Argonath RPG - A World of its own
Argonath RPG Community => Speakerbox => Topic started by: Gandalf on June 05, 2016, 12:40:39 pm
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This is a serious question, please try to answer it in a serious way.
Try to define what the minimal requirements are when you join a game (any, not just SA:MP or IV:MP) to roleplay?
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This is a serious question, please try to answer it in a serious way.
Try to define what the minimal requirements are when you join a game (any, not just SA:MP or IV:MP) to roleplay?
We need players willing to cooperate otherwise doing it alone is quite pointless.
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All you need is /l, /s and /me, rest is just enhancing it and getting it more complex(which isn't a bad thing). But to what the only necessary thing to RP? That's /me and a common sense.
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An idea.
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The ability to communicate/indicate an action, and the imagination to pull it off.
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Other players willing to RP? And of course /me.
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All you need is /l, /s and /me, rest is just enhancing it and getting it more complex(which isn't a bad thing). But to what the only necessary thing to RP? That's /me and a common sense.
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All you need is /l, /s and /me, rest is just enhancing it and getting it more complex(which isn't a bad thing). But to what the only necessary thing to RP? That's /me and a common sense.
Do you not need some sort of inventory, like at least money?
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Do you not need some sort of inventory, like at least money?
Within the bounds of strict RP, no. You need a piece of paper on your desk which allows you to write down and keep track of your assets.
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Do you not need some sort of inventory, like at least money?
Depends on scenario. In some scenarios there is taxes etc like toll booths or a gun when youre commiting soem kind of RP otherwise nah
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Do you not need some sort of inventory, like at least money?
Well inventory, money, properties(vehicles/houses/businesses) isn't really the essential but it opens more roleplay opportunities. People don't really RP buying/selling drugs if it's just RP drugs(such as cocaine) as it needs to have a base to it. It's become a part of it. But in it's most basic and essential form, RP doesn't need that much of a script.
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Guns.
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We need rules that are clear and yet have no loop holes.
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No blips on the map.
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No blips on the map.
Agreed.
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No blips on the map.
Dioes that mean you do need a map?
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A minimap should remain still yes, but I'd prefer the blips to be removed.
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We need rules that are clear and yet have no loop holes.
1. No cheats or mods that give advantage over others
2. No flaming or swearing
3. One account per player.
Is that simple and clear enough? I do not see any loophole.
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A minimap should remain still yes, but I'd prefer the blips to be removed.
Note: I am not talking about SA:MP.
What do you need a minimap for to RP?
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On a serious note and personal views
- No blips
- Money (just for things like getting ana, fuel, eating food, taxi - house is pointless right now)
- One personal vehicle to get you from A to B (type of vehicle depends on your character)
- Creative players - Reject players who do unrealistic actions and form a toxic atmosphere within the server
- Fail trolls - There's always that one cunt that ruins the RP. Only @Daco is welcome here. Everyone else is a fail troll.
All I think of at the moment.
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(http://i.imgur.com/wDzGxOm.jpg)
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Apart from the game's basic features, all I need are /me and creativity/imagination. Even other players are optional in some scenarios.
Still LOLing at those demanding for an Elesarpee / real life clone. Welcome to the world of creativity and imagination — progress and innovation don't mean copying 1000 other servers.
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/l /s /me /em
a stay within the boundaries of medium realism rule, since it's getting tiring when everyone acts like a badass or runs away when a gun is pointed at him
ignore rp - ban rule (unless both parties agreed to doing something without rp, eg. say a quick drug deal when they both have to go off soon)
no CnR style automated scripts such as autosuspection on kill
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Long time, old friend. Hope you've been well. :gand:
As far as what's needed? Non-SAMPwise:
- Creativity.
- Imagination.
- A decent vocabulary helps, but isn't required per se.
- Someone at the PLAYER2 position.
- Jelly beans (Magical preferred, but plain are OK too).
- And of course, a bit of time.
In SAMP:
- Removal of /groups and like commands that are regularly abused
- Jelly Beans
- Limitation of /area, as it's regularly abused
- The owners to come back in game more often, even if just to say "hi" (though this is a WANT, not NEED)
- Limitation of radar blips (to visual range only) as its commonly abused
- A chat box to use my nuclear weapons like /me
Of course, these are just my opinions.
