Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Dennis. on April 19, 2016, 05:24:38 pm

Title: [Cannabis] Questions about ilegal farming.
Post by: Dennis. on April 19, 2016, 05:24:38 pm
Questions about ilegal farming.



Q1: If I'm at the planted field and someone come, can I shoot him if he doesn't leave or he threats me?
Q2: Can I fight against the police to protect my plants if they catch me growing/harvesting or if I catch them taking my plants?
Q3: What would I do if police catch me near planted fields? (Might not be mines)
Q4: Police might be camping fertile lands and go after each blip in map to catch weed growers, what should I do to proect my weed? They can see the bush and stay there till it becomes ready to harvest.
Q5: To steal someone's weed. I kill the farmer who has grown fields. Can I take his plants after 3h? Is he avaliable to take the weed again if dead?
Q6: If someone is harvesting, am I allowed to go and steal his plants even just bcz I want to?
Q7: In which cases is police allowed to block the fields and take the plants?
Q8: Am I allowed to STOP others grow weed at my property?
[[ADD ANOTHER ONE HERE]] (http://www.argonathrpg.eu/index.php?action=post;topic=116271.0;last_msg=1828270)






Police might be camping fertile lands and go after each blip in map to catch weed growers
They can see the bush and stay there till it becomes ready to harvest

- Find a solution for this please. This makes growing weed impossible and worthless for 1-3g per plant.



Lets discuss.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 19, 2016, 05:29:14 pm
It's not 1-3g per plant though is it, isn't it somewhere between 5-12?
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Dennis. on April 19, 2016, 05:34:14 pm
isn't it somewhere between 5-12?
It isn't. Since yesterday...
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: .Matthew. on April 19, 2016, 05:39:36 pm
Even though current system might seem more realistic, previous one was more challenging for both criminals and cops.
You had to find an active spot and plant it, while cops had job to find those active spots and find which one is being used.
Currently you can plant tons at one spot and anyone can come, take it or plant more. I seized over 500g in 2 days... it's so easy to do weed nowadays.

Also, if everyone is able to get such massive amounts of weed that easily, that would mean the price would drop and weed would be less looked for than other drugs that are harder to get.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Bruce. on April 19, 2016, 05:43:33 pm
It's not 1-3g per plant though is it, isn't it somewhere between 5-12?
It is 1-3 grams / plant
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: .Mario. on April 19, 2016, 05:46:43 pm
No Matthew. Challenging is the current system but  it is kind of "ruined" because the small ammounts of being able to harvest (1-3) and the long time to wait. You can plant like 100 seeds and get a minimum of 200g for 3 hours, while in the old system you could reach 1kg within 3 hours.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Johan_S on April 19, 2016, 05:49:23 pm

Q1:

This is roleplay matter.

Q2: ?

You can fight if there is not other solution to settle down but if we speak about intelligence, consider your thing gone since remember cops can return after death. Endless waves will come until you die and you are not allowed to re-arm and return since will be counted as cop-bait, the goal of criminals remain to evade.

Q3:

Go away!

Q4:

Answer might be in Q2, you can't, whatever you do, doesn't matter, you can't.


Q5:

If you're still present there, we might be facing an "returning after death" scene which is not allowed.

Q6:

This is roleplay matter.

Q7:

All cases.

Q8:

This is roleplay matter.

Police might be camping fertile lands and go after each blip in map to catch weed growers
They can see the bush and stay there till it becomes ready to harvest

Only removal of blips solve this, even tho few cops support the removal of blips not all exercise a roleplay ethic, I mean they metagame much.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 19, 2016, 05:50:01 pm
It is 1-3 grams / plant

I see I'm a few hours out of date.  :balance:
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Dennis. on April 19, 2016, 05:53:30 pm
Remove blips.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 05:57:01 pm
Only removal of blips solve this, even tho few cops support the removal of blips not all exercise a roleplay ethic, I mean they metagame much.

An anti-metagaming and powergaming rule has been established yet we can still blips from hundreds of feet away.
Not only that but fucktards that can't accept defeat will call their fellow retards on Skype to come online.
Regardless of what system, it seems that undesirables from both parties will camp without RP. What about randomly disabling certain fertile plots from being harvested similar to how spots were disabled on the previous system?

EDIT:
Not only that but how about treating everyone like a proper character? Meaning, if someone dies, that's it. They can't return to roleplay. I'm not talking about enacting a CK rule but just don't let anyone return to RP if they died.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Johan_S on April 19, 2016, 06:03:04 pm
An anti-metagaming and powergaming rule has been established yet we can still blips from hundreds of feet away.

We cannot report a cop or even another player for showing randomly in middle of nowhere, I mean they have excuses such "I was passing by" and that is not against the rules. The other conflict is if we "execute" this cop(after thousand warnings and clearly the roleplay) he still remember the location.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 06:05:38 pm
We cannot report a cop or even another player for showing randomly in middle of nowhere, I mean they have excuses such "I was passing by" and that is not against the rules. The other conflict is if we "execute" this cop(after thousand warnings and clearly the roleplay) he still remember the location.

It's not exactly random as blips are always attractive and most will approach them to see what they're doing. Random would be stumbling upon a group in the middle of nowhere without the guidance of blips. Your second point wouldn't be a problem if a rule existed about everyone not returning after death.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Johan_S on April 19, 2016, 06:09:07 pm
Your second point wouldn't be a problem if a rule existed about everyone not returning after death.

If a miracle is needed to remove the blips, why not having this^
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: TiMoN on April 19, 2016, 06:09:30 pm
Keep the system as it is and introduce growing weed in your own house, it will produce less(fertile land weed harvestshould go back to original) but a lot more risk free.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Dennis. on April 19, 2016, 06:14:23 pm
Returning after death rule for all or no blips are the only solutions.

Returning after death rule for all - Endles police waves.
No blips - Police might be camping fertile lands and go after each blip in map to catch weed growers
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 06:15:35 pm
Keep the system as it is and introduce growing weed in your own house, it will produce less(fertile land weed harvestshould go back to original) but a lot more risk free.
I agree with this. I also think that cops should be able to raid and seize elaborate operations with this system but agree none-the-less. There should not be a risk-free way to produce illegal substances but it shouldn't be like it is now. It's just blatant camping without roleplay at spots.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 19, 2016, 06:19:37 pm
Depends where you grow it. Recently somebody thought it was a great idea to plant an entire stash of seeds at LSAP, which was obviously a completely stupid idea.

Grow it somewhere not obvious, there are plenty of places people literally don't go at all, explore the map at bit. Then don't sit there waiting for it to become ready, set your alarm for 2 hours 55 minutes or something and drive/fly back when it's done...

Of course if you sit at a field for 3 hours as a blip in an obvious location you're going to be caught, call yourselves criminals?  :cowboy:
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Johan_S on April 19, 2016, 06:21:14 pm
System indeed is incredible and i'm very happy with it, I enjoyed a lot the planting. The problem is that thanks to non-roleplay ways we are easily caught, it's just a minimap blip far away from a rigorous camping which have only one orientation, sadly.

Depends where you grow it. Recently somebody thought it was a great idea to plant an entire stash of seeds at LSAP, which was obviously a completely stupid idea.

Grow it somewhere not obvious, there are plenty of places people literally don't go at all, explore the map at bit. Then don't sit there waiting for it to become ready, set your alarm for 2 hours 55 minutes or something and drive/fly back when it's done...

Of course if you sit at a field for 3 hours as a blip in an obvious location you're going to be caught, call yourselves criminals?  :cowboy:

I think you're wrong. Doesn't matter where you are, a blip will pass by and wait a convoy.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 06:22:31 pm
...as a blip
I think we found the problem.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 19, 2016, 06:24:31 pm
System indeed is incredible and i'm very happy with it, I enjoyed a lot the planting. The problem is that thanks to non-roleplay ways we are easily caught, it's just a minimap blip far away from a rigorous camping which have only one orientation, sadly.

I think you're wrong. Doesn't matter where you are, a blip will pass by and wait a convoy.

Wrong? You're telling me the SAPD is going to come across a few weed plants sitting on their lonesome in Whetstone when there's no blip by them to give them away?

And what sort of dope puts every single plant in the same location:
    A) A cop/civilian can more easily see a large group of plants
    B) When you lose one plant, you lose everything

I don't see how this is a difficult concept to grasp. If you were growing marijuana in the open would you grow it on a local playing field?? NO!
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 19, 2016, 06:25:11 pm
I think we found the problem.

What fool camps for 3 hours by their weed spot anyway?
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Ben. on April 19, 2016, 06:26:00 pm
I think we found the problem.
I'd say it was less of a big problem and more like a little blip.

