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[Cannabis] Questions about ilegal farming.

Dennis. · 5115

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Offline Mikal

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Offline Mikro

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Reply #76 on: April 20, 2016, 01:16:37 am
Ok, it is not funny anymore. Cut the crap. All I see is people attacking and provoking each other or groups. Go have an actual useful discussion with actual arguments WITHOUT clear fallacies and finger pointing. Else I will make sure this topic is closed and you can all go back in game to do interesting RP.


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Offline Drix

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Reply #77 on: April 20, 2016, 01:32:05 am
Blips are indeed a problem in this case, speaking this as Chief Of Police and representing SAPD. It has come an issue now that i keep getting probably non roleplayed anonymous tips on different fields and i NEED to react on it else then that people are not focusing on police job but on the fields. We cannot ignore it, we need to respond to it, meanwhile traffic stops and usual police work is sllowly dying out of the picture. I'm thinking far ahead here and i need to adjust SAPD to handle this problem... another problem is the police needs to camp for hours in order to clear the place out. I'm taking an example a situation that happened today, we saw a huge place full of weed, newly grown and we locked the place down. It was a mess, people randomly came trying to take it, other random by-passers went around jumping probably calling for more people most likely a DM. They couldn't realize once police sees it, it's over it's confiscated. The location is on the lock down.

My suggestion was for police Command/FBI
1. /burnweed - Once a command member comes cops roleplay burning the weed with gas, they do it irl they might get high but it works!
The weed would burn quickly and none has to camp or anything, it would take 20 minutes for the weed to build (will take time incase someone wants a retaliation to get their weed back)
The same command added for the grower who grown the weed, i'd rather destory the weed then let cops have it or another rival gang!!!

2. Blips - But that ain happening that easy.
We need this problem fixed before the server gets fucked by moaners and random bullshit again


Let's not take this to a fight cops vs criminals, as you can see SAPD is supporting blips and NONE is claiming we can't do our jobs without it, even if they do let's not forget i'm in charge of SAPD and i make people do their jobs easier even without it.

Stop complaining about advantages, it's a god damn circle we all have it, we will forever find e'm in each one of you. We all have our experience from both sides, criminals and cops.. and honestly i do to and i always try to keep shit balanced betwen SAPD and other side but sometimes criminals just push it with the hate, and the hunger for more power without even understanding what's it like to be an Officer also.. i'd be glad if you folks keep your opinions regarding these kind of stuff to yourself, even life ain fair sometimes but we suck it up, so please remain on topic and discuss valid points instead of useless two pages of post, and giving oppertunity for haters to hate more.

AND PLEASE!
If you have any problems with SAPD i am here, contact me, pm me, have me on skype, approach to me on teamspeak. I never ran from discussions, i always listened and tried to understand both sides, we're all here to enjoy ourselfs when we deal with daily stress, not to make this a place of shit and hate also. This is a request to every-single one of you, Tony you included.. approach to me just like Ramo and Corleones did, we talk about it and figure out what can be best, i done it before and i know it works, Ramo Corleone knows about it..


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Offline Link9rly

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Reply #78 on: April 20, 2016, 01:39:26 am
Ok, it is not funny anymore. Cut the crap. All I see is people attacking and provoking each other or groups. Go have an actual useful discussion with actual arguments WITHOUT clear fallacies and finger pointing. Else I will make sure this topic is closed and you can all go back in game to do interesting RP.

From the actual discussion had in here, this is what I can summarize it to.
>Perhaps consider adding the ability to randomly deactivate and activate certain fertile plots. It would certainly make it more time consuming to go from weed field to weed field.
>Remove blips as they lead people to what are supposed to be hidden fertile plots. They ruin secrecy and just turn it into a game of king of the hill led by squares on the minimap. It seriously cannot be argued that blips aren't related to the problem.
>Treat everyone as a mortal human. If you're dead, you shouldn't return after death. What's the point of worrying about consequences if you have immortality privileges? For example, if a single officer finds the weed field and dies before calling for backup there, he can just respawn and do it then.
>Add indoor weed farming. It should yield less than planting outside in the field but in turn have a reduced risk of being caught.
>Add /burnweed for officers and possibly for civilians too. It would be nice to have the chance of a massive wedge like this being thrown into a weed operation.

Its time to grow up guys and stop spreading shit daily.
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Offline Drix

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Reply #79 on: April 20, 2016, 01:50:26 am
If your gonna have no return after death from cops you might as-well lock the SAPD for that rule to be enforced. And ppl will actually be scared of loosing their shit but yeah it would go the same to suspects if they die on a shootout they would loose their inventory also because "What's the point of worrying about consequences if you have immortality privileges?"