Additionally, I would like to take a moment to say thanks, for a decade of amazing memories. Thanks for keeping this odd little oasis going all these years. Thanks to staff, who've tolerated our petty bullshit. Thanks to all the other players, who've helped keep the soul of the original vision alive. When I first joined Argonath, it was people like you, that took time to interact and explain things, that made me want to stay. People like Pancher, Cutte3r, jcsTodds, GiacJr, and thousands of countless others. Strange....never would have imagined that I would have a chance to take part in such an amazing community. Yeah, there have been assholes. Cheaters. Unfair players. But all the bad is strictly outweighed by the good. Because of all of this, I've met some really interesting people from various parts of the world, chances are I'd never be able to afford to visit otherwise. Because of the Mighty Swedes, and that ban that led to the creation of Argonath, Argonath has become a solid rock in the various storms that have come and gone in my life, and a place to be social when limited by real life.
Hope to see you around in-game some time, instead of just lurking on the forums :).
May You Find What You Seek
Wherever You May Roam
=V=
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Note: I am not talking about SA:MP.
What do you need a minimap for to RP?
You don't need a minimap to roleplay. However, it is useful for other things which you might need it for out of characterly, such as /heydude and being able to tell what is north, west, south and east which is often used in police pursuits, so it can as well be used in characterly that way.
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/l /s /me /em
a stay within the boundaries of medium realism rule, since it's getting tiring when everyone acts like a badass or runs away when a gun is pointed at him
ignore rp - ban rule (unless both parties agreed to doing something without rp, eg. say a quick drug deal when they both have to go off soon)
no CnR style automated scripts such as autosuspection on kill
Why do you need multiple commands to talk?
Do you need guns to RP?
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Why do you need multiple commands to talk?
Do you need guns to RP?
I thought the question was something along the lines of 'what are the basics you'd expect on a rp server'
If you want to go barebones then yes, all you need is /l and /me, fact being /me is much less needed than /l as long as there's enough animations. If we go barebones then no, but I expect guns as much as I expect vehicles on a GTA server.
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Do you need guns to RP?
yes
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Why do you need multiple commands to talk?
Do you need guns to RP?
In some scenarios, They should be way harder to get though. Like extremely harder
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You need a gang of serious people which have roleplay in their blood =)
Then you need CASH because its the major key to success haha
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You need a gang of serious people which have roleplay in their blood =)
Then you need CASH because its the major key to success haha
You don't roleplay all you do is troll
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You don't roleplay all you do is troll
Says the guy which always want a bloodbath and always armed. Just sch..
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I can guess why you've come up with this question, and the answer is pretty much known to everyone even if they can't say it in few words. The only issue is the cast of mind of players and the environment in-game, the current state of the server really kills players' motivation, except the ones who have some attention by the server and think they are on the right track.
The only thing actually needed for roleplay is the chatbox at your left.
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Rather, the key of roleplay (And I hope to avoid giving drama lessons here) is to understand your character and his/her role.
Now I can't say much as most roles in musicals featured me in some role as judge/jury member but knowing how to play your character also gets other people to know you better.
Say if you were a mobster, there are two types we could find:
- The killer, who simply wants to kill you in order to feel a sense of superiority (rules of nature, anyone?)
- The mobster, who keeps his criminality a secret and knows how to manipulate people and avoid the law.
It's up to you to discover which you wish to be, and how to play it. ;)
No scripts necessary apart from the fundamental chats and settings (locations/vehicles/such)
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the current state of the server really kills players' motivation, except the ones who have some attention by the server and think they are on the right track.
Not really. I'm not getting any special treatment at all, but I can see wonderful progress compared to some other times in Argonath's history.
When you mentioned the mindset of the players, you basically answered your own question. The unspoken question in this topic is: how do you make good use of what you already have?
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I can guess why you've come up with this question, and the answer is pretty much known to everyone even if they can't say it in few words. The only issue is the cast of mind of players and the environment in-game, the current state of the server really kills players' motivation, except the ones who have some attention by the server and think they are on the right track.
The only thing actually needed for roleplay is the chatbox at your left.
The question has nothing to do with any specific server.
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Money is no where near being considered as an element do define how good a roleplay is, in my opinion - It is definitly not needed.
To roleplay you just simply need a common sense, people who are willing cooperate in any scenario, a couple of /mes and all kinds of roleplay chats.
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Money is no where near being considered as an element do define how good a roleplay is, in my opinion - It is definitly not needed.