...
Apologies, that was a terrible joke.  :lol:
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Johan_S on April 19, 2016, 06:27:34 pm
Wrong? You're telling me the SAPD is going to come across a few weed plants sitting on their lonesome in Whetstone when there's no blip by them to give them away?

And what sort of dope puts every single plant in the same location:
    A) A cop/civilian can more easily see a large group of plants
    B) When you lose one plant, you lose everything

I don't see how this is a difficult concept to grasp. If you were growing marijuana in the open would you grow it on a local playing field?? NO!

I respect your opinion very much logical, but what I am trying to point out with my comment in this topic is that the origin is not roreplay but is a blip in the minimap which raises the curiosity of the players.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 06:28:33 pm
You're telling me the SAPD is going to come across a few weed plants sitting on their lonesome in Whetstone when there's no blip by them to give them away?
blip by them to give them away
blip
Congratulations. You're just proving my point.

I don't see how this is a difficult concept to grasp. If you were growing marijuana in the open would you grow it on a local playing field?? NO!
The point is that you wouldn't have found it without blips.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 19, 2016, 06:30:36 pm
I respect your opinion very much logical, but what I am trying to point out with my comment in this topic is that the origin is not roreplay but is a blip in the minimap which raises the curiosity of the players.

You're just proving my point.
The point is that you wouldn't have found it without blips.

This isn't real life. If we were replicating real life then lets limit growing of weed to purchased properties, with heaters, and make them take a real length of time to grow shall we.



The blip issue is off topic. Want to raise it as an idea? Create a new topic.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Ben. on April 19, 2016, 06:31:15 pm
Would it be worth shutting down the blip discussion and taking it elsewhere?
Its sort of in the context of this but is really a wider discussion.

If it is discussed elsewhere, I'd love to put some input into the conversation and hear other people's thoughts.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Mikro on April 19, 2016, 06:31:56 pm
Removing the blips does not even matter in this case. Just like how criminals know the places, cops will also know. They will come anyways. So don't even try to turn this into a bullshit "remove blips" discussion.

For all I know the best solution is to disable the whole system. Everyone seems to be just driven by way too much greed. The Argonath mentality.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Devin on April 19, 2016, 06:35:53 pm
Q1: If I'm at the planted field and someone come, can I shoot him if he doesn't leave or he threats me?
Q2: Can I fight against the police to protect my plants if they catch me growing/harvesting or if I catch them taking my plants?
Q3: What would I do if police catch me near planted fields? (Might not be mines)
Q4: Police might be camping fertile lands and go after each blip in map to catch weed growers, what should I do to proect my weed? They can see the bush and stay there till it becomes ready to harvest.
Q5: To steal someone's weed. I kill the farmer who has grown fields. Can I take his plants after 3h? Is he avaliable to take the weed again if dead?
Q6: If someone is harvesting, am I allowed to go and steal his plants even just bcz I want to?
Q7: In which cases is police allowed to block the fields and take the plants?
Q8: Am I allowed to STOP others grow weed at my property?

Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 06:36:51 pm
This isn't real life. If we were replicating real life then lets limit growing of weed to purchased properties, with heaters, and make them take a real length of time to grow shall we.
The blip issue is off topic. Want to raise it as an idea? Create a new topic.

I guess in real life, I can only grow weed indoors.

Would it be worth shutting down the blip discussion and taking it elsewhere?
Its sort of in the context of this but is really a wider discussion.

If it is discussed elsewhere, I'd love to put some input into the conversation and hear other people's thoughts.
It's the elephant in the room. I'm glad to see that others are beginning to see how those tiny squares on the map ruin roleplay scenarios, including those pertaining to weed farming.

Removing the blips does not even matter in this case. Just like how criminals know the places, cops will also know. They will come anyways. So don't even try to turn this into a bullshit "remove blips" discussion.

For all I know the best solution is to disable the whole system. Everyone seems to be just driven by way too much greed. The Argonath mentality.

It was a great idea but it seems like it just led back to camping. Really sad. I wouldn't have a problem if the cops found the place via their own intuition but the point is that they didn't. They found it through what's technically considered metagaming. It's contradictory. I'll stop evangelising "no blips" in this topic but I'm hoping the discussion starts again elsewhere.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: .Matthew. on April 19, 2016, 06:38:28 pm
Agree with Mikro, people going too crazy over weed and are ignoring most attempts of roleplay at the weed fields, rather keep jumping around harvesting as much as they can until they get tempbanned by an admin. Script changed, mentality didn't. As cool as the script may be, it must be more challenging and harder to avoid what happens now.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Devin on April 19, 2016, 06:41:55 pm
Greed over roleplay, just as it always has been. Now that there is a new way to earn it's all about planting 400+ seeds in a single field then complaining when cops seize it.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Johan_S on April 19, 2016, 06:47:48 pm
I will put here my case just to deny the idea of "greedy" thing. I'm already very rich in game and I can live out of my cash for let's say months if we calculate a daily expense of 1-2k (armour and guns). Im not trying to make cash anymore and Mikro or Devin can very well check in my stats. But indeed I enjoyed much the roleplay with countless seeds planted in a hill with my friends, one more time not to be rich but for the atmosphere you get, surrounded by cannabis plants making you feel like a narco-village.

(http://i.imgur.com/skBjxjZ.png)

This is tremendous roleplay source but it will be always ruined by something. :)
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: TiMoN on April 19, 2016, 06:48:13 pm
Recently somebody thought it was a great idea to plant an entire stash of seeds at LSAP, which was obviously a completely stupid idea.
:rolleyes: sorry
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Drix on April 19, 2016, 06:50:45 pm
Quote
Q4: Police might be camping fertile lands and go after each blip in map to catch weed growers, what should I do to proect my weed? They can see the bush and stay there till it becomes ready to harvest.
Q5: To steal someone's weed. I kill the farmer who has grown fields. Can I take his plants after 3h? Is he avaliable to take the weed again if dead?
Q6: If someone is harvesting, am I allowed to go and steal his plants even just bcz I want to?
Q7: In which cases is police allowed to block the fields and take the plants?
Q8: Am I allowed to STOP others grow weed at my property?
[[ADD ANOTHER ONE HERE]]

Blips are indeed a problem in this case, speaking this as Chief Of Police and representing SAPD. It has come an issue now that i keep getting probably non roleplayed anonymous tips on different fields and i NEED to react on it else then that people are not focusing on police job but on the fields. We cannot ignore it, we need to respond to it, meanwhile traffic stops and usual police work is sllowly dying out of the picture. I'm thinking far ahead here and i need to adjust SAPD to handle this problem... another problem is the police needs to camp for hours in order to clear the place out. I'm taking an example a situation that happened today, we saw a huge place full of weed, newly grown and we locked the place down. It was a mess, people randomly came trying to take it, other random by-passers went around jumping probably calling for more people most likely a DM. They couldn't realize once police sees it, it's over it's confiscated. The location is on the lock down.

My suggestion was for police Command/FBI
1. /burnweed - Once a command member comes cops roleplay burning the weed with gas, they do it irl they might get high but it works!
The weed would burn quickly and none has to camp or anything, it would take 20 minutes for the weed to build (will take time incase someone wants a retaliation to get their weed back)
The same command added for the grower who grown the weed, i'd rather destory the weed then let cops have it or another rival gang!!!

2. Blips - But that ain happening that easy.
We need this problem fixed before the server gets fucked by moaners and random bullshit again
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 19, 2016, 06:52:57 pm
:rolleyes: sorry

 :lol: what were you even thinking?  :uhm:


Johan, if you're attempting to create a forest of marijuana then how the frig are you supposed to even hide it?

On that other topic Drix mentioned though, yeah, /burnweed would be good.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Johan_S on April 19, 2016, 07:02:21 pm
Johan, if you're attempting to create a forest of marijuana then how the frig are you supposed to even hide it?

I tested those days, did few forests, resulted in all that: if i fail being caught in minimap there are not ways to escape :P but I couldn't care more to harvest those forests I finished my roleplay and I went following other things. But peoples who may need to make profit out of their efforts with current conditions is impossible. Drix mentioned few points above which I agree.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Spike. on April 19, 2016, 07:06:14 pm
I agree with Drix's point. It does not make sense for cops to wait 3 hours to harvest the weed, we could simply be able to ruin the plantation and destroy it.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Ben. on April 19, 2016, 07:09:09 pm
Unsure how a weed burning command would be the solution to this.
It wouldn't bolster RP - On the contrary, I could see police officers (current acknowledged to not all be RPing) just driving over and burning the weed.

Though, the concept of destroying weed is good for the person growing it (perhaps destroying weed could be done by someone other than the grower by mutual agreement enforced in the script?).
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Drix on April 19, 2016, 07:14:04 pm
Unsure how a weed burning command would be the solution to this.
It wouldn't bolster RP - On the contrary, I could see police officers (current acknowledged to not all be RPing) just driving over and burning the weed.

