santos".Check the start of my reply, that would solve the issue. Its up to you guys to point that out to people, I for one didn't knew that really. Or if that's too much for you guys (Al tough I don't see why it should be too much), then maybe scripters should add location of the place where the 911 call was made, but that's as far as it should go really.
. . . .You know there's actually a server in Argonath called Argo Stunt? You should try it out, it fits all your demands!
You know there's actually a server in Argonath called Argo Stunt? You should try it out, it fits all your demands!