To roleplay you just simply need a common sense, people who are willing cooperate in any scenario, a couple of /mes and all kinds of roleplay chats.
And many thanks to you Sam for actually following your own advice yesterday with the brief kidnap scenario we had a few hours ago.
Was good fun, nobody lost anything (except possibly my pride), and both sets of players came out with good feeling.
Be a pleasant RP'er. Be like Sam.
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Common sense of the players.
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An idea, a way to do it and a set of principles to keep things stable.
Strict rules are only necessary when people abuse the principles in order to win.
So effectively:
- A way to communicate your intentions/actions
- An idea
- A loose set of principles (i.e. the Argo Vision)
For example, some older online games are literally just forum topics.
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Common sense of the players.
+1
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Advice from our cartoon friend Bob Squarepants:
(http://www.seoinpractice.com/images/chapter1/sponge-bob-advice.png)
I would actually like to see the blips on SA-MP map gone, that way people would require more detail everywhere on location.. From radio or 911 calls whether it's a suspect, or even if actually after someone. That would in my point allow LEOs or even private detectives make their appear. (Ex; Currently if you see one blip on the map following you, you go hyper.)
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You just need to RP it... Just like JDC does
(https://i.gyazo.com/6a240c986d739fa8fe93bcdf8e562e8d.gif)
On a serious note though, I'd love to be able to have a second account directly connected with me so I can roleplay being a criminal with a different character identity. As my account is in SAPD, I am not allowed to commit crimes and I'd not want to be roleplaying a criminal with it either. However, I would love to join the Inglewood Crips and roleplay a gang member.
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Common sense.
Imagination.
Clean mentality.
Less mafia/gang activity and more normal civilian activity (why not just have a normal life?).
Less taking role-play scenarios personal.
MTA:SA (just kidding)
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(https://i.gyazo.com/6a240c986d739fa8fe93bcdf8e562e8d.gif)
holy shit, i love dis
imma use dis
On a serious note though, I'd love to be able to have a second account directly connected with me so I can roleplay being a criminal with a different character identity. As my account is in SAPD, I am not allowed to commit crimes and I'd not want to be roleplaying a criminal with it either. However, I would love to join the Inglewood Crips and roleplay a gang member.
I'm weirded out by this regulation too. Back then, only FBI Agents were forbidden from all crimes, and some players I knew to be good cops were also good criminals and vice versa. Would appreciate it if someone can enlighten me on the reason this was implemented.
When I joined MTA:VC in early 2008 (yeah here I go with dinosaur ramblings again), @TonySforza was both SWAT Commander and Sforza Mafia Don. While that was a community with a much smaller playerbase even than the current Argo SA:MP, many players had more maturity and were thus better able to balance out their interests. Sadly, that is not something I see a lot today.
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When I joined MTA:VC in early 2008 (yeah here I go with dinosaur ramblings again), @TonySforza was both SWAT Commander and Sforza Mafia Don. While that was a community with a much smaller playerbase even than the current Argo SA:MP, many players had more maturity and were thus better able to balance out their interests. Sadly, that is not something I see a lot today.
I bet some of the conversations between Sforza and the SAPD were interesting, would've been good to pass that off as multiple personality, I'm thinking fight club type stuff here :lol:
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You need an imagination, that's for sure.
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We need the win mentality gone. We need more roleplay mentality instead of the "cause shitstorm" mentality.
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Roleplay skills and some serious roleplayers.
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We need the win mentality gone. We need more roleplay mentality instead of the "cause shitstorm" mentality.
Perfect words. This is exactly what you need.
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Perfect words. This is exactly what you need.
So in other words.. We need to have server rules to prevent people's play-2-win attitude.
Metagaming - unless you find out ICly about something you cant use it against them
Powergaming - you cant RP something that is unrealistic, you need to fear for your life and you need to give every participants in the RP a fair chance to roleplay.
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So in other words.. We need to have server rules to prevent people's play-2-win attitude.
Metagaming - unless you find out ICly about something you cant use it against them
Powergaming - you cant RP something that is unrealistic, you need to fear for your life and you need to give every participants in the RP a fair chance to roleplay.
This is exactly what we don't need. We need the players attitudes to change, else they'll find something else to complain about.
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This is exactly what we don't need. We need the players attitudes to change, else they'll find something else to complain about.