Though, the concept of destroying weed is good for the person growing it (perhaps destroying weed could be done by someone other than the grower by mutual agreement enforced in the script?).
Command members Ben, they will fully roleplay it by buying gasoline in gs9 or shops and burning it over, for 20 minutes in the place it would create a great roleplay environment between cops and civilians who stand in the area, i don't know what you think of SAPD but even if we give it to Officers they would NEVER do such thing, please  don't think of us that way..


Only has to be destroyed by the person growing it, and it will take the same time-frame. Like once the guy knows he's exposed he will have time to destroy it!
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Ben. on April 19, 2016, 07:20:40 pm
Command members Ben, they will fully roleplay it by buying gasoline in gs9 or shops and burning it over, for 20 minutes in the place it would create a great roleplay environment between cops and civilians who stand in the area, i don't know what you think of SAPD but even if we give it to Officers they would NEVER do such thing, please  don't think of us that way..


Only has to be destroyed by the person growing it, and it will take the same time-frame. Like once the guy knows he's exposed he will have time to destroy it!
Apologies for my disagreement then, I incorrectly assumed you meant all SAPD (including Recruits)! I have no doubt SAPD Officers+ can be trusted, I regret that I came across that way.  :v:
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Dennis. on April 19, 2016, 07:20:59 pm
What about "High Notoriety = Hidden from the map (No blip)" ?
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: .Matthew. on April 19, 2016, 07:24:38 pm
They're already in a way immortal. No need to do it more.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: AK47 on April 19, 2016, 07:27:27 pm
I honestly thought we would be able to grow in our own house..



They're already in a way immortal. No need to do it more.

Like that cops don't need to pay tolls AND they can lock them?   ;)
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Rei on April 19, 2016, 07:29:29 pm
Everyone know where we are able to grow and where we are not, perhaps growing inside interiors in plantations can be a good idea too?
Nothing massive of course, enough to feed the roleplayers.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: .Matthew. on April 19, 2016, 07:51:55 pm
I honestly thought we would be able to grow in our own house..



Like that cops don't need to pay tolls AND they can lock them?   ;)
Welcome to a roleplay server, this isn't a cops and robbers server where cops and robbers are equally powered. Go do a run from cops in your country and see how long you last.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Celso on April 19, 2016, 08:07:51 pm
Instead of a burn weed cmd give us a flame thrower and script support! to make it burn weed only.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Stivi on April 19, 2016, 08:24:57 pm
High risk, high reward. The developer team is looking to changing the amount you get from one plant, as it is if you're unlucky you'll probably lose half the money. Hell you might even lose it all if you're late.



And no, keep the system. What happened to "we will not be like the other team!!"?



a narco-village.

(http://i.imgur.com/skBjxjZ.png)
The Albanian dream. Lazarat <3  :weed: :weed:
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Devin on April 19, 2016, 08:39:39 pm
And no, keep the system. What happened to "we will not be like the other team!!"?


What happened to showing respect and thinking before you type?
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 08:46:34 pm
Welcome to a roleplay server, this isn't a cops and robbers server where cops and robbers are equally powered. Go do a run from cops in your country and see how long you last.
A roleplay server where cops don't really have to fear about death as they can die and can return to a roleplay scenario after death. It's actually very possible for criminals to outrun the police for a long time in real life and sometimes even until their death. Cops should have access to lock tolls and other tangible resources like that. They shouldn't have access to immortality.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Celso on April 19, 2016, 10:09:38 pm
A roleplay server where cops don't really have to fear about death as they can die and can return to a roleplay scenario after death. It's actually very possible for criminals to outrun the police for a long time in real life and sometimes even. Cops should have access to lock tolls and other tangible resources like that. They shouldn't have access to immortality.
Criminals shouldn't have access to automatic weapons, or even military equipment (RPG bombs etc..) by simply walking inside a store.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 10:15:49 pm
Criminals shouldn't have access to automatic weapons, or even military equipment (RPG bombs etc..) by simply walking inside a store.
Cops shouldn't be carrying around military grade assault rifles either. That'd be the army or SWAT's job. SWAT also shouldn't overlap with SAPD the way it does right now either. As for RPG bombs, those are from a black market. That's feasible.

EDIT: Besides that, a criminal could kill you once with a rocket launcher and you'd still be able to return  ad nauseum regardless. I don't like the idea of rocket launchers on a roleplay server but whatever.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: AK47 on April 19, 2016, 10:26:48 pm
Indeed, I don't see any roleplay in swat/sapd rolling up with M4 when I evaded a ticket but I guess as you said, all for the roleplay and not cops n robbers :rolleyes:
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Celso on April 19, 2016, 10:31:54 pm
Cops shouldn't carrying around military grade assault rifles either. That'd be the army or SWAT's job. SWAT also shouldn't overlap with SAPD the way it does right now either. As for RPG bombs, those are from a black market. That's feasible.

EDIT: Besides that, a criminal could kill you once with a rocket launcher and you'd still be able to return  ad nauseum regardless. I don't like the idea of rocket launchers on a roleplay server but whatever.
In real life criminals don't carry RPG's in their assholes.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 10:37:16 pm
In real life criminals don't carry RPG's in their assholes.
Where are you going with this? In real life, a single person can't carry around a Deagle, Shotgun, AK and a camera. It's just the way GTA is. I didn't say I wanted things to be anally realistic. Just better.

Find me a video of an officer coming back to life after being turned into swiss cheese after being shot to death. I'll wait. In return, here's a video of somebody buying a warhead from the black market. Enjoy:
https://www.youtube.com/watch?v=0c4f4NJSB_4
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Everett on April 19, 2016, 10:37:35 pm
In real life criminals don't carry RPG's in their assholes.
How else do you deal with an Apache helicopter? :rolleyes: :rolleyes:

Topic turning into the usual orange vs blue, here's my 2 cents. I really dislike those jihad kamikaze robocops that will never leave even if they're 5vs1, they want to be shot to make your RHL longer and make you loose notoriety.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Fuzzy on April 19, 2016, 10:49:13 pm
(http://i.imgur.com/goXC3tH.png)
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Celso on April 19, 2016, 10:52:30 pm
Where are you going with this? In real life, a single person can't carry around a Deagle, Shotgun, AK and a camera. It's just the way GTA is. I didn't say I wanted things to be anally realistic. Just better.

Find me a video of an officer coming back to life after being turned into swiss cheese after being shot to death. I'll wait. In return, here's a video of somebody buying a warhead from the black market. Enjoy:
https://www.youtube.com/watch?v=0c4f4NJSB_4
I agree i want something better and i think that the current system of notoriety/suspection will just rise death. And yes I also think it's easy af to get a weapon ingame, blackmarkets could seell heavy weapons SMG + ammunations maybe only pistols, but some people wont survive without weapons for '' protection''
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Mark_DeCaval on April 19, 2016, 10:53:07 pm
Criminals shouldn't have access to automatic weapons, or even military equipment (RPG bombs etc..) by simply walking inside a store.
Well, depends if we RP a country in middle of endless, violent home war, corrupted and in deep crisis or a civilized, prosperitious country.

You can:t compare rl to the game. In Europe avarage numer of guns per 100 citizens is around 3. Here average numer of guns per citizen is probably around 10. Current numer of SAPD staff does not allow us to dispatch more than 3-⁴ officers per criminal with murder on his list, which is slightly different than life, atleast where i live.

All we are trying to say here as a idea here is to give us a chance not to be bounded to weedfield for hours with the limited resources we have.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Spike. on April 19, 2016, 10:59:40 pm
Ayy lmfao every single topic ends up like this. Scripts change, some people don't.

(http://img.michaeljacksonspictures.com/wp-content/uploads/2014/08/popcorn-blank.gif)
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 11:00:55 pm
I agree i want something better and i think that the current system of notoriety/suspection will just rise death. And yes I also think it's easy af to get a weapon ingame, blackmarkets could seell heavy weapons SMG + ammunations maybe only pistols, but some people wont survive without weapons for '' protection''

But it's fine as it is, minus SWAT/SAPD members having an identity crisis. But then again, FBI is having the same problem not knowing if they're detectives or traffic police. You're the one who complained about suspects having rocket launchers when they seldom get used.  Yet on a daily basis, unarmed suspects get killed with Deagles and whatnot when they run away. When that happens where I live, there's protests and riots. Even then, I'm fine with the way it is. I know this is a game and not real life. I don't want things to become too realistic, as I said. You're asking to completely weaken the civilian/criminal aspect of things when there's no need to. Not only that but you completely ignored the rest of topic, just helping to further derail it.

