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What do you need to roleplay?

Gandalf · 12121

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Offline Julio.

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Reply #45 on: June 06, 2016, 11:24:56 am
When I joined MTA:VC in early 2008 (yeah here I go with dinosaur ramblings again), @TonySforza was both SWAT Commander and Sforza Mafia Don. While that was a community with a much smaller playerbase even than the current Argo SA:MP, many players had more maturity and were thus better able to balance out their interests. Sadly, that is not something I see a lot today.

I bet some of the conversations between Sforza and the SAPD were interesting, would've been good to pass that off as multiple personality, I'm thinking fight club type stuff here  :lol:



Offline Stof.

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Reply #46 on: June 06, 2016, 12:08:07 pm
You need an imagination, that's for sure.



Offline Bruce.

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Reply #47 on: June 06, 2016, 03:05:32 pm
We need the win mentality gone. We need more roleplay mentality instead of the "cause shitstorm" mentality.

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline Spicy Luciano

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Reply #48 on: June 06, 2016, 03:16:32 pm
Roleplay skills and some serious roleplayers.

]


Offline Norrage

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Reply #49 on: June 06, 2016, 04:07:33 pm
We need the win mentality gone. We need more roleplay mentality instead of the "cause shitstorm" mentality.

Perfect words. This is exactly what you need.

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Offline McGarrett

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Reply #50 on: June 06, 2016, 04:32:06 pm
Perfect words. This is exactly what you need.

So in other words.. We need to have server rules to prevent people's play-2-win attitude.

Metagaming - unless you find out ICly about something you cant use it against them

Powergaming - you cant RP something that is unrealistic, you need to fear for your life and you need to give every participants in the RP a fair chance to roleplay.


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline Julio.

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Reply #51 on: June 06, 2016, 04:50:53 pm
So in other words.. We need to have server rules to prevent people's play-2-win attitude.

Metagaming - unless you find out ICly about something you cant use it against them

Powergaming - you cant RP something that is unrealistic, you need to fear for your life and you need to give every participants in the RP a fair chance to roleplay.

This is exactly what we don't need. We need the players attitudes to change, else they'll find something else to complain about.



Offline McGarrett

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Reply #52 on: June 06, 2016, 05:12:06 pm
This is exactly what we don't need. We need the players attitudes to change, else they'll find something else to complain about.
Right,so players who play all games competitive will have to do the exact opposite when playing Argonath? Good luck my friend


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline JDC

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Reply #53 on: June 06, 2016, 06:30:32 pm
So in other words.. We need to have server rules to prevent people's play-2-win attitude.

Metagaming - unless you find out ICly about something you cant use it against them

Powergaming - you cant RP something that is unrealistic, you need to fear for your life and you need to give every participants in the RP a fair chance to roleplay.
Right,so players who play all games competitive will have to do the exact opposite when playing Argonath? Good luck my friend

False Dichotomy. The absence of these rules which originated on RLRP servers does not mean that we cannot have a mature, competitive atmosphere.

You don't need a rule for every little shit, you just need players to be mature and use their brains. The reason I still keep MTA:VC's prime as the standard for RP is because in those days where we did not have a lot of people shouting for metagaming / powergaming / IC/OOC / etc, people did not only take effort to use their imagination, but people in this community were less of dicks to each other, knew sportsmanship, and did not crave extra e-penis length as much they do today.

Argonath's rules are simple because instead of making such a fuss over "purity", there was one core message: don't be a dick.

(Shoutout to @EliteTerm, @Hess, @Rusty, @TonySforza, @Evilrex, @Iceboy, @9r2e5i3k , @Cutt3r, and the rest from the old days)

The most important part is interacting with others and meeting people from around the world.

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Offline McGarrett

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Reply #54 on: June 06, 2016, 07:58:14 pm
I have to disagree. If you need proof, go in SAMP RPG and check it out yourself. Prior to that, I don't think that MTAVC had such a popularity in comparison to SAMP. If MTAVC was successful doing so while having a largely populated server. Good for them. However, you have to remember that things change and we need to be flexible to maneuver in the direction of what is attractive for this generation.


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline Julio.

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Reply #55 on: June 06, 2016, 08:32:22 pm
I personally feel this is more of a "complaint oriented" environment currently compared to 5-6 years ago, especially compared with the amount of people who are here then as opposed to now.

People don't complain, admins don't complain, developers don't get forced to make pointless rules which are enforced due to the childishness of the aforementioned people who complain about things which could be solved among themselves.



Offline JDC

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Reply #56 on: June 07, 2016, 06:39:26 am
However, you have to remember that things change and we need to be flexible to maneuver in the direction of what is attractive for this generation.

Even if it means just allowing a regression in the creativity and maturity of the players in question?

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Hubbestubbe

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Reply #57 on: June 07, 2016, 07:10:23 am
I'd say less /me makes it better. For example if I can /sit, I don't have to write /me takes a seat, because it's obvious that I do. If someone else gets into the situation and I'm not actually sitting, I'd have to tell him somehow too. I see a lot of people that write /me gets out of the car or /Me walks. What's the purpose of that? It is obvious, and if you don't pay attention of me walking then you just missed that, like real life.

To hell with the imagination, I've done that enough as a child, I want actual things to happen. Otherwise we could do all this RP in a Skype chat.



Offline Norrage

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Reply #58 on: June 07, 2016, 07:42:21 am
I have to disagree. If you need proof, go in SAMP RPG and check it out yourself. Prior to that, I don't think that MTAVC had such a popularity in comparison to SAMP. If MTAVC was successful doing so while having a largely populated server. Good for them. However, you have to remember that things change and we need to be flexible to maneuver in the direction of what is attractive for this generation.

San Andreas isn't one of the most recent games either.. It's lucky it has a stable client, otherwise people would've moved on to IV:MP or V:MP (if these get even developed further).

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Offline Ben.

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Reply #59 on: June 07, 2016, 08:31:34 am
I personally feel this is more of a "complaint oriented" environment currently compared to 5-6 years ago, especially compared with the amount of people who are here then as opposed to now.

People don't complain, admins don't complain, developers don't get forced to make pointless rules which are enforced due to the childishness of the aforementioned people who complain about things which could be solved among themselves.
Amen!


Salt and hate won't take us anywhere.
And we do not try to be real life, as why would you ever play real life if you have one ? We play the GTA universe, and our players should try to live in the GTA world, not the real one.


 


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