Right,so players who play all games competitive will have to do the exact opposite when playing Argonath? Good luck my friend
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So in other words.. We need to have server rules to prevent people's play-2-win attitude.
Metagaming - unless you find out ICly about something you cant use it against them
Powergaming - you cant RP something that is unrealistic, you need to fear for your life and you need to give every participants in the RP a fair chance to roleplay.
Right,so players who play all games competitive will have to do the exact opposite when playing Argonath? Good luck my friend
False Dichotomy. The absence of these rules which originated on RLRP servers does not mean that we cannot have a mature, competitive atmosphere.
You don't need a rule for every little shit, you just need players to be mature and use their brains. The reason I still keep MTA:VC's prime as the standard for RP is because in those days where we did not have a lot of people shouting for metagaming / powergaming / IC/OOC / etc, people did not only take effort to use their imagination, but people in this community were less of dicks to each other, knew sportsmanship, and did not crave extra e-penis length as much they do today.
Argonath's rules are simple because instead of making such a fuss over "purity", there was one core message: don't be a dick.
(Shoutout to @EliteTerm, @Hess, @Rusty, @TonySforza, @Evilrex, @Iceboy, @9r2e5i3k , @Cutt3r, and the rest from the old days)
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I have to disagree. If you need proof, go in SAMP RPG and check it out yourself. Prior to that, I don't think that MTAVC had such a popularity in comparison to SAMP. If MTAVC was successful doing so while having a largely populated server. Good for them. However, you have to remember that things change and we need to be flexible to maneuver in the direction of what is attractive for this generation.
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I personally feel this is more of a "complaint oriented" environment currently compared to 5-6 years ago, especially compared with the amount of people who are here then as opposed to now.
People don't complain, admins don't complain, developers don't get forced to make pointless rules which are enforced due to the childishness of the aforementioned people who complain about things which could be solved among themselves.
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However, you have to remember that things change and we need to be flexible to maneuver in the direction of what is attractive for this generation.
Even if it means just allowing a regression in the creativity and maturity of the players in question?
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I'd say less /me makes it better. For example if I can /sit, I don't have to write /me takes a seat, because it's obvious that I do. If someone else gets into the situation and I'm not actually sitting, I'd have to tell him somehow too. I see a lot of people that write /me gets out of the car or /Me walks. What's the purpose of that? It is obvious, and if you don't pay attention of me walking then you just missed that, like real life.
To hell with the imagination, I've done that enough as a child, I want actual things to happen. Otherwise we could do all this RP in a Skype chat.
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I have to disagree. If you need proof, go in SAMP RPG and check it out yourself. Prior to that, I don't think that MTAVC had such a popularity in comparison to SAMP. If MTAVC was successful doing so while having a largely populated server. Good for them. However, you have to remember that things change and we need to be flexible to maneuver in the direction of what is attractive for this generation.
San Andreas isn't one of the most recent games either.. It's lucky it has a stable client, otherwise people would've moved on to IV:MP or V:MP (if these get even developed further).
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I personally feel this is more of a "complaint oriented" environment currently compared to 5-6 years ago, especially compared with the amount of people who are here then as opposed to now.
People don't complain, admins don't complain, developers don't get forced to make pointless rules which are enforced due to the childishness of the aforementioned people who complain about things which could be solved among themselves.
Amen!
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There are alot of things you need like imagination and the basic role-playing scripts.. But honestly I think that everything is too expensive and making money is much too difficult.. People are much too focused on that and just ignore everyone else.. I know just how hard and difficult it is to come up with a balanced solution for that and how even harder it would be to implement it.. I just wanted to leave my honest opinion..
(this is more of what is impeding RP rather than what we need to)
Thank you
Razor
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Every player needs to make out a story behind their character and that can't be provided by the server but...
You need a bit of cash to buy all the usual stuff: buy a phone, maybe get a cab, paying tolls, etc.
Maybe someone to guide you and recommend some first steps
A good helping personal to answer all the beginner questions
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This is a serious question, please try to answer it in a serious way.
Try to define what the minimal requirements are when you join a game (any, not just SA:MP or IV:MP) to roleplay?
Kind of late resply but still. When talking about overall in games what you would need is first off a role and then freedom to play out the role. That's it, nothing more.
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A desire to have fun in place of the desire to win over others. Add a dash of imagination and a touch of spontaneity and you have the perfect environment for a roleplay to happen.