Well, depends if we RP a country in middle of endless, violent home war, corrupted and in deep crisis or a civilized, prosperitious country.
In all fairness, I can go to the state below me and buy an assault rifle easily. I can then smuggle it to my home as there are no checks between states.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: TonySforza on April 19, 2016, 11:01:06 pm
A few weeks ago I made a big ass reply offending 90% of the community, It's safe to say that for some reason after that a lot changed for the best, you know who you are and just like I insulted you a few weeks ago now I congratulate you on the improvements.

Guess the other 10% needs a piece now, and there's only so much stupidity I can read until my cap pops, those who wants blips are retards who want the advantage in any way blips can afford, holy shit, I can't believe I even read on this topic somebody claiming that they can't do their fucking job without blips! Bravo, kudos for proving the point that blips not only give a huge advantage, it also lowers the ammount of RP necessary to reach your goals.

When the police dies it dies, I don't even know why the babies are born with a silver spoon in their mouth and can return to the scene, you have every advantage in the world and then some... and yet for some reason you feel the need to act like this is Smash TV where cops can come in infinite waves until the suspect either dies or gives up.  :app:

For so many years people bitched about criminals "moaning" (a beautiful word added by yet another retard into the community and that is overused now) but now that yells for change are being heard, which make sense,  the prima donas are complaining, welcome to the "gutter" people, enjoy your stay.

You have access to boats, helicopters, planes and ground vehicles, equipped M4's (lel), free hand cannons right off the bat, a tazzer which allows you to cuff suspects while being tazzed, the ability to lock tollbooths, free fuel for your patrols, free tolls for your patrols, spike strips and a large ammount of personnel to gang up on a small number of people most of the time, yet you cry about the one single common sense levels of advantage we could get, removal of blips, the more you have am i right?
Have some shame.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Spike. on April 19, 2016, 11:11:41 pm
But it's fine as it is, minus SWAT/SAPD members having an identity crisis. But then again, FBI is having the same problem not knowing if they're detectives or traffic police. You're the one who complained about suspects having rocket launchers when they seldom get used. 

I don't get your point about this identity thing. You guys moan about cops not RPing yet when we try to setup a narcotics checkpoint you end up shitting on our faces, not RPing at all and criticizing us. Before talking shit about other people check up on both sides.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 19, 2016, 11:17:58 pm
I don't get your point about this identity thing. You guys moan about cops not RPing yet when we try to setup a narcotics checkpoint you end up shitting on our faces, not RPing at all and criticizing us. Before talking shit about other people check up on both sides.
I'm talking shit because the attempts at drug checkpoints your organization has set up are laughable. All you guys asked was for a passport, which people showed then it took 5 minutes for anyone of you reply with "Okay. Move on". Not only that but when somebody introduced objects like boxes in the car to the roleplay scenario, you just ignored it and said for people to move on. Glad to know the FBI is relying on the honor system. The other people not saying anything were just bunny hopping around and saying "Yo nigga" in CB, which is now public to those around (FYI).

Addendum: If you can't even roleplay toll booth warriors, feel free to go back to roleplaying proper agents.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: AK47 on April 19, 2016, 11:20:50 pm
A few weeks ago I made a big ass reply offending 90% of the community, It's safe to say that for some reason after that a lot changed for the best, you know who you are and just like I insulted you a few weeks ago now I congratulate you on the improvements.

Guess the other 10% needs a piece now, and there's only so much stupidity I can read until my cap pops, those who wants blips are retards who want the advantage in any way blips can afford, holy shit, I can't believe I even read on this topic somebody claiming that they can't do their f**cking job without blips! Bravo, kudos for proving the point that blips not only give a huge advantage, it also lowers the ammount of RP necessary to reach your goals.

When the police dies it dies, I don't even know why the babies are born with a silver spoon in their mouth and can return to the scene, you have every advantage in the world and then some... and yet for some reason you feel the need to act like this is Smash TV where cops can come in infinite waves until the suspect either dies or gives up.  :app:

For so many years people bad girled about criminals "moaning" (a beautiful word added by yet another retard into the community and that is overused now) but now that yells for change are being heard, which make sense,  the prima donas are complaining, welcome to the "gutter" people, enjoy your stay.

You have access to boats, helicopters, planes and ground vehicles, equipped M4's (lel), free hand cannons right off the bat, a tazzer which allows you to cuff suspects while being tazzed, the ability to lock tollbooths, free fuel for your patrols, free tolls for your patrols, spike strips and a large ammount of personnel to gang up on a small number of people most of the time, yet you cry about the one single common sense levels of advantage we could get, removal of blips, the more you have am i right?
Have some shame.

Holy fucking hell :app:
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 19, 2016, 11:47:01 pm
A few weeks ago I made a big ass reply offending 90% of the community, It's safe to say that for some reason after that a lot changed for the best, you know who you are and just like I insulted you a few weeks ago now I congratulate you on the improvements.

Guess the other 10% needs a piece now, and there's only so much stupidity I can read until my cap pops, those who wants blips are retards who want the advantage in any way blips can afford, holy shit, I can't believe I even read on this topic somebody claiming that they can't do their f**cking job without blips! Bravo, kudos for proving the point that blips not only give a huge advantage, it also lowers the ammount of RP necessary to reach your goals.

When the police dies it dies, I don't even know why the babies are born with a silver spoon in their mouth and can return to the scene, you have every advantage in the world and then some... and yet for some reason you feel the need to act like this is Smash TV where cops can come in infinite waves until the suspect either dies or gives up.  :app:

For so many years people bad girled about criminals "moaning" (a beautiful word added by yet another retard into the community and that is overused now) but now that yells for change are being heard, which make sense,  the prima donas are complaining, welcome to the "gutter" people, enjoy your stay.

You have access to boats, helicopters, planes and ground vehicles, equipped M4's (lel), free hand cannons right off the bat, a tazzer which allows you to cuff suspects while being tazzed, the ability to lock tollbooths, free fuel for your patrols, free tolls for your patrols, spike strips and a large ammount of personnel to gang up on a small number of people most of the time, yet you cry about the one single common sense levels of advantage we could get, removal of blips, the more you have am i right?
Have some shame.

tl;dr: Guy supports removing blips.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Mikal on April 19, 2016, 11:54:03 pm
A few weeks ago I made a big ass reply offending 90% of the community, It's safe to say that for some reason after that a lot changed for the best, you know who you are and just like I insulted you a few weeks ago now I congratulate you on the improvements.

Guess the other 10% needs a piece now, and there's only so much stupidity I can read until my cap pops, those who wants blips are retards who want the advantage in any way blips can afford, holy shit, I can't believe I even read on this topic somebody claiming that they can't do their f**cking job without blips! Bravo, kudos for proving the point that blips not only give a huge advantage, it also lowers the ammount of RP necessary to reach your goals.

When the police dies it dies, I don't even know why the babies are born with a silver spoon in their mouth and can return to the scene, you have every advantage in the world and then some... and yet for some reason you feel the need to act like this is Smash TV where cops can come in infinite waves until the suspect either dies or gives up.  :app:

For so many years people bad girled about criminals "moaning" (a beautiful word added by yet another retard into the community and that is overused now) but now that yells for change are being heard, which make sense,  the prima donas are complaining, welcome to the "gutter" people, enjoy your stay.

You have access to boats, helicopters, planes and ground vehicles, equipped M4's (lel), free hand cannons right off the bat, a tazzer which allows you to cuff suspects while being tazzed, the ability to lock tollbooths, free fuel for your patrols, free tolls for your patrols, spike strips and a large ammount of personnel to gang up on a small number of people most of the time, yet you cry about the one single common sense levels of advantage we could get, removal of blips, the more you have am i right?
Have some shame.
:eek: :app:
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: TonySforza on April 20, 2016, 12:01:52 am
tl;dr: Guy supports removing blips while roasting mongoloids.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Mobius on April 20, 2016, 12:02:16 am
A few weeks ago I made a big ass reply offending 90% of the community, It's safe to say that for some reason after that a lot changed for the best, you know who you are and just like I insulted you a few weeks ago now I congratulate you on the improvements.

Guess the other 10% needs a piece now, and there's only so much stupidity I can read until my cap pops, those who wants blips are retards who want the advantage in any way blips can afford, holy shit, I can't believe I even read on this topic somebody claiming that they can't do their f**cking job without blips! Bravo, kudos for proving the point that blips not only give a huge advantage, it also lowers the ammount of RP necessary to reach your goals.

When the police dies it dies, I don't even know why the babies are born with a silver spoon in their mouth and can return to the scene, you have every advantage in the world and then some... and yet for some reason you feel the need to act like this is Smash TV where cops can come in infinite waves until the suspect either dies or gives up.  :app:

For so many years people bad girled about criminals "moaning" (a beautiful word added by yet another retard into the community and that is overused now) but now that yells for change are being heard, which make sense,  the prima donas are complaining, welcome to the "gutter" people, enjoy your stay.