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Offline Link9rly

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Reply #80 on: April 20, 2016, 02:05:43 am
If your gonna have no return after death from cops you might as-well lock the SAPD for that rule to be enforced. And ppl will actually be scared of loosing their shit but yeah it would go the same to suspects if they die on a shootout they would loose their inventory also because "What's the point of worrying about consequences if you have immortality privileges?"

I actually forgot to add that one should definitely lose their stuff when they die. It should also be included and so we can finally have use for containers. SAPD doesn't have to be locked for this.  Keep everything else as is. I'm not a fan of how SAPD and SWAT share the same members but that's beside the point. I understand that it's a compromise due to the lack of players/members.

Its time to grow up guys and stop spreading shit daily.
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Offline Drix

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Reply #81 on: April 20, 2016, 02:12:34 am
I actually forgot to add that one should definitely lose their stuff when they die. It should also be included and so we can finally have use for containers. SAPD doesn't have to be locked for this.  Keep everything else as is. I'm not a fan of how SAPD and SWAT share the same members but that's beside the point. I understand that it's a compromise due to the lack of players/members.
Exactly we don't have the man-power to make e'm not return after the death, plus for them to hear out we need to be closed. I do not want newbies to be punished over comming back after death, i don't want that kind of a limit on them.. recruits are new to the job..


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Offline Link9rly

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Reply #82 on: April 20, 2016, 02:17:19 am
Exactly we don't have the man-power to make e'm not return after the death, plus for them to hear out we need to be closed. I do not want newbies to be punished over comming back after death, i don't want that kind of a limit on them.. recruits are new to the job..

I didn't mean that cops should be allowed to return after death. I was referring to the SWAT/SAPD overlap. There's a good amount of police online on a daily basis as of now. I understand how it was back in RS4 which was awful but that's no longer the case, especially when FBI and two other police cruisers surround a person with a Journey and a Phoenix and other good stuff like that. Why is it that newbie civilians nor newbie criminals can't return? Why shouldn't police rookies be held to the same standard and consequence as others?

Its time to grow up guys and stop spreading shit daily.
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Offline Drix

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Reply #83 on: April 20, 2016, 02:23:37 am
I guess i'm light on newbies? I still follow that Argonath mentality to help and i go light on punishments, i guess i'm wrong..


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Offline Link9rly

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Reply #84 on: April 20, 2016, 02:29:00 am
I guess i'm light on newbies? I still follow that Argonath mentality to help and i go light on punishments, i guess i'm wrong..
I didn't say to ban new people on the dot for returning after death anywhere in my ideas. New players will always make mistakes as right now, even veterans are making frequent mistakes.
I asked this:
Why is it that newbie civilians nor newbie criminals can't return? Why shouldn't police rookies be held to the same standard and consequence as others?

One should always help new players when they have the chance. I don't want to jerk my own chain but just recently, I helped people deep into the morning on the release of RS5.2 without being in the development team with new scripts I've never tried myself.

Its time to grow up guys and stop spreading shit daily.
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Offline Erion.

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Reply #85 on: April 21, 2016, 11:23:01 am
Criminals grow 》 cops finds them 》 cops get killed 》 return again 》 criminals die 》 cops harvest 》 cops sell the product at criminals



Offline Julio.

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Reply #86 on: April 21, 2016, 11:33:41 am
Criminals grow 》 cops finds them 》 cops get killed 》 return again 》 criminals die 》 cops harvest 》 cops sell the product at criminals

The way it's gone every time I've seen it:

Criminals grow -> Cops find them -> Criminals get backup -> Cops get backup -> Standoff -> Criminals run away -> Cops harvest weed



Offline Bruce.

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Reply #87 on: April 21, 2016, 11:37:56 am
The way it's gone every time I've seen it:

Criminals grow -> Cops find them -> Criminals get backup -> Cops get backup after they die > Standoff -> Criminals run away -> Cops harvest weed
There I fixed it for you.

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline Julio.

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Reply #88 on: April 21, 2016, 11:49:59 am
Recently there were multiple seizures including myself, Rusty, [WS]Reece, John Collin, Dina (and a few others) in which nobody died, so quit with the generalisations bud.



Offline .Mario.

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Reply #89 on: April 21, 2016, 12:11:45 pm
Recently there were multiple seizures including myself, Rusty, [WS]Reece, John Collin, Dina (and a few others) in which nobody died, so quit with the generalisations bud.
Generalisations? Oh come on. You simply weren't there last night when we killed a wave of cops and they returned for the second time, killing some of us and harvesting the weed.



 


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