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Time. The one and only reason why I don't really get active anymore is because I don't have any time for it. Unwillingly growing up I guess.
Other than that, an updated script with a little touch of seriousness and a positive atmosphere.
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Although completely optional, a functioning and immersive script plus some background can contribute to the roleplay atmosphere, versus the misconception by some ancient members that us newer folk desire scripts to create the roleplay because we lack the creativity to do it ourselves. You would have much less fun playing Zelda games if you didn't have the graphics and game mechanics to play the role of Link. Think of it like viewing news updates via the console-run Usenet, versus viewing them on CNN's website or on television. Depending on the individual there is a limit in their capacity to fully color in the lines. That is where the scripts come in - to fully immerse ourselves in the atmosphere we are trying to create.
Then there is the system of money and personal achievements. Again - completely optional. However, most games do not thrive if there is not some sort of system of achievements or progress in place. Idle games run solely on the small dopamine release given to the player when they can visually see their cash stacks rise up. A sense of achievement is important in order to keep a player hooked on the game.
You don't need a rule for every little shit, you just need players to be mature and use their brains.
In the words of Gandalf, common sense is not so common when dealing with a younger generation.
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The only thing you need to roleplay is a vivid imagination
(http://moonlightchai.com/wp-content/uploads/2015/04/imagination.jpg)
Chatscripts to avoid confusion, and other scripts are just tools to make it easier.
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:sweat: Oh, when thought like that, for some it would be a hard question. But, yes, Roleplays need to have: some sort of realism, even in half-imaginary situations(that means, no Meta-Gaming->yesterday, Anto17<no offense, Anto>was metagaming from seeing some blips on a roof, but the faces of the characters weren't seen at all. Some other requirment is:
The only thing you need to roleplay is a vivid imagination
(http://moonlightchai.com/wp-content/uploads/2015/04/imagination.jpg)
Chatscripts to avoid confusion, and other scripts are just tools to make it easier.
Another problem in server Roleplays might be some stability issues, I mean, when you crash, you have to repeat the last two things you had done before crashing to make sure you resume from where you were. It ruins the fun in having a Roleplay(which is a bit like a theater play, :D :D) and it ruins the mood of the player, too.
Well, most scripts end up in shootings and deaths. When I got out of the car during a chase, some cops started shooting a little after 2 seconds. In character, I told them to hold on a little, that they don't want to have me on their conscience, and, that if I am resisting their arrest, they should use their self-defense weapons(electroshock weapons/Tasers or a baton), they didn't really roleplay that, but, they did stop shooting. They warned me that they would open fire when I would attempt to escape. I stalled them as much as I could by telling them that I am still thinking and so. When I decided to run to a car(which was owned and locked), all the cops started firing. So, I gave up resisting and I gave in the police. They kept shooting that car :rofl: :rofl: :rofl: :rofl:, because I entered the passenger seat. I told them out of character that I surrendered, so they cuffed me. I asked them if they shouldn't read the Miranda rights to me. They told me "This isn't SA:MP, though!"(I was playing in IV:MP, but the server isn't that important). So, yeah, people choose to win $$$ the fastest and go on to other stuff.
Well, an important thing a Roleplay has to have is time and patience. A normal, true Roleplay lasts about an hour or two from my experience(a bit too long, in my opinion), so, that is why people choose to shoot fast and kill someone if he is resisting the arrest. Even hostage negotiations are getting uselessly long. I mean, yesterday, I had to repeat the conditions of the aftermath of the exchange to the police department(911 and private numbers) for more than 10 times. Such a waste of time :mad:
But, I kept my cool and have done the exchange, it ended up in shootings. :uhm: :uhm:
So, in a conclusion, Roleplays don't require much, but, the implication behind a Roleplay makes it that "hard"(for people to be involved or try to Roleplay).
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The best role plays are ones that aren't aided with fancy scripts or even loads of players. You just gotta be in the same zone as the people you're RPing with and obviously have a decent amount of imagination between you. I miss MTA:VC.
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Good question, will try my best.
To roleplay you need to be so lost in your normal life that you don't come to this game to do what you can't do in real life, but you come to this game to do what you should do in real life but you don't do because you are product of a rotten young generation educated by television and the worst trash the society could glorify to be role-models.
That leads to social exclusion that a character in a game can fill.