You have access to boats, helicopters, planes and ground vehicles, equipped M4's (lel), free hand cannons right off the bat, a tazzer which allows you to cuff suspects while being tazzed, the ability to lock tollbooths, free fuel for your patrols, free tolls for your patrols, spike strips and a large ammount of personnel to gang up on a small number of people most of the time, yet you cry about the one single common sense levels of advantage we could get, removal of blips, the more you have am i right?
Have some shame.

(http://static4.fjcdn.com/comments/Oo+why+don+t+we+fund+this+_4e9610e02e2b4ee946bcd127782db585.jpg)
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: taseen11 on April 20, 2016, 12:04:05 am
A few weeks ago I made a big ass reply offending 90% of the community, It's safe to say that for some reason after that a lot changed for the best, you know who you are and just like I insulted you a few weeks ago now I congratulate you on the improvements.

Guess the other 10% needs a piece now, and there's only so much stupidity I can read until my cap pops, those who wants blips are retards who want the advantage in any way blips can afford, holy shit, I can't believe I even read on this topic somebody claiming that they can't do their f**cking job without blips! Bravo, kudos for proving the point that blips not only give a huge advantage, it also lowers the ammount of RP necessary to reach your goals.

When the police dies it dies, I don't even know why the babies are born with a silver spoon in their mouth and can return to the scene, you have every advantage in the world and then some... and yet for some reason you feel the need to act like this is Smash TV where cops can come in infinite waves until the suspect either dies or gives up.  :app:

For so many years people bad girled about criminals "moaning" (a beautiful word added by yet another retard into the community and that is overused now) but now that yells for change are being heard, which make sense,  the prima donas are complaining, welcome to the "gutter" people, enjoy your stay.

You have access to boats, helicopters, planes and ground vehicles, equipped M4's (lel), free hand cannons right off the bat, a tazzer which allows you to cuff suspects while being tazzed, the ability to lock tollbooths, free fuel for your patrols, free tolls for your patrols, spike strips and a large ammount of personnel to gang up on a small number of people most of the time, yet you cry about the one single common sense levels of advantage we could get, removal of blips, the more you have am i right?
Have some shame.

95% of cops want to remove blips, too bad there's an owner that doesn't.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Ivan_MC on April 20, 2016, 12:34:01 am
Comment removed due to provocative language. -Andeey
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 20, 2016, 12:38:52 am
There's always going to be different opinions.

Either way, I've been a successful criminal here both when we had blips which showed over the whole map, and with short range blips. I've also been involved with law enforcement. Never found a problem escaping as a criminal and never had a problem catching criminals as a cop.

I guess some of it boils down to competence.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 20, 2016, 12:44:13 am
There's always going to be different opinions.

Either way, I've been a successful criminal here both when we had blips which showed over the whole map, and with short range blips. I've also been involved with law enforcement. Never found a problem escaping as a criminal and never had a problem catching criminals as a cop.

I guess some of it boils down to competence.

When did anyone mention escaping?
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 20, 2016, 12:47:52 am
Well in order to escape with your weed stash intact you have to be pretty adept at outrunning cops.

Managed to not get caught harvesting weed quite easily too, which was more difficult when all the SAPD had to do was patrol weed growing spots!
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 20, 2016, 12:53:53 am
Well in order to escape with your weed stash intact you have to be pretty adept at outrunning cops.
If you die, you keep your weed. I don't get why you're bringing this up. It's irrelevant to the topic at hand.

Managed to not get caught harvesting weed quite easily too, which was more difficult when all the SAPD had to do was patrol weed growing spots!

Of course. So did I. The problem with you referencing the old drug script is that the new drug system can take up to 3 hours before it yields something for a single plant. There's a larger risk involved. So again, it's irrelevant that you brought this up too.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: TonySforza on April 20, 2016, 01:02:46 am
I guess some of it boils down to competence.

Ex Blaze? I apologize in advance if I'm wrong, but if I am right, competence is nothing to be talked about here and I'll have to doubt all of your "success" stories from here on out. Literally just had a blue blip run up to me a few minutes ago while I was at the hills behind the K.A.C.C and said blue was at the highway, think he noticed? I think blips did the work here. If this is acceptable then said people should bury themselves alongside their "RP". Luck will always dictate someone appearing or not at the wrong moment at the wrong place and see your blip ending up busting you or not, It's not something that can be controlled, it's chaotic.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Mikal on April 20, 2016, 01:11:42 am
(http://static4.fjcdn.com/comments/Oo+why+don+t+we+fund+this+_4e9610e02e2b4ee946bcd127782db585.jpg)
(http://i.imgur.com/axHzgll.jpg)
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Mikro on April 20, 2016, 01:16:37 am
Ok, it is not funny anymore. Cut the crap. All I see is people attacking and provoking each other or groups. Go have an actual useful discussion with actual arguments WITHOUT clear fallacies and finger pointing. Else I will make sure this topic is closed and you can all go back in game to do interesting RP.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Drix on April 20, 2016, 01:32:05 am
Blips are indeed a problem in this case, speaking this as Chief Of Police and representing SAPD. It has come an issue now that i keep getting probably non roleplayed anonymous tips on different fields and i NEED to react on it else then that people are not focusing on police job but on the fields. We cannot ignore it, we need to respond to it, meanwhile traffic stops and usual police work is sllowly dying out of the picture. I'm thinking far ahead here and i need to adjust SAPD to handle this problem... another problem is the police needs to camp for hours in order to clear the place out. I'm taking an example a situation that happened today, we saw a huge place full of weed, newly grown and we locked the place down. It was a mess, people randomly came trying to take it, other random by-passers went around jumping probably calling for more people most likely a DM. They couldn't realize once police sees it, it's over it's confiscated. The location is on the lock down.

My suggestion was for police Command/FBI
1. /burnweed - Once a command member comes cops roleplay burning the weed with gas, they do it irl they might get high but it works!
The weed would burn quickly and none has to camp or anything, it would take 20 minutes for the weed to build (will take time incase someone wants a retaliation to get their weed back)
The same command added for the grower who grown the weed, i'd rather destory the weed then let cops have it or another rival gang!!!

2. Blips - But that ain happening that easy.
We need this problem fixed before the server gets fucked by moaners and random bullshit again


Let's not take this to a fight cops vs criminals, as you can see SAPD is supporting blips and NONE is claiming we can't do our jobs without it, even if they do let's not forget i'm in charge of SAPD and i make people do their jobs easier even without it.

Stop complaining about advantages, it's a god damn circle we all have it, we will forever find e'm in each one of you. We all have our experience from both sides, criminals and cops.. and honestly i do to and i always try to keep shit balanced betwen SAPD and other side but sometimes criminals just push it with the hate, and the hunger for more power without even understanding what's it like to be an Officer also.. i'd be glad if you folks keep your opinions regarding these kind of stuff to yourself, even life ain fair sometimes but we suck it up, so please remain on topic and discuss valid points instead of useless two pages of post, and giving oppertunity for haters to hate more.

AND PLEASE!
If you have any problems with SAPD i am here, contact me, pm me, have me on skype, approach to me on teamspeak. I never ran from discussions, i always listened and tried to understand both sides, we're all here to enjoy ourselfs when we deal with daily stress, not to make this a place of shit and hate also. This is a request to every-single one of you, Tony you included.. approach to me just like Ramo and Corleones did, we talk about it and figure out what can be best, i done it before and i know it works, Ramo Corleone knows about it..
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 20, 2016, 01:39:26 am
Ok, it is not funny anymore. Cut the crap. All I see is people attacking and provoking each other or groups. Go have an actual useful discussion with actual arguments WITHOUT clear fallacies and finger pointing. Else I will make sure this topic is closed and you can all go back in game to do interesting RP.

From the actual discussion had in here, this is what I can summarize it to.
>Perhaps consider adding the ability to randomly deactivate and activate certain fertile plots. It would certainly make it more time consuming to go from weed field to weed field.
>Remove blips as they lead people to what are supposed to be hidden fertile plots. They ruin secrecy and just turn it into a game of king of the hill led by squares on the minimap. It seriously cannot be argued that blips aren't related to the problem.
>Treat everyone as a mortal human. If you're dead, you shouldn't return after death. What's the point of worrying about consequences if you have immortality privileges? For example, if a single officer finds the weed field and dies before calling for backup there, he can just respawn and do it then.
>Add indoor weed farming. It should yield less than planting outside in the field but in turn have a reduced risk of being caught.
>Add /burnweed for officers and possibly for civilians too. It would be nice to have the chance of a massive wedge like this being thrown into a weed operation.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Drix on April 20, 2016, 01:50:26 am
If your gonna have no return after death from cops you might as-well lock the SAPD for that rule to be enforced. And ppl will actually be scared of loosing their shit but yeah it would go the same to suspects if they die on a shootout they would loose their inventory also because "What's the point of worrying about consequences if you have immortality privileges?"
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 20, 2016, 02:05:43 am
If your gonna have no return after death from cops you might as-well lock the SAPD for that rule to be enforced. And ppl will actually be scared of loosing their shit but yeah it would go the same to suspects if they die on a shootout they would loose their inventory also because "What's the point of worrying about consequences if you have immortality privileges?"

I actually forgot to add that one should definitely lose their stuff when they die. It should also be included and so we can finally have use for containers. SAPD doesn't have to be locked for this.  Keep everything else as is. I'm not a fan of how SAPD and SWAT share the same members but that's beside the point. I understand that it's a compromise due to the lack of players/members.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Drix on April 20, 2016, 02:12:34 am
I actually forgot to add that one should definitely lose their stuff when they die. It should also be included and so we can finally have use for containers. SAPD doesn't have to be locked for this.  Keep everything else as is. I'm not a fan of how SAPD and SWAT share the same members but that's beside the point. I understand that it's a compromise due to the lack of players/members.
Exactly we don't have the man-power to make e'm not return after the death, plus for them to hear out we need to be closed. I do not want newbies to be punished over comming back after death, i don't want that kind of a limit on them.. recruits are new to the job..
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 20, 2016, 02:17:19 am
Exactly we don't have the man-power to make e'm not return after the death, plus for them to hear out we need to be closed. I do not want newbies to be punished over comming back after death, i don't want that kind of a limit on them.. recruits are new to the job..

I didn't mean that cops should be allowed to return after death. I was referring to the SWAT/SAPD overlap. There's a good amount of police online on a daily basis as of now. I understand how it was back in RS4 which was awful but that's no longer the case, especially when FBI and two other police cruisers surround a person with a Journey and a Phoenix and other good stuff like that. Why is it that newbie civilians nor newbie criminals can't return? Why shouldn't police rookies be held to the same standard and consequence as others?
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Drix on April 20, 2016, 02:23:37 am
I guess i'm light on newbies? I still follow that Argonath mentality to help and i go light on punishments, i guess i'm wrong..
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 20, 2016, 02:29:00 am
I guess i'm light on newbies? I still follow that Argonath mentality to help and i go light on punishments, i guess i'm wrong..
I didn't say to ban new people on the dot for returning after death anywhere in my ideas. New players will always make mistakes as right now, even veterans are making frequent mistakes.
I asked this:
Why is it that newbie civilians nor newbie criminals can't return? Why shouldn't police rookies be held to the same standard and consequence as others?

One should always help new players when they have the chance. I don't want to jerk my own chain but just recently, I helped people deep into the morning on the release of RS5.2 without being in the development team with new scripts I've never tried myself.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Erion. on April 21, 2016, 11:23:01 am
Criminals grow 》 cops finds them 》 cops get killed 》 return again 》 criminals die 》 cops harvest 》 cops sell the product at criminals
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 21, 2016, 11:33:41 am
Criminals grow 》 cops finds them 》 cops get killed 》 return again 》 criminals die 》 cops harvest 》 cops sell the product at criminals

The way it's gone every time I've seen it:

Criminals grow -> Cops find them -> Criminals get backup -> Cops get backup -> Standoff -> Criminals run away -> Cops harvest weed
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Bruce. on April 21, 2016, 11:37:56 am
The way it's gone every time I've seen it:

Criminals grow -> Cops find them -> Criminals get backup -> Cops get backup after they die > Standoff -> Criminals run away -> Cops harvest weed
There I fixed it for you.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 21, 2016, 11:49:59 am
Recently there were multiple seizures including myself, Rusty, [WS]Reece, John Collin, Dina (and a few others) in which nobody died, so quit with the generalisations bud.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: .Mario. on April 21, 2016, 12:11:45 pm
Recently there were multiple seizures including myself, Rusty, [WS]Reece, John Collin, Dina (and a few others) in which nobody died, so quit with the generalisations bud.
Generalisations? Oh come on. You simply weren't there last night when we killed a wave of cops and they returned for the second time, killing some of us and harvesting the weed.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 21, 2016, 12:12:47 pm
Recently there were multiple seizures including myself, Rusty, [WS]Reece, John Collin, Dina (and a few others) in which nobody died, so quit with the generalisations bud.

Also, very recently, we killed three waves of three officers including FBI. One of those that returned took a picture and then logged out afterwards. If this is valid roleplay, it's completely retarded. Prove me wrong. Returning after death is one of the few cancers on the server still holding us back in the CnR-centric RS4-era.  Give me a good argument as to how it isn't a detriment to roleplay.

Addendum: Returning to roleplay is obviously fucking CnR-centric and I'm not sure how people are so thick to not see this. The only thing on this server is that once criminals lose, they're out for good in that roleplay scenario.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 21, 2016, 12:16:53 pm
In regards to the picture taking, I would suggest you take a look on the ARPD forums, there was a statement regarding going on duty and what is classed as standard equipment.

The gist of it is: Every office carries a camera that is considered to be automatically recording from the moment they put on the uniform. This implies the pictures are continuously being taken. Likely the individual forgot to take a screenshot, so returning afterwards to snap the picture was not a breach of RP, but amending an out of character mistake.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 21, 2016, 12:19:16 pm
In regards to the picture taking, I would suggest you take a look on the ARPD forums, there was a statement regarding going on duty and what is classed as standard equipment.

The gist of it is: Every office carries a camera that is considered to be automatically recording from the moment they put on the uniform. This implies the pictures are continuously being taken. Likely the individual forgot to take a screenshot, so returning afterwards to snap the picture was not a breach of RP, but amending an out of character mistake.

You're ignoring what I said.

Give me a good argument as to how it isn't a detriment to roleplay.

"It" referring to returning after death as a police officer.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: TonySforza on April 21, 2016, 12:25:45 pm
If every officer is recording in real time through a camera then I advise using an actual recording software like Shadow Play or Fraps to back it up, returning afterwards with an ig camera is open for abuse, nobody guarantees that the guy returning won't use the information he's gathering just by being there afterwards under the guise of "rectifying an out of character issue".

"Yo guys I'm going back just to take pictures because I forgot to do it before, while I'm there I will also give you ooc information of how many of them are left, what weapons they have, what vehicles they have and what they're doing next".

Either things are done properly when they're supposed to, or you don't rectify them and instead RP that your camera got destroyed or wasn't recording at the time.

Returning after death is just an unfair advantage that people want just because it's that... an advantage, you don't care about other player's fun, you only care about deleting the names from the MDC regardless of it being fair, unfair, fun or not, you're in a community, balance of fun with fairness is what matters, not one side's personal interests.

Edit: Quoting an old friend of mine "Nobody beats my PD".
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 21, 2016, 12:31:02 pm
You're ignoring what I said.

"It" referring to returning after death as a police officer.

I don't know why that's the case, or who made the decision. But that's the way it is, and that's the way it's always been.

But by the same argument, and being "strict RP", I would argue that if you die, you should lose everything, including getting a forced new identity ingame, no house, no money, no drugs, no phone. And that isn't a cops vs criminals discussion. Same would apply to both.

In fact, the ingame scripts currently support the face that if you die, you can spawn at the nearest hospital, which implies you aren't actually dead, but you were injured and went to hospital. In fact, assuming this is the case, you should NEVER be unsuspected, NEVER be able to escape as this is not RP. Full RP would mean once you've committed a crime, it's on your record for life. Even after your health goes to 0 and you go back to hospital, as you're not dead, you shouldn't even lose your suspected status.

If every officer is recording in real time through a camera then I advise using an actual recording software like Shadow Play or Fraps to back it up, returning afterwards with an ig camera is open for abuse, nobody guarantees that the guy returning won't use the information he's gathering just by being there afterwards under the guise of "rectifying an out of character issue".

I fully agree with you, I really do. The main problem being at this point is that this would restrict people from playing the game if they had a lower spec computer with low amounts of disk space. Though if there was a program that took a screenshot every 5 seconds or so automatically I would probably endorse using that as well.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: TonySforza on April 21, 2016, 12:33:50 pm
Pressing F8 once in a while doesn't hurt either, I mentioned Shadow Play more as a convenience because it records the past 20 minutes of gameplay in one push of a button.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 21, 2016, 12:41:35 pm
I don't know why that's the case, or who made the decision. But that's the way it is, and that's the way it's always been.

Oh, so you don't have a valid argument. Gotcha. Just because things used to be shit doesn't mean they have to be like that nowadays. RP being enforced happened very recently and it's just a taste of what's possibly to come.

But by the same argument, and being "strict RP", I would argue that if you die, you should lose everything, including getting a forced new identity ingame, no house, no money, no drugs, no phone. And that isn't a cops vs criminals discussion. Same would apply to both.
Nobody's asking to be a strict RP server. It's just setting everyone on the same level in terms of roleplay power. Nobody's asking for strict RP. We're asking for better RP instead of a TDM dogshit that happens most of the time. CK would be a f**cking awful idea on this server as it's never going to be a strict RP server. I'm glad it isn't. It's better than going to LS:RP and having to discuss with the pathetic administration about how greed is a reason to rob a bank.



In fact, the ingame scripts currently support the face that if you die, you can spawn at the nearest hospital which implies you aren't actually dead, but you were injured and went to hospital.
It kills your association with the roleplay as you aren't a part of it anymore. Everybody agrees with this and doesn't have a problem with it.

In fact, assuming this is the case, you should NEVER be unsuspected, NEVER be able to escape as this is not RP. Full RP would mean once you've committed a crime, it's on your record for life. Even after your health goes to 0 and you go back to hospital, as you're not dead, you shouldn't even lose your suspected status.
I agree with this until the last part. That's too extreme and makes no sense. However, to add to this idea, people shouldn't get magically suspected when they kill somebody in the middle of nowhere. It makes no sense to drag somebody to a secluded place just to get suspected automatically.

Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Stivi on April 21, 2016, 02:02:01 pm
If cops always carry a camera that stays on the whole time, why aren't some being fired for not doing their job properly?

I've said this before and no one answered properly:

Back in RS4 cops could return after death because the moment they died they had to re-/duty. And when you typed the /duty command you got a new badge. Fine, I guess that can make sense. In RS5 you only have to type /rearm twice, and let's not forget the spawn at Job location. Cops die, spawn at the PD station and re-arm.

If we can't add a "no returning after death rule" - then make it available in weed fields only. If a criminal killed you trying to protect his illegal activity ( growing/harvesting weed) than you're no longer allowed to ENGAGE ( including staying near the map so he doesn't escape ) that criminal. If he moves out of the field then you can go after him.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 21, 2016, 02:10:42 pm
Oh, so you don't have a valid argument. Gotcha. Just because things used to be shit doesn't mean they have to be like that nowadays. RP being enforced happened very recently and it's just a taste of what's possibly to come.
Nobody's asking to be a strict RP server. It's just setting everyone on the same level in terms of roleplay power. Nobody's asking for strict RP. We're asking for better RP instead of a TDM dogshit that happens most of the time. CK would be a f**cking awful idea on this server as it's never going to be a strict RP server. I'm glad it isn't. It's better than going to LS:RP and having to discuss with the pathetic administration about how greed is a reason to rob a bank.


It kills your association with the roleplay as you aren't a part of it anymore. Everybody agrees with this and doesn't have a problem with it.
I agree with this until the last part. That's too extreme and makes no sense. However, to add to this idea, people shouldn't get magically suspected when they kill somebody in the middle of nowhere. It makes no sense to drag somebody to a secluded place just to get suspected automatically.

I don't disagree with you. Especially on the point of automatically being suspected for murder, but that's just another item to add to my list that proves we aren't a srsbsns RP server.

On the point of returning , I would certainly not be opposed to limiting at least certain positions to not being able to return after death, for example, FBI staff, SWAT, Command Staff etc.

Stivi, the issue there is that there's no way to prove quickly whether a person did /rearm or duty. Though what I could add to this is that SAPD Officers+ DO get a badge number, and ARPD Officers do not, so whether returning after death could be a limitation on SAPD staff, but not ARPD, as SAPD staff have made a positive acknowledgement that they want to do true "Cop RP"
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Fuzzy on April 21, 2016, 02:20:52 pm
If cops always carry a camera that stays on the whole time, why aren't some being fired for not doing their job properly?
It's funny how some things only apply when they are of benefit :)
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 21, 2016, 02:28:22 pm
I don't disagree with you. Especially on the point of automatically being suspected for murder, but that's just another item to add to my list that proves we aren't a srsbsns RP server.

On the point of returning , I would certainly not be opposed to limiting at least certain positions to not being able to return after death, for example, FBI staff, SWAT, Command Staff etc.

It's not about serious or light roleplay, man. I don't get why it's hard to get.

It's not roleplay to be immortal. That's CnR.

That's holding us back to the previous freeroaming/CnR bullshit we had during previous script versions eras.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: TonySforza on April 21, 2016, 02:32:01 pm
People need to realize that RP isn't digital where only 0 and 1 exists, it's analogue where there's more options in the middle, getting tired of people saying that this isn't a srs bsns RP server when these changes don't automatically turn it into that, there's things in between Freeroam and Strict RP you know guys? The requested changes make sense as a balance between fun and fairness for both sides aswell as being "more" RP oriented.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 21, 2016, 02:47:13 pm
It's not about serious or light roleplay, man. I don't get why it's hard to get. It's not roleplay to be immortal. That's CnR. That's holding us back to the previous freeroaming/CnR bullshit we had during previous script versions eras.

People need to realize that RP isn't digital where only 0 and 1 exists, it's analogue where there's more options in the middle, getting tired of people saying that this isn't a srs bsns RP server when these changes don't automatically turn it into that, there's things in between Freeroam and Strict RP you know guys? The requested changes make sense as a balance between fun and fairness for both sides aswell as being "more" RP oriented.

I guess this answer applies to both your quotes:

1. Indeed, it would be nice to see more fairness, I do agree, cops have the advantage, the advantages you guys *potentially* could have is numbers, but the returning after death (immortality) cops have at the moment negates that.
2. But who decides what the correct balance is in fairness and also the balance between RP and Freeroam? The community? We're talking about a community in which the majority have "picked a side" and will therefore only see their own point of view.
3. We can't say "We're an RP server, the old days of Argonath are gone" in one breath, and in another say we "There are more options in the middle", that's too vague. Indeed, Argonath has taken steps towards more serious RP than in previous years, but even IC/OOC isn't strictly supported, it's optional.

I'm not trying to be a dick about this, again, I agree with bits, but it's a totally split opinion. But the SAPD are:

1. Not meant to "chase suspect blips", ie, if there's a suspect in SF for "evading traffic stop", guys in LS aren't meant to run across half the map to deal with it.
2. Not meant to pull someone over and assume they're creating meth just because they're in a Journey (okay they often intend to as there's no other real benefit to that vehicle, but we can't assume that)

There's a few other things that if you look at the public section of the ARPD forums SA:MP section that SAPD Officers are not meant to be doing.

If cops always carry a camera that stays on the whole time, why aren't some being fired for not doing their job properly?

Because an officer would not voluntarily submit footage that would incriminate them? ... Take screenshots yourself (or use ShadowPlay, FRAPS as handily suggested before), and submit a court case to try and obtain the "footage" from the SAPD camera, then use your screenshots as if it were footage from the scene. Alternatively, use your own camera.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Everett on April 21, 2016, 03:00:18 pm
I really dislike those jihad kamikaze robocops that will never leave even if they're 5vs1, they want to be shot to make your RHL longer and make you loose notoriety.
No downside to death as a police officer, so you just throw yourself at the suspects even if you know you'll die, you do it hoping you can get someone low, or pop tires on one of their vehicles. Because death for slowing the suspects down is a good trade.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 21, 2016, 03:02:14 pm
No downside to death as a police officer, so you just throw yourself at the suspects even if you know you'll die, you do it hoping you can get someone low, or pop tires on one of their vehicles. Because death for slowing the suspects down is a good trade.

Instant demotion?  :lol:  :balance:

A script not allowing to go back on duty for 10-15 minutes or so after death would probably be an answer to many of these points, or indeed a prevention on doing /rearm until 10 minutes have passed so if somebody does return within 15 minutes, they have to pay for their own weaponry.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 21, 2016, 03:06:41 pm
I guess this answer applies to both your quotes:

1. Indeed, it would be nice to see more fairness, I do agree, cops have the advantage, the advantages you guys *potentially* could have is numbers, but the returning after death (immortality) cops have at the moment negates that.
2. But who decides what the correct balance is in fairness and also the balance between RP and Freeroam? The community? We're talking about a community in which the majority have "picked a side" and will therefore only see their own point of view.
3. We can't say "We're an RP server, the old days of Argonath are gone" in one breath, and in another say we "There are more options in the middle", that's too vague. Indeed, Argonath has taken steps towards more serious RP than in previous years, but even IC/OOC isn't strictly supported, it's optional.

1. That potential hasn't been reached since RS4. It's nowhere near as much of a problem as it was back then, especially now with the weed system as it would involve having multiple people sitting waiting for the weed to spawn. There's an average of 3 people and the response is usually a full cruiser, rancher or whatever the vehicle of the day is, full of fully equipped men. It also seems that FBI doesn't even have to suspect to kill people.

2. Why shouldn't the community decide it? Ask for polls. Open them up. See how many agree with the idea. Numbers speak.

3. But we can say that. We can say that we've left behind the awful criminal roleplay of the past where you had Sultans full of mafios saying "Stop" three times and opening fire. We've moved away from the godawful SRU bullshit we had or from a Hydra being pulled out for a Sabre or other slow car. People are getting banned for shitty roleplay now, as they should be and should've been a long time ago. We have changed but I'm guessing a minority of delusional fucks haven't come to terms with it. Just because we're establishing an actual standard of roleplay quality doesn't mean we're going to become a serious roleplay server. Stop being afraid of change, especially change that improves thing.

I'm not trying to be a dick about this, again, I agree with bits, but it's a totally split opinion. But the SAPD are:
1. Not meant to "chase suspect blips", ie, if there's a suspect in SF for "evading traffic stop", guys in LS aren't meant to run across half the map to deal with it.
This is what they do right now. The thing you're saying they don't do is what they do every day and I'm not sure how you can be so dense as to not see it. You're completely ignoring the previous posts and trying to worm your way around it. You know blips are a problem and they're abused on a daily basis. I'm not saying criminals don't abuse them either but don't fucking lie when you know it's true.
2. Not meant to pull someone over and assume they're creating meth just because they're in a Journey (okay they often intend to as there's no other real benefit to that vehicle, but we can't assume that)
This is also what's going on. We were AFK on the side of the road and Felipe Mendez and Darren Wilson came up to us and one of them even did "/em There would be empty glass bottles in the back of the truck." when the Journey's owner hadn't even installed meth equipment at that time. Within a couple of minutes, an FBI rancher shows up and they search it just because. Just a bit later, you have Matthew Carter, Team Eric and Peter among others pulling a Journey over before Mulholland Intersection. They assume this on a daily basis. I'm not sure how you function in the outside world with how mentally dense you are, man. I'm concerned for your well being.

As for me naming names? I don't give a shit anymore. Nobody will change if they're not shamed publically. It's just the way things have to be now. Feel free to call me out on my bullshit as well.



There's a few other things that if you look at the public section of the ARPD forums SA:MP section that SAPD Officers are not meant to be doing.

Because an officer would not voluntarily submit footage that would incriminate them? ... Take screenshots yourself (or use ShadowPlay, FRAPS as handily suggested before), and submit a court case to try and obtain the "footage" from the SAPD camera, then use your screenshots as if it were footage from the scene. Alternatively, use your own camera.
I'm just going to completely ignore this because I don't have the mental patience to tear this poor argument apart too. Sorry.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Julio. on April 21, 2016, 03:20:06 pm
I can see you're cruising round for an argument so I won't be providing you any reason to post here after this.

1. You ignored my last point because it's valid. Nothing to stop you requesting footage or recording your own.
2. Open the poll yourself, don't be lazy, it doesn't bother me but it clearly bothers you. You do it.
3. I didn't tell you what people are doing. I told you what the SAPD regulations say they SHOULD be doing. YOU report it if you have an issue. I'm not ignoring you, nor am I being dense. Are you so dense yourself that you interpreted my post as being what people ARE doing? Its clear I was stating what people SHOULD be doing, again, you're just loving an argument. - > This applies to both the meth and suspect blips
4. And yes, some mafioso guys do randomly open fire out of a Sultan like before.

No idea why you're slating me on a forum. Report the SAPD Officers if you have an issue. Open the polls yourself. Do the RP yourself to record footage (RP having a f**cking dashcam yourself).

If you've got an issue, deal with it and do the legwork yourself, because I don't mind how it is know, and I also wouldn't mind if every single change you suggested was implemented. Want to know why?... Because I'd find it fun either way.

Plus you have totally ignored a couple of suggestions I had which would have fixed the returning after death issue.

Out, peace.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Mark on April 21, 2016, 03:23:01 pm
3. But we can say that. We can say that we've left behind the awful criminal roleplay of the past where you had Sultans full of mafios saying "Stop" three times and opening fire.

Nope, this shit still happens and those "mafiosos" , or how they call themselves, are just less than before.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 21, 2016, 03:39:56 pm
2. Open the poll yourself, don't be lazy, it doesn't bother me but it clearly bothers you. You do it.
There's been multiple polls opened and yet even now, people are changing their opinions even now when they're seeing how this bullshit still affects us.

3. I didn't tell you what people are doing. I told you what the SAPD regulations say they SHOULD be doing. YOU report it if you have an issue. I'm not ignoring you, nor am I being dense. Are you so dense yourself that you interpreted my post as being what people ARE doing? Its clear I was stating what people SHOULD be doing, again, you're just loving an argument. - > This applies to both the meth and suspect blips

No idea why you're slating me on a forum. Report the SAPD Officers if you have an issue. Open the polls yourself. Do the RP yourself to record footage (RP having a f**cking dashcam yourself).
I'd be glad to open one when this topic is closed. This has proven to be a great place for everybody to raise their concerns with the current system. I have reported police directly to their superiors, though. Too bad nothing ever gets done due to the way it's set up. Even high ranked officers beginning to see for themselves how stupid it can be. After a while, you lose faith and just give up in shit like that. I used to record footage constantly and cops complained when I used it. One person found it unfair that I RP'd having a dashcam video that lead to his temporary copban. That was the only time it actually amounted to anything.

If you've got an issue, deal with it and do the legwork yourself, because I don't mind how it is know, and I also wouldn't mind if every single change you suggested was implemented. Want to know why?... Because I'd find it fun either way.
Then why have you been poorly trying to defend the current system? You have completely contradicted yourself. If you actually would find either system fun, you wouldn't have been attempting to poorly defend your points.

1. You ignored my last point because it's valid. Nothing to stop you requesting footage or recording your own.
I didn't respond because you don't bother to read the same shit you're telling me to read.
Feel free to read it again and take a look at the spoiler a bit closer. (http://arpd.argonathrpg.com/forum/index.php?PHPSESSID=9a367a7e37341b00f3f169e1fc7926ad&topic=18792.msg323291#msg323291)

Nope, this shit still happens and those "mafiosos" , or how they call themselves, are just less than before.
Are you reporting to administration, though? They're becoming extinct due to change in administration. I've only seen a handful of these engagements myself thus far. I can only speak from experience.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Marcel on April 21, 2016, 06:59:02 pm
Can you please respond to the original topic which is WEED FARMING instead of your constant river of arguments that have no relation to it?
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Huntsman on April 21, 2016, 07:16:33 pm
I am in no way an administrator, but by being six years here, I think I might have figured out how Argonath works by now :D
Q1: I guess you could, but it has to be roleplayed. I think the best option would be to engage in a roleplay situation with the person, try to threaten or scare him off first. If he doesn't roleplay and just goes ahead with his bussiness of stealing your weed, you should report him and he'll be punished, as avoiding RP now is a sever rulebreak that people get banned for.
Q2: I guess the same attitude applies here too.
Q3: As far as I'm aware, the police has to catch you in the act of harvesting or planting to link you to it.
Q4: You need to be smart.
Q5: I don't have an answer to that.
Q6: Once again, roleplay is the key here.
Q7: not sure about blocking, but i think they can harvest at anytime they see a grown plant to prevent a crime before it occurs.
Q8: Argonath Constitution states that only the interrior of the property counts as YOUR property. Everything else is the state's. Unless amendments are made to the constitution, legally you can't. Rule-wise, however, if it's roleplayed, I'm certain you could.
Title: Re: [Cannabis] Questions about ilegal farming.
Post by: Link9rly on April 21, 2016, 11:01:29 pm
Can you please respond to the original topic which is WEED FARMING instead of your constant river of arguments that have no relation to it?
I did before somebody went on about something irrelevant. Here it is:

From the actual discussion had in here, this is what I can summarize it to.
>Perhaps consider adding the ability to randomly deactivate and activate certain fertile plots. It would certainly make it more time consuming to go from weed field to weed field.
>Remove blips as they lead people to what are supposed to be hidden fertile plots. They ruin secrecy and just turn it into a game of king of the hill led by squares on the minimap. It seriously cannot be argued that blips aren't related to the problem.
>Treat everyone as a mortal human. If you're dead, you shouldn't return after death. What's the point of worrying about consequences if you have immortality privileges? For example, if a single officer finds the weed field and dies before calling for backup there, he can just respawn and do it then.
>Add indoor weed farming. It should yield less than planting outside in the field but in turn have a reduced risk of being caught.
>Add /burnweed for officers and possibly for civilians too. It would be nice to have the chance of a massive wedge like this being thrown into a weed operation.

I can go into these points in depth if you want. This is related to weed spots very closely.
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